And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in all situations.
It is the reason why we have so many vMA whine threads, because people deconstruct Nirnhoned and Precise weapons.
The traits should be put into balance again, and I don't think buffs are the way to go, not with such a fast power creep we have.
Sharpened is seriously overpowered and deserves to be toned down.
I mean, seriously?! A 12% damage increase?! What the hell is ZOS thinking?!
Now, I know some would argue that the HA meta dictates for high penetration values. And it is partially true. But good players can and will adapt. With a nerfed Sharpened trait, people will turn to Mauls and Maces to combat HA. Also, let's not forget: those HA users will hit like wet noodles if their Sharpened weapons no longer wreck people.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
Giles.floydub17_ESO wrote: »Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
@Dubhliam
Your math is incorrect.
@ CP160 A gold reinforced shield with shield expert passive (most will have this except non CP campaigns) provides 3491 armor value and a gold one hand defensive provides 2580 defense.
Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in all situations.
It is the reason why we have so many vMA whine threads, because people deconstruct Nirnhoned and Precise weapons.
The traits should be put into balance again, and I don't think buffs are the way to go, not with such a fast power creep we have.
Sharpened is seriously overpowered and deserves to be toned down.
I mean, seriously?! A 12% damage increase?! What the hell is ZOS thinking?!
Now, I know some would argue that the HA meta dictates for high penetration values. And it is partially true. But good players can and will adapt. With a nerfed Sharpened trait, people will turn to Mauls and Maces to combat HA. Also, let's not forget: those HA users will hit like wet noodles if their Sharpened weapons no longer wreck people.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
Giles.floydub17_ESO wrote: »Another great example how they went overboard with the amount of buffs they gave to traits is the Defending trait.
An one handed defending weapon has greater defence than a reinforced shield.
Only after unlocking the CP passive do shields provide more defence.
Meaning that in no CP campaigns, you shouldn't carry a shield unless you are built around blocking a lot. A two handed defending weapon will always provide greater resistances.
But hey, people don't care for defense, so it's not an issue, right?
@Dubhliam
Your math is incorrect.
@ CP160 A gold reinforced shield with shield expert passive (most will have this except non CP campaigns) provides 3491 armor value and a gold one hand defensive provides 2580 defense.
leepalmer95 wrote: »Yes, I said the magic word.
NERF!
Ever since they buffed Sharpened, there is absolutely no choice for offensive traits. Sharpened outshines Precise and Nirnhoned in all situations.
It is the reason why we have so many vMA whine threads, because people deconstruct Nirnhoned and Precise weapons.
The traits should be put into balance again, and I don't think buffs are the way to go, not with such a fast power creep we have.
Sharpened is seriously overpowered and deserves to be toned down.
I mean, seriously?! A 12% damage increase?! What the hell is ZOS thinking?!
Now, I know some would argue that the HA meta dictates for high penetration values. And it is partially true. But good players can and will adapt. With a nerfed Sharpened trait, people will turn to Mauls and Maces to combat HA. Also, let's not forget: those HA users will hit like wet noodles if their Sharpened weapons no longer wreck people.
And before you all go into a rage mode, defending your hard earned Sharpened weapons, let me ask you a question:
When we get the gear increase to CP180 (and we will), would you like to farm for one particular trait, or have three useful traits to choose from?
Pretty sure half the game will just quit so thats irrelevant to be honest.
Isn't 660 armour 1% dmg reduction? How is sharpened 12% dmg increase?
Also the heavy builds your referring too are the s&b heavy ones right? The ones with 2.5k pen via their 1 weapon? A sharpened nerf won't effect them at all, it'll just affect every other build trying to kill them because it will buff heavy indirectly.
Giles.floydub17_ESO wrote: »Sharpened was the only weapon trait that was unchanged. It is the same as it was when this game launched to my knowledge.
A little fact, precise can outperform sharpened in an organized raid group.
It appears by the last sentence OP may be raging about the challenge to get the sharpened weapon of choice.
DRXHarbinger wrote: »Nerf nerf posts on a Sunday morning. Christ is this another stam player in HA that got rekd bye eye of the storm? How about we nerf Cyro all together and you can only run around naked having fist fight?
Giles.floydub17_ESO wrote: »Sharpened was the only weapon trait that was unchanged. It is the same as it was when this game launched to my knowledge.
A little fact, precise can outperform sharpened in an organized raid group.
It appears by the last sentence OP may be raging about the challenge to get the sharpened weapon of choice.
Sharpened was changed, and is definitely not the same as it was at launch.
When the Dark Brotherhood "trait overhaul" happened, Sharpened was changed to a flat value. It used to be percent based.
The effects of this change were very predictable:
• Sharpened became much stronger, especially against Light Armor users in PvP
• Sharpened became the BiS PvE DPS trait
Precise only outperforms Sharpened when the enemy you are killing has had all of their resistances debuffed to 0. We are talking about debuffing ~18K resistance from bosses. Organized groups tend to not even do this because running Sharpened is simply easier and more convenient for everyone.
nordsavage wrote: »Leave sharpened alone. Eventually we will have so much CP that that precise and others will be more prevalent. Remember every time you ask them to balance something you run a high risk of them messing it or something else up. Besides you should not base decisions on the few hundred who PvP compared to the thousands who PvE.
nordsavage wrote: »Leave sharpened alone. Eventually we will have so much CP that that precise and others will be more prevalent. Remember every time you ask them to balance something you run a high risk of them messing it or something else up. Besides you should not base decisions on the few hundred who PvP compared to the thousands who PvE.
I am comparing how it was before DB to how it was ever since.
This is not at all theoretical, the game worked with percentage based Sharpened trait for over two years.
And there were no complaints.
After this you will probably ask to nerf light armor's Concentration passive .
nordsavage wrote: »
Caster can wear more armor. Your defenses and health capacity are in your own hands.