FriedEggSandwich wrote: »
lol you would have to buff crit damage by 100% 2hd, 50% 1hd weapons to make crit even possibly worthwhile in pvp.
10,000 damage hit multiplied by 1.5 crit damage + .18 (pure divine) shadow stone + .25 cp + 15% archer mind stealth bonus = 108% crit damage boost for nonnb. this puts damage at 20800 after impen 10400 so with nonnb's absolute max crit damage bonus they would only gain 400 damage from every 10k damage skills they fire off that crits. nbs would gain an additional 1k crit damage or 500 damage after impen. so a nb with archers mind, full divines in pvp would only gain a 9% damage boost on a crit over a noncrit at 100 points into cp crit buff.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »
lol you would have to buff crit damage by 100% 2hd, 50% 1hd weapons to make crit even possibly worthwhile in pvp.
10,000 damage hit multiplied by 1.5 crit damage + .18 (pure divine) shadow stone + .25 cp + 15% archer mind stealth bonus = 108% crit damage boost for nonnb. this puts damage at 20800 after impen 10400 so with nonnb's absolute max crit damage bonus they would only gain 400 damage from every 10k damage skills they fire off that crits. nbs would gain an additional 1k crit damage or 500 damage after impen. so a nb with archers mind, full divines in pvp would only gain a 9% damage boost on a crit over a noncrit at 100 points into cp crit buff.
My math is really bad, I scraped a c grade at gcse 20 years ago, and that was with extra tuition. I was just thinking of a trait that directly countered impen, as precise doesn't do that. Currently the only counter to impen is elfborn.
Lightspeedflashb14_ESO wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »
lol you would have to buff crit damage by 100% 2hd, 50% 1hd weapons to make crit even possibly worthwhile in pvp.
10,000 damage hit multiplied by 1.5 crit damage + .18 (pure divine) shadow stone + .25 cp + 15% archer mind stealth bonus = 108% crit damage boost for nonnb. this puts damage at 20800 after impen 10400 so with nonnb's absolute max crit damage bonus they would only gain 400 damage from every 10k damage skills they fire off that crits. nbs would gain an additional 1k crit damage or 500 damage after impen. so a nb with archers mind, full divines in pvp would only gain a 9% damage boost on a crit over a noncrit at 100 points into cp crit buff.
My math is really bad, I scraped a c grade at gcse 20 years ago, and that was with extra tuition. I was just thinking of a trait that directly countered impen, as precise doesn't do that. Currently the only counter to impen is elfborn.
And the shadow mundas and the 10% increase CHD passives in temp and NB class lines.
FriedEggSandwich wrote: »
I meant in pve. Well maybe it will be "nerf nirnhoned" I don't know. One thing is always going to be flat out the best in numbers and then we'll get "nerf X" threads again. That is assuming something will be changed, which will most definitely not happen.FriedEggSandwich wrote: »
RazorCaltrops wrote: »Therefore changing the topic to "increase the drop rate of sharpened trait in vma" would be better.
If they nerf sharp stamina will have very low penetration so that wont happen (no med armor passive like light).
.I meant in pve. Well maybe it will be "nerf nirnhoned" I don't know. One thing is always going to be flat out the best in numbers and then we'll get "nerf X" threads again. That is assuming something will be changed, which will most definitely not happen.FriedEggSandwich wrote: »
If you take a look at threads before Dark Brotherhood, there wasn't a simple answer to the question "which trait is best for my weapon?".
There were followup questions, and the answer depended on the situation.
.I meant in pve. Well maybe it will be "nerf nirnhoned" I don't know. One thing is always going to be flat out the best in numbers and then we'll get "nerf X" threads again. That is assuming something will be changed, which will most definitely not happen.FriedEggSandwich wrote: »
If you take a look at threads before Dark Brotherhood, there wasn't a simple answer to the question "which trait is best for my weapon?".
There were followup questions, and the answer depended on the situation.
Nope, there was most definitely a simple answer. Even now you still see some people saying precise is good, or hell even infused.
Most people have no idea what they're talking about. Never did.
If the targets resistances are debuffed and/or you run high crit chance & damage + high weapon/spell damage buffs then nirnhoned is better than sharpened.
If the targets resistances are debuffed and/or you run high crit chance & damage + high weapon/spell damage buffs then nirnhoned is better than sharpened.
its funny how so few people have read anything i posted here lets do some crazy theory crafting.
heavy armor 7p gold: = 14897 resist
armor buffs: = 5280
champion points (600) 5280 all points in warrior mage/phys resists
shield 1720
defending 2640
13029 mark of the pariah.
