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Make the other Traits great as well

TheDarkRuler
TheDarkRuler
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Right now there is a huge tear in traits in ESO.
For DDs there is only Sharpened on weapons and Divine (if PVE) or Impenetrable (if PVP).
For Heals there is powered or precise on weapons and Divine on armor.
For Tanks there is Defending/Decisive on weapons and Divine/Sturdy on armor.
This is the current situation in ESO (of course there are exceptions but the general situation should not be off very far.

I dont wanna nerf the good traits because that's just a bad idea.
Instead i want to make a proposal for the other traits to help (!) finding an alternative for the BiS-Traits.

WEAPON TRAITS

Charged:
Right now: "Increases the chance for status effects by X%"
Change: "Increases all damage over time dealt by X%."

Defending:
It is fine, no change!

Infused:
Right now: "Reduces enchantment cooldown by X%. Increases enchant strength by Y%"
Change: "Gives a chance of Z% the equipped enchantment can proc multiple times at once with normal charge consumption."
(I'd suggest a chance of 15% at a golden staff)

Nirnhoned:
Right now: "Increases Weapon Damage by X%"
Change: "Converts X% of damage dealt to pure damage bypassing all resistances, damage-shields and block-attempts."
(I'd suggest 10% at golden bidenhander)

Powered:
It is fine, no change!

Sharpened:
It is fine, no change!

Training:
It is fine, no change!

Decisive:
Right now: "Gives a chance of X% upon gaining Ultimate to receive Y additional ultimate."
Change: "Reduces ultimate costs by Z%. Any Ultimate point spent exceding the cast costs will increase the ultimates effect by X%."

ARMOR TRAITS

Divine:
It is fine, no change!

Impenetrable:
It is fine, no change!

Infused:
Right now: "Increases Armor Enchantment effect by X%"
Change: "Increases Armor Enchantment effect by 2X%"

Nirnhoned:
Right now: "Increases Spell Resistance by X and Physical Resistance by Y."
Change: "Reduces incoming damage from all sources by Z%."
(I'd suggest at most 3% at a golden piece)

Reinforced :
Right now: "Increases Armor by X"
Change: "Increases Armor by X and reduces Block Costs by Y%"

Training:
It is fine, no change!

Well-Fitted:
Right now: Reduces Dodge-Roll and Sprint-Cost by X%."
Change: "Reduces Dodge-Roll and Sprint-Costs and Sneak-Costs by 2X%

Sturdy:
=> Integrated into Reinforced
The Quartz is being reintroduced by the new trait ''Determined'

Determined:
New: "Reduces the effectiveness of Snares by X% and the costs for Break-Free by Y%."
(I'd suggest a time reduction of snares by 3-4% on a golden piece and a cost reduction for break-free by 5% for each piece in golden)

Prosperous:
Right now: Increases gold from looting enemies
Change: "Increases gold from looting enemies and containers and increases the rarity of found drops from enemies and chests."


Edited by TheDarkRuler on November 15, 2016 8:57PM
  • altemriel
    altemriel
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    nice!
  • BalticBlues
    BalticBlues
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    Very good ideas. It sucks that some many traits just suck.
  • TheDarkRuler
    TheDarkRuler
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    Thanks for the comments.
    I am glad you like it. :)
  • Mettaricana
    Mettaricana
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    My thoughts just remove impen add determined and make impen a default buff added when in pvp or doing pvp content that way players don't have to redo entire set ups of traits on pvp
  • sagitter
    sagitter
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    Nirnhoned:
    Right now: "Increases Spell Resistance by X and Physical Resistance by Y."
    Change: "Reduces incoming damage from all sources by Z%."
    (I'd suggest at most 3% at a golden piece)

    Full nirn armor + shield would be 24% damage reduction, op .
  • MattT1988
    MattT1988
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    Your prosperous idea intrigues me. I like it.
  • FriedEggSandwich
    FriedEggSandwich
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    Yep yep yep, I'm down with all of that.
    PC | EU
  • GreenSoup2HoT
    GreenSoup2HoT
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    Decisive:
    Right now: "Gives a chance of X% upon gaining Ultimate to receive Y additional ultimate."
    Change: "Reduces ultimate costs by Z%. Any Ultimate point spent exceding the cast costs will increase the ultimates effect by X%."

    Im fine with this but you may need a cap on how much an ulitmates effect can be increased... or else youll have 1 shot ultimates.

    Id say only a 10-25% boost to ultimates considering sharpend is like an 8% total damage boost to everything without a damage shield anyway.



    PS4 NA DC
  • Banana
    Banana
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    Nerf sharpened.
  • Stoopid_Nwah
    Stoopid_Nwah
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    I'm enjoying these for sure, especially with all of my useless drops from vma. But I do see some issues with your proposal for decisive-I would hit some insane numbers with soul harvest :lol:. I like the idea though, just would need some tweaking :blush:.
  • FriedEggSandwich
    FriedEggSandwich
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    Banana wrote: »
    Nerf sharpened.

    Why?
    PC | EU
  • runagate
    runagate
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    MattT1988 wrote: »
    Your prosperous idea intrigues me. I like it.

    Wouldn't be it amazing if it made it possible to farm, say, rare fish or mob Collectibles like shivering altmer tonsils and the like?
  • MattT1988
    MattT1988
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    runagate wrote: »
    MattT1988 wrote: »
    Your prosperous idea intrigues me. I like it.

    Wouldn't be it amazing if it made it possible to farm, say, rare fish or mob Collectibles like shivering altmer tonsils and the like?

    It'll definitely make it useful again that's for sure. I'm onboard.
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