Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Every actual engineer in this thread that works on actual large, distributed, heterogenous software projects knows the difference between hacking a PHP script and the kind of work needed to make a system like ESO run. You are compounding your own embarrassment here.
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Every actual engineer in this thread that works on actual large, distributed, heterogenous software projects knows the difference between hacking a PHP script and the kind of work needed to make a system like ESO run. You are compounding your own embarrassment here.
Sandman929 wrote: »Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Every actual engineer in this thread that works on actual large, distributed, heterogenous software projects knows the difference between hacking a PHP script and the kind of work needed to make a system like ESO run. You are compounding your own embarrassment here.
But, it's a fun read.
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Every actual engineer in this thread that works on actual large, distributed, heterogenous software projects knows the difference between hacking a PHP script and the kind of work needed to make a system like ESO run. You are compounding your own embarrassment here.
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Every actual engineer in this thread that works on actual large, distributed, heterogenous software projects knows the difference between hacking a PHP script and the kind of work needed to make a system like ESO run. You are compounding your own embarrassment here.
Hardly. Here is a typical job lsting for a game designer expected to write gameplay code:
http://jobs.gamasutra.com/job/game-designer-unreal-engine-4-eatontown-new-jersey-28769
Most gameplay is implemented by designers with only basic programming knowledge, not by bona fide computer scientists.
Unless ESO has the worst engineers in gaming, none of them are writing gameplay code. It does not take a software engineer to write it. If someone can code in very high level languages like PHP, they can write gameplay code for most games. That's a lot of people.I'm not looking at it with the "wide eyes of a child", I'm being realistic. You are trivializing code that has taken years to develop. It is absolutely not "generally very basic" in any sense, or everyone would go be a software engineer.
You are greatly complicating this topic. Many of us have experiences that we can use to put what we see from ZOS into context.
It takes a software engineer to coordinate the disparate systems that a game like ESO needs to implement, and as it turns out coding in very high level languages like PHP is still coding.
You are trivializing something that is frankly over your head.
Who is making baseless assumptions now? You don't really follow game development, do you?
Every actual engineer in this thread that works on actual large, distributed, heterogenous software projects knows the difference between hacking a PHP script and the kind of work needed to make a system like ESO run. You are compounding your own embarrassment here.
Hardly. Here is a typical job lsting for a game designer expected to write gameplay code:
http://jobs.gamasutra.com/job/game-designer-unreal-engine-4-eatontown-new-jersey-28769
Most gameplay is implemented by designers with only basic programming knowledge, not by bona fide computer scientists.
Both sides have acceptable points. Game design (and programming) and system engineering (and programming) are very separate things. While game design may be simple to most seasoned coders, system engineering and load balancing and upkeep issues aren't.
Now can we focus on the problems that we can see (#bringback3rdfloor) and stop making claims about what exactly is wrong with zos as a company? I know we all love that subject, but this thread had a point before this discussion.
IDK, I changed careers from health science to computer science so I could get away from armchair professionals acting like they know better because they read a wikipedia article once, so this whole fiasco is really just more frustrating for me than anything. At least in computer science I'm not going to get outmarketed by someone scripting a pill to solve all the clients' problems, I guess.
IDK, I changed careers from health science to computer science so I could get away from armchair professionals acting like they know better because they read a wikipedia article once, so this whole fiasco is really just more frustrating for me than anything. At least in computer science I'm not going to get outmarketed by someone scripting a pill to solve all the clients' problems, I guess.
For somebody asking others to display humility, you are lacking it yourself. The modern gaming industry was built by enthusiasts you would stick your nose up at. Some were even children when they began modding and writing gameplay code Quake engine games.
It's not a passion of mine, but even as a poor programmer, I have no issues deciphering gameplay code for any engine I have observed. If one can script proficiently, one can learn gameplay design.
You accuse me of over-simplifying, but it is you who is over-complicating.
IDK, I changed careers from health science to computer science so I could get away from armchair professionals acting like they know better because they read a wikipedia article once, so this whole fiasco is really just more frustrating for me than anything. At least in computer science I'm not going to get outmarketed by someone scripting a pill to solve all the clients' problems, I guess.
For somebody asking others to display humility, you are lacking it yourself. The modern gaming industry was built by enthusiasts you would stick your nose up at. Some were even children when they began modding and writing gameplay code Quake engine games.
It's not a passion of mine, but even as a poor programmer, I have no issues deciphering gameplay code for any engine I have observed. If one can script proficiently, one can learn gameplay design.
You accuse me of over-simplifying, but it is you who is over-complicating.
I don't ask for humility, I ask for people not to talk out their butt and mislead others based on their own misinformed interpretations. You seem really insistent on continuing to do so, but at least other experts are corroborating the truth which you seem so eager to disregard. Have fun with your scripts, kiddie.
@Recremen
Frankly speaking the whole argument "you are not a programmer so dont talk about quality of code in ESO" as somewhat childish equivalent of "give it a time its a new game" that i still see thrown around. Do i have to be a master chief to judge the dish served me in restaurant? Do i need to be car design expert to know if the car im driving feels good? I hope not.
ZOS_BrianWheeler wrote: »We hear you and will be looking at this change gang!
ZOS_BrianWheeler wrote: »Chalman and Ash Milegates have been adjusted to allow for top level access and will be in a PTS build coming soon. However, there are now just 2 staircases that lead to the middle and top floors. We removed the stair cases that led to just the middle floor, and pushed the three tier stairs to the edges of the milegate. This removes the maze of scaffolding near the main doorway AND retains access to the third level without there being a ton of clutter on the bottom level.
ZOS_BrianWheeler wrote: »Chalman and Ash Milegates have been adjusted to allow for top level access and will be in a PTS build coming soon. However, there are now just 2 staircases that lead to the middle and top floors. We removed the stair cases that led to just the middle floor, and pushed the three tier stairs to the edges of the milegate. This removes the maze of scaffolding near the main doorway AND retains access to the third level without there being a ton of clutter on the bottom level.
ZOS_BrianWheeler wrote: »Chalman and Ash Milegates have been adjusted to allow for top level access and will be in a PTS build coming soon. However, there are now just 2 staircases that lead to the middle and top floors. We removed the stair cases that led to just the middle floor, and pushed the three tier stairs to the edges of the milegate. This removes the maze of scaffolding near the main doorway AND retains access to the third level without there being a ton of clutter on the bottom level.
ZOS_BrianWheeler wrote: »Chalman and Ash Milegates have been adjusted to allow for top level access and will be in a PTS build coming soon. However, there are now just 2 staircases that lead to the middle and top floors. We removed the stair cases that led to just the middle floor, and pushed the three tier stairs to the edges of the milegate. This removes the maze of scaffolding near the main doorway AND retains access to the third level without there being a ton of clutter on the bottom level.