LeeroyGankins wrote: »jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
It's insane to me that people try to defend this ridiculous concept of drop rates.
My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
1. infused two handed axe
2. nirnhoned bow
3. defending bow
4. defending bow
5. nirnhoned bow
i remember this clearly because of how angry it made me at the time.
lets just stop there at my 5th run and analyze that ....1.04% chance.
If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.
Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)
That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.
Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?
Again, feel free to correct me on my math but this seems pretty straight forward...
And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.
Thoughts? Corrections?
That's not the right math for repeat drops.
If you simply multiply 1.04% by 1.04% for getting two defending bow, which is 0.0108%, what prevents you from doing the same calculation for any other drops? (Because that drop would "reset" and be part of a different line at that point. The 1.04% chance would still be that... 1.04% chance. We were figuring out how to get the EXACT same item multiple times in a row) What if you got, for drop 3 and drop 4, a sharpen axe and a sharpen bow? Or a charged maul and a powered resto? Isn't that still 1.04% by 1.04%? (No, it doesn't work that way.)So you'd say getting any 2 non-repeat weapons is still 0.0108%, a statistical improbability.
The probability of NOT getting a repeat weapon in 5 drops is calculated as such
(100/100)*(99/100)*(98/100).....*(95/100) = 0.86 = 86%
Which means you have a 100% -89%= 14% chance to get a repeat weapon in 5 drops.
Why? Because First weapon can be anything, so the probability is set to 100%. The next weapon can only be 1 of the remaining 99, so it's 99/100. Third one is one of remaining 98 possibilities, and so on.
um... nope. sorry, that's exactly the right math.... you can do your own research on the math of rolling a single die and landing on the same number multiple times (even a quick google search would work)... these drops are exactly the same concept IF they are equal chances of dropping.
but it is absolutely clear to most people that zos' die is weighted to land on a certain number.
EDIT: This conclusion is being made by comparing my shield, resto and bow drops to my destro, 1 handed weapon drops and 2 handed weapon drops.
My shields, restos and bows literally out number the other sets 3 (or 4) to 1 right now. And this event has brought many people out to show their drops.... which are similar to my results.
If you draw 10 cards, what is the probability that you don't draw any repeats?
http://math.stackexchange.com/questions/1308718/you-have-to-draw-10-cards-what-is-the-probability-you-will-not-drawn-any-repeat
If you don't believe me then see this scenario demonstrated with card draws.
I just substituted 52 cards with 100 weapon combos, and 10 drops with 5. I used the exact same formula.
In short, if you draw cards 10 times from a deck of 52, you have only a 40% chance of not getting repeats.
This is contrary to your logic, which dictates that if you saw the Diamond of Ace twice, that deck is probably rigged, as 1/52 * 1/52 is 1 in more than 2000.
I hope you don't think you are correct while multiple people on a dedicated math forum is wrong..........
I hope you can learn from the link first and now I'll attempt to explain why your dice analogy is wrong.
You can roll numbers 1-6: so each number has 1/6 probability
You roll the dice twice only, to keep things simple
What's the probability that you roll 1 and 1?
1/6 * 1/6 = 1/36
What's the probability that you roll 1 and 6?
1/6 * 1/6 = 1/36
Because there are 36 permutations, any single permutation has a chance of 1/36, repeat or non-repeat.
Therefore 1/36 does not tell you the chance of getting any repeat rolls. 1/36 is the probability of getting exactly a 1 after a 1.
But we also can also get a 2 after a 2. So the chance of getting ANY repeat roll is NOT 1/36.
How to calculate the chance of getting any repeat rolls in 2 attempts?
Using the formula from the link above, we first calculate the chance of NOT getting repeats rolls.
(6/6) * (5/6) = 5/6 = 83%
This is because for first roll you can roll anything, and for the second roll you must roll one of the 5 remaining numbers.
So the chance of getting a repeat roll (be it a second 1, a second 2, ...or a second 6) is
100% - 83% = 17%
tl;dr If you roll a dice twice, you have a 17% chance of getting ANY repeats (two 1s, two 3s, ...two 6s)
With your logic, you would only see repeat rolls of any kind 1/36 of the time, which is definitely wrong.
nordsavage wrote: »My last 3 runs: Sharpened Ice Staff/Defending Lightning Staff, Sharpened Ice Staff/Defending Lighting Staff, Infused Resto/Precise Resto. Yes that is a double not a typo, so I got a double, double, double. Edited to fix typos ha ha.
jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
It's insane to me that people try to defend this ridiculous concept of drop rates.
