No Storage With Player Housing at Initial Release - Can you PLEASE rethink this ZOS?

  • Vaoh
    Vaoh
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    Iluvrien wrote: »
    Darkstorne wrote: »
    Iluvrien wrote: »

    Personally, I'd be interested in seeing the post where it was confirmed to be a part of housing update. The OP was certain it would be included and feels let down that it wasn't. Where did ZOS confirm that it would be?

    It was more of a logical assumption. It's a TES game, they're letting us have houses with chests and drawers etc.

    Hopefully they'll at least bump bank storage up some more until they can get this working, and make bank assistants easy and affordable to attain for housing. That should help people wait for storage.

    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game. All of the TES games were single-player. The factors that affect what can/can't/should/shouldn't be included are different to those that apply in a single player game. Especially one that is monetized as this one has been (I preferred the sub-only days btw).

    On that basis, why would it be logical to assume that any function that exists in any of the previously released TES games be included here?

    Am I sad that storage hasn't been included yet? Yes.
    Do I think that mannequins/display stands should be included? Yes.
    Do I think that there was a logical reason to assume that these things would be included at the release of housing? No.

    I want armour/weapons storage to be added. I will continue to post in support of it. I will even post in support of it being ESO+ rather than crown store/crown crate dependent. However, I don't feel that it is either the "most important" or "primary" reason for housing... and so I will continue to look forward to its release in the mean time.

    Really -_-

    ESO is an MMO and a TES game.

    Everything afterward is hard to really care for when you make a statement like that.
  • Vaoh
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    Nerouyn wrote: »
    Jim_Pipp wrote: »
    Storage is not a minor thing. The current inventory system is a huge headache. Zos you must be able to look at your game and see the hours people spend going between alts just to swap things in the bank.

    Search these forums for 'inventory mini-game' to get a sense of how much fun the current lack of storage is.

    And they're perfectly aware of that.

    Presently the only relief for this headache is the crafting bag which only subscribers get. And we all remember how they told us that was coming and how great it was...... but didn't mention they were restricting that to subscribers until very late in the peace.

    I'm expecting something similar for housing. Subscribers will get substantial storage for all their armour and weapons etc. But no-one else will. If they do offer storage for non-subscribers, it'll be via the crown store.

    Yup :(

    This makes perfect sense as well. I'm almost confident you're 100% correct here.

    I'll have to sub for 1 month and store everthing. That'll be sufficient to fix all of my storage issues forever.
  • lagrue
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    200 slots a character - and you can have like 8 of them, so like 1600 slots there, plus the bank. Throughout the game you have 1800 slots, if you honestly need more than that you need to either sub and get the crafting bag, or just quit the game, because there's no excuse for any player to not have inventory space, and if you're that new that you don't have any maxed inventories yet, then your opinion is forfeit on that basis alone.

    Housing comes with decorator mode - unlike say, Skyrim's housing, where storage was really the only main appeal. There was no point to decorating or doing anything else in the house because the in-game physics would reliably ruin everything you did. Skyrim's housing was a joke.

    ESO's stance on housing isn't one of the house being a storage space - instead it's going to be a more economical approach, the update seems to be more centered around the idea of crafting the furniture and selling it, using it for decor. It's not about storing as much garbage as you can in your house because you mismanage inventory space.
    Edited by lagrue on December 8, 2016 11:59AM
    "You must defeat me every time. I need defeat you only once"
  • Dubhliam
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    Vaoh wrote: »
    Dubhliam wrote: »
    I am also a collector of many things, and yes... I can't hardly wait for storage space in houses.

    But does am I irritated the way you are?
    Not at all.
    I always planned what I would save and store, and what I wouldn't. It requires intelligent inventory and bank management, not just mindless hoarding.

    If you are relying on something to happen in the future, you just might become disappointed.
    The way it is.

    Oh yeah I'm irritated about it. Never should I have needed to doubt that storage would come with Player Housing. That's suppossed to be a given.

