Ghost-Shot wrote: »I agree that sorc needs some love but when you say a DK is better, I don't think you really understand how *** mag DK's really are right now.
Two things:
In group PvP Negate is currently more dominant than any other skill has ever been in the game. It is no longer possible to negate a Negate while being Negated, so you first have to somehow get out of the AOE, which costs stamina (walking takes too long and streak doesn't work). Magicka sorcs don't have enough stamina available for this so some rerolled to stamina, in order to be able to protect their group.
You forgot to mention the huge buff magicka sorcs got with 1.6 through the removal of softcaps.
One thing I have not seen anyone touch on are the crafted sets. Currently there are 35 available crafted sets, out of those there are only 4 viable crafted sets that magic sorcerers can actually use. Those are Seducer, Julianos, Kagrenac, and Magnus. Of course there are a few other choices like Torugs and twice Born mostly for hybrid set ups.
I feel that this alone illustrates in a microcosm how stagnant this class has become. Out of 35 sets we have only 4 to choose from!! Actually I would'nt even count Magnus as a viable 5 set with that whopping 8% to negate cost of spell, its useless unless used as a filler for another 5 piece. Of course one could get creative with what is available, but not when it comes to competitive dps output you are forced into a very few choices. I guess that is the main point I am trying to convey, that as a magic sorcerer we are left with very few choices that are actually viable. I don't even want to get started with all the spells that I never slot because they are useless!! I will leave that one for someone else!
Bottom line ZOS please give us more useful craftable sets, thank you
BlazingDynamo wrote: »I'd be happy with just changing Velocious Curse to a DoT and add 20% magic recovery to the Daedric Summoning passive that currently gives 20% health and stamina recovery.
Huge problem of magicka sorcerer is how light armor is underwhelming compared to heavy or medium. I created heavy armor build that works better with sustain then light armor and from obvious reasons survivality in heavy armor is much better with slightly less dmg.
There is few underwhelming things in light armor when we compare it to other armors. For example armor skills. Medium armor have skill that gives 20% to dodge and passive that reduce cost of dodge, heavy armor have skill that gives resistances and passive that gives resistances plus heavy armor basicly have high resistances. Light armor have shield and no passive to improve this shield. Also medium armor have 1 passive that gives increased regen and reduced cost where light armor have same things but in 2 separate passives.
Light armor have passive that gives ~360 spell resistance for each light armor piece equipped. I can get pretty close resistances for wearing 1 heavy chest and 1 medium legs like with having 7 light pieces with this passive and 1 heavy 1 medium also increase my physical resistance. WTF.
My idea is to revamp the passives. Change spell warding passive to give 4% more shield strength for each light armor pieces equiped instead of spell resist. Also combine Evocation and Recovery passives into 1 same like medium armor Wind Walker passive have and add new passive into spot that'll left which will increase shields duration by 0,8 sec for each light armor piece equiped. Annulment could have option that it have reduced cost for each light armor piece equipped by 3%
I would also change concentration passive to give 1k spell penetration for each light armor piece equipped instead 4,9k when You have 5 light armor pieces. That would finally make 7x light build profitable.
This are only my thought that i was thinking about like 5 minutes some can be OP but we need to things about this changes according to update 12 not current state and without changes in update 12 light armor and magicka overall will be very underwhelming. Also if I can find few imo interresting changes why zenimax devs cant do this the same?
One thing I have not seen anyone touch on are the crafted sets. Currently there are 35 available crafted sets, out of those there are only 4 viable crafted sets that magic sorcerers can actually use. Those are Seducer, Julianos, Kagrenac, and Magnus. Of course there are a few other choices like Torugs and twice Born mostly for hybrid set ups.
I feel that this alone illustrates in a microcosm how stagnant this class has become. Out of 35 sets we have only 4 to choose from!! Actually I would'nt even count Magnus as a viable 5 set with that whopping 8% to negate cost of spell, its useless unless used as a filler for another 5 piece. Of course one could get creative with what is available, but not when it comes to competitive dps output you are forced into a very few choices. I guess that is the main point I am trying to convey, that as a magic sorcerer we are left with very few choices that are actually viable. I don't even want to get started with all the spells that I never slot because they are useless!! I will leave that one for someone else!
