Everyone is strong with Imperial Physique and when they can break line of sight.
BlazingDynamo wrote: »
Not everything has to revolve around PvP though. The worst changes come from PvP players complaining so much. Lets have some love for PvE players for a change. We have to change our builds, skills and the way we play so much because something was nerfed due to a large amount of PvP players crying over it.
Example: Barrier. Which serves little to no purpose in PvE anymore due to it hitting half a trial group. And soon to be Radiant Oppression. Which will kill magic Templars if not adjusted properly to suit PvP.
Shield duration increases would barely change anything.
Streak need some QoL changes like not losing forward momentum when casting, and be able to streak to the cursor's direction while rooted, but not much more
Sorcs aren't nearly close to the bad state some here try to make it look like.
Everyone is strong with Imperial Physique and when they can break line of sight.
In my case, I rarely stepped into Cryrodiil since IC was launched. Pets don't work very well in an open field and I don't like it, when I can't predict things. Because in Cyrodiil, there are always more and more people coming out of stealth. In IC, you have better control over it.
And I only use 1 shield, I'm way too squishy to take more than I can predict
Sustain is my main problem, hardened ward is so expensive to maintain, that I rely on killing my oponents fast.
I think I could build for more sustain and step into Cyrodiil and survive.... But I most certainly would not be able to kill anyone. Sorc base damage is too low for this.
Everyone is strong with Imperial Physique and when they can break line of sight.
You certainly burst my HA dk down pretty quickly, 2 sec and I was dead.BlazingDynamo wrote: »
Not everything has to revolve around PvP though. The worst changes come from PvP players complaining so much. Lets have some love for PvE players for a change. We have to change our builds, skills and the way we play so much because something was nerfed due to a large amount of PvP players crying over it.
Example: Barrier. Which serves little to no purpose in PvE anymore due to it hitting half a trial group. And soon to be Radiant Oppression. Which will kill magic Templars if not adjusted properly to suit PvP.
I'd like to change the point of view here: pve is EASY to balance. Change mobs hp / resist / damage they do. To 'balance' pvp though they added battle-spirit, then tried to balance THROUGH that, causing a LOT of problems. Better (in my opinion) to balance from pvp perspective, then tweak pve numbers to return it to pre-pvp-tweak.
RinaldoGandolphi wrote: »Everyone is strong with Imperial Physique and when they can break line of sight.
In my case, I rarely stepped into Cryrodiil since IC was launched. Pets don't work very well in an open field and I don't like it, when I can't predict things. Because in Cyrodiil, there are always more and more people coming out of stealth. In IC, you have better control over it.
And I only use 1 shield, I'm way too squishy to take more than I can predict
Sustain is my main problem, hardened ward is so expensive to maintain, that I rely on killing my oponents fast.
I think I could build for more sustain and step into Cyrodiil and survive.... But I most certainly would not be able to kill anyone. Sorc base damage is too low for this.
Agreed, and to be honest I don't blame you for staying in IC. My Sorc does pretty well in IC, but open world Cyrodiil....nah....
Here is the Major Part many are missing which I know you @Dracane understand.
The 6 Second Shield duration does not suck because of survivability it suck because of damage and how the class is designed.
Before the Shield Duration Change a Sorc Could:
1. Apply Daedric Curse (Expires in 3.5 seconds)
2. Tag Target with Mage's Fury (Lasts 4 seconds)
3. Spam Crushing Shock with Light Attack Weaves to get a Frag Proc
4. Time your Curse and Frags to hit at the same time to proc Mage's Fury all 3 go boom.
Since Crystal Fragments is ENTIRELY based on RNG there was no guarantee when you would get that Frag proc, perhaps on your 1st Crushing Shock cast, maybe your 5th. However with your shields lasting 20 seconds you had room to be flexible as you didn't need to recast unless they were wittled down small or gone...only bad Sorcs who let multiple people beat on them re-casted sheilds every 5 seconds.