3870 warden monster set
1935 second set
so without weapon/shield 44291 resist at low health.
s/b would put that at 49941
d/w 49871
meaning 49941 is the highest resist before armor traits one could possibly get
most logical though especially at start of the fight is 38847 shield 38777 d/w.
meaning after the 35042 physical penetration possible to aquire, a full on tank would be left with only 3735 resist as dw, 3805 s/b and at low health 14829 d/w and 14899 s/b.this means at the strongest a tank could be would only reduce damage by 22% or turn a 10000 damage base ability to 5000 (pvp debuff) * .78 = 3900 damage.
if you cannot figure where i have gone with this. do some thinking for once. good day.
RazorCaltrops wrote: »People mentioned before, but here's another repeat:
There will always be one trait to rule them all, and it will be the one that gives the most penetration which is currently sharpened.
Speaking for PVE, the only irreplaceable weapons with a crafted one are the VMA dual wield which got nerfed anyway and VMA bow. You can use just 1 sharpened of them if your team provides enough armor shredding. For magicka that's very easy because you can just craft a non-set sharpened inferno (that's what i'm doing currently) if you aren't lucky to get a VMA/Moondancer/Infallible Aether and still be competitive, lack of these 3 staves is not the end of the world. Dps increase ? Yes but not a game changer.
Therefore changing the topic to "increase the drop rate of sharpened trait in vma" would be better.
Giles.floydub17_ESO wrote: »its funny how so few people have read anything i posted here lets do some crazy theory crafting.
heavy armor 7p gold: = 14897 resist
armor buffs: = 5280
champion points (600) 5280 all points in warrior mage/phys resists
shield 1720
defending 2640
13029 mark of the pariah.
3870 warden monster set
1935 second set
so without weapon/shield 44291 resist at low health.
s/b would put that at 49941
d/w 49871
meaning 49941 is the highest resist before armor traits one could possibly get
most logical though especially at start of the fight is 38847 shield 38777 d/w.
meaning after the 35042 physical penetration possible to aquire, a full on tank would be left with only 3735 resist as dw, 3805 s/b and at low health 14829 d/w and 14899 s/b.this means at the strongest a tank could be would only reduce damage by 22% or turn a 10000 damage base ability to 5000 (pvp debuff) * .78 = 3900 damage.
if you cannot figure where i have gone with this. do some thinking for once. good day.
@AzuraKin
If your gonna go through the trouble of explaining how to get such high resist at least explain where your getting all that armor reduction from in the same manner. Don't do it half a**.
The devil is in the details. Thank you.
Oreyn_Bearclaw wrote: »RazorCaltrops wrote: »People mentioned before, but here's another repeat:
There will always be one trait to rule them all, and it will be the one that gives the most penetration which is currently sharpened.
Speaking for PVE, the only irreplaceable weapons with a crafted one are the VMA dual wield which got nerfed anyway and VMA bow. You can use just 1 sharpened of them if your team provides enough armor shredding. For magicka that's very easy because you can just craft a non-set sharpened inferno (that's what i'm doing currently) if you aren't lucky to get a VMA/Moondancer/Infallible Aether and still be competitive, lack of these 3 staves is not the end of the world. Dps increase ? Yes but not a game changer.
Therefore changing the topic to "increase the drop rate of sharpened trait in vma" would be better.
This was not always the case. A year ago, precise was better in a raid, and sharp was better solo or in PVP. Nirn was actually better on things like DW swords for casters. There were options. It wasnt until they changed sharp to a ridiculously high penetration value that this all change.
Something to thing about, the trait on your weapon gives twice the penetration value of the main 5 piece armor pen set, Nightmothers. It is a ridiculously huge amount of penetration for one trait. This idea that one thing will always be the best is just nonsense. Balance works best when certain things are better in different situations. It used to be that way, but that is no longer the case.
Oreyn_Bearclaw wrote: »RazorCaltrops wrote: »People mentioned before, but here's another repeat:
There will always be one trait to rule them all, and it will be the one that gives the most penetration which is currently sharpened.
Speaking for PVE, the only irreplaceable weapons with a crafted one are the VMA dual wield which got nerfed anyway and VMA bow. You can use just 1 sharpened of them if your team provides enough armor shredding. For magicka that's very easy because you can just craft a non-set sharpened inferno (that's what i'm doing currently) if you aren't lucky to get a VMA/Moondancer/Infallible Aether and still be competitive, lack of these 3 staves is not the end of the world. Dps increase ? Yes but not a game changer.
Therefore changing the topic to "increase the drop rate of sharpened trait in vma" would be better.
This was not always the case. A year ago, precise was better in a raid, and sharp was better solo or in PVP. Nirn was actually better on things like DW swords for casters. There were options. It wasnt until they changed sharp to a ridiculously high penetration value that this all change.
