kasa-obake wrote: »kasa-obake wrote: »
be happy with what you get, sure I want a sharpened one, but already better than nothing
@Eweroun I would but empirically, precise/ charged vmsa < random sharpened staff.
From a PvE perspective, precise isn't that bad on mobs. But who cares about trashwaves, it's the bosses that count. I guess you could use Charged Inferno on a back-bar with Burning Spellweaver and enjoy all the burns, this is what I'm doing atm. But it still has a very limited utility in group dungeons, since Overload + dual wield is still better for vMSA.
kasa-obake wrote: »However, I'm mainly a PvP player. I don't have a PvE guild, nor am I interested in dungeons/trials/w.e beyond getting achievements, titles, and skins, since I'm an achievement wh*re. So, having gotten my Mageslayer, Dro'Mathra, Boethia's Scythe, Flawless, Overlord, Shatterer, and even Monster Hunter, I thought I was done with it.
And, from a PvP perspective, any trait other than sharpened is useless. The only exception being vDSA destruction staves, which would be viable in Infused, since more magicka = more fun and shields, on the condition that you use Spinner with it, to compensate for the loss of penetration. I ran vDSA a lot. Less than vMSA but nonetheless a substantial amount of times, and the best I got was Precise Inferno.
And Precise is useless against players, who mostly wear Impen, apart from the occasional magicka sorc or ganker.
Additionally, over 3/4 of Cyrodiil are in Heavy Armor, meaning that the penetration from Sharpened by far outclasses any other trait there is.
kasa-obake wrote: »As I've said earlier in some other QQ thread about the bad RNJ, sadistic devs, and overall bore of vMSA, there's a reason why Spriggan, Spinner and all the penetration traits/sets are in high demand. While ZOS did its best (which doesn't mean much all things considered) to improve other traits, sharpened is just way too good.
LeeroyGankins wrote: »jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
It's insane to me that people try to defend this ridiculous concept of drop rates.
My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
1. infused two handed axe
2. nirnhoned bow
3. defending bow
4. defending bow
5. nirnhoned bow
i remember this clearly because of how angry it made me at the time.
lets just stop there at my 5th run and analyze that ....1.04% chance.
If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.
Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)
That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.
Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?
Again, feel free to correct me on my math but this seems pretty straight forward...
And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.
Thoughts? Corrections?
That's not the right math for repeat drops.
If you simply multiply 1.04% by 1.04% for getting two defending bow, which is 0.0108%, what prevents you from doing the same calculation for any other drops? (Because that drop would "reset" and be part of a different line at that point. The 1.04% chance would still be that... 1.04% chance. We were figuring out how to get the EXACT same item multiple times in a row) What if you got, for drop 3 and drop 4, a sharpen axe and a sharpen bow? Or a charged maul and a powered resto? Isn't that still 1.04% by 1.04%? (No, it doesn't work that way.)So you'd say getting any 2 non-repeat weapons is still 0.0108%, a statistical improbability.
The probability of NOT getting a repeat weapon in 5 drops is calculated as such
(100/100)*(99/100)*(98/100).....*(95/100) = 0.86 = 86%
Which means you have a 100% -89%= 14% chance to get a repeat weapon in 5 drops.
Why? Because First weapon can be anything, so the probability is set to 100%. The next weapon can only be 1 of the remaining 99, so it's 99/100. Third one is one of remaining 98 possibilities, and so on.
I've tracked 48 VMA drops, and I can confirm that the 12 weapons do not drop evenly (p < 0.02).
. So your chances of getting a specific weapon are:
Bow - 1/6
Restoration Staff - 1/6
Dagger - 1/12
Sword - 1/12
Mace - 1/12
Axe - 1/12
Greatsword - 1/18
Battle Axe - 1/18
Maul - 1/18
Lightning Staff - 1/18
Frost Staff - 1/18
Fire Staff - 1/18
So if you're hunting a sharpened fire staff, you have a 1/18 chance of getting a fire staff at all, and a 1/8 chance of getting sharpened, for a total chance of 1/144 on each drop.
ZOS_GinaBruno wrote: »Rich hasn't been arrested. He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.
ZOS_RichLambert wrote: »I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.
jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »LeeroyGankins wrote: »jakeedmundson wrote: »The only thing this event is actually doing....
Proving without a doubt to many people that the drops are not "random" in vMA.
This weighted drop idea is terrible...