After the Shield Duration Change
1. Apply Daedric Curse (Expires in 3.5 seconds)
2. Tag Target with Mage's Fury (Lasts 4 seconds)
3. Spam Crushing Shock with Light Attack Weaves to get a Frag Proc
4. Time your Curse and Frags to hit at the same time to proc Mage's Fury all 3 go boom.
Since Crystal Fragments is ENTIRELY based on RNG there was no guarantee when you would get that Frag proc, perhaps on your 1st Crushing Shock cast, maybe your 5th. If you don't proc a Frag on your 1st Crushing Shock cast you are FORCED to recast shields(often times having to bar swap) you can't maintain your crushing shock pressure on any player with half a brain, you are forced to go defensive if you like it or not...even with full impen light armor a single Dizzy Swing can take 70% of your health....If i still have 10k worth of shields left after 6 seconds, im not gonna recast, im gonna set up my delayed damage combo, but you can't do that with 6 second shields.
All and all to me, the class the way i want to play it ,which is a light armored caster, is dead All our damage is "delayed burst" and 6 seconds isn't long enough to set up that burst. Im not a huge fan of pet builds, you can make some of them work in some cases, and there are a few really good pet sorcs out there, but its just no my cup of tea.
I have caved and now have a max level Mag Blade...its a better caster, has better damage, better sustain, better utility, better everything...and far more survivable.
Sorc is my favorite class, always will be...I miss the days of being squishy but being able to zip around the battle field with speed....If we had far better mobilty options and not a neutered Streak, it probably wouldn't be so bad, but once your in gap closer range in open Cyrodiil with a few players your screwed....before all these changes the squishy Sorc could get away half the time, now your just ridden down. My Heavy Armor Magplar tank healer can walk 10-12 people from DC Farm to the front door face tanking damage and is actually capable of killing people...Sorc's life is wholly dependent on weapon swapping that doesn't even work half the time...the class has to play far too defensive which is a shame really. the class should have more then one viable way to play.
Yes, DK also need help too, I have a Dunmer Magic DK, I stopped playing him PVP for the same reason as my Sorc...far too squishy without Sword and Board and Heavy Armor and too reliant on Ultimates to kill people and forced to be a Vampire just to have a 20% chance to not be zerged due to lack of mobility.
Magic Nightblade and Magic Templar are decent, but they are nothing in comparison to their Stam DK, Stam Templar, Stam Nightblade, and Stam Sorc Overlords.....the amount of unbalance here is absurd....The CP System is biased to Stam, look no farther then the Unchained and Tactician passives in comparison to Arcane Well and Foresight lol.....fixing this is a whole other doozy in itself
RinaldoGandolphi wrote: »Everyone is strong with Imperial Physique and when they can break line of sight.
In my case, I rarely stepped into Cryrodiil since IC was launched. Pets don't work very well in an open field and I don't like it, when I can't predict things. Because in Cyrodiil, there are always more and more people coming out of stealth. In IC, you have better control over it.
And I only use 1 shield, I'm way too squishy to take more than I can predict
Sustain is my main problem, hardened ward is so expensive to maintain, that I rely on killing my oponents fast.
I think I could build for more sustain and step into Cyrodiil and survive.... But I most certainly would not be able to kill anyone. Sorc base damage is too low for this.
Agreed, and to be honest I don't blame you for staying in IC. My Sorc does pretty well in IC, but open world Cyrodiil....nah....
Here is the Major Part many are missing which I know you @Dracane understand.
The 6 Second Shield duration does not suck because of survivability it suck because of damage and how the class is designed.
Before the Shield Duration Change a Sorc Could:
1. Apply Daedric Curse (Expires in 3.5 seconds)
2. Tag Target with Mage's Fury (Lasts 4 seconds)
3. Spam Crushing Shock with Light Attack Weaves to get a Frag Proc
4. Time your Curse and Frags to hit at the same time to proc Mage's Fury all 3 go boom.
Since Crystal Fragments is ENTIRELY based on RNG there was no guarantee when you would get that Frag proc, perhaps on your 1st Crushing Shock cast, maybe your 5th. However with your shields lasting 20 seconds you had room to be flexible as you didn't need to recast unless they were wittled down small or gone...only bad Sorcs who let multiple people beat on them re-casted sheilds every 5 seconds.
