IzakiBrotheSs wrote: »
Power Surge is amazing. Not a main heal anymore, but in places like vMA/vDSA I'm always at full health. You don't even need shields in PvE anymore because of how good this ability is.
You don't streak to run away, you streak to buy time or to stun/meteor.
If you time your Overload with Frags, its insta kill. I have a clip of me getting ganked by a NB, he comes are me with a Ambush and Incap. I CC break watch him roll dodge, go into overload apply defensive rune empower my frag and shoot it out at the same time as an Overload light. 23k Instant damage. Hard to pull of, but worth trying.
Shields are a magicka drain. Look at NBs they only play with Healing Ward and they are perfectly fine. Yeah they have cloak, but we have crit immunity. As a sorc if you let your shields go down for a second (even way before DB) you were good as dead. Why? 20k health, no resists at all, no crit resists at all. Now I run my sorc with 25k health and 30% crit mitigation. I'm even thinking of rolling a heavy armor sorc with the Lich+Kagrenac's Hope+Engine Guardian when One Tamriel hits live on consoles. I already can't get one shot simply cause I have too much health under the shields. You don't have to keep your shields up 100% of the time, nor do you have to refresh them every second. You pop a shield and you start placing your burst and waiting for that little mistake. Sorcs are hard to play, but when you know how to do it, its very very lethal.
Stamplars are hard to kill because of their healing buffs and the snare from Jabs. Magplars are much much easier (Overload+Frags just one shots them) and radiant isn't a problem because shields. Stam sorcs are hard to out survive so you have to catch them Dark Dealing with that Frag, Hurricane eats your shield constantly so those are very important to take out quickly.
IzakiBrotheSs wrote: »
Power Surge is amazing. Not a main heal anymore, but in places like vMA/vDSA I'm always at full health. You don't even need shields in PvE anymore because of how good this ability is.
You don't streak to run away, you streak to buy time or to stun/meteor.
If you time your Overload with Frags, its insta kill. I have a clip of me getting ganked by a NB, he comes are me with a Ambush and Incap. I CC break watch him roll dodge, go into overload apply defensive rune empower my frag and shoot it out at the same time as an Overload light. 23k Instant damage. Hard to pull of, but worth trying.
Shields are a magicka drain. Look at NBs they only play with Healing Ward and they are perfectly fine. Yeah they have cloak, but we have crit immunity. As a sorc if you let your shields go down for a second (even way before DB) you were good as dead. Why? 20k health, no resists at all, no crit resists at all. Now I run my sorc with 25k health and 30% crit mitigation. I'm even thinking of rolling a heavy armor sorc with the Lich+Kagrenac's Hope+Engine Guardian when One Tamriel hits live on consoles. I already can't get one shot simply cause I have too much health under the shields. You don't have to keep your shields up 100% of the time, nor do you have to refresh them every second. You pop a shield and you start placing your burst and waiting for that little mistake. Sorcs are hard to play, but when you know how to do it, its very very lethal.
Stamplars are hard to kill because of their healing buffs and the snare from Jabs. Magplars are much much easier (Overload+Frags just one shots them) and radiant isn't a problem because shields. Stam sorcs are hard to out survive so you have to catch them Dark Dealing with that Frag, Hurricane eats your shield constantly so those are very important to take out quickly.
Wtf. Where do you find templars that you can oneshot with frags + overload.
I mean not that any halfdecent pvp templar can simply block for extended periods of time - no for both attacks to hit at the same time you have to hardcast that fragment. What kind of player lets you hardcast a fragment and does not dodge it.
Are you talking about afk pve players in sewers?
The f*** did i just read.
RinaldoGandolphi wrote: »Introduction
The Magic Sorc has been on the receiving end of some pretty heavy handed nerfs since April of 2014. Bolt Escape itself has been nerfed over 7 times. Negate has been nerfed and partially buffed off and on (The current Negate still isn't as good as the 1.5 Negate was). Storm ATronach is probably the worst ultimate in the game because its the only ultimate that can be CC, its the only Atronach in the game that isn't CC immune, and its damage output is lackluster in PVP. While the Sorc may be OK in PVE(I got through VMA with it many times), in PVP its just simply not viable...a Magicka DK Vampire with Destro/Resto is better and has more survivability then Sorcs do right now in Cyrodiil.Of course these reason are not readily apparent, but they are facts because DK are strong to what Sorcs are weak against without shields which makes them better. Also, landing a 25k+ Heavy Fire staff attack doesn't hurt
Why is Magic Sorc in such a bad place?
