God_flakes wrote: »Countless times I've had small (or solo) skirmishes on the third floor of a gate with zergs just rolling by underneath or only bothering to clear the middle floor.
Removing access just pushes everyone closer together.
@God_flakes The tower door changes and the milegate changes effect small man because it provides less opportunity to kite a zerg or shed agro of a larger group, it's not that hard to understand.
Doors are supposed to go both ways. Even small man shouldn't have the advantage of a door delay because what is used by the seemingly valiant small man is in turn abused by the filthy zerg. I don't know why THAT is so hard to understand.
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
It's only a farm if you feed them, @God_flakes. Even with a door they are incredibly easy to break up, only need 1 person to get in and up with oils.
--No Door--
pros:
1) slightly harder to tower farm
2) tower farm can be ignored
cons:
1) provides no escape from a zerg
--Door--
pros:
1) can provide escape from zerg
2) tower farm can be ignored
cons:
1) slightly easier to tower farm
What people are saying is that removing the door will have almost no bearing on tower farming, they will still happen and only be slightly easier to break up (they are already pretty easy). The most significant thing this will effect is small groups or solo kiting a zerg, this becomes significantly more difficult when they can immediately chase you into the resource tower where they also can't get hit by npcs (not as much of a game changer in CP servers).
Tower farm being slightly easier to break up VS significantly harder to escape a zerg
No one is defending a dodgy mechanic that makes tower farming slightly easier (thanks for providing those quotes), we are defending two features that lessen a zergs ability to fight / control an area.
God_flakes wrote: »
Again just proving how ignorant you are to small scale pvp.
God_flakes wrote: »God_flakes wrote: »
Again just proving how ignorant you are to small scale pvp.
Yeah sorry I don't go to gates (known zerg choke points) to small man. Is this why I always see you embedded in a zerg? You think you're small manning within a sea of red? sure it may only be you and German in that Ts but there's a whole lotta Ep in front and behind and beside you. p
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
God_flakes wrote: »God_flakes wrote: »
Again just proving how ignorant you are to small scale pvp.
Yeah sorry I don't go to gates (known zerg choke points) to small man. Is this why I always see you embedded in a zerg? You think you're small manning within a sea of red? sure it may only be you and German in that Ts but there's a whole lotta Ep in front and behind and beside you. p
I've just about never seen Jules embedded in a zerg. It's almost like people keep existing after we stop looking at them, and that our own experiences don't sum up to the whole of their actions.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »
Again just proving how ignorant you are to small scale pvp.
Yeah sorry I don't go to gates (known zerg choke points) to small man. Is this why I always see you embedded in a zerg? You think you're small manning within a sea of red? sure it may only be you and German in that Ts but there's a whole lotta Ep in front and behind and beside you. p
I've just about never seen Jules embedded in a zerg. It's almost like people keep existing after we stop looking at them, and that our own experiences don't sum up to the whole of their actions.
Gee, it's almost like if someone doesn't see someone doing something.....they must not (even ever) be doing it.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »
Again just proving how ignorant you are to small scale pvp.
Yeah sorry I don't go to gates (known zerg choke points) to small man. Is this why I always see you embedded in a zerg? You think you're small manning within a sea of red? sure it may only be you and German in that Ts but there's a whole lotta Ep in front and behind and beside you. p
I've just about never seen Jules embedded in a zerg. It's almost like people keep existing after we stop looking at them, and that our own experiences don't sum up to the whole of their actions.
Gee, it's almost like if someone doesn't see someone doing something.....they must not (even ever) be doing it.
You were trying to imply that Jules doesn't do small-scale PvP just because see them next to other EP. I was merely providing the necessary counterpoint to disprove your assertion. Don't hate.
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
No, I will not retract any part of my statements nor will I make any apologizes. I pay for a product and I expect it to work correctly. The whole idea that people can make subpar products and expect to get monetary compensation for doing so needs to end. With software development it's always the same excuses, some mistakes are understandable but long standing issues are unacceptable.
And yes I very familiar with transistor logic I understand how things work. There are many engineering fields where many outcomes exist yet they are able to create end products with little or no defects. Then comes the software engineers who want a exception to the expectations of creating a commercial end product.
People don't want products that don't function correctly and/or don't function as advertised. And they have right to complain about when they paid for the product. If software engineers don't want complains then create software that executes correctly or don't create software at all and find something else to do.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »
Again just proving how ignorant you are to small scale pvp.
