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https://forums.elderscrollsonline.com/en/discussion/668861

Double VMA Loot: Which Weapons Did You Get ?

  • Ch4mpTW
    Ch4mpTW
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    ✭✭✭✭✭
    Run #10
    - Maul (Sharpened)
    - Bow (Sharpened)
  • bottleofsyrup
    bottleofsyrup
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    Run #4: Nirnhoned axe and Decisive frost staff (again)
  • Shader_Shibes
    Shader_Shibes
    ✭✭✭✭✭
    2 runs today so far. 1 sharpened lightning staff - 1 sharpened 1h sword/infused shield - Decisive bow defending 2h axe.
  • jakeedmundson
    jakeedmundson
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    The only thing this event is actually doing....

    Proving without a doubt to many people that the drops are not "random" in vMA.

    This weighted drop idea is terrible...

    Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.

    Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)

    that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)

    1st run - gotta love the double resto drops...
    precise resto staff (my second one of these)
    charged resto staff

    2nd run
    infused sword and shield (my Nth one of these)
    nirnhoned inferno (not a terrible drop but its not something i need)

    No it proves without a doubt that many people don't know statistics....

    With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.

    And that's one weapon.

    If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......


    It's insane to me that people try to defend this ridiculous concept of drop rates.

    My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
    1. infused two handed axe
    2. nirnhoned bow
    3. defending bow
    4. defending bow
    5. nirnhoned bow
    i remember this clearly because of how angry it made me at the time.
    lets just stop there at my 5th run and analyze that ....1.04% chance.

    If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.

    Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)

    That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.

    Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
    8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?

    Again, feel free to correct me on my math but this seems pretty straight forward...

    And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
    I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.

    Thoughts? Corrections?

    That's not the right math for repeat drops.

    If you simply multiply 1.04% by 1.04% for getting two defending bow, which is 0.0108%, what prevents you from doing the same calculation for any other drops? (Because that drop would "reset" and be part of a different line at that point. The 1.04% chance would still be that... 1.04% chance. We were figuring out how to get the EXACT same item multiple times in a row) What if you got, for drop 3 and drop 4, a sharpen axe and a sharpen bow? Or a charged maul and a powered resto? Isn't that still 1.04% by 1.04%? (No, it doesn't work that way.)So you'd say getting any 2 non-repeat weapons is still 0.0108%, a statistical improbability.

    The probability of NOT getting a repeat weapon in 5 drops is calculated as such

    (100/100)*(99/100)*(98/100).....*(95/100) = 0.86 = 86%

    Which means you have a 100% -89%= 14% chance to get a repeat weapon in 5 drops.


    Why? Because First weapon can be anything, so the probability is set to 100%. The next weapon can only be 1 of the remaining 99, so it's 99/100. Third one is one of remaining 98 possibilities, and so on.


    um... nope. sorry, that's exactly the right math.... you can do your own research on the math of rolling a single die and landing on the same number multiple times (even a quick google search would work)... these drops are exactly the same concept IF they are equal chances of dropping.

    but it is absolutely clear to most people that zos' die is weighted to land on a certain number.

    EDIT: This conclusion is being made by comparing my shield, resto and bow drops to my destro, 1 handed weapon drops and 2 handed weapon drops.

    My shields, restos and bows literally out number the other sets 3 (or 4) to 1 right now. And this event has brought many people out to show their drops.... which are similar to my results.

    If you draw 10 cards, what is the probability that you don't draw any repeats?

    http://math.stackexchange.com/questions/1308718/you-have-to-draw-10-cards-what-is-the-probability-you-will-not-drawn-any-repeat

    If you don't believe me then see this scenario demonstrated with card draws.

    I just substituted 52 cards with 100 weapon combos, and 10 drops with 5. I used the exact same formula.

    In short, if you draw cards 10 times from a deck of 52, you have only a 40% chance of not getting repeats.

    This is contrary to your logic, which dictates that if you saw the Diamond of Ace twice, that deck is probably rigged, as 1/52 * 1/52 is 1 in more than 2000.

    I hope you don't think you are correct while multiple people on a dedicated math forum is wrong..........





    I hope you can learn from the link first and now I'll attempt to explain why your dice analogy is wrong.

    You can roll numbers 1-6: so each number has 1/6 probability
    You roll the dice twice only, to keep things simple
    What's the probability that you roll 1 and 1?
    1/6 * 1/6 = 1/36
    What's the probability that you roll 1 and 6?
    1/6 * 1/6 = 1/36


    Because there are 36 permutations, any single permutation has a chance of 1/36, repeat or non-repeat.