The Magic Sorcs ENTIRE CLASS PREMISE is based on building up and timing "Delayed Damage". (Curse + Frags + Fury) Simply put Tag target with Curse, Tag Target with Mage's Wrath, and spam Crushing Shock till you get a Frag proc and then land that frag right around the time Curse explodes, and Fury will explode and thus kill most players....this is how Magic Sorcs as a class are designed to be played.
However, the Shield changes have rendered this simply unviable due to their 6 second nature. Anyone who says their sheilds never lasted more then 6 seconds in Cyrodiil wasn't playing the class right because i assure you 80% of the time my shields did last longer then 6 seconds because the minute i was pressured by more then 1 person I would streak to LOS, Reapply Shields, Drop Mines and back to dealing damage.
You can't do this now...Every 6 seconds you are FORCED to reapply shields or your dead....Even if you wear full Light Impen you are dead if those shields fall as Light Armor offers ZERO Armor at all due to penetration values. A Sorc's shields do not last long enough to fullfill the required burst(Curse+Fury+Frags) to kill someone reliably because Frags are based on RNG. In the time it takes you to cast 2 Crushing Shocks your shields are expired, You can't maintain consistent pressure against your opponent, and with no armor this leaves you wide open to be dead. Even if you front bar your Wards, your still losing too much pressure and can't do the delayed damage combo the class was built around.
Damage Shield duration was nerfed by 70% but no cost reduction to account for this duration was ever given this results in this change being the single largest nerf in the history of this game and has rendered the Light Armor Cast Sorc class as dead in PVP period. Sure you can still play your Magic Sorc, but your at a woeful disadvantage against any of the other classes, and against players of a similiar skill level the fight is theirs to win...they will simply wait till the count of 5 to hard CC and burst you with daw DAwnbreaker and the fact you have no armor - dead...Sorcs in their current state are nothing more then AP Pinata's and Negate machines for zergs.
What can be done to fix these issues
1. Shield Duration needs to be increased from 6 seconds to 15 seconds. - 20 seconds was a bit much, but a 15 second shield duration is no more unbalanced then an Archer hitting you for 12-15k with a Lethal Arrow. Sorcs have no reflects, DK can protect themselves from this with Wings, but Sorcs are literally helpless....The 6 second Shield duration pigeonholes Sorcs into very specific sets(Seducer, Amberplasm) because they are the only class in the game forced to recast a buff every 6 seconds or die in 1-2 hits. Even if you wear full impen, Light Armor is less protection then paper, your entire life or death revolves around a 6 second shield and bar swapping that doesn't work reliably half the time. Every Sorc now is usually dead due to the inability to swap bars to shield cast, and are unable to maintain an advantage against any compentent opponent because of the need to constantly re-sheild or face death.
2. A passive needs to be added to the Expert Mage passive that removes the Bolt Escape Fatigue if wearing 5 or more pieces of Light Armor - The way the class is designed its meant to be ranged. Gap Closers right now are way OP compared to Bolt Escape. A Sorc needs a legit 50% chance to get out of Gap Closer range, but thats simply not possible due to the stacking cost increase. Combine this with paper armor and 6 second shields and its far to easy to just ride a Sorc's back to their death. Stam Sorcs allready get Major+Minor Expedition + the Meduim Armor movement passives, they don't need Bolt Escape anywhere near as much as a Magic Sorc does....Most Stam Sorcs use streak as an offensive mans to damage people, Magic Sorcs need it to reposition and even retreat...it Stam Sorcs can outrun everyone to retreat, Magic Sorc's should have a reasonable chance to retreat. We will still be squishy and die, it will still be possible to be gap closed down, just not so easily.
3. Storm Atronach needs to have a resource draining and snare mechanic added to its single target zap If the Storm Atronach is going to be the only CC ultimate in the game, it needs to be more capable of pressure an opponent with its single target zap beam. At rank 4 the Atronach should sap 2% of your max magic and max stam per second while he has the beam on you and snare the target 40%....the Atro damage in PVP is a joke,it needs the ability to pressure your opponent for such a costly ultimate, and it needs to be CC immune like every other Storm Atronach in the game is.
