No Storage With Player Housing at Initial Release - Can you PLEASE rethink this ZOS?

  • Pheefs
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    I'd be glad to see them add the storage later as part of the craftable 'furniture'.

    Weapons Racks & Armory Cabinets & Chests, then we could each have what we need & organized the way we want...
    & subscribers would get the existing passive bonus of being able to put in more furniture.
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  • Khaos_Bane
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    bryophyta wrote: »
    From a longevity standpoint, I don't know why they don't seem to think storage space is as important as it is. Y'all are talking about having all these fancy sets and unique items and I can't even carry crafting materials (not even including provisioning or alchemy) and weapons I need to research in my bank and eight characters. I spend more time organizing my items than I do playing and it honestly burnt me out to the point where I have trouble finding it fun anymore. I don't even quest often anymore because I already have too much stuff. I was really hoping housing would be when I would be free of my burden of space issues and be able to enjoy the game. I'm not just complaining, I'm pretty sure I reflect a lot of people who got burnt out or exhausted by tediousness of the game and I think that is valuable for them to know.

    Agreed, it's a HUGE quality of life issue in the game, clearly. So many people want more storage space for the new sets and stop playing the inventory mini game, because it sucks.
  • altemriel
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    I would rather be able to put only 1000 items into my house now (not 2000+ as stated by ZOS) and have storage and later get the rest of the items to put into the house, but storage should have been among the No.1 priority list
  • NewBlacksmurf
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    altemriel wrote: »
    I would rather be able to put only 1000 items into my house now (not 2000+ as stated by ZOS) and have storage and later get the rest of the items to put into the house, but storage should have been among the No.1 priority list

    I think they meant there are 2000 housing items to choose from.
    I wouldn't conclude that 2000 items fit in a house regardless of size.
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  • SolarCat02
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    At this point, I would be happy with any increase to storage space... And I have a crafting bag.

    Inventory Management Online
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  • Most_Awesome
    Most_Awesome
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    NO Storage in houses

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA ZOS FAIL
  • altemriel
    altemriel
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    altemriel wrote: »
    I would rather be able to put only 1000 items into my house now (not 2000+ as stated by ZOS) and have storage and later get the rest of the items to put into the house, but storage should have been among the No.1 priority list

    I think they meant there are 2000 housing items to choose from.
    I wouldn't conclude that 2000 items fit in a house regardless of size.



    yes, of course :). but why to be able to choose from 2000 items to put into the house (as priority - released right at the beginning) and no storage, that simply does not make any sense

    I bet that many people would rather prefer lesser items and get the storage first and get more items later
  • Iluvrien
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    altemriel wrote: »
    altemriel wrote: »
    I would rather be able to put only 1000 items into my house now (not 2000+ as stated by ZOS) and have storage and later get the rest of the items to put into the house, but storage should have been among the No.1 priority list

    I think they meant there are 2000 housing items to choose from.
    I wouldn't conclude that 2000 items fit in a house regardless of size.



    yes, of course :). but why to be able to choose from 2000 items to put into the house (as priority - released right at the beginning) and no storage, that simply does not make any sense

    I bet that many people would rather prefer lesser items and get the storage first and get more items later

    Because one may be considerably more complex to implement than the other?

    A decoration is a decoration item. It's operative functionality is limited, there are only a certain number of things that a decoration can do and only a certain number of things that can be done to it. Many of these actions probably have code already in the engine to accommodate them. So apart from the art assets, there is little for the team to do here, probably even less considering I remember them saying that many of the items have been drawn directly from the world.

    However, a storage item (if it isn't just a direct tie to the player bank) may well have different requirements. Mannequins, weapon stands even functional wardrobes/chests may all need not only new art assets but new code.

    What if storage had been the priority? What if they decided on implementing a wonderful, but complex, approach with multiple types of storage items to show off your items as well as store them? What if they were faced with the choice between delaying the update, and so inconveniencing everyone, and putting it in without their storage solution and inconveniencing only those people who were interested in storage and nothing else?

    We certainly don't know that this was the case, and I am only suggesting it as a theory... but it is one that seems to explain what we have seen without painting the Devs as a sinister force hell-bent on our frustration.
  • Ashtaris
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    I know. When I first heard that they were not going to have storage available in player housing I just couldn't believe it. One of the most sought after features in housing and they leave it out until a future update? *facepalm* You know, it would be just awesome if ZOS asked the player base "What would you most like to see in player housing?" and actually implemented it instead of just assuming what we want.

    Really, it comes down to money. Since they sell storage space on the crown store (bank & personal) they have to figure out a way to monitize housing storage. I just wish they would get away from that and make it a quality of life feature of the game. Hell if they are going to flood the game with all this new gear, at least give us something to store it in :)
  • Vaoh
    Vaoh
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    Ashtaris wrote: »
    I know. When I first heard that they were not going to have storage available in player housing I just couldn't believe it. One of the most sought after features in housing and they leave it out until a future update? *facepalm* You know, it would be just awesome if ZOS asked the player base "What would you most like to see in player housing?" and actually implemented it instead of just assuming what we want.