    Therefore 1/36 does not tell you the chance of getting any repeat rolls. 1/36 is the probability of getting exactly a 1 after a 1.
    But we also can also get a 2 after a 2. So the chance of getting ANY repeat roll is NOT 1/36.

    How to calculate the chance of getting any repeat rolls in 2 attempts?

    Using the formula from the link above, we first calculate the chance of NOT getting repeats rolls.

    (6/6) * (5/6) = 5/6 = 83%
    This is because for first roll you can roll anything, and for the second roll you must roll one of the 5 remaining numbers.

    So the chance of getting a repeat roll (be it a second 1, a second 2, ...or a second 6) is

    100% - 83% = 17%

    tl;dr If you roll a dice twice, you have a 17% chance of getting ANY repeats (two 1s, two 3s, ...two 6s)

    With your logic, you would only see repeat rolls of any kind 1/36 of the time, which is definitely wrong.

    I do understand now. I was looking at it the wrong way. Been way too long since my stats classes :|

    BUT....None of this really matters now anyway... look at the charts someone just posted with 500+ drops.

    The drops are NOT equal chance... i hope they change something.
    Edited by jakeedmundson on November 11, 2016 1:33PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • ListerJMC
    ListerJMC
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    Finally had the time to get a run in:

    - Bow (Nirnhoned)
    - Greatsword (Infused)
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • covenant_merchant
    covenant_merchant
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    Keep dem runs going, guys! I'm updating my table with every relevant item type and trait per run you post.

    Maybe 2-3k+ data will trigger ZOS more than 510 runs.

    I mean at any rate, I'd even take "heya there, folks. We're aware that the probabilities for item drops aren't the same, but nothing we can or want to do about it. #getrekt and enjoy our Orsinium event". I just want them to be aware of the issues here :/

    At any rate, feel free to keep on posting - Run - item - trait looted or even pm me in-game if you're on PC EU. Or on forums too, if you have multiple runs - items that you can list.

    #vmsamatters
  • Preyfar
    Preyfar
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    I started keeping every VMA weapon after a few runs. So far, I've gotten:

    Axe - Precise, Infused, Defending
    Dagger - Powered, Decisive
    Bow - Powered
    Sword - Decisive, Infused
    Mace - Decisive
    Greatsword - Defending, Charged, Infused
    Ice Staff - Precise, Nirnhoned
    Inferno Staff - Sharpened, Precise, Powered, Charged
    Resto Staff - Sharpened, Precise, Charged, Defending (2X)

    There's probably 4 or so other runs I didn't keep gear for before I started keeping everything to track. I was deconning the charged crap since it has zero value.
  • covenant_merchant
    covenant_merchant
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    @Preyfar thank you for your contribution, comrade. Truly your loot of a sharpened staff is inspirational and should make us all persevere through this mindless grind.

    In the meantime, I'll add your loot to my data.
  • nordsavage
    nordsavage
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    nordsavage wrote: »
    My last 3 runs: Sharpened Ice Staff/Defending Lightning Staff, Sharpened Ice Staff/Defending Lighting Staff, Infused Resto/Precise Resto. Yes that is a double not a typo, so I got a double, double, double. Edited to fix typos ha ha.

    My next run was x2 charged bows, so a double, double, double, double then a Sharp Lightning and a resto.
    I didn't choose tank life, tank life chose me.
  • Preyfar
    Preyfar
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    Another run down:
    Powered Axe, Nirnhoned Dagger
  • yotanut
    yotanut
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    Just completed and got 2 x Bows. I was ecstatic thinking, well one of these has to be sharpened. Both charged. I hate you ZOS.
  • LeeroyGankins
    LeeroyGankins
    ✭✭
    The only thing this event is actually doing....

    Proving without a doubt to many people that the drops are not "random" in vMA.

    This weighted drop idea is terrible...

    Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.

    Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)

    that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)

    1st run - gotta love the double resto drops...
    precise resto staff (my second one of these)
    charged resto staff

    2nd run
    infused sword and shield (my Nth one of these)
    nirnhoned inferno (not a terrible drop but its not something i need)

    No it proves without a doubt that many people don't know statistics....

    With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.

    And that's one weapon.

    If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......


    It's insane to me that people try to defend this ridiculous concept of drop rates.