Conclusion
This is just a start. Destruction Staff needs some major re-working too as all the nerfs to Destro Staff over the last year(Crushing Shock losing 10% damage, Force Shock and Elemental Ring losing their 40% chance at applying a status effect, Fire Clench losing its Stun) This will at least bring the Sorc back up to a semi-reasonable and plyable level. Right now the class simply isn't competitive...You have a few diehards still playing it, but your literally better off with any other class combo....even Stam Sorc is miles head of Magic Sorc's and Sorcs are casters by Lore....
I really hope you will take the time to revisit the Magic Sorc before One Tamriel comes out...the class needs MAJOR help in PVP.....in the worst way. Even if that means nerfing Negate.
Sorcs are in worse shape now then they were in 1.5 when they were the worst PVP spec in the game.....Help us ZOS. Us Sorcs are out of options at this point.
Sincerely
Rinaldo
Wtf. Where do you find templars that you can oneshot with frags + overload.
I mean not that any halfdecent pvp templar can simply block for extended periods of time - no for both attacks to hit at the same time you have to hardcast that fragment. What kind of player lets you hardcast a fragment and does not dodge it.
Are you talking about afk pve players in sewers?
The f*** did i just read.
Imagination grows strong in them, when they try to make Sorcs look like they are super good or so.
But every single argument is either exaggeration, wrong or a lie.
IzakiBrotheSs wrote: »
Power Surge is amazing. Not a main heal anymore, but in places like vMA/vDSA I'm always at full health. You don't even need shields in PvE anymore because of how good this ability is.
You don't streak to run away, you streak to buy time or to stun/meteor.
If you time your Overload with Frags, its insta kill. I have a clip of me getting ganked by a NB, he comes are me with a Ambush and Incap. I CC break watch him roll dodge, go into overload apply defensive rune empower my frag and shoot it out at the same time as an Overload light. 23k Instant damage. Hard to pull of, but worth trying.
Shields are a magicka drain. Look at NBs they only play with Healing Ward and they are perfectly fine. Yeah they have cloak, but we have crit immunity. As a sorc if you let your shields go down for a second (even way before DB) you were good as dead. Why? 20k health, no resists at all, no crit resists at all. Now I run my sorc with 25k health and 30% crit mitigation. I'm even thinking of rolling a heavy armor sorc with the Lich+Kagrenac's Hope+Engine Guardian when One Tamriel hits live on consoles. I already can't get one shot simply cause I have too much health under the shields. You don't have to keep your shields up 100% of the time, nor do you have to refresh them every second. You pop a shield and you start placing your burst and waiting for that little mistake. Sorcs are hard to play, but when you know how to do it, its very very lethal.
Stamplars are hard to kill because of their healing buffs and the snare from Jabs. Magplars are much much easier (Overload+Frags just one shots them) and radiant isn't a problem because shields. Stam sorcs are hard to out survive so you have to catch them Dark Dealing with that Frag, Hurricane eats your shield constantly so those are very important to take out quickly.
IzakiBrotheSs wrote: »
Ever heard of defensive rune? Thats how you land overload + frag on any one. If it doesn't kill them straight away then they are at least under 20% health.
Someone who lets you hardcast a frag is someone who is either dark flaring you or RDing you. Or WBing you for that matter.
Joy_Division wrote: »[*] You are NOT one-shotting any halfway decent mageplar. Hell, I'm not even sure a sorc could kill the tankier ones.
[/list]
How would that allow for both to hit at the same time? Like i´ve said - you must be fighting muppets. The best thing that defensive rune allows you to land is one of them if at all. If you start hardcasting fragments when they get into the rune they have enough time to breakfree and dodge even if you stand in melee and are able to eliminate 100% of the projectile travel time.
If you mean that you use a procced frag + overload light attack - both of which consume a gcd - and the enemy player gets hit by both of them not blocking or using any other defense. Wow idk what to say. People have to be braindead or heavily sedated for that to happen.
Are you sure you´re fighting players with an alliance symbol above their head? Red rook raiders are npcs - sorry to disappoint you.
IzakiBrotheSs wrote: »
I guess I'm fighting muppets then.
Atleast i´ve not met the players you´re describing when soloing / smallgrping all the way to general on my dc sorc and neither on the way to captain with my ep sorc in the last month.
They can´t kill a competent magplar. You´re right on that - it´s not like a magplar will kill a sorc either though.
IzakiBrotheSs wrote: »
I'm not describing players. I'm just saying that its very possible to hit people with the said combo. Its just like placing a Meteor without it getting blocked.
But you can´t take the absolute best case scenario where you´re fighting a popato as a reference for the state of the class.