After the Shield Duration Change
1. Apply Daedric Curse (Expires in 3.5 seconds)
2. Tag Target with Mage's Fury (Lasts 4 seconds)
3. Spam Crushing Shock with Light Attack Weaves to get a Frag Proc
4. Time your Curse and Frags to hit at the same time to proc Mage's Fury all 3 go boom.
Since Crystal Fragments is ENTIRELY based on RNG there was no guarantee when you would get that Frag proc, perhaps on your 1st Crushing Shock cast, maybe your 5th. If you don't proc a Frag on your 1st Crushing Shock cast you are FORCED to recast shields(often times having to bar swap) you can't maintain your crushing shock pressure on any player with half a brain, you are forced to go defensive if you like it or not...even with full impen light armor a single Dizzy Swing can take 70% of your health....If i still have 10k worth of shields left after 6 seconds, im not gonna recast, im gonna set up my delayed damage combo, but you can't do that with 6 second shields.
All and all to me, the class the way i want to play it ,which is a light armored caster, is dead All our damage is "delayed burst" and 6 seconds isn't long enough to set up that burst. Im not a huge fan of pet builds, you can make some of them work in some cases, and there are a few really good pet sorcs out there, but its just no my cup of tea.
I have caved and now have a max level Mag Blade...its a better caster, has better damage, better sustain, better utility, better everything...and far more survivable.
Sorc is my favorite class, always will be...I miss the days of being squishy but being able to zip around the battle field with speed....If we had far better mobilty options and not a neutered Streak, it probably wouldn't be so bad, but once your in gap closer range in open Cyrodiil with a few players your screwed....before all these changes the squishy Sorc could get away half the time, now your just ridden down. My Heavy Armor Magplar tank healer can walk 10-12 people from DC Farm to the front door face tanking damage and is actually capable of killing people...Sorc's life is wholly dependent on weapon swapping that doesn't even work half the time...the class has to play far too defensive which is a shame really. the class should have more then one viable way to play.
Yes, DK also need help too, I have a Dunmer Magic DK, I stopped playing him PVP for the same reason as my Sorc...far too squishy without Sword and Board and Heavy Armor and too reliant on Ultimates to kill people and forced to be a Vampire just to have a 20% chance to not be zerged due to lack of mobility.
Magic Nightblade and Magic Templar are decent, but they are nothing in comparison to their Stam DK, Stam Templar, Stam Nightblade, and Stam Sorc Overlords.....the amount of unbalance here is absurd....The CP System is biased to Stam, look no farther then the Unchained and Tactician passives in comparison to Arcane Well and Foresight lol.....fixing this is a whole other doozy in itself
My shield always lasted for more than 6 seconds. Maybe not when you get beaten by a zerg. But it usually always did.
These shields are just a huge magicka drain, nothing else. They don't give you actual health, they don't bring you out of execution range. When you are at 20% life you need 1 breath of life and you are out of all execution ranges.
But you can keep on spamming a shield and your shield will get one shotted at this point and you will just spam yourself to death until the next CC hits you.
Shields need major buffs in my opinion. Shieldstackers won't understand. But people who play with only 1 shield, will know HOW weak damage shields truly are compared to all other survival mechanics.
BlazingDynamo wrote: »BlazingDynamo wrote: »I'd be happy with just changing Velocious Curse to a DoT and add 20% magic recovery to the Daedric Summoning passive that currently gives 20% health and stamina recovery.
Changing curse into a DoT is mag sorc nerf from PvP perspective. Sorc already have 10% magicka recovery in passive so if I would need to change something I would change that passive to 20% instead of adding additional 20% .
Not everything has to revolve around PvP though. The worst changes come from PvP players complaining so much. Lets have some love for PvE players for a change. We have to change our builds, skills and the way we play so much because something was nerfed due to a large amount of PvP players crying over it.
Example: Barrier. Which serves little to no purpose in PvE anymore due to it hitting half a trial group. And soon to be Radiant Oppression. Which will kill magic Templars if not adjusted properly to suit PvP.
BlazingDynamo wrote: »BlazingDynamo wrote: »I'd be happy with just changing Velocious Curse to a DoT and add 20% magic recovery to the Daedric Summoning passive that currently gives 20% health and stamina recovery.
Changing curse into a DoT is mag sorc nerf from PvP perspective. Sorc already have 10% magicka recovery in passive so if I would need to change something I would change that passive to 20% instead of adding additional 20% .
Not everything has to revolve around PvP though. The worst changes come from PvP players complaining so much. Lets have some love for PvE players for a change. We have to change our builds, skills and the way we play so much because something was nerfed due to a large amount of PvP players crying over it.
Example: Barrier. Which serves little to no purpose in PvE anymore due to it hitting half a trial group. And soon to be Radiant Oppression. Which will kill magic Templars if not adjusted properly to suit PvP.
