No Storage With Player Housing at Initial Release - Can you PLEASE rethink this ZOS?

  • Junipus
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    Vaoh wrote: »
    Junipus wrote: »
    I get the impression there's every possibility that ZOS will include bankers in some of the new houses, alternatively the banking character is available and might even be discounted when housing releases.

    Everyone's entitled to their opinion, but I see that the most vocal supporters of storage are those with either a hoarding problem or who want the game to become more like traditional ES titles over the IP that ZOS are developing here.

    Storage might be possible in the future, but with the expected new sets with future DLC there's a question of how much storage is enough for a lot of the above people. ZOS might implement them but it'll almost definitely be crown purchases and in volumes too small to satisfy those who shout the loudest, so I'd suggest refocusing on your storage commitments and deciding if you really need that 3rd set of Julianos in Divines when you can craft it from the 6000 Ancestor Silk sitting in your bank/crafting bag.

    Yes, people who advocate for Storage are:

    1) ZOS themselves, as directly stated in the comment by Rich Lambert I posted

    2) Players who have earned tons of rare and powerful gear, and look forward to completing rare sets.

    3) TES Players

    Yup - pretty bad audience here. They must have problems....

    I'd expected more of a rational rebuttal from someone with your eloquence.
    The Legendary Nothing
  • anitajoneb17_ESO
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    Vaoh wrote: »
    At this point I am stuck. I seriously relied on ZOS to deliver. There was not a doubt in my mind that Player Housing essentially equalled tons of storage.
    Never once did I doubt ZOS here.

    Is your absolute faith in housing=storage the reason why you let your ESO+ (thus your crafting bag) elapse ?
    If yes, here's your explanation why storage isn't included with housing. Simple as that.

  • Darkstorne
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    Iluvrien wrote: »
    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game.

    @Iluvrien On the contrary, the lead devs repeatedly stated the opposite. That too many people assumed this was primarily an MMO instead of a TES game, and that standard MMO conventions often weren't in place for that reason.
    Edited by Darkstorne on December 8, 2016 2:32PM
  • Iluvrien
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    Darkstorne wrote: »
    Iluvrien wrote: »
    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game.

    @Iluvrien On the contrary, the lead devs repeatedly stated the opposite. That too many people assumed this was primarily an MMO instead of a TES game, and that standard MMO conventions often weren't in place for that reason.

    Excellent. Sounds good to me. So when are they pulling the race change tokens? Reinstating the primacy of crafted gear? Making motifs something you earn through rational means (not double RNG) rather than throw real-world cash at?

    I'll accept that the Devs believe that, when they start acting like they do.
  • NewBlacksmurf
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    Iluvrien wrote: »
    Darkstorne wrote: »
    Iluvrien wrote: »
    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game.

    @Iluvrien On the contrary, the lead devs repeatedly stated the opposite. That too many people assumed this was primarily an MMO instead of a TES game, and that standard MMO conventions often weren't in place for that reason.

    Excellent. Sounds good to me. So when are they pulling the race change tokens? Reinstating the primacy of crafted gear? Making motifs something you earn through rational means (not double RNG) rather than throw real-world cash at?

    I'll accept that the Devs believe that, when they start acting like they do.

    Well the devs are already and have always acted like it's first a TES type game with only the forces limitations of an MMO server


    The items you listed were added later after months of forum whining and complaining.

    Making all Set drops at cap level and stuff came from constant badgering that crafted gear....so now drops tend to be more desired


    Heck the crown store came from whining and complaining partly (the items on it) while the removal of the subscription was due to the developers not understanding how to being their ideas to the console platforms.

    It's always been a TES idea first and foremost.
    Heck they just opened up the game to be more TES calling it One Tamriel
    Edited by NewBlacksmurf on December 8, 2016 2:57PM
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  • Vyle_Byte
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    Only one reason why storage would be left out, so they can make money off of it. Rich saying it just didnt make the cut, is pure bs. They look at what they wanna put in the game and then go, how can we make money off this feature? What does everyone want the most? Storage. Ok, cool we will put that in the crown store at a later date. Didnt make the cut... lol funny stuff Rich.
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  • Riejael
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    If you want to do housing properly, just copy and paste what Everquest 2 did. It blows every other game out of the water.