    My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
    1. infused two handed axe
    2. nirnhoned bow
    3. defending bow
    4. defending bow
    5. nirnhoned bow
    i remember this clearly because of how angry it made me at the time.
    lets just stop there at my 5th run and analyze that ....1.04% chance.

    If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.

    Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)

    That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.

    Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
    8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?

    Again, feel free to correct me on my math but this seems pretty straight forward...

    And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
    I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.

    Thoughts? Corrections?

    That's not the right math for repeat drops.

    If you simply multiply 1.04% by 1.04% for getting two defending bow, which is 0.0108%, what prevents you from doing the same calculation for any other drops? (Because that drop would "reset" and be part of a different line at that point. The 1.04% chance would still be that... 1.04% chance. We were figuring out how to get the EXACT same item multiple times in a row) What if you got, for drop 3 and drop 4, a sharpen axe and a sharpen bow? Or a charged maul and a powered resto? Isn't that still 1.04% by 1.04%? (No, it doesn't work that way.)So you'd say getting any 2 non-repeat weapons is still 0.0108%, a statistical improbability.

    The probability of NOT getting a repeat weapon in 5 drops is calculated as such

    (100/100)*(99/100)*(98/100).....*(95/100) = 0.86 = 86%

    Which means you have a 100% -89%= 14% chance to get a repeat weapon in 5 drops.


    Why? Because First weapon can be anything, so the probability is set to 100%. The next weapon can only be 1 of the remaining 99, so it's 99/100. Third one is one of remaining 98 possibilities, and so on.


    um... nope. sorry, that's exactly the right math.... you can do your own research on the math of rolling a single die and landing on the same number multiple times (even a quick google search would work)... these drops are exactly the same concept IF they are equal chances of dropping.

    but it is absolutely clear to most people that zos' die is weighted to land on a certain number.

    EDIT: This conclusion is being made by comparing my shield, resto and bow drops to my destro, 1 handed weapon drops and 2 handed weapon drops.

    My shields, restos and bows literally out number the other sets 3 (or 4) to 1 right now. And this event has brought many people out to show their drops.... which are similar to my results.

    If you draw 10 cards, what is the probability that you don't draw any repeats?

    http://math.stackexchange.com/questions/1308718/you-have-to-draw-10-cards-what-is-the-probability-you-will-not-drawn-any-repeat

    If you don't believe me then see this scenario demonstrated with card draws.

    I just substituted 52 cards with 100 weapon combos, and 10 drops with 5. I used the exact same formula.

    In short, if you draw cards 10 times from a deck of 52, you have only a 40% chance of not getting repeats.

    This is contrary to your logic, which dictates that if you saw the Diamond of Ace twice, that deck is probably rigged, as 1/52 * 1/52 is 1 in more than 2000.

    I hope you don't think you are correct while multiple people on a dedicated math forum is wrong..........





    I hope you can learn from the link first and now I'll attempt to explain why your dice analogy is wrong.

    You can roll numbers 1-6: so each number has 1/6 probability
    You roll the dice twice only, to keep things simple
    What's the probability that you roll 1 and 1?
    1/6 * 1/6 = 1/36
    What's the probability that you roll 1 and 6?
    1/6 * 1/6 = 1/36


    Because there are 36 permutations, any single permutation has a chance of 1/36, repeat or non-repeat.

    Therefore 1/36 does not tell you the chance of getting any repeat rolls. 1/36 is the probability of getting exactly a 1 after a 1.
    But we also can also get a 2 after a 2. So the chance of getting ANY repeat roll is NOT 1/36.

    How to calculate the chance of getting any repeat rolls in 2 attempts?

    Using the formula from the link above, we first calculate the chance of NOT getting repeats rolls.

    (6/6) * (5/6) = 5/6 = 83%
    This is because for first roll you can roll anything, and for the second roll you must roll one of the 5 remaining numbers.

    So the chance of getting a repeat roll (be it a second 1, a second 2, ...or a second 6) is

    100% - 83% = 17%

    tl;dr If you roll a dice twice, you have a 17% chance of getting ANY repeats (two 1s, two 3s, ...two 6s)

    With your logic, you would only see repeat rolls of any kind 1/36 of the time, which is definitely wrong.

    I do understand now. I was looking at it the wrong way. Been way too long since my stats classes :|

    BUT....None of this really matters now anyway... look at the charts someone just posted with 500+ drops.

    The drops are NOT equal chance... i hope they change something.