I agree not everything need to be around PvP , but You cant demand to rework skill that is main part of some class PvP rotation and without it class which have problems right now will be dead only because You want to get slightly higher DPS in PvE. For Your knowledge PvE sorcerers are using curse atm and getting good dps with it. I reccomend You to watch Yolo Wizard or Streak One You Tube chanells.( https://www.youtube.com/channel/UCwsshNZNfcig6e-PgCzNHzg https://www.youtube.com/channel/UCRRCr_Gyp1XSkR0OdQd0muQ )
About barrier I think You underestimate this ulti. I am using it in PvE on my stam builds when I am doing vMA and things gets nasty or in vDSA in same situations. Also i think cap is not at 6m but at 12m so You missed the point entirely. People stopped using barrier in trial enviroments because we're living now in warhorn times when if group can have warhorn more then 75% of fight uptime they get dps raise high enough to burst their way through trial.
I'm sorry; but the ability to pop two shields that lasted for 20 seconds and then go full offense without a care in the world was moronic.
I'd be open to them increasing the duration back to 20 seconds; but only if shields could be Crit.
RinaldoGandolphi wrote: »Everyone is strong with Imperial Physique and when they can break line of sight.
In my case, I rarely stepped into Cryrodiil since IC was launched. Pets don't work very well in an open field and I don't like it, when I can't predict things. Because in Cyrodiil, there are always more and more people coming out of stealth. In IC, you have better control over it.
And I only use 1 shield, I'm way too squishy to take more than I can predict
Sustain is my main problem, hardened ward is so expensive to maintain, that I rely on killing my oponents fast.
I think I could build for more sustain and step into Cyrodiil and survive.... But I most certainly would not be able to kill anyone. Sorc base damage is too low for this.
Agreed, and to be honest I don't blame you for staying in IC. My Sorc does pretty well in IC, but open world Cyrodiil....nah....
Here is the Major Part many are missing which I know you @Dracane understand.
The 6 Second Shield duration does not suck because of survivability it suck because of damage and how the class is designed.
Before the Shield Duration Change a Sorc Could:
1. Apply Daedric Curse (Expires in 3.5 seconds)
2. Tag Target with Mage's Fury (Lasts 4 seconds)
3. Spam Crushing Shock with Light Attack Weaves to get a Frag Proc
4. Time your Curse and Frags to hit at the same time to proc Mage's Fury all 3 go boom.
Since Crystal Fragments is ENTIRELY based on RNG there was no guarantee when you would get that Frag proc, perhaps on your 1st Crushing Shock cast, maybe your 5th. However with your shields lasting 20 seconds you had room to be flexible as you didn't need to recast unless they were wittled down small or gone...only bad Sorcs who let multiple people beat on them re-casted sheilds every 5 seconds.
After the Shield Duration Change
1. Apply Daedric Curse (Expires in 3.5 seconds)
2. Tag Target with Mage's Fury (Lasts 4 seconds)
3. Spam Crushing Shock with Light Attack Weaves to get a Frag Proc
4. Time your Curse and Frags to hit at the same time to proc Mage's Fury all 3 go boom.
Since Crystal Fragments is ENTIRELY based on RNG there was no guarantee when you would get that Frag proc, perhaps on your 1st Crushing Shock cast, maybe your 5th. If you don't proc a Frag on your 1st Crushing Shock cast you are FORCED to recast shields(often times having to bar swap) you can't maintain your crushing shock pressure on any player with half a brain, you are forced to go defensive if you like it or not...even with full impen light armor a single Dizzy Swing can take 70% of your health....If i still have 10k worth of shields left after 6 seconds, im not gonna recast, im gonna set up my delayed damage combo, but you can't do that with 6 second shields.
All and all to me, the class the way i want to play it ,which is a light armored caster, is dead All our damage is "delayed burst" and 6 seconds isn't long enough to set up that burst. Im not a huge fan of pet builds, you can make some of them work in some cases, and there are a few really good pet sorcs out there, but its just no my cup of tea.
I have caved and now have a max level Mag Blade...its a better caster, has better damage, better sustain, better utility, better everything...and far more survivable.
