Doctordarkspawn wrote: »Lol.
Nerf the stupid resistances Dungeon mobs and bosses have and you wont NEED sharpened anymore, kill two birds with one stone.
Doctordarkspawn wrote: »Lol.
Nerf the stupid resistances Dungeon mobs and bosses have and you wont NEED sharpened anymore, kill two birds with one stone.
Two birds with one stone? NERF STONES
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
@Dubhliam
Your math is incorrect.
@ CP160 A gold reinforced shield with shield expert passive (most will have this except non CP campaigns) provides 3491 armor value and a gold one hand defensive provides 2580 defense.
Did you even read what you quote?
Also, I am not upset.
I spend 95% of my time in ESO tanking in group PvE content.
I am genuinely concerned about the incompetence of ZOS and the imbalance they create.
@Dubhliam Considering your comment about sharpened it seemed you did not understand much about the math behind it. Thought I needed to explain in detail here.
Most important was your comment that sharpened outperforms precise in all situations is false drives home the point that proper information is needed here.
This is from @Jeckll within this thread http://tamrielfoundry.com/topic/rip-precise/
I think the chances to reduce a mobs resistance to 0 is far more real for Magicka DPS than it sounds like here.
5280 Major Breech
1320 Minor Breech
1946 Infused Crusher
3010 Alkosh
4884 Light Armor Passiv Concentration
= 16400 Spell Penetration without Sharpened.
At least for Dual Wield Magicka, that already points into 1 sword sharpened, 1 precise in raids.
As you get less than 50% from a Sharpened staff in this condition (especially considering the 10% Penetration passive with Destruction Staff abilities), chances are a Precise Staff is also more benefical in that case. Not going to do the complete math for you lovely magicka people, just something I thought of.
First of all, you list Alkosh as if it is omnipresent in every group.
Second, this only applies to magicka DDs, all stamina DDs still get the full benefit of Sharpened.
So... best case scenario is:
PvP
Sharpened outperforms ALWAYS
PvE
Sharpened underperforms for 50% of Damage Dealers IF certain conditions are met, meaning you have to have a group of elite players that understand the value of Alkosh and Power of the Light.
Basically, for a very specific build (DW magicka DD in an high-end optimal trial setting) the Sharpened trait wouldn't lose value, but Precise would gain some value - for that specific scenario.
In every other case, Sharpened outperforms.
Seems like a lot of hoops to jump though just to defend a trait that outperforms in almost every situation that is not ideal.
Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in all situations.
Doctordarkspawn wrote: »Lol.
Nerf the stupid resistances Dungeon mobs and bosses have and you wont NEED sharpened anymore, kill two birds with one stone.
Edit: Upon closer inspection this appears to be a 'nerf for PVP' thread since it specifically mentions the HA meta, and to that I say, bollocks. No. The world does not bend to PVP, nor should it. I am sure this will not be the first time you advocate for this OP, but it didn't happen then and It shouldn't happen -now-.
Doctordarkspawn wrote: »Lol.
Nerf the stupid resistances Dungeon mobs and bosses have and you wont NEED sharpened anymore, kill two birds with one stone.
Edit: Upon closer inspection this appears to be a 'nerf for PVP' thread since it specifically mentions the HA meta, and to that I say, bollocks. No. The world does not bend to PVP, nor should it. I am sure this will not be the first time you advocate for this OP, but it didn't happen then and It shouldn't happen -now-.
Doctordarkspawn wrote: »Lol.
Nerf the stupid resistances Dungeon mobs and bosses have and you wont NEED sharpened anymore, kill two birds with one stone.
Edit: Upon closer inspection this appears to be a 'nerf for PVP' thread since it specifically mentions the HA meta, and to that I say, bollocks. No. The world does not bend to PVP, nor should it. I am sure this will not be the first time you advocate for this OP, but it didn't happen then and It shouldn't happen -now-.
Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in all situations.
It is the reason why we have so many vMA whine threads, because people deconstruct Nirnhoned and Precise weapons.
The traits should be put into balance again, and I don't think buffs are the way to go, not with such a fast power creep we have.
Sharpened is seriously overpowered and deserves to be toned down.
I mean, seriously?! A 12% damage increase?! What the hell is ZOS thinking?!
Now, I know some would argue that the HA meta dictates for high penetration values. And it is partially true. But good players can and will adapt. With a nerfed Sharpened trait, people will turn to Mauls and Maces to combat HA. Also, let's not forget: those HA users will hit like wet noodles if their Sharpened weapons no longer wreck people.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
In my opinion, Sharpened should be reworked to state:
"ignores 20% of the target's resistances (10% for one handed weapons)"
In PvE, those values would be 3700 resistance.
Against high armor targets in PvP, those values would go all the way up to 6400 ignored resistances for 32k armor targets.
Just for comparison, the trait would be just as useful as it is today against players with 25800 resistance, and would only gain more power against tanks.

@Giles.floydub17_ESO
@Doctordarkspawn
Here is a visual representation of just how much the reworked Sharpened trait would impact damage.