That´s like a templar darkflaring into jesusbeam with a dw light armor maxdps setup instakilling their target. The situation you´re discribing is so absolutely artificial and far from the truth it´s not even funny.
Also you´ve still not said what "combo" you mean. Hardcasted frags into or procced frage into overload which both consume a gcd. Either way the enemy made a severe mistake. In no way comparable to meteor which is just a bugged mess right now because 50% of the time it just ignores block and ccs anyway.
IzakiBrotheSs wrote: »
I never said sources were fine, I never said that it was the state of the class. I just disagree with what Dracane considered as being issues with the class. A templar Dark Flaring into a Jesus Beam is the exact same thing as a sorcerer Crystal Fragging into a Overload. Except that Overload can be dodged. Hard casting or proc'ing a frag depends on the situation obviously, I can't generalize that.
Aren't sorcs all about waiting for your opponent to make a mistake?
-Sorc has no crit immunity. This "immunity" only comes from shields, and this applies to all damage shields.
-Power Surge is not amazing. Maybe in your pve nutshell. But certainly not in pvp
-Sorc does not naturally have more health than Nightblade. It's only a matter of your gear then
-And whaaat ? Which Templar nowadays dies from a frag and overload ? They all wear heavy armor and usually around 30k health. It's not even possible to 2 shot them. Especially not, when they aware of what you are doing.
eserras7b16_ESO wrote: »
You're blind. If a templar is on heavy armour and 30k HP then you might not one shot it as he states but he certainly has 0 chances of going through your shield m8. Don't talk bull***. He one shoots templars who can one shot him, templars with 23k HP for example. I am a templar, not half bad, not super good, but i can tell i've been dueling a lot and a sorcerer CAN DEFINETLY BURST ME DOWN.
As a magblade I just have to warn you. Don't make curse a DoT. You would have some weak crippling grasp then and everyone will vigor-laugh at you, too.
The inherent problem of shields vs dodge is that you can use dodge to animation cancel skills. You don't have to put it on (both of) your bars to use it. Dodge negates burst damage attempts. It saves you from most CCs and is a key mobility factor, especially with a bow. With eternal hunt or morihaus you can even use it as a damaging ability.
Actually you can't compare shields vs dodge. It could be compared to block though.
If sorcs could map the block button to hardened ward and animation cancel their skills with it and could map the dodge roll button to streak and animation cancel e.g. curse with it, the different approaches of damage mitigation would be comparable.
At this stage of development you just have to realise that the action combat system in ESO has shifted or better say evolved (because player experience is another key element) to a offensive stamina meta. Many Magicka builds that used to work now are just like fighting in heavy plate armor after firearms where invented.
RinaldoGandolphi wrote: »I think a good start would be making CC Breaking and Dodge roll use whichever resource is the highest(Stam or magicka)
a CC dodge system based on stamina heavily favors stamina meta. Allowing magicka based players dodge roll and break freee to use stamina instead of magicka would do a lot to even the playing field.
old_mufasa wrote: »"Magicka DK Vampire with Destro/Resto is better and has more survivability then Sorcs do right now in Cyrodiil"
I really hope this was a joke comment....
@Berenhir , Interesting analysis !!!
Question:
Do you think that when Ward would count for the global cooldown as a block, that there is a solution ?
(without changing bindings)
mini rotation could be: LA=>Ability=>Ward within the total 1 second GCD
like for Stamina builds with LA=>Ability=>Bash
a mistake like overlooking a curse, mismanaging resources, charging just when you blink behind your mines, dropping into execute range, etc. not suddenly turning into hard-casting sewers-boys with a 20k life pve dps build.
IzakiBrotheSs wrote: »
I never said sources were fine, I never said that it was the state of the class. I just disagree with what Dracane considered as being issues with the class. A templar Dark Flaring into a Jesus Beam is the exact same thing as a sorcerer Crystal Fragging into a Overload. Except that Overload can be dodged. Hard casting or proc'ing a frag depends on the situation obviously, I can't generalize that.
Aren't sorcs all about waiting for your opponent to make a mistake?
You are 100% correct and that is the classes biggest weakness. Sorcs rely on enemies making mistakes to get a kill.
This is problematic as other classes have a more direct approach and with higher "skilllevel" your enemies tend to make less mistakes. They can dictate the fight and force a kill. As a sorc i have to setup my whole fight as a series of traps and hope for one of them to work.
A class should not rely on enemy mistakes (even if you outclass them) to be able to kill them. That´s the sorcerer classes problem imo.