    I have waited forever for this feature and for it to live up to the other Elder Scrolls games. You should see how some of the excited people for Homestead are reacting in-game right now about this. Much less friendly. They don't tell you that detail in the trailer lol.

    And it IS an Elder Scrolls game. You cannot discourage storage. I'm also not mindlessly hoarding. ZOS added tons of new sets into ESO last patch. Am I wrong to hold onto extremely rare and also many BiS pieces when that's the whole point of loot? Or the 1000+ columbine I have due to my ESO+ running out - should I decon that too?

    What use is a BiS set if you will never use it?

    Keep all Master Weapons, Maelstrom wepons, and Epic jewelry, decon everything else. You can always farm a set in normal dungeons if you decide you need it for a build.
    Although, I highly doubt you will ever need sets like Permafrost or Elemental Succession for your build.
    EDIT: don't decon BiS BoE sets, you should obviously sell those. Gold takes no inventory space.
    Edited by Dubhliam on December 8, 2016 11:57AM
    >>>Detailed Justice System Concept thread<<<
  • Junipus
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    I get the impression there's every possibility that ZOS will include bankers in some of the new houses, alternatively the banking character is available and might even be discounted when housing releases.

    Everyone's entitled to their opinion, but I see that the most vocal supporters of storage are those with either a hoarding problem or who want the game to become more like traditional ES titles over the IP that ZOS are developing here.

    Storage might be possible in the future, but with the expected new sets with future DLC there's a question of how much storage is enough for a lot of the above people. ZOS might implement them but it'll almost definitely be crown purchases and in volumes too small to satisfy those who shout the loudest, so I'd suggest refocusing on your storage commitments and deciding if you really need that 3rd set of Julianos in Divines when you can craft it from the 6000 Ancestor Silk sitting in your bank/crafting bag.
    The Legendary Nothing
  • Nerouyn
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    Junipus wrote: »
    I get the impression there's every possibility that ZOS will include bankers in some of the new houses, alternatively the banking character is available and might even be discounted when housing releases.

    From what I've read they don't come with banks but our assistants (eg. banker) can be placed in a house.
  • Glamdring
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    When i first heard of housing the first thought that came to my mind was storage. Wardrobe with my armour, Chest with my gold and jewelry, kitchen with my ingredients and so on. Seriously ZoS?!? You implement housing without storage?!?! I dont get suprised anymore about ZoS decisions. Its crystal clear what their intentions are. I said it before, NO more games for me run by this company ever again. When im done here its adios ZoS.
  • Iluvrien
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    Vaoh wrote: »
    Iluvrien wrote: »
    Darkstorne wrote: »
    Iluvrien wrote: »

    Personally, I'd be interested in seeing the post where it was confirmed to be a part of housing update. The OP was certain it would be included and feels let down that it wasn't. Where did ZOS confirm that it would be?

    It was more of a logical assumption. It's a TES game, they're letting us have houses with chests and drawers etc.

    Hopefully they'll at least bump bank storage up some more until they can get this working, and make bank assistants easy and affordable to attain for housing. That should help people wait for storage.

    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game. All of the TES games were single-player. The factors that affect what can/can't/should/shouldn't be included are different to those that apply in a single player game. Especially one that is monetized as this one has been (I preferred the sub-only days btw).

    On that basis, why would it be logical to assume that any function that exists in any of the previously released TES games be included here?

    Am I sad that storage hasn't been included yet? Yes.
    Do I think that mannequins/display stands should be included? Yes.
    Do I think that there was a logical reason to assume that these things would be included at the release of housing? No.

    I want armour/weapons storage to be added. I will continue to post in support of it. I will even post in support of it being ESO+ rather than crown store/crown crate dependent. However, I don't feel that it is either the "most important" or "primary" reason for housing... and so I will continue to look forward to its release in the mean time.

    Really -_-

    ESO is an MMO and a TES game.