    Ya I saw the chart and I think they could have lumped the weapons into categories so resto staff and bow do end up dropping more. That would explain why fire destro has been most difficult for many people, since there are 3 types of staff, all to drop under the "destro staff" category.
  • Moltyr
    Moltyr
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  • Apherius
    Apherius
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    Maesltrom inferno staff in sharpened
    Maesltrom mace in sharpened
    Maesltrom shiel in well-fited .

  • Ch4mpTW
    Ch4mpTW
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    ✭✭✭✭✭
    Apherius wrote: »
    Maesltrom inferno staff in sharpened
    Maesltrom mace in sharpened
    Maesltrom shiel in well-fited .

    @Apherius Most excellent. If I may ask, approximately how many runs of VMA did you do before receiving the inferno staff?
  • Apherius
    Apherius
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    ✭✭
    Ch4mpTW wrote: »
    Apherius wrote: »
    Maesltrom inferno staff in sharpened
    Maesltrom mace in sharpened
    Maesltrom shiel in well-fited .

    @Apherius Most excellent. If I may ask, approximately how many runs of VMA did you do before receiving the inferno staff?

    i already got it in sharpened 3 times . but i think its my 50 th arena or something else ?
  • Kratos11911
    So far i did quite a few runs since Monday and i only want the sharpened inferno which i havent got yet of course...

    Bow: 2x Nirnhoned, Infused, 2x Charged, 2x Defending, 3x Precise, 2x Decisive, 2x Powered
    1h Axe: Charged, 2x Sharpened, 2x Precise, Nirnhoned, Infused
    Dagger: 3x Decisive, Nirnhoned, Powered, Precise, Sharpened
    Mace: Defending, Precise, 2x Charged, Powered, Nirnhoned, Infused
    1h Sword: 2x Nirnhoned, 2x Sharpened, Infused, Decisive, Powered, 2x Defending, Charged
    Resto: 3x Defending, 2x Precise, 2x Infused, 2x Sharpened, Powered, 2x Nirnhoned, Charged
    Lightning: 2x Nirnhoned, Sharpened, Precise, Defending, Charged
    Inferno: 2x Precise, Infused, Charged, Decisive
    Ice: Nirnhoned, Defending, 2x Decisive, Infused
    Greatsword: 2x Defending, Charged, Sharpened, Infused
    2h Axe: Precise, Nirnhoned, 2x Charged, Sharpened
    Maul: Precise, Infused, Defending
    Shield: 17x

    And still no Inferno sharpened...
    Edited by Kratos11911 on November 12, 2016 12:27AM
  • Shader_Shibes
    Shader_Shibes
    ✭✭✭✭✭
    Apherius wrote: »
    Maesltrom inferno staff in sharpened
    Maesltrom mace in sharpened
    Maesltrom shiel in well-fited .


    giphy.gif
  • Kratos11911
    + inferno staff nirnhoned and maul precise...
  • KingYogi415
    KingYogi415
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    Is 2 handed maul precise worth using? Or should I hold out for sharpened
  • Eleusian
    Eleusian
    ✭✭✭
    Update
    2h greatsword sharpened
    S&B
    Next run
    Both S&B
    PS4 NA
  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Charged lighting stave
    Nirnhoned resto

    Infused bow
    Charged mace / impen sheild

    Powered resto (I prefer my resto's defending and the vMA resto isn't going to replace my vDSA one anyway so pffffft on this)
    Infused mace / impen sheild

    Thanks for compiling the table by the way. I really don't think that it will enlighten ZOS any as they, presumably, know what is dropping. However, it will help people decide how much effort they want to invest in content with such low rng but with such epic gear. For my part, after getting my staff I was pretty stoked and started to run the thing on a loop mostly because such good feelings were associated with it. Haven't gotten anything since so my enthusiasm is fading. Feel overall better than I ever have over my gear though. vMA is just very hard to keep excited about as the rewards are so few and far between. Maybe they should throw in some undaunted plunder or Worthgar motifs to sweeten the deal. Or they could just give us the sharpened weapons at a decent rate.