Sorc is my favorite class, always will be...I miss the days of being squishy but being able to zip around the battle field with speed....If we had far better mobilty options and not a neutered Streak, it probably wouldn't be so bad, but once your in gap closer range in open Cyrodiil with a few players your screwed....before all these changes the squishy Sorc could get away half the time, now your just ridden down. My Heavy Armor Magplar tank healer can walk 10-12 people from DC Farm to the front door face tanking damage and is actually capable of killing people...Sorc's life is wholly dependent on weapon swapping that doesn't even work half the time...the class has to play far too defensive which is a shame really. the class should have more then one viable way to play.
Yes, DK also need help too, I have a Dunmer Magic DK, I stopped playing him PVP for the same reason as my Sorc...far too squishy without Sword and Board and Heavy Armor and too reliant on Ultimates to kill people and forced to be a Vampire just to have a 20% chance to not be zerged due to lack of mobility.
Magic Nightblade and Magic Templar are decent, but they are nothing in comparison to their Stam DK, Stam Templar, Stam Nightblade, and Stam Sorc Overlords.....the amount of unbalance here is absurd....The CP System is biased to Stam, look no farther then the Unchained and Tactician passives in comparison to Arcane Well and Foresight lol.....fixing this is a whole other doozy in itself
My shield always lasted for more than 6 seconds. Maybe not when you get beaten by a zerg. But it usually always did.
These shields are just a huge magicka drain, nothing else. They don't give you actual health, they don't bring you out of execution range. When you are at 20% life you need 1 breath of life and you are out of all execution ranges.
But you can keep on spamming a shield and your shield will get one shotted at this point and you will just spam yourself to death until the next CC hits you.
Shields need major buffs in my opinion. Shieldstackers won't understand. But people who play with only 1 shield, will know HOW weak damage shields truly are compared to all other survival mechanics.
I'm sorry; but the ability to pop two shields that lasted for 20 seconds and then go full offense without a care in the world was moronic.
I'd be open to them increasing the duration back to 20 seconds; but only if shields could be Crit.
BlazingDynamo wrote: »BlazingDynamo wrote: »BlazingDynamo wrote: »I'd be happy with just changing Velocious Curse to a DoT and add 20% magic recovery to the Daedric Summoning passive that currently gives 20% health and stamina recovery.
Changing curse into a DoT is mag sorc nerf from PvP perspective. Sorc already have 10% magicka recovery in passive so if I would need to change something I would change that passive to 20% instead of adding additional 20% .
Not everything has to revolve around PvP though. The worst changes come from PvP players complaining so much. Lets have some love for PvE players for a change. We have to change our builds, skills and the way we play so much because something was nerfed due to a large amount of PvP players crying over it.
Example: Barrier. Which serves little to no purpose in PvE anymore due to it hitting half a trial group. And soon to be Radiant Oppression. Which will kill magic Templars if not adjusted properly to suit PvP.
I agree not everything need to be around PvP , but You cant demand to rework skill that is main part of some class PvP rotation and without it class which have problems right now will be dead only because You want to get slightly higher DPS in PvE. For Your knowledge PvE sorcerers are using curse atm and getting good dps with it. I reccomend You to watch Yolo Wizard or Streak One You Tube chanells.( https://www.youtube.com/channel/UCwsshNZNfcig6e-PgCzNHzg https://www.youtube.com/channel/UCRRCr_Gyp1XSkR0OdQd0muQ )
About barrier I think You underestimate this ulti. I am using it in PvE on my stam builds when I am doing vMA and things gets nasty or in vDSA in same situations. Also i think cap is not at 6m but at 12m so You missed the point entirely. People stopped using barrier in trial enviroments because we're living now in warhorn times when if group can have warhorn more then 75% of fight uptime they get dps raise high enough to burst their way through trial.
I do watch Streak. He's one of the few who can pull high dps as a magic sorc. I run magic sorc myself and I love it but it is still out classed by a lot. It needs a few changes because right now it is wall of elements and force pull till your frag. Curse is very new to the roation because the lack of diversity amongst sorcs.
Also I'm damn sure barrier hits 6 ppl if not please prove me wrong cause I haven't seen the patch notes changing it back. That is the main reason it was dropped in trials. War horn is fairly new to what ppl expect in a trial group. Yes it was used but it wasn't a necessity. If you have less than 6 ppl present it's great if you have more it's crap.