    Everything afterward is hard to really care for when you make a statement like that.

    Are there no forum-goers who specify that ESO is an MMO first and foremost? That is the statement that I made. Is it in factual error?

    I also didn't say that I agree with the argument, I don't, but I did think it was worth drawing attention to.

    Either way, and whichever way you prioritise those letters (TES-MMO or MMO-TES) ESO is a different kind of entity to the previous TES games and is subject to different forces. The idea that anything should automatically carry over remains... fanciful.

    Also, discounting the logical basis of a post because you disagree with the second line... really?
    Edited by Iluvrien on December 8, 2016 12:06PM
  • Vaoh
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    Junipus wrote: »
    I get the impression there's every possibility that ZOS will include bankers in some of the new houses, alternatively the banking character is available and might even be discounted when housing releases.

    Everyone's entitled to their opinion, but I see that the most vocal supporters of storage are those with either a hoarding problem or who want the game to become more like traditional ES titles over the IP that ZOS are developing here.

    Storage might be possible in the future, but with the expected new sets with future DLC there's a question of how much storage is enough for a lot of the above people. ZOS might implement them but it'll almost definitely be crown purchases and in volumes too small to satisfy those who shout the loudest, so I'd suggest refocusing on your storage commitments and deciding if you really need that 3rd set of Julianos in Divines when you can craft it from the 6000 Ancestor Silk sitting in your bank/crafting bag.

    Yes, people who advocate for Storage are:

    1) ZOS themselves, as directly stated in the comment by Rich Lambert I posted

    2) Players who have earned tons of rare and powerful gear, and look forward to completing rare sets.

    3) TES Players

    Yup - pretty bad audience here. They must have problems....
  • Vaoh
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    Iluvrien wrote: »
    Vaoh wrote: »
    Iluvrien wrote: »
    Darkstorne wrote: »
    Iluvrien wrote: »

    Personally, I'd be interested in seeing the post where it was confirmed to be a part of housing update. The OP was certain it would be included and feels let down that it wasn't. Where did ZOS confirm that it would be?

    It was more of a logical assumption. It's a TES game, they're letting us have houses with chests and drawers etc.

    Hopefully they'll at least bump bank storage up some more until they can get this working, and make bank assistants easy and affordable to attain for housing. That should help people wait for storage.

    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game. All of the TES games were single-player. The factors that affect what can/can't/should/shouldn't be included are different to those that apply in a single player game. Especially one that is monetized as this one has been (I preferred the sub-only days btw).

    On that basis, why would it be logical to assume that any function that exists in any of the previously released TES games be included here?

    Am I sad that storage hasn't been included yet? Yes.
    Do I think that mannequins/display stands should be included? Yes.
    Do I think that there was a logical reason to assume that these things would be included at the release of housing? No.

    I want armour/weapons storage to be added. I will continue to post in support of it. I will even post in support of it being ESO+ rather than crown store/crown crate dependent. However, I don't feel that it is either the "most important" or "primary" reason for housing... and so I will continue to look forward to its release in the mean time.

    Really -_-

    ESO is an MMO and a TES game.

    Everything afterward is hard to really care for when you make a statement like that.

    Are there no forum-goers who specify that ESO is an MMO first and foremost? That is the statement that I made. Is it in factual error?

    I also didn't say that I agree with the argument, I don't, but I did think it was worth drawing attention to.


    Either way, and whichever way you prioritise those letters (TES-MMO or MMO-TES) ESO is a different kind of entity to the previous TES games and is subject to different forces. The idea that anything should automatically carry over remains... fanciful.

    Also, discounting the logical basis of a post because you disagree with the second line... really?

    Doesn't matter if ESO is an MMO first or a TES game first, it is still both a TES game and an MMO.

    So you're making a statement not because you believe it, but because you've heard other people on the Forum say it? Omg.... just stop the arguing right there.

