nordsavage wrote: »
Caster can wear more armor. Your defenses and health capacity are in your own hands.
Are you trying to say that Precise is viable in PvP?
Or even PvE for that matter?
What about Nirnhoned?
Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in all situations.
It is the reason why we have so many vMA whine threads, because people deconstruct Nirnhoned and Precise weapons.
The traits should be put into balance again, and I don't think buffs are the way to go, not with such a fast power creep we have.
Sharpened is seriously overpowered and deserves to be toned down.
I mean, seriously?! A 12% damage increase?! What the hell is ZOS thinking?!
Now, I know some would argue that the HA meta dictates for high penetration values. And it is partially true. But good players can and will adapt. With a nerfed Sharpened trait, people will turn to Mauls and Maces to combat HA. Also, let's not forget: those HA users will hit like wet noodles if their Sharpened weapons no longer wreck people.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
In my opinion, Sharpened should be reworked to state:
"ignores 20% of the target's resistances (10% for one handed weapons)"
In PvE, those values would be 3700 resistance.
Against high armor targets in PvP, those values would go all the way up to 6400 ignored resistances for 32k armor targets.
Just for comparison, the trait would be just as useful as it is today against players with 25800 resistance, and would only gain more power against tanks.
leepalmer95 wrote: »nordsavage wrote: »
Caster can wear more armor. Your defenses and health capacity are in your own hands.
Are you trying to say that Precise is viable in PvP?
Or even PvE for that matter?
What about Nirnhoned?
Precise is viable in pve actually.
If your in a high end trial group and the boss has enough debuff's from other sources? E.g. Nightmothers etc..
Then yeah there is a point where a precise is better than sharpened.
Are u ret... i just grinded vMSA weapons till my eyes bleeded just stop crying...
I love farm the sharpned trait in VMA man . why ? because i can increase my score by 10K every week .
I don't understand why people think that there will be more variety by nerfing Sharpened and buffing others. There is always going to be that one dominant trait. In fact, we have currently the highest variety in traits iirc. I mean, before it was Nirn for magicka and Sharpened (or maybe Precise) for stamina.
Sure, Sharpened has the biggest share on users, but still. Everyone that understands a little about PvP will most likely run Defending on their back bar. Precise is in high debuff groups pretty close if not even stronger than sharpened. Powered has some use. Infused is good for tanks.
I don't see a need for a change tbh.
TheDarkRuler wrote: »Buff the other traits instead of nerfing Sharpened.
See here in my thread for suggestions.
https://forums.elderscrollsonline.com/en/discussion/303537/make-the-other-traits-great-as-well
IzakiBrotheSs wrote: »Sources of pénétration are pretty rare so by nerfing sharpened, it will become more valuable. They would need to introduce something else to debuff armor otherwise sharpened will still be more valuable and better than the other traits. For stam builds it is possible to go 1 Sharp 1 précise because of 2 sets: NMG and Sunderflame. The magicka équivalent is Light Armor Passives. Without Sharp, but with all the currently possible debuffs you would be at around 11k pénétration (not 100% uptime either). So if Sharp was like 3k instead of the current 5k, it would still be better than nirn or précise IMO.
IzakiBrotheSs wrote: »Sources of pénétration are pretty rare so by nerfing sharpened, it will become more valuable. They would need to introduce something else to debuff armor otherwise sharpened will still be more valuable and better than the other traits. For stam builds it is possible to go 1 Sharp 1 précise because of 2 sets: NMG and Sunderflame. The magicka équivalent is Light Armor Passives. Without Sharp, but with all the currently possible debuffs you would be at around 11k pénétration (not 100% uptime either). So if Sharp was like 3k instead of the current 5k, it would still be better than nirn or précise IMO.
Exactly this.
If the trait was to be reworked into "ignores 20% resistances", this would make Sharpened trait ignore 3700 resistances from PvE bosses.
It is still a respectable amount.
Let's take my example from earlier and take a look at DPS increase in this scenario.
If a skill would do 1000 damage, it does 700 damage to a boss with full resistances.
With a 20% sharpened trait, it will now do 756 damage.
That is still an 8% increase in damage.
Note that 2H skill line already has that exact same passive for Mauls.
IzakiBrotheSs wrote: »Sources of pénétration are pretty rare so by nerfing sharpened, it will become more valuable. They would need to introduce something else to debuff armor otherwise sharpened will still be more valuable and better than the other traits. For stam builds it is possible to go 1 Sharp 1 précise because of 2 sets: NMG and Sunderflame. The magicka équivalent is Light Armor Passives. Without Sharp, but with all the currently possible debuffs you would be at around 11k pénétration (not 100% uptime either). So if Sharp was like 3k instead of the current 5k, it would still be better than nirn or précise IMO.
Exactly this.
If the trait was to be reworked into "ignores 20% resistances", this would make Sharpened trait ignore 3700 resistances from PvE bosses.
It is still a respectable amount.
Let's take my example from earlier and take a look at DPS increase in this scenario.
If a skill would do 1000 damage, it does 700 damage to a boss with full resistances.
With a 20% sharpened trait, it will now do 756 damage.
That is still an 8% increase in damage.
Note that 2H skill line already has that exact same passive for Mauls.
No, it would ignore a maximum of 3.7k resistances. It gets applied after all other debuffs/penetration, it's value is decreased the more debuffs you have.
E.g: 18.1k resistances - 100 (basepen) - 5.26k (major breach/fracture) - 3.05k (alkosh) - 4.88k (LA-passive) = 4.81k --> sharpened would decrease this by 962...that's far away from your example and would render sharpened more or less useless. Even without alkosh it would only decrease the value by 1.6k, which is not even half of what you stated.
Giles.floydub17_ESO wrote: »Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
@Dubhliam
Your math is incorrect.
@ CP160 A gold reinforced shield with shield expert passive (most will have this except non CP campaigns) provides 3491 armor value and a gold one hand defensive provides 2580 defense.
Did you even read what you quote?
Also, I am not upset.
I spend 95% of my time in ESO tanking in group PvE content.
I am genuinely concerned about the incompetence of ZOS and the imbalance they create.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
Just one useful trait, thanks. Decisions are hard.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
@Dubhliam
Your math is incorrect.
@ CP160 A gold reinforced shield with shield expert passive (most will have this except non CP campaigns) provides 3491 armor value and a gold one hand defensive provides 2580 defense.
Did you even read what you quote?
Also, I am not upset.
I spend 95% of my time in ESO tanking in group PvE content.
I am genuinely concerned about the incompetence of ZOS and the imbalance they create.
@Dubhliam Considering your comment about sharpened it seemed you did not understand much about the math behind it. Thought I needed to explain in detail here.
Most important was your comment that sharpened outperforms precise in all situations is false drives home the point that proper information is needed here.
This is from @Jeckll within this thread http://tamrielfoundry.com/topic/rip-precise/
I think the chances to reduce a mobs resistance to 0 is far more real for Magicka DPS than it sounds like here.
5280 Major Breech
1320 Minor Breech
1946 Infused Crusher
3010 Alkosh
4884 Light Armor Passiv Concentration
= 16400 Spell Penetration without Sharpened.
At least for Dual Wield Magicka, that already points into 1 sword sharpened, 1 precise in raids.
As you get less than 50% from a Sharpened staff in this condition (especially considering the 10% Penetration passive with Destruction Staff abilities), chances are a Precise Staff is also more benefical in that case. Not going to do the complete math for you lovely magicka people, just something I thought of.
I agree with you, it should be like Shadow.Precise weapons should increase your critical damage, similar to how to the Shadow mundus works. These days people just want something that will increase their damage, not give them a chance at increasing damage.