Bottom line ZOS please give us more useful craftable sets, thank you
I can think of three sets without even looking at the list of other crafted sets you immediately dismiss for magica just not your version of meta magica;
While crafting defiantly needs some love in the future and you could put some magica specific sets in there this magica and in the case of this thread sorc pity party is already way old.
Every single end game raid group I have played this game with has at least half or more magica players including DPS.
I have personally witnessed stamina players left out of groups to include another magica DK or Templar for MOL and SO runs.
Craftable sets with magica use:
Tours Pact
Trial by Fire
Twilights Embrace
Seducer
Magnus
Vampires Kiss
Tara's Favor
Willows Path
Julianos
Redriistributer
Clever Alchamist
Varens Legacy
Kagernacs Hope
Eye of Mara
Shalidors Curse
Oblivions Foe
Specters Eye
Way of the arena
Twice Born Star
Armor Master
Plenial Aptitude
All of those are fully functional light armor builds if not exactly what you want to run and al lot more then four.
Rage_Killin wrote: »Relax. Wrobel said himself next patch is for balancing. It will happen.
Anti_Virus wrote: »I agree with most except for:
Shield duration.
That shouldn't be changed at all it makes sorc shield more of an active defense just like dodge roll. Now you can build for high dmg low sustain and survivability(glass cannon) or low dmg high sustain(tanky sorc) but you can't have both anymore
Remeber when dodge roll was nerfed a while back? Most people adjusted to the change and since then stam builds were forced to run shuffle or blur for more survivability. As much as I hate rng dodge I gotta waste a bar slot just to survive since I'm punished for dodging in this burst insta kill meta.
Huge problem of magicka sorcerer is how light armor is underwhelming compared to heavy or medium. I created heavy armor build for mag sorc that works better with sustain then light armor and from obvious reasons survivality in heavy armor is much better with pretty the same dmg.
There is few underwhelming things in light armor when we compare it to other armors. For example armor skills.Light armor skill have no connection to light armor. Medium armor have skill that gives 20% to dodge and passive that reduce cost of dodge , heavy armor have skill that gives resistances and passive that gives resistances plus heavy armor basicly have high resistances. Light armor have shield and no passive connected to shields. Also medium armor have 1 passive that gives increased regen and reduced cost heavy armor have passive that restores magicka and stamina when light armor have 2 separate passives to reduce the cost and increase the regen.
Light armor have passive that gives ~360 spell resistance for each light armor piece equipped. I can get pretty close resistances for wearing 1 heavy chest and 1 medium legs like with having 7 light pieces with this passive and 1 heavy 1 medium also increase my physical resistance. WTF.
My idea is to revamp the passives. Change spell warding passive to give 4% more shield strength for each light armor pieces equiped instead of spell resist. Also combine Evocation and Recovery passives into 1 same like medium armor Wind Walker passive have and add new passive into spot that'll left which will increase shields duration by 0,7 sec for each light armor piece equiped. Annulment could have option that gives reduced cost for each light armor piece equipped by 3%
I would also change concentration passive to give 1k spell penetration for each light armor piece equipped instead 4,9k when You have 5 light armor pieces. That would finally make 7x light build profitable.
This are only my thought that i was thinking about like 5 minutes some can be OP but we need to things about this changes according to update 12 not current state and without changes in update 12 light armor and magicka overall will be very underwhelming. Also if I can find few imo interresting changes why zenimax devs cant do this the same?
Huge problem of magicka sorcerer is how light armor is underwhelming compared to heavy or medium. I created heavy armor build for mag sorc that works better with sustain then light armor and from obvious reasons survivality in heavy armor is much better with pretty the same dmg.
There is few underwhelming things in light armor when we compare it to other armors. For example armor skills.Light armor skill have no connection to light armor. Medium armor have skill that gives 20% to dodge and passive that reduce cost of dodge , heavy armor have skill that gives resistances and passive that gives resistances plus heavy armor basicly have high resistances. Light armor have shield and no passive connected to shields. Also medium armor have 1 passive that gives increased regen and reduced cost heavy armor have passive that restores magicka and stamina when light armor have 2 separate passives to reduce the cost and increase the regen.
