My shield always lasted for more than 6 seconds. Maybe not when you get beaten by a zerg. But it usually always did.
These shields are just a huge magicka drain, nothing else. They don't give you actual health, they don't bring you out of execution range. When you are at 20% life you need 1 breath of life and you are out of all execution ranges.
But you can keep on spamming a shield and your shield will get one shotted at this point and you will just spam yourself to death until the next CC hits you.
Shields need major buffs in my opinion. Shieldstackers won't understand. But people who play with only 1 shield, will know HOW weak damage shields truly are compared to all other survival mechanics.
BlazingDynamo wrote: »
I do watch Streak. He's one of the few who can pull high dps as a magic sorc. I run magic sorc myself and I love it but it is still out classed by a lot. It needs a few changes because right now it is wall of elements and force pull till your frag. Curse is very new to the roation because the lack of diversity amongst sorcs.
Also I'm damn sure barrier hits 6 ppl if not please prove me wrong cause I haven't seen the patch notes changing it back. That is the main reason it was dropped in trials. War horn is fairly new to what ppl expect in a trial group. Yes it was used but it wasn't a necessity. If you have less than 6 ppl present it's great if you have more it's crap.
Just saying because it may be a 'hit' PvP doesn't mean it shouldn't be allowed to change. PvE takes hits to skills all the time. We adopt, we change. PvP should too.
Magicka sorcs are still quite popular and in a recent 1v1 tournament on the PC EU server the mag sorcs performed quite well.
Lieblingsjunge wrote: »1) Rules
-No Malubeth/Stormknight set;
-No Fasalla's
-No Viper + Velidreth COMBO
-No Champion Points change;
-No Poisons;
-No Immovable, Vitality or Detection potions;
-If using Shieldbreaker, no spams are allowed.
Havent played for months and didnt even buy the latest dlc this time. Came to look around, maybe we had some nice balancing...Foolish thought, everyone still angry^^
Well, lets wait what this update has to offer, maybe a suprise and I can return to the game I once loved to play ._.
I just want to enjoy my sorc again, still no need to return to ESO I guess
OP writes up a massive, thoroughly considered post regarding how broken Magicka Sorcerers have become overtime due to a plethora of direct and indirect nerfs, and your response is "youre fine"?
L2Balance
RinaldoGandolphi wrote: »Still not surprised to see silence from ZOS.
This goes much further then just Sorcs its ALL Magicka Builds.
Lets Use damage shields as an example shall we:
Prior to Imperial City release my Hardened Ward could take "2 hits" from a damage focused build before being gone.
After Imperial City release(reduced shield values by 50%) My Hardened Ward could still take "2 hits"from a damage focused build before being gone.
After DB/SOH, My 11-12k Ward can only absorb "1 hit" from a damage focused build before its gone. (And that includes 40+ points in both Hardy and Defender and 85+ points into Bastions and 41k max magicka(could get more with toggles, inner light, etc but then you give up other useful skills)
Not only has my shield been:
Reduced in size by 50%
Duration reduced by 70%
It now also stops 50% less damage then it used to post IC update.
Damage values in Cyrodiil even with the 50% battle spirit reduction are now back to pre-IC levels. You are seeing the same 14-16k snipes on people folks complained about prior to IC release.
This is a HUGE problem because while gear, CP, and power creep has steadily continued to rise, Damage shields and what they can absorb has remained largely stagnant. To the point shields will be completely worthless in the next update or two as even a 60K magic build will not be capable of producing a shield that can take more then 1 hit from all these full blown damage specs in the game.
Damage shield were powerful because:
MAGIC BUILDS DON'T HAVE THE ABILITY TO DODGE ROLL, BREAK FREE, ROOT IMMUNITY, AND SNARE IMMUNITY AND SPRINT LIKE STAM BUILDS DO!
This is why Magic Builds have shields, to make the playing ground fair. That 50% reduction in shield value holds them back as damage keeps increasing 5-7% per patch with gear and CP, but shield remain the same...a few more updates and shields will no longer be usable as they won't even be able to absorb even 1 hit anymore...and wearing Light Armor under it...dead....not even a contest.
Do the math..it isn't hard to figure out....damage is double now what it was post IC release, but shields have largely stayed the same saddled by a 50% reduction in their value which just leaves them at the mercy of Stam who can dodge roll, break free, and sprint pretty much forever....You will never kill a stam build by running him out of a stam, a magic build is very easy to run out of stam which = dead, and only viable defense against being such easy prey to the plethora of CC skills and snares that attack a magic builds small stamina pool has been rendered largely useless.
How many of these changes even got out of the discussion room is beyond me. Its clear as day to see how unbalanced and OP TG, DB, and SOH were from a balance perspective...anyone could see it a mile away...how does this stuff even get past the discussion stage?
At this point i doubt there is any hope magic builds get any kind of attention. not for a very long time. The only saving grace I have is Skyrim Enchanced Edition will be waiting in my Steam library for free on Oct 28th, because if something isn't done for magicka builds as a whole by the time this PTS is over, it will be pointless even bothering to play it as magic builds are absolute garbage in both PVE and PVP compared to stam counterparts. A magicka Templar can be very tanky and heal, but he gets called cancer for staying alive against 6 button mashing stam builds beating on him for 2 minutes...yes 6 stam builds...notice the magicka builds being absent?
