SlayerTheDragon wrote: »My biggest issue with Sorc is that it has no spamable ability, which forces you to equip a destroy staff (for Force Pulse), thus making the other two options of higher damage (via dual wield) or higher defence (via S&B) out of the question.
I would have given Sorcs a class shield that starts to regenerate after 1 second of no direct damage. This makes them vulnerable to burst, and forces them to play at range.
This is the first mmorpg I played in which the same resource pool increase both survivability and damage.
And skills/weapons that use that pool grant even more damage than their magicka counterpart.
I really think this is just bad design that will be hard to correct (at least without upsetting the vast majority of the current player base)
OT: and for the love of god, can I have my matriarch follow me when I try to heal in pvp, because she's always following some enemy two castles away)
- change curse to a normal DoT
- remove casttime and knockdown effect of crystalfrag
- reduce sorc skill costs
Problem solved
I wish it would be so easy but I think it isnt..... but would be nice if we didnt forced to use force pulse....
Ghost-Shot wrote: »I agree that sorc needs some love but when you say a DK is better, I don't think you really understand how *** mag DK's really are right now.
please try to heal with dragon blood before you say your 10k+ hardened ward for 6 secs is worse......
Lava_Croft wrote: »MagSorcs are only topped by MagPlars. I know it's still hard for some of the MagSorcs to not be ridiculously overpowered anymore, but let's focus on the two classes that need the most help in the Magicka department, namely Nightblades and Dragon Knights.
Put an armor balance in Battle Spirit. Make all the armor types the same value, that way only the passives would differentiate them.
Even if the resistance values were the same, I would still prefer heavy armor over light armor all day.
Better sustain and more damage and more healing.
NordSwordnBoard wrote: »Don't forget our toggle skills other classes get as passives. Having to double-bar my shields compounded this post DB.
I like some of the ideas about 5LA getting a rework away from spell resist. Increasing spell damage and/or increasing the ranges of AoEs or projectiles by some factor in lieu of more recovery or reduction might work.
Two things:
In group PvP Negate is currently more dominant than any other skill has ever been in the game. It is no longer possible to negate a Negate while being Negated, so you first have to somehow get out of the AOE, which costs stamina (walking takes too long and streak doesn't work). Magicka sorcs don't have enough stamina available for this so some rerolled to stamina, in order to be able to protect their group.
You forgot to mention the huge buff magicka sorcs got with 1.6 through the removal of softcaps.
I dont understand that negate theory. You only prove here that stamina sorc is better and stamina overall is better because they can dodge out or use their skills inside negates. Stamina sorc using heroic slash charges negate even faster then magicka one. And about that 1.6 buff yes mag sorc get huge buff after sofcaps removal but did other builds get nerfed? No. Every build get profits to resource managment and dmg after soft caps removal but magicka sorc is the only one build for now that had skills TRULY nerfed in future update. I am talking here about changing the skills itselfs not game mechanic so I dont count dragon blood , battle roar passive etc.
Get rid of shield stacking.
Make shields crittable.
Make shields last 10-12 seconds.
Make shields ~40-50% stronger.
Streak cost increase negated if it hits something.
BoL needs to counter gap closers.
Make Endless Fury stronger/w weaker execute (an idea ive heard- 3 ~1k Shock dmg pulses when in execute range for decent disintegration chance)
Allow sorcs a better meta than just force pulse spam.
Make mag heals better than stamina.
Decrease attack speed on Shieldbreaker set by 25%
Give us a more mag weapon lines and/or a better destro ultimate..
Make a negate morph w a larger radius, 7 second duration.
Storm Atro channel should drain resources from target.
RinaldoGandolphi wrote: »Conclusion
This is just a start. Destruction Staff needs some major re-working too as all the nerfs to Destro Staff over the last year(Crushing Shock losing 10% damage, Force Shock and Elemental Ring losing their 40% chance at applying a status effect, Fire Clench losing its Stun) This will at least bring the Sorc back up to a semi-reasonable and plyable level. Right now the class simply isn't competitive...You have a few diehards still playing it, but your literally better off with any other class combo....even Stam Sorc is miles head of Magic Sorc's and Sorcs are casters by Lore....
That bolded part right there. That is me. I have been very tempted lately to PvP on my Stam Sorc because Stam is so superior right now to my Magicka Sorc. Really sad.
Practically everything you listed I agree with.
However.... you didn't even list all of the nerfs!
A few you missed:
• The shield nerf causes them to need more resources over stacked damage than before because shields must be spammed every 5-6 seconds regardless if damage is taken or not. No other class spec has to take that sacrifice to maintain a 6sec buff that means near-instant death if dropped.
• Bolt Escape is BUGGED (since IC launch). It no longer travels correctly, cutting you forward momentum as soon as it is used. This essentially causes you to gain no almost ground if running up any type of incline or down any sort of hill. Ground must be perfectly flat to gain the correct movement benefit. ZOS stopped playing Mag Sorc so they wouldn't know.
• The recent across-the-board Magicka cost increase (10%) was brutal to Magicka Sorc. They must spam shields every 6sec, burning tons of Magicka. Bolt Escape's stacking cost was made even more brutal. Sorcs are supposed to have generally higher costing skills because of the delayed detonation nature of their burst since their only defense (shields) had long duration. No longer the case at all.
• Shieldbreaker is a set created to hard counter Magicka Sorcs. No set like this should ever exist. Since the shield duration was nerfed, Sorcs are forced to spend more time shielding and less time healing/pressuring/dealing damage. Shieldbreaker is enough to take down some of the best Mag Sorcs now if used by any decent Stam player. It's really stupid.
Let's fix this Class spec already plz. No reason I should be gimped for staying loyal to my Magicka Sorc
RinaldoGandolphi wrote: »
Sorc's are weaker because they have the lowest DPS and are the squishiest class in the game.
I'm sorry; but the ability to pop two shields that lasted for 20 seconds and then go full offense without a care in the world was moronic.
I'd be open to them increasing the duration back to 20 seconds; but only if shields could be Crit.