    Really, it comes down to money. Since they sell storage space on the crown store (bank & personal) they have to figure out a way to monitize housing storage. I just wish they would get away from that and make it a quality of life feature of the game. Hell if they are going to flood the game with all this new gear, at least give us something to store it in :)

    What's annoying is that Homestead will already be monetized (which is fine). They're going to let you buy the biggest homes as well as Crown Store-only homes/furniture. You can also have your entire home filled up with furniture for Crowns which become yours to move as you see fit (mostly eliminates the furniture crafting portion of Homestead). Subscribers also get to place double the furniture as non-subs.

    Storage is something that most all players could've used. Finally getting rid of the need for pack mules would be incredible.

    I speak from the highest tier of players in the game. I need to store my tons of loot. However, if I was just a casual Elder Scrolls player, storage missing from Housing would've probably made me mad enough to totally quit. No joke. It's a disgrace to TES housing like this.

    Imo it's time for banks/pack mules to take a back seat and for Housing to alleviate all of our storage issues as a MASSIVE gold sink. That's the best way to implement it. What else is the point of a house?? :/
    Edited by Vaoh on December 9, 2016 8:26AM
  • andryuhav
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  • Brrrofski
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    There is literally no point in having a house with no storage. Why am I ever going to travel to my house? Just to look at it?

    Honestly don't think I've played a game where the developers make as ridiculous decisions as this.
  • anitajoneb17_ESO
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    Brrrofski wrote: »
    There is literally no point in having a house with no storage. Why am I ever going to travel to my house? Just to look at it?

    To be in the one and only place in the game that you don't have to share with anyone who happens to be there at the same time ? That's my definition of "home", ingame as in RL. Home is the place where only I and people I have allowed to are able to enter.

  • Brrrofski
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    Brrrofski wrote: »
    There is literally no point in having a house with no storage. Why am I ever going to travel to my house? Just to look at it?

    To be in the one and only place in the game that you don't have to share with anyone who happens to be there at the same time ? That's my definition of "home", ingame as in RL. Home is the place where only I and people I have allowed to are able to enter.

    But to do what? Why am I ever going to travel to a home if I need to travel to a bank to sort my inventory?

    Utterly pointless.
  • Pixel_Zealot
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    Brrrofski wrote: »
    There is literally no point in having a house with no storage. Why am I ever going to travel to my house? Just to look at it?

    To be in the one and only place in the game that you don't have to share with anyone who happens to be there at the same time ? That's my definition of "home", ingame as in RL. Home is the place where only I and people I have allowed to are able to enter.

    Then go chill in the outskirts of Coldharbour. Don't spit on TES' feature and create a home without storage and have the gal to try and hype it up.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Sovjet
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    When there is a small trailer and a little info like we had on homestead it doesn't mean that that's all
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  • Pixel_Zealot
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    o0Sovjet0o wrote: »
    When there is a small trailer and a little info like we had on homestead it doesn't mean that that's all

    They said, and I quote, storage didn't make the cut.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • Waseem
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    ZOS_RichLambert wrote: »
    Extra storage in your home is something we know a number of you would love. It's something we'd love as well, but when we looked at all of the things had to get in for the base system, we had to draw the line somewhere. Additional storage didn't make the cut.

    in humans language, this means get crafting bag or be silent
    Edited by Waseem on December 9, 2016 2:25PM
  • anitajoneb17_ESO
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    Brrrofski wrote: »
    Brrrofski wrote: »
    There is literally no point in having a house with no storage. Why am I ever going to travel to my house? Just to look at it?

    To be in the one and only place in the game that you don't have to share with anyone who happens to be there at the same time ? That's my definition of "home", ingame as in RL. Home is the place where only I and people I have allowed to are able to enter.

    But to do what? Why am I ever going to travel to a home if I need to travel to a bank to sort my inventory?

    Utterly pointless.

    - To manage my inventory or do my crafting writs without being disturbed by duellers ? (Not sure we will have an NPC banker or merchant in our homes but sure we can use our personal assistants there).
    - To train on my dummy without risking someone passing by and "nicely helping me killing the mammoth" ?
    - To read lorebooks without being disturbed by fighting/duelling/mob aggro ?
    - To cook those thousands of cooking ingredients that lay around in my crafting bag - without being disturbed by noise / fight / spamming of abilities / duels... etc...
    - To duel quietly with my friends without tons of people interfering
    - etc etc...

    There's plenty of use for a house outside storage.
    But if storage is the only thing you're interested in and there's no storage... well, you know you don't HAVE to buy a house, right ?

    Edited by anitajoneb17_ESO on December 9, 2016 2:32PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Waseem wrote: »
    Extra storage in your home is something we know a number of you would love. It's something we'd love as well, but when we looked at all of the things had to get in for the base system, we had to draw the line somewhere. Additional storage didn't make the cut.
    in humans language, this means get crafting bag or be silent

    Not exactly. It means : "As of now we haven't yet made up our mind how to implement storage without diminishing the value of crafting bags".