Light armor have passive that gives ~360 spell resistance for each light armor piece equipped. I can get pretty close resistances for wearing 1 heavy chest and 1 medium legs like with having 7 light pieces with this passive and 1 heavy 1 medium also increase my physical resistance. WTF.
My idea is to revamp the passives. Change spell warding passive to give 4% more shield strength for each light armor pieces equiped instead of spell resist. Also combine Evocation and Recovery passives into 1 same like medium armor Wind Walker passive have and add new passive into spot that'll left which will increase shields duration by 0,7 sec for each light armor piece equiped. Annulment could have option that gives reduced cost for each light armor piece equipped by 3%
I would also change concentration passive to give 1k spell penetration for each light armor piece equipped instead 4,9k when You have 5 light armor pieces. That would finally make 7x light build profitable.
This are only my thought that i was thinking about like 5 minutes some can be OP but we need to things about this changes according to update 12 not current state and without changes in update 12 light armor and magicka overall will be very underwhelming. Also if I can find few imo interresting changes why zenimax devs cant do this the same?
For PvE you recognise that Overload become more and more worthless? The fights are getting longer and longer the best examples are vAA and vHR and the longer the fight the better are others ultis....
Make Overload to a Call Lightning or something like that
My idea is to revamp the passives. Change spell warding passive to give 4% more shield strength for each light armor pieces equiped instead of spell resist. Also combine Evocation and Recovery passives into 1 same like medium armor Wind Walker passive have and add new passive into spot that'll left which will increase shields duration by 0,7 sec for each light armor piece equiped. Annulment could have option that gives reduced cost for each light armor piece equipped by 3%
I would also change concentration passive to give 1k spell penetration for each light armor piece equipped instead 4,9k when You have 5 light armor pieces. That would finally make 7x light build profitable.
1st thought: Have you seen Dracane (mag sorc, PC EU) outside of IC since sorc was nerfed? I haven't. He's running around with imperial physique+necropotence + both pets, and is still using dawnbreaker. He's plenty strong...but only because in IC he has such a huge magicka pool and can LoS to re-buff shields.
In open world sorcs have 100% been nerfed.
Gear is a very large part of the problem (think viper+velidreth+eternal hunt stamblades at the moment).
Player skill is another part of course, assuming gear is balanced (which for mag sorcs at the moment means inside IC) good sorcs are still VERY powerful.
The last LARGE part of the problem is about skill lines. Stamina have 2H, bow, dual wield AND 1H+shield. Mag has desto and resto staves.
To balance (in pvp esp) EITHER mag needs at least 1 new weapon skill line just for them, that can grant 2 set bonuses, and 1H+shield changed to grant bonuses to caster-types as well. Or TWO new weapon types (granting 2 set bonuses) need to be added, both biased towards magicka.
This is so that, a least in terms of set bonuses + gear combos mag classes can be viable (NB: case-in-point I'm not even arguing for competitive...just VIABLE)
The ONLY mag build steryotype that fills this void at the moment is heavy armour mag templars.
With regards to passives etc....see this brilliant idea:
My idea is to revamp the passives. Change spell warding passive to give 4% more shield strength for each light armor pieces equiped instead of spell resist. Also combine Evocation and Recovery passives into 1 same like medium armor Wind Walker passive have and add new passive into spot that'll left which will increase shields duration by 0,7 sec for each light armor piece equiped. Annulment could have option that gives reduced cost for each light armor piece equipped by 3%
I would also change concentration passive to give 1k spell penetration for each light armor piece equipped instead 4,9k when You have 5 light armor pieces. That would finally make 7x light build profitable.
BlazingDynamo wrote: »I'd be happy with just changing Velocious Curse to a DoT and add 20% magic recovery to the Daedric Summoning passive that currently gives 20% health and stamina recovery.
Changing curse into a DoT is mag sorc nerf from PvP perspective. Sorc already have 10% magicka recovery in passive so if I would need to change something I would change that passive to 20% instead of adding additional 20% .