Yeah sorry I don't go to gates (known zerg choke points) to small man. Is this why I always see you embedded in a zerg? You think you're small manning within a sea of red? sure it may only be you and German in that Ts but there's a whole lotta Ep in front and behind and beside you. p
I've just about never seen Jules embedded in a zerg. It's almost like people keep existing after we stop looking at them, and that our own experiences don't sum up to the whole of their actions.
Gee, it's almost like if someone doesn't see someone doing something.....they must not (even ever) be doing it.
You were trying to imply that Jules doesn't do small-scale PvP just because see them next to other EP. I was merely providing the necessary counterpoint to disprove your assertion. Don't hate.
I'm sure she does. Let's not argue Jules, ok?
Don't we all at some point run around small man while waiting for groups to get up and organized? I actually love to small man and I recognize it hasn't exactly been rewarded. Large groups can also be fun and have their time and place. I don't think the two need to be fighting about this issue and making it seem as though there are huge disparities between the two. Both playstyles are valid and acceptable in this game. Most people do both and that's also acceptable. Using a broken mechanic again and again every night to "farm" even new and inexperienced people is NOT ok. Can we agree there?
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
No, I will not retract any part of my statements nor will I make any apologizes. I pay for a product and I expect it to work correctly. The whole idea that people can make subpar products and expect to get monetary compensation for doing so needs to end. With software development it's always the same excuses, some mistakes are understandable but long standing issues are unacceptable.
And yes I very familiar with transistor logic I understand how things work. There are many engineering fields where many outcomes exist yet they are able to create end products with little or no defects. Then comes the software engineers who want a exception to the expectations of creating a commercial end product.
People don't want products that don't function correctly and/or don't function as advertised. And they have right to complain about when they paid for the product. If software engineers don't want complains then create software that executes correctly or don't create software at all and find something else to do.
You expect it to work the way you want it to work. ESO works correctly. It may not work very well in the circumstances that we want it to, but it works. What you're asking for is fast food that looks as good as it does in the commercials. It's just not going to happen.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
HAHAHAHAHAHAHAHAHAHAHAHAHA!
HA, haha... haha... okay... whew! One sec...
HAHAHAHAHAHAHAHAHA!
* cries *
OMG
We just have to send the correct instructions guys! Why did we not think of that?! It's obvious now that I hear someone say it! We just... have to send...
HAHAHAHAHAHAHAHAHA!
Sorry, couldn't help myself
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
No, I will not retract any part of my statements nor will I make any apologizes. I pay for a product and I expect it to work correctly. The whole idea that people can make subpar products and expect to get monetary compensation for doing so needs to end. With software development it's always the same excuses, some mistakes are understandable but long standing issues are unacceptable.
And yes I very familiar with transistor logic I understand how things work. There are many engineering fields where many outcomes exist yet they are able to create end products with little or no defects. Then comes the software engineers who want a exception to the expectations of creating a commercial end product.
People don't want products that don't function correctly and/or don't function as advertised. And they have right to complain about when they paid for the product. If software engineers don't want complains then create software that executes correctly or don't create software at all and find something else to do.
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
No, I will not retract any part of my statements nor will I make any apologizes. I pay for a product and I expect it to work correctly. The whole idea that people can make subpar products and expect to get monetary compensation for doing so needs to end. With software development it's always the same excuses, some mistakes are understandable but long standing issues are unacceptable.
And yes I very familiar with transistor logic I understand how things work. There are many engineering fields where many outcomes exist yet they are able to create end products with little or no defects. Then comes the software engineers who want a exception to the expectations of creating a commercial end product.
People don't want products that don't function correctly and/or don't function as advertised. And they have right to complain about when they paid for the product. If software engineers don't want complains then create software that executes correctly or don't create software at all and find something else to do.
ESO is actually above-par in all regards I can think of, so I don't even know what you're complaining about. If the scant mechanics that are imbalanced or dysfunctional are too much for you to bear, then you're free to discontinue the use of the service, but the rest of us who are having loads of fun are going to keep supporting the product we enjoy.
Understanding transistor logic is so far removed from understanding the actual programming of a product that I honestly don't know why you even brought it up. Code development is invariably done in higher-level languages like C++, Python, Java, etc. That is because those languages have interpreters implemented on the vast majority of consumer-level computers, and the interpreters are more or less what gets you to the actual transistor-level code for your specific machine. Just at that level, there's plenty of room for code to behave in undesirable ways, and that's completely out of the hands of the developers. When you then add the nearly uncountable combinations of system interactions between UI, keyboard/mouse/controller input, video and sound output, client-server communication, decades-out-of-date internet infrastructure, and all the rest, it becomes absolutely ridiculous to expect a product that will be flawless.