My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
1. infused two handed axe
2. nirnhoned bow
3. defending bow
4. defending bow
5. nirnhoned bow
i remember this clearly because of how angry it made me at the time.
lets just stop there at my 5th run and analyze that ....1.04% chance.
If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.
Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)
That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.
Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?
Again, feel free to correct me on my math but this seems pretty straight forward...
And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.
Thoughts? Corrections?
That's not the right math for repeat drops.
If you simply multiply 1.04% by 1.04% for getting two defending bow, which is 0.0108%, what prevents you from doing the same calculation for any other drops? (Because that drop would "reset" and be part of a different line at that point. The 1.04% chance would still be that... 1.04% chance. We were figuring out how to get the EXACT same item multiple times in a row) What if you got, for drop 3 and drop 4, a sharpen axe and a sharpen bow? Or a charged maul and a powered resto? Isn't that still 1.04% by 1.04%? (No, it doesn't work that way.)So you'd say getting any 2 non-repeat weapons is still 0.0108%, a statistical improbability.
The probability of NOT getting a repeat weapon in 5 drops is calculated as such
(100/100)*(99/100)*(98/100).....*(95/100) = 0.86 = 86%
Which means you have a 100% -89%= 14% chance to get a repeat weapon in 5 drops.
Why? Because First weapon can be anything, so the probability is set to 100%. The next weapon can only be 1 of the remaining 99, so it's 99/100. Third one is one of remaining 98 possibilities, and so on.
um... nope. sorry, that's exactly the right math.... you can do your own research on the math of rolling a single die and landing on the same number multiple times (even a quick google search would work)... these drops are exactly the same concept IF they are equal chances of dropping.
but it is absolutely clear to most people that zos' die is weighted to land on a certain number.
EDIT: This conclusion is being made by comparing my shield, resto and bow drops to my destro, 1 handed weapon drops and 2 handed weapon drops.
My shields, restos and bows literally out number the other sets 3 (or 4) to 1 right now. And this event has brought many people out to show their drops.... which are similar to my results.
If you draw 10 cards, what is the probability that you don't draw any repeats?
http://math.stackexchange.com/questions/1308718/you-have-to-draw-10-cards-what-is-the-probability-you-will-not-drawn-any-repeat
If you don't believe me then see this scenario demonstrated with card draws.
I just substituted 52 cards with 100 weapon combos, and 10 drops with 5. I used the exact same formula.
In short, if you draw cards 10 times from a deck of 52, you have only a 40% chance of not getting repeats.
This is contrary to your logic, which dictates that if you saw the Diamond of Ace twice, that deck is probably rigged, as 1/52 * 1/52 is 1 in more than 2000.
I hope you don't think you are correct while multiple people on a dedicated math forum is wrong..........
I hope you can learn from the link first and now I'll attempt to explain why your dice analogy is wrong.
You can roll numbers 1-6: so each number has 1/6 probability
You roll the dice twice only, to keep things simple
What's the probability that you roll 1 and 1?
1/6 * 1/6 = 1/36
What's the probability that you roll 1 and 6?
1/6 * 1/6 = 1/36
Because there are 36 permutations, any single permutation has a chance of 1/36, repeat or non-repeat.
Therefore 1/36 does not tell you the chance of getting any repeat rolls. 1/36 is the probability of getting exactly a 1 after a 1.
But we also can also get a 2 after a 2. So the chance of getting ANY repeat roll is NOT 1/36.
How to calculate the chance of getting any repeat rolls in 2 attempts?
Using the formula from the link above, we first calculate the chance of NOT getting repeats rolls.
(6/6) * (5/6) = 5/6 = 83%
This is because for first roll you can roll anything, and for the second roll you must roll one of the 5 remaining numbers.
So the chance of getting a repeat roll (be it a second 1, a second 2, ...or a second 6) is
100% - 83% = 17%
tl;dr If you roll a dice twice, you have a 17% chance of getting ANY repeats (two 1s, two 3s, ...two 6s)
With your logic, you would only see repeat rolls of any kind 1/36 of the time, which is definitely wrong.
I do understand now. I was looking at it the wrong way. Been way too long since my stats classes
BUT....None of this really matters now anyway... look at the charts someone just posted with 500+ drops.
The drops are NOT equal chance... i hope they change something.
When I got the sharpened staff the first thing I did was say "Well. It DOES exist!" ZOS could fix the VMA loot table just by removing Charged from the drop list, and it would raise the chance to get everything else a decent amount -- especially since Charged doesn't do anything on a VMA weapon. It's literally like looting a traitless item.kasa-obake wrote: »@Preyfar thank you for your contribution, comrade. Truly your loot of a sharpened staff is inspirational and should make us all persevere through this mindless grind.