I know this thread isn't active for quite some time, but I just came here to say:
GG well played ZOS!
Patch Notes
Took you a really long time, but you finally got the guts to do it.
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in almost all situations.
zcripturez wrote: »Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in almost all situations.
This is exactly why it got nerfed, it was literally the only option for most people including myself. The whole reason why the devs do these kind of things is to get everyone to consider other options. Most likely they would buff the other ones soon.
Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in almost all situations.
It is the reason why we have so many vMA whine threads, because people deconstruct Nirnhoned and Precise weapons.
The traits should be put into balance again, and I don't think buffs are the way to go, not with such a fast power creep we have.
Sharpened is seriously overpowered and deserves to be toned down.
I mean, seriously?! A 12% damage increase?! What the hell is ZOS thinking?!
Now, I know some would argue that the HA meta dictates for high penetration values. And it is partially true. But good players can and will adapt. With a nerfed Sharpened trait, people will turn to Mauls and Maces to combat HA. Also, let's not forget: those HA users will hit like wet noodles if their Sharpened weapons no longer wreck people.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
In my opinion, Sharpened should be reworked to state:
"ignores 20% of the target's resistances (10% for one handed weapons)"
In PvE, those values would be 3700 resistance.
Against high armor targets in PvP, those values would go all the way up to 6400 ignored resistances for 32k armor targets.
Just for comparison, the trait would be just as useful as it is today against players with 25800 resistance, and would only gain more power against tanks.