Moreover, other engineers make products which fail all the time. I can't think of a single product that doesn't behave unexpectedly when the user mishandles it. For example, something as simple as a wrench is going to behave wonky when you try to use it as a hammer. Commercial hardware fails constantly when used in unintended or unexpected ways. We don't exactly expect a car to fill itself with gas when the user forgets, for instance. We also can't predict the exact moment it will cease moving when it eventually runs out of gas because there are too many variables to account for. When something is as user-driven as an MMO, these problems are exacerbated by orders of magnitude of orders of magnitude.
You don't need to withdraw your statement and apologize, but at least everyone following the conversation is going to know it's purely out of stubbornness and not grounded in any kind of coherent, logical rationale.
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
No, I will not retract any part of my statements nor will I make any apologizes. I pay for a product and I expect it to work correctly. The whole idea that people can make subpar products and expect to get monetary compensation for doing so needs to end. With software development it's always the same excuses, some mistakes are understandable but long standing issues are unacceptable.
And yes I very familiar with transistor logic I understand how things work. There are many engineering fields where many outcomes exist yet they are able to create end products with little or no defects. Then comes the software engineers who want a exception to the expectations of creating a commercial end product.
People don't want products that don't function correctly and/or don't function as advertised. And they have right to complain about when they paid for the product. If software engineers don't want complains then create software that executes correctly or don't create software at all and find something else to do.
You expect it to work the way you want it to work. ESO works correctly. It may not work very well in the circumstances that we want it to, but it works. What you're asking for is fast food that looks as good as it does in the commercials. It's just not going to happen.
No, I do not expect the game to work how I want I never stated such. I expect it to function correctly and/or as advertised. If it functioned correctly there would not be bug fixes in the update patches; so no it does not function correctly. The fast food comparison is incorrect as you are making a comparison that is based on aesthetics and what I am discussing is functionality. The two are completely different subjects.
Sugaroverdose wrote: »Old Russian proverb:ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
"How to make people happy? Make everything as bad as possible and then return things back as they was"
When the heck game will get real fixes?
It never will. Software developers' workflow tends to be: get paid to program > make inefficient software > get paid to fix inefficient software that they just made > get paid to program another piece of software to replace the previous inefficient software. The cycle repeats because management doesn't understand at the core of things the programmers are just sending instruction sets to the cpu/gpu; and if done correctly there would rarely be any problems.
If they know what the end result should be then they should able to send the correct instructions to achieve that end result. And if they don't know how to then they cant really be called programmers in the first place. So it could be concluded they do things incorrectly for job security. Or they are really bad "programmers" and probably should not refer to themselves as programmers.
As a programmer (not on this game, but as a profession), I'd appreciate it if you fully retracted this statement and apologized to the developers. What you are describing is literally impossible to do. There is no way to program, not even for a single operating system, such that you can guarantee that all inputs will result in clean execution. You can limit the types of input accepted, and you can engineer it so that you minimize areas where the program can behave unexpectedly, but you absolutely cannot create, or even test, that a program will execute without error. This becomes a more profound issue as your program becomes more complex. Do you have several billion-billion years (just lowballing it here) to test ESO against every possible input combination? Because the devs sure don't.
I'm not saying that you should throw all expectations out the window, but demanding that all programmers make bug-free code, especially with regards to a game this complex, is asinine.
No, I will not retract any part of my statements nor will I make any apologizes. I pay for a product and I expect it to work correctly. The whole idea that people can make subpar products and expect to get monetary compensation for doing so needs to end. With software development it's always the same excuses, some mistakes are understandable but long standing issues are unacceptable.
And yes I very familiar with transistor logic I understand how things work. There are many engineering fields where many outcomes exist yet they are able to create end products with little or no defects. Then comes the software engineers who want a exception to the expectations of creating a commercial end product.
People don't want products that don't function correctly and/or don't function as advertised. And they have right to complain about when they paid for the product. If software engineers don't want complains then create software that executes correctly or don't create software at all and find something else to do.
ESO is actually above-par in all regards I can think of, so I don't even know what you're complaining about. If the scant mechanics that are imbalanced or dysfunctional are too much for you to bear, then you're free to discontinue the use of the service, but the rest of us who are having loads of fun are going to keep supporting the product we enjoy.