    Good day to you :)
    Edited by Vaoh on December 8, 2016 12:12PM
  • Iluvrien
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    Vaoh wrote: »
    Iluvrien wrote: »
    Vaoh wrote: »
    Iluvrien wrote: »
    Darkstorne wrote: »
    Iluvrien wrote: »

    Personally, I'd be interested in seeing the post where it was confirmed to be a part of housing update. The OP was certain it would be included and feels let down that it wasn't. Where did ZOS confirm that it would be?

    It was more of a logical assumption. It's a TES game, they're letting us have houses with chests and drawers etc.

    Hopefully they'll at least bump bank storage up some more until they can get this working, and make bank assistants easy and affordable to attain for housing. That should help people wait for storage.

    Is it though?

    As we are reminded on the forums fairly often, ESO is an MMO not a TES game. All of the TES games were single-player. The factors that affect what can/can't/should/shouldn't be included are different to those that apply in a single player game. Especially one that is monetized as this one has been (I preferred the sub-only days btw).

    On that basis, why would it be logical to assume that any function that exists in any of the previously released TES games be included here?

    Am I sad that storage hasn't been included yet? Yes.
    Do I think that mannequins/display stands should be included? Yes.
    Do I think that there was a logical reason to assume that these things would be included at the release of housing? No.

    I want armour/weapons storage to be added. I will continue to post in support of it. I will even post in support of it being ESO+ rather than crown store/crown crate dependent. However, I don't feel that it is either the "most important" or "primary" reason for housing... and so I will continue to look forward to its release in the mean time.

    Really -_-

    ESO is an MMO and a TES game.

    Everything afterward is hard to really care for when you make a statement like that.

    Are there no forum-goers who specify that ESO is an MMO first and foremost? That is the statement that I made. Is it in factual error?

    I also didn't say that I agree with the argument, I don't, but I did think it was worth drawing attention to.


    Either way, and whichever way you prioritise those letters (TES-MMO or MMO-TES) ESO is a different kind of entity to the previous TES games and is subject to different forces. The idea that anything should automatically carry over remains... fanciful.

    Also, discounting the logical basis of a post because you disagree with the second line... really?

    Doesn't matter if ESO is an MMO first or a TES game first, it is still both a TES game and an MMO.

    So you're making a statement not because you believe it, but because you've heard other people on the Forum say it? Omg.... just stop the arguing right there.

    Good day to you :)

    So, you're dismissing an argument because you don't want to entertain the idea of drawing in the view of other players as well as your own?

    Read the rest of the post... either one. I don't mind.

    Refusing to look at the idea that a TES-MMO is different to a single-player game doesn't help your argument for ZOS including storage. It hurts it.
    Edited by Iluvrien on December 8, 2016 12:16PM
  • Nerouyn
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    Glamdring wrote: »
    When i first heard of housing the first thought that came to my mind was storage. Wardrobe with my armour, Chest with my gold and jewelry, kitchen with my ingredients and so on. Seriously ZoS?!? You implement housing without storage?!?! I dont get suprised anymore about ZoS decisions. Its crystal clear what their intentions are. I said it before, NO more games for me run by this company ever again. When im done here its adios ZoS.

    I haven't gotten into the serious dungeon sets yet but I've just started gearing up at the cp 160 level and briefly started collecting overland ones. Just about went mental after a few days juggling pieces around my mules. Between the storage pains and not being able to control what you look like, I said to myself, "Screw this, I'm ignoring sets." Then the became much more pleasant.

    I use a few pieces from a few sets because they're presently cheaper than the materials I'd need to craft something. But any set pieces I loot get deconned or sold.
  • drakhan2002_ESO
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    Doesn't housing storage conflict with bank storage? I mean, ZOS probably makes a lot of money off those bank and pack upgrades on the crown store. Why would they shoot themselves in the foot by having something that is essentially free or gold purchased (again practically 'free' from ZOS's point of view) compete with their own crown store?