    You can place any item on the floor, walls, and ceilings, as well as the ability to translate items off their anchor points (make them float if needed). Items placed can be 'merged' into each other to make meta-type furniture such as placing shelves on each other to make steps. Placing items is done pixel by pixel rather than snapping to a grid or predetermined anchor points (aka SWTOR's inferior system).

    Their houses allow for transportation to guild halls (we're gonna need this in ESO too). As well as crafting and internal storage in the house itself. The size of the storage varied with the quality/size of the house as well. Eventually they even allowed characters to own more than one house as well.

    Another suggestion to alleviate storage concerns is allow us to bind furniture to ourselves to place them in their own storage container (like the crafting bag) to be used in our houses. Once bound they cannot be traded but no longer use inventory or bank space. Or at the very least, make this feature available to plus members.
  • xXSilverDragonXx
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    Wow. Not even an armory where you could stock some things? Hell even skyrim got that right.

    And without a guild hall inclusion, I've gotta say, it kind of is meh. I'll check it out on the test server and will buy one with game money cuz I have plenty, but really an armory SHOULD have been included. I mean at least 1 mannequin for small house. More for manses. How you do not get this simple bit right is kind of baffling, unless of course it is all about the money with excuses saying otherwise.

    And again, GUILD HALLS!!!! Seriously. Guild Halls. How are they not worthy of existence. Heck at least let a guild master buy a home and retag it as a guild hall if you don't actually add guild halls. All guilds should be able to have a hall. It's one of the cool things about having a guild, or it could be if we had them. Pls add this in a future update. One per Faction would be good enough. Doesn't even have to be in main cities. Final Zone. First Zone. Starter Island. Wherever it works. A place to craft, to do writs, to group up, to experience tangibly what it is to be in a guild. That would be a very nice thing.
    Edited by xXSilverDragonXx on December 8, 2016 3:37PM
  • Vaoh
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    Vaoh wrote: »
    At this point I am stuck. I seriously relied on ZOS to deliver. There was not a doubt in my mind that Player Housing essentially equalled tons of storage.
    Never once did I doubt ZOS here.

    Is your absolute faith in housing=storage the reason why you let your ESO+ (thus your crafting bag) elapse ?
    If yes, here's your explanation why storage isn't included with housing. Simple as that.

    Not necessarily. My Crafting Bag elapsed awhile ago. I only sub when a major patch drops.
  • Vaoh
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    We all have our own opinions on the matter people. I feel quite passionately about mine on this issue and really am not buying anything that could say storage isn't mandatory in Housing.

    I very much expect ZOS to release some sort of content package alongside Housing if they're going to make cuts like this. I don't see a very timely release of anything planned in the future if they cannnot add in all of the basic features of Housing in its initial release with that being the only addition to ESO in Q1 2017.
    Edited by Vaoh on December 8, 2016 3:44PM
  • nine9six
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    Swing and a MISS.
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  • xXSilverDragonXx
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    Honestly this isn't a surprise. I didn't expect it would be a game boost beyond some basic stuff like crafting spot and looking pretty. It's basically a gold sink and for those that want houses to RP or ERP. I suspect we will see lots of new ERP guild popping up. But really the practicality of housing, something that is probably the most practical thing in reality, is pretty much gone. I never expected otherwise from ZOS. That's probably why they dont' have us competing for it, because the will 1) use it to make money in the crown store and 2) make it seem like it's awesome when really it's just for show and not much more. -- who on earth would compete for that? The hardcore competitive types would probably not even bother because it's not particularly practical for them, unlike getting a weapon drop in VMA.

    If getting one gives me an easier time when doing writs and can get me some more immersion which is totally lost in this game, it's probably worth it to me, but I was stunned at how many people thought it would actually have utility beyond crafting stations.You gotta go back to skyrim for that, where they don't nickle and dime you to death and you could even have amazing mods that made everything a billion times better.
    Edited by xXSilverDragonXx on December 8, 2016 3:50PM
  • NewBlacksmurf
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    Vaoh wrote: »
    We all have our own opinions on the matter people. I feel quite passionately about mine on this issue and really am not buying anything that could say storage isn't mandatory in Housing.