Hey ZOS... running the SAME arena dozens - hundreds of times to get 2 or 3 desired weapons isn't "replay value" or "end game content"... make it so we can actually get the items with good traits ... then we can all get back to enjoying the fun parts of the game with our friends instead of being stuck in this solo content hell that pushes so many people to quit.
Are you afraid we won't run the content if you just give us a good chance of getting the right weapons?... here's an idea... change the traits again in an update... people will go back into vMA and re-farm those weapons (as long as drop rates are reasonable)
that being said.... i ran it 2 and 2/3 times last night (went to bed at stage 6 on my 3rd run)
1st run - gotta love the double resto drops...
precise resto staff (my second one of these)
charged resto staff
2nd run
infused sword and shield (my Nth one of these)
nirnhoned inferno (not a terrible drop but its not something i need)
No it proves without a doubt that many people don't know statistics....
With a 1% chance to get the exact weapon and trait, there's a 36% chance that after 100 runs , you do not get your desired weapon. 13% chance to not get it after 200 runs. In other words, it's NOT 100 runs to get your sharpen dagger or whatever else you look for.
And that's one weapon.
If you knew any statistics, you'd know that if the drop tables were in fact "rigged", you are going to be farming hell of a lot more than few hundred runs......
It's insane to me that people try to defend this ridiculous concept of drop rates.
My first 5 runs went like this....and it didn't get any better down the road either. There are plenty more bows.
1. infused two handed axe
2. nirnhoned bow
3. defending bow
4. defending bow
5. nirnhoned bow
i remember this clearly because of how angry it made me at the time.
lets just stop there at my 5th run and analyze that ....1.04% chance.
If i'm wrong... feel free to correct my numbers... always possible to be thinking about this incorrectly.
Now, similar to rolling a die... but instead of 1/6 lets do 1/96 or 1.04% chance (that's 12 items that can drop each with 8 traits possible... 12 x 8 = 96 possibilities) of getting a bow in defending. (If it is evenly random)
That makes my 3rd and 4th run a pretty rough statistical improbability... 1.04% x 1.04% = 0.0108% chance... literally a 10th of one percent.... ok, lets chalk that up to bad "luck" due to rng... it could happen.
Now lets just look at the chance of getting a bow, regardless of trait... that's 1/12 items right? 8.3% chance each run of having a bow drop... then getting that to drop 4 times straight? Go ahead... roll a 100 sided die and let me know when you roll 37.... four times in a row. i'll wait.
8.3%^4 = That is a staggering 0.0048% chance... that even excludes the same traits.... i must just be lucky... right?
Again, feel free to correct me on my math but this seems pretty straight forward...
And since this isn't uncommon... I feel it is safe to think that there are weights tied to certain drops and traits.
I know for a fact i'm not the only one that sees many, many, many bows... shields.... and resto staffs, not to mention never seeing anything in sharpened yet. Not just from the forums...but friends i play this with have the same issues.
Thoughts? Corrections?
That's not the right math for repeat drops.
If you simply multiply 1.04% by 1.04% for getting two defending bow, which is 0.0108%, what prevents you from doing the same calculation for any other drops? (Because that drop would "reset" and be part of a different line at that point. The 1.04% chance would still be that... 1.04% chance. We were figuring out how to get the EXACT same item multiple times in a row) What if you got, for drop 3 and drop 4, a sharpen axe and a sharpen bow? Or a charged maul and a powered resto? Isn't that still 1.04% by 1.04%? (No, it doesn't work that way.)So you'd say getting any 2 non-repeat weapons is still 0.0108%, a statistical improbability.
The probability of NOT getting a repeat weapon in 5 drops is calculated as such
(100/100)*(99/100)*(98/100).....*(95/100) = 0.86 = 86%
Which means you have a 100% -89%= 14% chance to get a repeat weapon in 5 drops.
Why? Because First weapon can be anything, so the probability is set to 100%. The next weapon can only be 1 of the remaining 99, so it's 99/100. Third one is one of remaining 98 possibilities, and so on.
um... nope. sorry, that's exactly the right math.... you can do your own research on the math of rolling a single die and landing on the same number multiple times (even a quick google search would work)... these drops are exactly the same concept IF they are equal chances of dropping.
but it is absolutely clear to most people that zos' die is weighted to land on a certain number.
EDIT: This conclusion is being made by comparing my shield, resto and bow drops to my destro, 1 handed weapon drops and 2 handed weapon drops.
My shields, restos and bows literally out number the other sets 3 (or 4) to 1 right now. And this event has brought many people out to show their drops.... which are similar to my results.