Something to thing about, the trait on your weapon gives twice the penetration value of the main 5 piece armor pen set, Nightmothers. It is a ridiculously huge amount of penetration for one trait. This idea that one thing will always be the best is just nonsense. Balance works best when certain things are better in different situations. It used to be that way, but that is no longer the case.
FriedEggSandwich wrote: »Oreyn_Bearclaw wrote: »RazorCaltrops wrote: »People mentioned before, but here's another repeat:
There will always be one trait to rule them all, and it will be the one that gives the most penetration which is currently sharpened.
Speaking for PVE, the only irreplaceable weapons with a crafted one are the VMA dual wield which got nerfed anyway and VMA bow. You can use just 1 sharpened of them if your team provides enough armor shredding. For magicka that's very easy because you can just craft a non-set sharpened inferno (that's what i'm doing currently) if you aren't lucky to get a VMA/Moondancer/Infallible Aether and still be competitive, lack of these 3 staves is not the end of the world. Dps increase ? Yes but not a game changer.
Therefore changing the topic to "increase the drop rate of sharpened trait in vma" would be better.
This was not always the case. A year ago, precise was better in a raid, and sharp was better solo or in PVP. Nirn was actually better on things like DW swords for casters. There were options. It wasnt until they changed sharp to a ridiculously high penetration value that this all change.
Something to thing about, the trait on your weapon gives twice the penetration value of the main 5 piece armor pen set, Nightmothers. It is a ridiculously huge amount of penetration for one trait. This idea that one thing will always be the best is just nonsense. Balance works best when certain things are better in different situations. It used to be that way, but that is no longer the case.
Precise is still better when bosses are debuffed to the point where sharpened no longer does anything, i.e. full raids. I've always had an addon that displayed my spell pen on my char sheet. Back when nirnhoned was BiS for a staff I had 16k spell pen. Now I have a sharpened staff, 60+ cp in spell erosion and 5x spinners and I have exactly 17.8k spell pen. Just a bit of perspective; penetration levels are slightly higher (at least for a mag sorc) than they were, they just altered how you get there and made you invest more to get there. I'm a pvper and see the prevalence of heavy armour in pvp and a nerf to sharpened would be an indirect buff to heavy armour. If you're lamenting the demise of precise then why not campaign for a buff to that trait?
Oreyn_Bearclaw wrote: »FriedEggSandwich wrote: »Oreyn_Bearclaw wrote: »RazorCaltrops wrote: »People mentioned before, but here's another repeat:
There will always be one trait to rule them all, and it will be the one that gives the most penetration which is currently sharpened.
Speaking for PVE, the only irreplaceable weapons with a crafted one are the VMA dual wield which got nerfed anyway and VMA bow. You can use just 1 sharpened of them if your team provides enough armor shredding. For magicka that's very easy because you can just craft a non-set sharpened inferno (that's what i'm doing currently) if you aren't lucky to get a VMA/Moondancer/Infallible Aether and still be competitive, lack of these 3 staves is not the end of the world. Dps increase ? Yes but not a game changer.
Therefore changing the topic to "increase the drop rate of sharpened trait in vma" would be better.
This was not always the case. A year ago, precise was better in a raid, and sharp was better solo or in PVP. Nirn was actually better on things like DW swords for casters. There were options. It wasnt until they changed sharp to a ridiculously high penetration value that this all change.
Something to thing about, the trait on your weapon gives twice the penetration value of the main 5 piece armor pen set, Nightmothers. It is a ridiculously huge amount of penetration for one trait. This idea that one thing will always be the best is just nonsense. Balance works best when certain things are better in different situations. It used to be that way, but that is no longer the case.
Precise is still better when bosses are debuffed to the point where sharpened no longer does anything, i.e. full raids. I've always had an addon that displayed my spell pen on my char sheet. Back when nirnhoned was BiS for a staff I had 16k spell pen. Now I have a sharpened staff, 60+ cp in spell erosion and 5x spinners and I have exactly 17.8k spell pen. Just a bit of perspective; penetration levels are slightly higher (at least for a mag sorc) than they were, they just altered how you get there and made you invest more to get there. I'm a pvper and see the prevalence of heavy armour in pvp and a nerf to sharpened would be an indirect buff to heavy armour. If you're lamenting the demise of precise then why not campaign for a buff to that trait?
This is one of those situations where theorycrafting and reall life butt heads. Yes you can get to a point on paper where precise>sharp with enough raid debuffs, but it's not real life. The best DPS in the best raids still go sharp because you just can't keep that scenario up enough of the time for precise to over take sharp throughout a 6 minute fight. Sharp>precise even in a really good raid.