Understanding transistor logic is so far removed from understanding the actual programming of a product that I honestly don't know why you even brought it up. Code development is invariably done in higher-level languages like C++, Python, Java, etc. That is because those languages have interpreters implemented on the vast majority of consumer-level computers, and the interpreters are more or less what gets you to the actual transistor-level code for your specific machine. Just at that level, there's plenty of room for code to behave in undesirable ways, and that's completely out of the hands of the developers. When you then add the nearly uncountable combinations of system interactions between UI, keyboard/mouse/controller input, video and sound output, client-server communication, decades-out-of-date internet infrastructure, and all the rest, it becomes absolutely ridiculous to expect a product that will be flawless.
Moreover, other engineers make products which fail all the time. I can't think of a single product that doesn't behave unexpectedly when the user mishandles it. For example, something as simple as a wrench is going to behave wonky when you try to use it as a hammer. Commercial hardware fails constantly when used in unintended or unexpected ways. We don't exactly expect a car to fill itself with gas when the user forgets, for instance. We also can't predict the exact moment it will cease moving when it eventually runs out of gas because there are too many variables to account for. When something is as user-driven as an MMO, these problems are exacerbated by orders of magnitude of orders of magnitude.
You don't need to withdraw your statement and apologize, but at least everyone following the conversation is going to know it's purely out of stubbornness and not grounded in any kind of coherent, logical rationale.
My complains are clearly stated, the rationale is coherent and it stems from dissatisfaction of the level of functionality of a product I paid for has. Stubbornness has nothing to do with it, I will always criticize products that I paid for that do not functioning correctly especially for extended periods of time. If you don't like it then you can just ignore and not respond to my comments. But don't respond and expect me to grovel and submit to your request.
While it may be true that all software is buggy at some level, that is not a blanket excuse for buggy software. There is no excuse for poor quality controls and a lack of due diligence. By my standards, ZOS has a very poor history for each of these items.
I do not blame ZOS coders. However, I do blame ZOS execs for poor management. ZOS has a long history of pushing out updates before they are ready with known severe issues. This was especially true during 2.2 and 2.3. We still deal with a 30-50% FPS drop bug and an LOD terrain bug in Cyrodiil introduced in Nov 2015.
I am a poor programmer, but I have coded professionally, and I think I can identify many of the bugs we deal with in ESO as the result of rushed coding. IMO, ZOS is too focused on new features and does not allocate enough resources to tracking and fixing bugs -- especially before an update is released.
The bugs and slow time to fix effects not only core engine functions, but also gameplay code and the implementation of items. We should not have to contend with broken sets and traits for months as we often do. These are not complicated programming issues. What is required is the will from management to allocate the necessary resources to fix these issues sooner.
I'm not saying that you should throw all expectations out the window
Ghost-Shot wrote: »Rohamad_Ali wrote: »@ZOS_BrianWheeler Why did you do this ? If you are trying to eliminate battles away from keeps and resources , why not remove Dolmans and PvE quests instead ? I don't understand your direction with PvP anymore . If you are trying to make people fight only at keeps and eliminate small scale fight areas or just against elevated fight platforms in general . You're removing things people enjoy .
Why not fix the wall heights so gap closers can't get up instead ? Somethings we asked for instead of spots that make fights interesting away from keeps . Are you going to remove scaffolding at resources too ? Please enlighten us that don't understand what is going on in Cyrodiil with these changes .
The same reason they took doors off towers, bad players get farmed because they are bad but getting good is not reasonable apparently. Cyrodiil needs to be more accessible for care bears after all!
So no more tower doors, no more 3rd floor of ash milegate.
Guess Haxus and @Hektik_V is going to get inventive with where to farm you now.
The Cyrodiil Terrain LOD bug is not an AMD driver issue.
I disagree with you completely on the subject of gameplay code. I believe very strongly that it is rudimentary and easily fixed if properly prioritized. We see this with some bugs such as the recent WW set bug. Many games have published gameplay code over the years. Check out the Source and Unity engines for examples. This isn't rocket science, so to speak.
Game development was once a voodoo science full of mysticism back when John Carmack was considered a diety. Now, it is largely standardized. It does not take a very skilled programmer to write solid gameplay code. In many studios, gameplay designers are expected to code it themselves.
ZOS has a well-earned reputation for pushing out major updates with major bugs. You may recall 2.3 was disastrous in terms of QA. The majority of bugs were well-represented in PTS. This wasn't an accident. ZOS management made a decision to publish the update with so many bugs rather than delay. We see this every patch. The degree to which ESO is buggy is a choice that ZOS makes. We need to hold it accountable for that.
Here's a question: who died and made Jauriel the queen of deciding what is/isn't an appropriate location for "small scale" combat?