Note: this chart is made under the assumption that the player has 50% Crit Chance and a 20% modifier to crits via 75 CP into Elfborn/Precise Strikes)
If you have any cognitive function left in your brain, you can clearly see that PvE would benefit most from this situation, because Precise becomes more viable at lower resistances (below 10k, which is highly achievable in group PvE situations).
In fact, Sharpened would become more powerful than it already is on high resistance targets (only found in PvP).
Meaning that HA in PvP would get an indirect nerf.
Precise would become more viable in PvE.
Light Armor would become more viable in PvP.
@Giles.floydub17_ESO
@Doctordarkspawn
Here is a visual representation of just how much the reworked Sharpened trait would impact damage.
Note: this chart is made under the assumption that the player has 50% Crit Chance and a 20% modifier to crits via 75 CP into Elfborn/Precise Strikes)
If you have any cognitive function left in your brain, you can clearly see that PvE would benefit most from this situation, because Precise becomes more viable at lower resistances (below 10k, which is highly achievable in group PvE situations).
In fact, Sharpened would become more powerful than it already is on high resistance targets (only found in PvP).
Meaning that HA in PvP would get an indirect nerf.
Precise would become more viable in PvE.
Light Armor would become more viable in PvP.
Doctordarkspawn wrote: »@Giles.floydub17_ESO
@Doctordarkspawn
Here is a visual representation of just how much the reworked Sharpened trait would impact damage.
Note: this chart is made under the assumption that the player has 50% Crit Chance and a 20% modifier to crits via 75 CP into Elfborn/Precise Strikes)
If you have any cognitive function left in your brain, you can clearly see that PvE would benefit most from this situation, because Precise becomes more viable at lower resistances (below 10k, which is highly achievable in group PvE situations).
In fact, Sharpened would become more powerful than it already is on high resistance targets (only found in PvP).
Meaning that HA in PvP would get an indirect nerf.
Precise would become more viable in PvE.
Light Armor would become more viable in PvP.
The problem here is that crit isn't condusive to sustained damage.
It's why Bow is viable in PVP, but a joke in PVE. Sustained damage is better given the time to kill is much longer.
The problem is bigger than the trait, the problem is that burst damage is near useless in PVE. This isn't going to change that, it'll just normalize the damage and...pretty much nothing will change. If you wanted to make Precise more viable, you need to give crits a way to gain equal penetration, or better damage than the penetration.
Like someone said before, there will allways be a dominant trait. So what's the point of these changes?
Doctordarkspawn wrote: »@Giles.floydub17_ESO
@Doctordarkspawn
Here is a visual representation of just how much the reworked Sharpened trait would impact damage.
Note: this chart is made under the assumption that the player has 50% Crit Chance and a 20% modifier to crits via 75 CP into Elfborn/Precise Strikes)
If you have any cognitive function left in your brain, you can clearly see that PvE would benefit most from this situation, because Precise becomes more viable at lower resistances (below 10k, which is highly achievable in group PvE situations).
In fact, Sharpened would become more powerful than it already is on high resistance targets (only found in PvP).
Meaning that HA in PvP would get an indirect nerf.
Precise would become more viable in PvE.
Light Armor would become more viable in PvP.
The problem here is that crit isn't condusive to sustained damage.
It's why Bow is viable in PVP, but a joke in PVE. Sustained damage is better given the time to kill is much longer.
The problem is bigger than the trait, the problem is that burst damage is near useless in PVE. This isn't going to change that, it'll just normalize the damage and...pretty much nothing will change. If you wanted to make Precise more viable, you need to give crits a way to gain equal penetration, or better damage than the penetration.
Like someone said before, there will allways be a dominant trait. So what's the point of these changes?
crit has nothing to do with burst damage. Most people run high crit/critdmg builds in pve...
AtmaDarkwolf wrote: »I agree with this.. somewhat.
I still think nirn = sharpened for effect, just magicka based where sharp is physical. (IE Nirn should be the magic users sharpened and players would have to choose between the two)
I'd also go as far as to nerf sharpened more than you state to a 15% (7.5 on 1hand) from 20.
Would also like to see the OTHER weapon traits give a boost to make them more attractive.
Its annoying that with 9 traits, there is (in 95% of all cases, dps wise) only 1 is even considered except in the most extreme and specific of situations (IE : absolutely perfect raid group with 100% up time on all buffs = sharpened is no longer BiS)
But then, after watching the shitshow that is zos run the game and 'balanced' things, with how the traits are (and have been) so long, Its HIGHLY doubtful they want to touch this.
They prefer it being 1 of 9 worthwhile traits, cuz somehow their logic states 'the more one grinds, the more they dump cash into crowns'
We will NEVER see them actually do anything in this regard.
I'll wait for them to do this and then i'll wait for the "nerf precise" thread.
I meant in pve. Well maybe it will be "nerf nirnhoned" I don't know. One thing is always going to be flat out the best in numbers and then we'll get "nerf X" threads again. That is assuming something will be changed, which will most definitely not happen.FriedEggSandwich wrote: »
FriedEggSandwich wrote: »