Rohamad_Ali wrote: »This is something I did not know they did . Did they say why ? Are we always suppose to fight on the ground for now on ?
Rohamad_Ali wrote: »@ZOS_BrianWheeler Why did you do this ? If you are trying to eliminate battles away from keeps and resources , why not remove Dolmans and PvE quests instead ? I don't understand your direction with PvP anymore . If you are trying to make people fight only at keeps and eliminate small scale fight areas or just against elevated fight platforms in general . You're removing things people enjoy .
Why not fix the wall heights so gap closers can't get up instead ? Somethings we asked for instead of spots that make fights interesting away from keeps . Are you going to remove scaffolding at resources too ? Please enlighten us that don't understand what is going on in Cyrodiil with these changes .
Ghost-Shot wrote: »Rohamad_Ali wrote: »@ZOS_BrianWheeler Why did you do this ? If you are trying to eliminate battles away from keeps and resources , why not remove Dolmans and PvE quests instead ? I don't understand your direction with PvP anymore . If you are trying to make people fight only at keeps and eliminate small scale fight areas or just against elevated fight platforms in general . You're removing things people enjoy .
Why not fix the wall heights so gap closers can't get up instead ? Somethings we asked for instead of spots that make fights interesting away from keeps . Are you going to remove scaffolding at resources too ? Please enlighten us that don't understand what is going on in Cyrodiil with these changes .
The same reason they took doors off towers, bad players get farmed because they are bad but getting good is not reasonable apparently. Cyrodiil needs to be more accessible for care bears after all!
Ghost-Shot wrote: »Rohamad_Ali wrote: »@ZOS_BrianWheeler Why did you do this ? If you are trying to eliminate battles away from keeps and resources , why not remove Dolmans and PvE quests instead ? I don't understand your direction with PvP anymore . If you are trying to make people fight only at keeps and eliminate small scale fight areas or just against elevated fight platforms in general . You're removing things people enjoy .
Why not fix the wall heights so gap closers can't get up instead ? Somethings we asked for instead of spots that make fights interesting away from keeps . Are you going to remove scaffolding at resources too ? Please enlighten us that don't understand what is going on in Cyrodiil with these changes .
The same reason they took doors off towers, bad players get farmed because they are bad but getting good is not reasonable apparently. Cyrodiil needs to be more accessible for care bears after all!
Well that's the thing about the scaffolding, it didn't hurt anyone. Several times a large group would just ride past to Nikel because they didn't want to engage. No need to get farmed. There's no reason to take it out that I can find!
Ghost-Shot wrote: »Rohamad_Ali wrote: »@ZOS_BrianWheeler Why did you do this ? If you are trying to eliminate battles away from keeps and resources , why not remove Dolmans and PvE quests instead ? I don't understand your direction with PvP anymore . If you are trying to make people fight only at keeps and eliminate small scale fight areas or just against elevated fight platforms in general . You're removing things people enjoy .
Why not fix the wall heights so gap closers can't get up instead ? Somethings we asked for instead of spots that make fights interesting away from keeps . Are you going to remove scaffolding at resources too ? Please enlighten us that don't understand what is going on in Cyrodiil with these changes .
The same reason they took doors off towers, bad players get farmed because they are bad but getting good is not reasonable apparently. Cyrodiil needs to be more accessible for care bears after all!
Well that's the thing about the scaffolding, it didn't hurt anyone. Several times a large group would just ride past to Nikel because they didn't want to engage. No need to get farmed. There's no reason to take it out that I can find!
TBF no one had to go in a tower either, but Cyrodiil is full of many very special people.
No doors on Towers? Good move. Towers are were the slide shows began.
fastolfv_ESO wrote: »there was an exploit where players could take the camp on the 3rd floor forever without cooldown, seen alot of these "get good" players exploit the crap out of it so ofcourse zenimax would just remove the roof, since when can they bugfix anything or just ban the exploiters
*TRIGGERED*Ghost-Shot wrote: »Rohamad_Ali wrote: »@ZOS_BrianWheeler Why did you do this ? If you are trying to eliminate battles away from keeps and resources , why not remove Dolmans and PvE quests instead ? I don't understand your direction with PvP anymore . If you are trying to make people fight only at keeps and eliminate small scale fight areas or just against elevated fight platforms in general . You're removing things people enjoy .
Why not fix the wall heights so gap closers can't get up instead ? Somethings we asked for instead of spots that make fights interesting away from keeps . Are you going to remove scaffolding at resources too ? Please enlighten us that don't understand what is going on in Cyrodiil with these changes .
The same reason they took doors off towers, bad players get farmed because they are bad but getting good is not reasonable apparently. Cyrodiil needs to be more accessible for care bears after all!
Darnathian wrote: »Hmm. Common theme. They are doing away with notorious farms. lol.
fastolfv_ESO wrote: »there was an exploit where players could take the camp on the 3rd floor forever without cooldown, seen alot of these "get good" players exploit the crap out of it so ofcourse zenimax would just remove the roof, since when can they bugfix anything or just ban the exploiters
IxSTALKERxI wrote: »I think the only reason they added it in the first place was because players were able to streak and use mounts to get on the top floor but I believe they've improved the invisble walls around the area since then. I don't know why they can't just make the staircases on each end go to the top and don't add any additional stairs in the middle, was fun fighting up there.