    Perhaps if they implemented it as an exponential gold cost scale like the bags/bank space or made house storage a crown store item, it might give them incentive to add this feature.

    However, it is sad ZOS has such a problem dealing with the gaming community. I don't think these guys even understand or get their player base. Sure they have some useless lackeys who post here, but I'll bet those people don't even play the game. (Kind of like a waiter who doesn't eat at the restaurant they work at).
  • Palidon
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    I am sure ZOS will come out with Housing Storage but it will not be free. Why give free Housing Storage when you have to be an ESO Plus subscriber to get the Crafting Bag. There would be no need for the Crafting Bag or an ESO Plus subscription and ZOS is not about to lose money.
  • altemriel
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    Palidon wrote: »
    I am sure ZOS will come out with Housing Storage but it will not be free. Why give free Housing Storage when you have to be an ESO Plus subscriber to get the Crafting Bag. There would be no need for the Crafting Bag or an ESO Plus subscription and ZOS is not about to lose money.


    well crafting bag can store million of materials, right? storage in the house could be like few thousands, or few hundrets (depending on the size of the house). so it will not compete with the crafting bag at all


    I hope they do not plan to release the storage crates crown store only
    Edited by altemriel on December 8, 2016 12:36PM
  • Fallen_Ray
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    Vaoh wrote: »
    altemriel wrote: »
    not that storage is a main must-feature, but apart from "the nice feeling to have a house in ESO", it is the only reason why would someone want to buy a house!!!

    @ZOS_RichLambert

    At this point I am stuck. I seriously relied on ZOS to deliver. There was not a doubt in my mind that Player Housing essentially equalled tons of storage.

    Never once did I doubt ZOS here.

    Looks like that was my issue.... I relied on ZOS to deliver to us the most basic feature of a house - the ability to actually interact with our furniture. Now I let my organization amongst pack mules get sloppy.

    With six full pack mule characters, two main characters with 1-20 inventory space split between them, a full bank, and 100+ items in the mail I'm holding onto via Return To Sender, I simply have nowhere to turn. Housing was supposed to arrive, and I was supposed to spend all of my gold on it and organize everything+have lots of fun with an awesome house. Probably the worst moment ever in ESO for me :(

    Never trust a company whose employees first state something like "no plans to add rng boxes" and later add them anyway ignoring their first statement. These dweebs don't listen to their player base. I mean what can you expect from a team that only takes seriously forum moderation and discards 85% of the sugestions and feedback... heheheh I mean c'mon!
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Nerouyn
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    Fallen_Ray wrote: »
    Never trust a company whose employees first state something like "no plans to add rng boxes" and later add them anyway ignoring their first statement.

    This qualifies as clever double talk amongst execs.

    Saying you have no plans to do something doesn't mean you won't. You might fully intend to do it but haven't developed a specific plan yet.
  • altemriel
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    Fallen_Ray wrote: »
    Vaoh wrote: »
    altemriel wrote: »
    not that storage is a main must-feature, but apart from "the nice feeling to have a house in ESO", it is the only reason why would someone want to buy a house!!!

    @ZOS_RichLambert

    At this point I am stuck. I seriously relied on ZOS to deliver. There was not a doubt in my mind that Player Housing essentially equalled tons of storage.

    Never once did I doubt ZOS here.

    Looks like that was my issue.... I relied on ZOS to deliver to us the most basic feature of a house - the ability to actually interact with our furniture. Now I let my organization amongst pack mules get sloppy.

    With six full pack mule characters, two main characters with 1-20 inventory space split between them, a full bank, and 100+ items in the mail I'm holding onto via Return To Sender, I simply have nowhere to turn. Housing was supposed to arrive, and I was supposed to spend all of my gold on it and organize everything+have lots of fun with an awesome house. Probably the worst moment ever in ESO for me :(

    Never trust a company whose employees first state something like "no plans to add rng boxes" and later add them anyway ignoring their first statement. These dweebs don't listen to their player base. I mean what can you expect from a team that only takes seriously forum moderation and discards 85% of the sugestions and feedback... heheheh I mean c'mon!

    this!!
  • Junipus
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    Nerouyn wrote: »
    Fallen_Ray wrote: »
    Never trust a company whose employees first state something like "no plans to add rng boxes" and later add them anyway ignoring their first statement.