  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Brrrofski wrote: »
    There is literally no point in having a house with no storage. Why am I ever going to travel to my house? Just to look at it?

    To be in the one and only place in the game that you don't have to share with anyone who happens to be there at the same time ? That's my definition of "home", ingame as in RL. Home is the place where only I and people I have allowed to are able to enter.

    Then go chill in the outskirts of Coldharbour. Don't spit on TES' feature and create a home without storage and have the gal to try and hype it up.

    Where on Coldharbour could I go that would guarantee me not to be disturbed by mobs or by other players ?

    Previous TES games did not have to provide sustained income for continued development and megaserver costs.
    But if you liked them better, you can always go back play them - they haven't gone anywhere.

  • deevoh1991
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    I read what that mod posted and felt it was ridiculous. Well they NEED to make it their priority because furniture crafting feels like a load of BS when it compares to the vitality of invo space.
    Edited by deevoh1991 on December 9, 2016 2:33PM
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  • General_Serous
    General_Serous
    Soul Shriven
    Gals and Guys,

    Why all the fuss? Extra storage WILL be available in the housing, you just get it from an incredibly low chance in the crown crates.
  • heyjrey
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    I was a little upset when I heard the housing wasn't going to supply us with storage. Mind you, I have a slight in-game hoarding problem. In fact, I even have a toon who I named Sir-Hoards-Alot because well I needed a place to put some of my other items which I had no room for in my bank or the inventory of my other toons.

    I would love it if ZOS would allow us to store items in our houses. It's so much easier than switching toons. Even if we were forced to purchase home storage space—I'd be alright with that! Kinda like the bag merchant.

    Storage space is something I would really love to see, and if I had to pay for the feature, I would.
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  • hrothbern
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    I think it is great to get Housing for ingame gold.
    And too easy storage added for free with Housing does come in conflict with the sub Crafter bag.

    I can understand a conceptual separation between obtaining Housing and obtaining Storage.

    But one of the prime functions of a house is to store away your belongings.
    And it is about getting time we get more storage.

    I think it would be real nice if ZOS would give us some insight how they planned increased storage.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • SolarCat02
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    The more they add to the game, the more storage becomes an issue.
    Why be normal when you can be better?

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  • Elsonso
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    Vaoh wrote: »
    At this point I am stuck. I seriously relied on ZOS to deliver. There was not a doubt in my mind that Player Housing essentially equalled tons of storage.

    Never once did I doubt ZOS here.

    There was a zero chance that Housing would include 'tons of storage'. Zero. I can't believe that anyone would ever think that it was otherwise.

    It was no surprise to me that it was not even included. I did not even notice the feature was not there. It just not seem like an idea they would be interested in, for obvious reasons. If they did include it, my guess would have been capacity in the range of 10-50 stacks. If chests, 10 per chest, with a house limit. If a bank, 50 slots.
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  • Kaizokugari
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    What does ZOS get from increasing everyone's storage capacity by X amount? Nothing. They even increase their fixed expenses with a move like that because of the extra server storage.

    The new shiny ez money Crown Crates in addition with scheduled content that's been worked on years ago, like the Clockwork City e.t.c. are clearly showing the direction they 're heading; there are simply not enough new players, there is a big increase in leavers due to PvP, procing, lag, you name it and there is also a decline in active subscriptions. This translates to monetary loses but instead of tackling these problems by adressing and improving the most common issues, they decide to milk out the hardcore fan base which is sure money in the bank. I think the next DLC, whichever it might be, will have a steep price increase too, because of the current economic situation, the old playerbase will get it anyways and the new player base won't even bother, as they didn't with older DLCs (currently there is a Base Game + 4DLC pack and yet you don't get the Ruins of Mazatun, so a new player is still missing content from the get go and is forced to the Crown Store from Day 1 if he wants all the available content, certainly not smart marketing).

  • Vivecc
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    i haven´t read thru all of this, so maybe its already mentioned - but i´ll say it again:
    we had to work with the same amounts of available space for a long time ( crafting bags excluded cuz only mats) but over time we got lots of additional gear implemented. So in my opinion its direly needed to increase the storage volume. If its only a trunk for 50 items i´d be happy, but no storage in the housing ? not cool !
    pc/eu
  • Joy_Division
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    How does storage *not* make the cut?

    Every time ZoS adds a new motif, a new gear set, new anything means more crap I have to store and they haven't upped the inventory storage in over a year. It's a joke that I had 8 characters all max out on bag space and I got to spend a half hour logging in and out of characters to to manage inventory.

    If you want to be a crafter, you're basically forced to buy a sub and that stinks. They promised all the stuff to play the game would be available outside the crown store and paying, but that's not the case.
    Edited by Joy_Division on December 9, 2016 5:36PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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