    I very much expect ZOS to release some sort of content package alongside Housing if they're going to make cuts like this. I don't see a very timely release of anything planned in the future if they cannnot add in all of the basic features of Housing in its initial release with that being the only addition to ESO in Q1 2017.

    Well I think ZOS is learning how to not hit people in the pockets but open up things to meet their financial needs.

    I do not agree that this was done solely to later charge people. I do believ that housing comes with either ingame or crown progress just like bank and inventory slots.

    I expect that to continue but in no way does extra bank and storage make sense to happen with housing because the issue isn't because of housing. The desire is outside and prior to....

    It appears that more than the basic housing features are coming with the update. Storage and mannequins aren't basic considering no where in the game allows us to add items in any containers and no where in the game can we drop items onto the floor so I think people lack understanding what this game does within it's engine.

    They constantly throw out completely different games that don't run in this engine which also cannot do most of what this does successfully in terms of gameplay.

    When the new functions are present, I'm sure it will open up more options but as we all suffer from not seeking to understand and instead reacting irrationally, this stuff people assumed or expected never existed and to our understanding wasn't promised.

    It was decided that it was desired by the devs and confirmed so ....in the future we should see new, new stuff that would seem to offer differently solutions for storage.
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  • andreasranasen
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    Vaoh wrote: »
    altemriel wrote: »
    not that storage is a main must-feature, but apart from "the nice feeling to have a house in ESO", it is the only reason why would someone want to buy a house!!!

    @ZOS_RichLambert

    At this point I am stuck. I seriously relied on ZOS to deliver. There was not a doubt in my mind that Player Housing essentially equalled tons of storage.

    Never once did I doubt ZOS here.

    Looks like that was my issue.... I relied on ZOS to deliver to us the most basic feature of a house - the ability to actually interact with our furniture. Now I let my organization amongst pack mules get sloppy.

    With six full pack mule characters, two main characters with 1-20 inventory space split between them, a full bank, and 100+ items in the mail I'm holding onto via Return To Sender, I simply have nowhere to turn. Housing was supposed to arrive, and I was supposed to spend all of my gold on it and organize everything+have lots of fun with an awesome house. Probably the worst moment ever in ESO for me :(

    Just wait for the people to tell you you're doing it all wrong. Right @andreasranasen ? We don't need storage...

    That's mean :(
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  • wolfydog
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    You got to much stuff. They want you to sub for the crafting bag and use bank and mules for the rest. Most of that junk you don't need.
    Edited by wolfydog on December 8, 2016 4:14PM
  • DarkMatter909
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    pattyLtd wrote: »
    Maybe if it's to hard to implement into housing for some reason they could just increase the inventory space we have now as an alternative? Surely that can't be to difficult

    This is my suggestion as well. Since it will obviously be another quarter or 2 before we might get storage in housing, giving us 25-50 more bank slots at minimum would go a long way. I think we should get another 100 but I'm sure thats asking too much from this team.
    Storage was the only reason i was interested in a house as well.
    There are other worlds than these.
  • Delpi
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    I really think that they don't play their own game... if they do, they would know the nightmare of inventory space and the need to expand it somehow. The house system was perfect for that but.... I don't understand your decisions, really I don't.
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  • Jeremy
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    Delpi wrote: »
    I really think that they don't play their own game... if they do, they would know the nightmare of inventory space and the need to expand it somehow. The house system was perfect for that but.... I don't understand your decisions, really I don't.

    Me either.

    Definitely a wasted opportunity to improve their game and make it more enjoyable.
    Edited by Jeremy on December 8, 2016 5:11PM
  • helediron
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    So, ZOS looked what to include in base system of housing. They drew a large line around all kinds of trinkets and somehow managed to avoid including storage. That is very selective way of drawing a line.

    After introducing huge amount of BoP gear, after making it all RNG. Yeah, give 'em trinkets. They don't need storage...
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  • Waffennacht
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    When additional bank space costs money, when individual space costs money, there seems to be incentives to prevent players from having access to free storage space, even mules costs you.
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  • Khaos_Bane
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    It's really unfortunate that such a cool addition to the game has such an epic failure to detract from it. Storage should be a major function of a house, what an incredible disappointment.
  • brandonv516
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    As long as inventory space is equal regardless of quality of housing, I'm all for it. If I buy a shack that provides 100 extra spaces for inventory, your castle should only allow the same.