    This qualifies as clever double talk amongst execs.

    Saying you have no plans to do something doesn't mean you won't. You might fully intend to do it but haven't developed a specific plan yet.

    That's pretty much how business operates at that level. That's what PR departments are for and why companies seemingly ignore their customers or appear to backtrack on their word.

    When people grow older and become more savvy to these ways then they come to understand the world a little better.
    The Legendary Nothing
  • Pallmor
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    crusnik91 wrote: »
    Cannot agree less. Oh guys I bought a house! Wait... I am not allow to store items in it?... yea lets just wait to the bank then.. :D

    As I joked in another thread, would you buy a real-life house if there were a stipulation that you couldn't put any of your stuff in it?


    Edited by Pallmor on December 8, 2016 1:23PM
  • anitajoneb17_ESO
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    Why ZOS hasn't yet included storage with housing is quite clear to me.

    There are three aspects to consider here :
    1 - Players want/need storage
    2 - ZOS needs/wants money
    (Aspects 1 and 2 are closely interrelated : the features that players want most are ALSO the features that can potentially be best monetized for ZOS)
    3 - The MAIN incentive of subbing (the crafting bag) is related to storage. Extra storage, either monetized or free, could impact subscriptions negatively.

    In balancing all this, ZOS must ensure that their business model is secured AND that the game doesn't become P2W.

    Storage isn't simply a game's design issue. It's a business model issue, that probably is decided up at the very top of the business latter. That's why it hasn't "made the cut" yet into the housing update. They're waiting for decisions from "above" regarding the business model, and these people in turn are probably waiting for 2016 consolidated financial data, Q4-2016 and Q1-2017 data before making up their minds.

    Storage is too central and crucial a thing in both game design AND business model.

    Edited by anitajoneb17_ESO on December 8, 2016 1:13PM
  • Pallmor
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    Vaoh wrote: »
    I relied on the assumption that spending 500,000-1,000,000 gold on a house would allow me to organize my stuff. Never could I have imagined that I couldn't store stuff inside my own house. Owning a home is cool until you realize that nothing around you is interactable. It's just... there.

    Yeah, without the ability to put any of your stuff there, these really are more like little museums than houses. You can shuffle some furniture around, but at the end of the day, they will in no way feel like "homes." Their only real "function" seems to be a place where you can demonstrate your furniture arrangement skills and maybe show off a few trophies.

    The only practical elements are the crafting stations and practice dummy. But since I will still have to go to town anyway, I could just use the crafting stations there. And the practice dummy (or rather, practice skeleton) in the video seemed a little off to me too. Did anyone else notice the part of the video where the character seemed to "kill" the dummy? How are you supposed to measure your sustained dps if the dummy is killable? Does ZOS even understand what a practice dummy is for?
  • anitajoneb17_ESO
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    Pallmor wrote: »
    At the end of the day, they will in no way feel like "homes.

    A place where only my friends can enter will be my long awaited HOME SWEET HOME !

    No more other players rushing everywhere !
    No more other players spamming skills !
    No more damm duellers !

    Heaven in Tamriel !



  • altemriel
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    Why ZOS hasn't yet included storage with housing is quite clear to me.

    There are three aspects to consider here :
    1 - Players want/need storage
    2 - ZOS needs/wants money
    (Aspects 1 and 2 are closely interrelated : the features that players want most are ALSO the features that can potentially be best monetized for ZOS)
    3 - The MAIN incentive of subbing (the crafting bag) is related to storage. Extra storage, either monetized or free, could impact subscriptions negatively.