Just saying because it may be a 'hit' PvP doesn't mean it shouldn't be allowed to change. PvE takes hits to skills all the time. We adopt, we change. PvP should too.
I'm sorry; but the ability to pop two shields that lasted for 20 seconds and then go full offense without a care in the world was moronic.
I'd be open to them increasing the duration back to 20 seconds; but only if shields could be Crit.
Okay and then make them mirror the casters armor and spell resistance.....
Otherwise, no.
RinaldoGandolphi wrote: »Thanks @Dracane
Some of us might disagree on what Magic Sorc needs in details, but the fact remains it needs something.
As for Heavy Armor Sorc, Spectre's Eye is BIS in PVP by a miles. I was able to hit 3k Spell Damage 40k Max Magic, and 1200-1300 recovery with it.
Spectre's Eye is BIS slot for Heavy Armor Magic Sorc PVP for a few reasons
1. It removes your need for shields because every time you cast ANY SPELL you gain Major Evasion(Shuffle) for 3 seconds with a 3 second cooldown. This means instead of recasting shields you can continue to maintain pressure on your enemy and shields are used "in conjunction" with Major Evasion which is very very OP...
I literally swim in zergs with this set when i use it and quite literally it took 20+ AD beating on me for over 3 minutes to kill me the otherday, All while still getting 9k Endless Fury Explosions in Cyrodiil, just to give you an idea...you can build around Spectre's Eye in Heavy Armor and its very very good for Sorcs.
If you want to play a Light Armor spec though you way too squishy and you need sustain sets like Amberplasm or Seducer or you will run out of magicka against any decent opponent who will pressure you into spamming those shield.
Yes Heavy Armor Sorc is viable, but it would be nice if Light Armor Sorc wasn't quite so squishy...if we were a bit more mobile that would be ok...but were way to squishy in light armor for the lack of mobility we have compared to stam builds.
just my 2 cents
Joy_Division wrote: »There's far more people claiming magicka sorcs are fine and competitive in PvP than actually playing them on NA Trueflame
My shield always lasted for more than 6 seconds. Maybe not when you get beaten by a zerg. But it usually always did.
These shields are just a huge magicka drain, nothing else. They don't give you actual health, they don't bring you out of execution range. When you are at 20% life you need 1 breath of life and you are out of all execution ranges.
But you can keep on spamming a shield and your shield will get one shotted at this point and you will just spam yourself to death until the next CC hits you.
Shields need major buffs in my opinion. Shieldstackers won't understand. But people who play with only 1 shield, will know HOW weak damage shields truly are compared to all other survival mechanics.
RinaldoGandolphi wrote: »Thanks @Dracane
Some of us might disagree on what Magic Sorc needs in details, but the fact remains it needs something.
As for Heavy Armor Sorc, Spectre's Eye is BIS in PVP by a miles. I was able to hit 3k Spell Damage 40k Max Magic, and 1200-1300 recovery with it.
Spectre's Eye is BIS slot for Heavy Armor Magic Sorc PVP for a few reasons
1. It removes your need for shields because every time you cast ANY SPELL you gain Major Evasion(Shuffle) for 3 seconds with a 3 second cooldown. This means instead of recasting shields you can continue to maintain pressure on your enemy and shields are used "in conjunction" with Major Evasion which is very very OP...
I literally swim in zergs with this set when i use it and quite literally it took 20+ AD beating on me for over 3 minutes to kill me the otherday, All while still getting 9k Endless Fury Explosions in Cyrodiil, just to give you an idea...you can build around Spectre's Eye in Heavy Armor and its very very good for Sorcs.
If you want to play a Light Armor spec though you way too squishy and you need sustain sets like Amberplasm or Seducer or you will run out of magicka against any decent opponent who will pressure you into spamming those shield.
Yes Heavy Armor Sorc is viable, but it would be nice if Light Armor Sorc wasn't quite so squishy...if we were a bit more mobile that would be ok...but were way to squishy in light armor for the lack of mobility we have compared to stam builds.
just my 2 cents
Spectre's eye is 6 second cooldown; as I went and checked the second I read this post because of how damn good that set would be on a DK
Put an armor balance in Battle Spirit. Make all the armor types the same value, that way only the passives would differentiate them.
americansteel wrote: »In pvp regards Sorcerer along with stam blades still dominate. youre fine
RinaldoGandolphi wrote: »Conclusion
This is just a start. Destruction Staff needs some major re-working too as all the nerfs to Destro Staff over the last year(Crushing Shock losing 10% damage, Force Shock and Elemental Ring losing their 40% chance at applying a status effect, Fire Clench losing its Stun) This will at least bring the Sorc back up to a semi-reasonable and plyable level. Right now the class simply isn't competitive...You have a few diehards still playing it, but your literally better off with any other class combo....even Stam Sorc is miles head of Magic Sorc's and Sorcs are casters by Lore....