Go look around Cyrodiil sometime...all you see and hear is being pelted in all directions by arrows, and gap closer, Dizzying Swing, and Poison Injection spam...im half tempted to pull my DK out of retirement and infect all the stam builds in Cyrodiil with the cancer known as Fassala's Guile and Talon root spam them to death and lock them doww so they can't heal while a zerg kills them...
Every magicka build should pretty much being wearing Fassala's at this point, as Vigor and Rally no longer work when they damage you thus you take away their healing completely...you don't need much DPS to kill a target who can't heal at all...51% Healing Debuff with Fassala + 50% healing debuff from Battle Spirit = 0%...even with 100 points in Quick Recovery, Blessed, Major/Minor Mending, Vitality, and Malabeth...200% of zero is still zero...now go forth...infect all stam builds with cancer...let a stam build not even be able to look around a corner without someone running Fassala's
A big reason, why shields are so fragile now is shattering blows and also, that they allowed to apply all dots on shields.
Shields require too much active care. So that you have no time to react and go offensive.
Stam on the other hand has so much more passive mititgation and they have healing over time. So they have lots of space to go offensive. Shield users either spam them, or they die instantly.
True, one other thing. There are a multitude of ways to increase healing recieved or healing done, either through cp(2 stars actually), buffs or sets. There is only one way to increase your shield strenght and that is through the bastion star cp. As usual, zos didnt think it all the way through when they nerfed healing and shieldstrenght exactly the same way for cyrodiil.
as a hard core sorc. you assume we are ment to play that way?
- shield duration i agree sucks, 10 would be plenty.
- frag procs could be increased in speed + slight chance increase.
- staffs in general need to be buffed so not a sorc only thing.
- storm arch is abysmal and needs a complete rework.
- Overload is to much of a crutch and is the reason i see that we get nerfed so hard (just look at the other thread about the 10mil tel'var farm for an example) and could do with being replaced entirely.
- streak was overnerfed, lower the cost increase slightly and i can see it being fine, or increase the distance it travels.
- Surge is pretty lame now, thanks to the nerf which btw was brought on BECAUSE of OVERLOAD, the crutch skill.
- mines are pretty good tho they could be made with being turned more transparent so that it's harder to spot them.
- Pets and armor toggles were made persistant with bars due to overload buff bars... again another OVERLOAD related nerf.
Conclusion?
Overload needs to be changed before i can see us getting any notable buffs since such a powerful crutch is impacting how they see the class. surge and toggles were nerfed hard specifically because of Overload.
strikeback1247 wrote: »Sorcs are the new templars. Enjoy being zos' trashcan fellas :^)
Sorcerer
Daedric Curse: The damage done to the primary target can no longer be blocked for this ability and its morphs. The area of effect damage to all secondary targets can still be blocked.
There you go QQ sorcs, huge buff.
RinaldoGandolphi wrote: »
Its a small start....def will help Sorcs with Shuffle dodge roll spam builds....My Blocked Velicious Cirse hits for 6-7k on live...i'll easily get 10-12k hits out of this next updateCombined with Mage's Wrath...i like it....like it alot!
Its a start my Sorc brothers and sisters! its a start!
I have 60k magicka and 3.3k spell damage and my crit curse hits for 7-9k maybe.
You don't hit for 7k against block.
RinaldoGandolphi wrote: »
Im talking against non-tank builds. Many Med armor roll builds are pretty squishy and with high amounts of Penetration you can hit them that hard.(As they have a lot of well fitted gear to roll so they have less crit resistance) Never get those kinds of hits against the Black Rose heavy armor sets up I have been seeing lately though. Against an average PVP build with 2k Crit resist you can easily get 4.8 to 5k Curse hits against a blocking target not using Sword and Board as long as they are not wearing heavy armor and don't have huge amounts of Crit resistance.
of course you will never get these numbers against the meta pvp builds of course with high resist and high crit resistance...that statement was meant more for the well-fitted low crit resist roll builds that are squishy outside of dodge roll.
Sounds very unrealistic still.
@Dracane
"Daedric Curse: The damage done to the primary target can no longer be blocked for this ability and its morphs. The area of effect damage to all secondary targets can still be blocked."
I saw it. My comment was the first on the patchnotes.
Guess it was only my imagination, that medium armor offers more resistance than light armor
Oh my bad....I guess it must have been the "so much more.." part that threw me or perhaps it was the fact that everyone knows that passive armor mitigation is pretty much useless unless stacking heavy....LOL
You guys really look silly trying to get your still OP class back to over the top OP status again.
I always exaggeratelooks more dramatic you know ? I am a dramma queen afterall.
Anyway, they do have more mitigation and it's not to be ignored.
Magicka Sorcerer is the bottom of everything right now. They excel at nothing anymore and have no backbone anymore (which used to be hardened ward, after everything was taken away)
That is odd since I regularly see them on the battlefield tanking 1vX with ease until someone comes along with shield breaker or shattering blows to actually put some pressure on them only to have them streak away unless another sorc can catch them with their own streak. Sorcs still have the strongest shields that effectively give them 100Ks of Hit Points which is hands down the best mitigation in the game. The only difference now is they have to refresh their shields more often. Sorcs also have some of the best burst when they time their combos properly. They also have some of the best mobility in the game with streak.
You guys are not fooling anyone except yourselves