    In balancing all this, ZOS must ensure that their business model is secured AND that the game doesn't become P2W.

    Storage isn't simply a game's design issue. It's a business model issue, that probably is decided up at the very top of the business latter. That's why it hasn't "made the cut" yet into the housing update. They're waiting for decisions from "above" regarding the business model, and these people in turn are probably waiting for 2016 consolidated financial data, Q4-2016 and Q1-2017 data before making up their minds.

    Storage is too central and crucial a thing in both game design AND business model.




    in other words, the plan of ZOS might be like this:

    1.release housing without storage
    2. wait what it will do
    3. people really want storage
    4. lets keep them hyped few quarters, "maybe it will come"
    5. release storage crates in crown store only

    nice :(
  • bsupino
    bsupino
    If Zos doesn't want to include storage due to $$$ reasons, since they sell more storage spaces, here's an idea?
    - include storage for free in houses
    - allow houses to be trespassed and stolen, but you need a special lockpick to get it that costs 200 crowns
    - if you get caught you loose your lockpicks but if you don't you might be able to steal something valuable

    That creates a fun stealing mini-game, makes people thinks twice about what they will store or not and I think people will be up for spending money for a chance to steal a valuable item (the gap here is that best items are bound, but maybe they could include a feature to unbound item when stored in homes or sell an unbound potion for more crowns)
  • altemriel
    altemriel
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    bsupino wrote: »
    If Zos doesn't want to include storage due to $$$ reasons, since they sell more storage spaces, here's an idea?
    - include storage for free in houses
    - allow houses to be trespassed and stolen, but you need a special lockpick to get it that costs 200 crowns
    - if you get caught you loose your lockpicks but if you don't you might be able to steal something valuable

    That creates a fun stealing mini-game, makes people thinks twice about what they will store or not and I think people will be up for spending money for a chance to steal a valuable item (the gap here is that best items are bound, but maybe they could include a feature to unbound item when stored in homes or sell an unbound potion for more crowns)



    nope
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    altemriel wrote: »
    in other words, the plan of ZOS might be like this:

    1.release housing without storage
    2. wait what it will do
    3. people really want storage
    4. lets keep them hyped few quarters, "maybe it will come"
    5. release storage crates in crown store only

    nice :(

    Don't expect the worst... you never know.
    I think they intend to implement storage, but they're not sure about how, because of the financial consequences.

    I can't help but imagining right now @ZOS_RichLambert and the (new) marketing lady discussing the matter in an office and throwing tons of excel simulation charts at each other, Rich advocating for gold storage and the lady advocating for crown storage. I'm pretty sure that's what's going on at ZOS right now - while not necessarily in that form nor with those specific people :)

  • Pixel_Zealot
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    I agree.

    Like my ex always said, don't bring it out if you're not going to do it properly.

    ZOS: cancel, and go back to the drawing board, and make it so storage "makes the cut"
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    I agree.

    Like my ex always said, don't bring it out if you're not going to do it properly.

    ZOS: cancel, and go back to the drawing board, and make it so storage "makes the cut"

    NO WAY.
    I want MY HOUSE. With or without storage. I want MY HOUSE.

    :)

  • drakhan2002_ESO
    drakhan2002_ESO
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    bsupino wrote: »
    If Zos doesn't want to include storage due to $$$ reasons, since they sell more storage spaces, here's an idea?
    - include storage for free in houses
    - allow houses to be trespassed and stolen, but you need a special lockpick to get it that costs 200 crowns
    - if you get caught you loose your lockpicks but if you don't you might be able to steal something valuable

    That creates a fun stealing mini-game, makes people thinks twice about what they will store or not and I think people will be up for spending money for a chance to steal a valuable item (the gap here is that best items are bound, but maybe they could include a feature to unbound item when stored in homes or sell an unbound potion for more crowns)

    Interesting idea...but I'm afraid that would cause a disturbance in the force...
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