I agree - shield stacking was (and imo IS still broken), which is why I personally have never run two shields on my (light armour) magicka sorc. But shortening the duration wasn't the right solution; all they should have done is removed shield stacking with the major / minor buff system.I'm sorry; but the ability to pop two shields that lasted for 20 seconds and then go full offense without a care in the world was moronic.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Thanks @Dracane
Some of us might disagree on what Magic Sorc needs in details, but the fact remains it needs something.
As for Heavy Armor Sorc, Spectre's Eye is BIS in PVP by a miles. I was able to hit 3k Spell Damage 40k Max Magic, and 1200-1300 recovery with it.
Spectre's Eye is BIS slot for Heavy Armor Magic Sorc PVP for a few reasons
1. It removes your need for shields because every time you cast ANY SPELL you gain Major Evasion(Shuffle) for 3 seconds with a 3 second cooldown. This means instead of recasting shields you can continue to maintain pressure on your enemy and shields are used "in conjunction" with Major Evasion which is very very OP...
I literally swim in zergs with this set when i use it and quite literally it took 20+ AD beating on me for over 3 minutes to kill me the otherday, All while still getting 9k Endless Fury Explosions in Cyrodiil, just to give you an idea...you can build around Spectre's Eye in Heavy Armor and its very very good for Sorcs.
If you want to play a Light Armor spec though you way too squishy and you need sustain sets like Amberplasm or Seducer or you will run out of magicka against any decent opponent who will pressure you into spamming those shield.
Yes Heavy Armor Sorc is viable, but it would be nice if Light Armor Sorc wasn't quite so squishy...if we were a bit more mobile that would be ok...but were way to squishy in light armor for the lack of mobility we have compared to stam builds.
just my 2 cents
Spectre's eye is 6 second cooldown; as I went and checked the second I read this post because of how damn good that set would be on a DK
No its not its 3 seconds
You cast a Spell and get Major Evasion for 3 seconds
3 Seconds cooldown
Cast spell get Major Evasion again
You don't have a 6 second wait time between when the proc ends and when you can get it again, its 3 seconds.
Cast a Spell Major Evasion lasts 3 seconds
Once it wears off, count to 3 or use a stop watch for 3 seconds
Cast any spell you got Major Evasion
its up 50% of the time an entire fight as long as your casting spells and its free...so many people have no idea how good that set is....its very powerful in some situations and it could make Magic DK's very very tough
IxSTALKERxI wrote: »So just gonna share my thoughts on all this. Im writing this on my phone lol so apologies in advance.
I think there is an imbalance between magicka and stamina, not just magicka sorcs in particular.
My theory is that as the 'damage creep' increases, magicka builds get weaker in comparison to stamina. Light armor has the least resistances, and users often rely on shields. As the damage increases, these shields become weaker and weaker. On the flip side, a stamina build can dodge roll 100% of incoming damage, no matter how high the damage in cyrodiil becomes, they can mitigate all of it. Not only that but heavy / med armor is mitigating more and more damage as the 'damage creep' grows, same with holding block, where as shields will continue to remain the same.
There has been a constant damage creep since 2.0 with the removal of softcaps and the addition of cp.
In patch 2.0 when the damage was high, I played as a stamina nightblade, rolling around and instagibbing shield users with tornado.
In imperial city patch, battle spirit was increased which lowered the ttk, and hid the damage creep. I played a magicka nb on day one of the patch and felt like a god. My light armor felt tanky, my shields lasted longer, I could burst other players with prox det.
Since then damage has continued creeping. Movement speed was nerfed and we saw a root meta, retreating menuvuers was nerfed which further played in stamina's favor. Players spread out from siege and VD, which caters to stam builds with their mobilty to pick them apart.
Damage creep is continuing, futher increasing the desire to make tanky build with block or dodgeroll rather than trying to use shields and light armor.