jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
BlazingDynamo wrote: »Ran it for my friend last night. She got the sharpened inferno.. Lol
LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
It's insane to me that people try to defend this ridiculous concept of drop rates.
My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
1. infused two handed axe
2. nirnhoned bow
3. defending bow
4. defending bow
5. nirnhoned bow
i remember this clearly because of how angry it made me at the time.
lets just stop there at my 5th run and analyze that ....1.04% chance.
If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.
Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)
That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.
Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?
Again, feel free to correct me on my math but this seems pretty straight forward...
And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.
Thoughts? Corrections?
jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
It's insane to me that people try to defend this ridiculous concept of drop rates.
My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
1. infused two handed axe
2. nirnhoned bow
3. defending bow
4. defending bow
5. nirnhoned bow
i remember this clearly because of how angry it made me at the time.
lets just stop there at my 5th run and analyze that ....1.04% chance.
If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.
Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)
That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.
Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?
Again, feel free to correct me on my math but this seems pretty straight forward...
And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.
Thoughts? Corrections?