    I have the runs down to just over an hour a run and about 6 or so deaths on average though. Man, you guys on that leaderboard have some fine runs. Mine feel pretty good and I'm not even close. For the moment I'm going to just accept that and eat sigals like their free and do the thing as quickly as possible.
    Edited by f047ys3v3n on November 12, 2016 8:05AM
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • ArvenAldmeri
    ArvenAldmeri
    ✭✭✭✭✭
    In 2 runs I got 3 resto staves and bow... nirn, powered, precise and decisive... Seriosly though. 3 resto staves. In 2 runs...
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Wers
    Wers
    Soul Shriven
    I run 19 times or so before the event and all others run with 2 drops, so this is my statistic:

    1. Bow Nirn
    2. Mace Decisive
    3. Axe Sharpened
    4. Bow Infused
    5. Maul Decisive
    6. Lightning staff sharpened
    7. Battle axe Defending
    8. Dagger Powered
    9. Bow infused
    10. Maul Decisive
    11. Resto staff Charged
    12. Resto staff Precised
    13. Ice stuff Infused
    14. Resto staff Nirn
    15. Mace Sharpened
    16. Axe Infused
    17. Resto staff Nirn
    18. Resto staff Infused
    19. Lightning staff Infused

    Now Double drops
    20. Bow Infused
    21. Bow Powered
    22. Axe Charged
    23. Axe Charged
    24. Bow Nirn
    25. Ice staff Nirn
    26. Bow Infused
    27. Bow Defending
    28. Axe Sharpened
    29. Lightning staff Powered
    30. Dagger Defending
    31. Greatsword Nirn
    32. Axe Sharpened
    33. Bow Nirn
    34. Dagger Sharpened
    35. Resto staff Powered
    36. Bow Defending
    37. Lightning staff Defending
    38. Mace Sharpened
    39. Bow Powered
    40. Inferno staff Infused (First drop!!! in 40 times!!!)
    41. Ice staff Defending
    42. Bow Charged
    43. Sword Nirn
    44. Mace Sharpened
    45. Restostaff Powered

    So i've got
    Inferno - 1 (crap trait)
    Ice - 3 (crap traits)
    Lightning - 4 (1 sharpened)
    Resto - 7 (all traits)
    Bow - 12 (and no sharpened at all!!!)
    Axe - 6 (3 sharpened)
    Mace - 4 (3 sharpened)
    Sword - 1
    Battle axe - 3
    Maul - 2
    Dagger - 2 (1 sharpened)

    I'm agree with traits chance, i've got 8 sharpened items, its 18%, but all i need is Inferno sharpened, only 1 item from all this crap and i had only 1 in 45 drops, it's a 2% chance and 1/8 can be sharpened, so i need about 400 more drops. Really!? I'm so tired of this content and about to quit already, cose it's SO UNFAIR! I like this game, it's awesome, but i can't farm it so long for an item, that can open door to the high end content to me... I'm not angry already, i just dissapointed so much.

  • Meld777
    Meld777
    ✭✭✭✭✭
    @Wers

    12 weapons, 6 categories (Resto, Bow, Destro, 1h/s, 2h melee, 1h). Destro category has 3 items (each category has an equal chance of drop). So the chance to get an Inferno staff is 1/18 = 5%. There is also 8 traits, so it's it's a (1/18)*(1/8) = 1/144 = 0.6% chance to get a Sharpened Inferno staff. Don't underestimate that chance. It's pretty f'ing small! Two weeks of farming will not get you there. But half a year+, maybe. A year of farming didn't get me there. I don't have my Sharpened Inferno either (400+ runs). But I understand I'm a minority and on average, most people will have their Inferno in under 300 runs. But you need to understand that there is no guarantee. You might be one of those that don't get it in 1000+ runs.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • wellerrocks
    wellerrocks
    ✭✭
    Past 3 runs, double shield and sword.

    Resto and shields have stupidly high drop rates...
  • Preyfar
    Preyfar
    ✭✭✭✭✭
    ✭✭
    kasa-obake wrote: »
    @Preyfar thank you for your contribution, comrade. Truly your loot of a sharpened staff is inspirational and should make us all persevere through this mindless grind.
    When I got the sharpened staff the first thing I did was say "Well. It DOES exist!" ZOS could fix the VMA loot table just by removing Charged from the drop list, and it would raise the chance to get everything else a decent amount -- especially since Charged doesn't do anything on a VMA weapon. It's literally like looting a traitless item.

    Adding 2 more items:
    Decisive Bow
    Nirnhoned Ice Staff
    Edited by Preyfar on November 12, 2016 1:40PM
  • Cplpackb14_ESO
    Decisive resto staff, charged one hand sword with a reinforced shield
  • Jurand80
    Jurand80
    ✭✭✭✭
    #1 run ever
    dagger sharpened
    bow defending
  • Kratos11911
    + Resto Charged and Resto Precise...
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