    Of course this doesn't make sense to some because a castle is obviously larger than a shack (very true). However, if there is an imaginary line that needs to be drawn...it is here, not where ZoS has currently drawn it.

    Some would even argue: "Why buy the castle then?" Answer? "More space to decorate."
    Edited by brandonv516 on December 8, 2016 5:44PM
  • NBrookus
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    I fully expected to buy a storage chest or two in the crown store, a chest which can only go in a house. Okay, fine. Would have been thrilled with buying one for in-game gold.

    I did not expect absolutely no storage solution. I am not hoarding like the OP -- I have a crafting bag, I don't save trophies, I sell good overland set pieces, I'm not saving stuff for decon for style mats, and I am not saving BoP sets I know I will never use (i.e. for stam) except BiS Maelstrom weapons in case we can ever trade those.

    But I have 6 characters I actively play, 2 retired toons acting as mules and a new crown store purchased character slot for another mule. My bank and all characters are at max storage except the new ones still horse training. And storage is still really tight.

    I'm happy for the RPers who haven't gotten much love except costumes to buy, but my interest in a pretty but functionally useless house is zero.
  • Vaoh
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    NBrookus wrote: »
    I fully expected to buy a storage chest or two in the crown store, a chest which can only go in a house. Okay, fine. Would have been thrilled with buying one for in-game gold.

    I did not expect absolutely no storage solution. I am not hoarding like the OP -- I have a crafting bag, I don't save trophies, I sell good overland set pieces, I'm not saving stuff for decon for style mats, and I am not saving BoP sets I know I will never use (i.e. for stam) except BiS Maelstrom weapons in case we can ever trade those.

    But I have 6 characters I actively play, 2 retired toons acting as mules and a new crown store purchased character slot for another mule. My bank and all characters are at max storage except the new ones still horse training. And storage is still really tight.

    I'm happy for the RPers who haven't gotten much love except costumes to buy, but my interest in a pretty but functionally useless house is zero.

    I plan on playing my Stam Sorc again. Not going to throw away great 5-piece sets like BiS-traited Leviathon.

    As I said, I never really cared because I would've lasted until player housing. That's when I got to learn that NPCs were granted extra storage instead of players -_-
  • Enemy-of-Coldharbour
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    I haven't read all the comments, but I'm guessing it's due to the crafting bags that they won't put storage in housing. Honestly, crafting bags is the only thing keeping me subbed right now.

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  • Rataroto
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    adding house to give storage is not the way to go. you alrady have bank space, and u can get a very big inventory space.

    Just no
  • Mitoice
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    Without storage, theres no point in buying a house, ill just stick to the crappy starter home.
  • Mitoice
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    @Enemy-of-Coldharbour
    Everyone saying that it will make crafting bags useless... then make crafting storage items an eso plus feature... but NO storage???
  • NewBlacksmurf
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    As long as inventory space is equal regardless of quality of housing, I'm all for it. If I buy a shack that provides 100 extra spaces for inventory, your castle should only allow the same.

    Of course this doesn't make sense to some because a castle is obviously larger than a shack (very true). However, if there is an imaginary line that needs to be drawn...it is here, not where ZoS has currently drawn it.

    Some would even argue: "Why buy the castle then?" Answer? "More space to decorate."

    @brandonv516
    I'm with you 100% here great point of view.
    I think the line needs to stay draw as bank and inventory upgrades...add to that in the same way

    Or create a new system but I'm anti-ESO plus for any new bag type
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  • bryophyta
    bryophyta
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    From a longevity standpoint, I don't know why they don't seem to think storage space is as important as it is. Y'all are talking about having all these fancy sets and unique items and I can't even carry crafting materials (not even including provisioning or alchemy) and weapons I need to research in my bank and eight characters. I spend more time organizing my items than I do playing and it honestly burnt me out to the point where I have trouble finding it fun anymore. I don't even quest often anymore because I already have too much stuff. I was really hoping housing would be when I would be free of my burden of space issues and be able to enjoy the game. I'm not just complaining, I'm pretty sure I reflect a lot of people who got burnt out or exhausted by tediousness of the game and I think that is valuable for them to know.
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