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Official Discussion Thread for Weapon Ultimates

  • Cronopoly
    Cronopoly
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    Micah123 wrote: »
    ArtOfShred wrote: »
    RESTO: https://puu.sh/qXIQJ.png
    DESTRO: https://puu.sh/qXIRY.png
    BOW: https://puu.sh/qXITO.png
    DW: https://puu.sh/qXIVt.png
    SHIELD: https://puu.sh/qXIWH.png
    2H: https://puu.sh/qXIXw.png


    No gear/skills/anything setup yet.

    Bow one on a maxed character without food: (JFC that damage) https://puu.sh/qXIGn.png

    Take a look at the Two Hander. If you look at the additional effect of Onslaught, which is hard to see because its blocked out under berserker rage. I'm pretty sure it says if you kill someone with that ultimate it refunds the cost of the ultimate back to you immediately...Sounds to me like ZOS implemented CE into their own game?

    Yes I'm sure you and others can see the double / repeatable execute potential in this...OMG if this goes live no one will be safe.

    If a DPS 2H goes into a group PVP fight and see's anyone even remotely close to Execute range. Pop normal Execute skill, and straight into this 2H Ult as the closer. Cost refunded. :#
  • Luigi_Vampa
    Luigi_Vampa
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    To be honest, I kind of liked the destro ultimate that moves with you. It needs to cost less, but it has good radius, looks pretty cool, and could be really effective for up in your face mDKs like I usually play. Combining it with that monster helm that creates the lava circle at your feet, talons/deep breath spam and you can be a walking inferno. 250 ulti is too much though. Needs to be at most 200, preferably 150 - 175.
    PC/EU DC
  • OGLezard
    OGLezard
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    @ZOS_GinaBruno please have them do.something better with the destro ulti. Compared to the other ones it is extremely lack luster if i am honest. The idea of it is GREAT! The damage of it is as laughable as wall of elements.

    Just look at the melee ultimates.....you expect a mage to get up there with one of the morphs and stand against a melee character while dishing out that kind of low damage? It needs to be tweaked. All the weapon ultimates need to be asjusted. Some are insanely high damage while you have a low dps output for the mage one.

    Keep the idea because like i said it is fantastic. Either lower the other ults or increase the destro one to be competitive with them if you expect a mage to get up close.

    my two cents on this topic.
  • Xsorus
    Xsorus
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    The Destruction One is going to be used a lot more in PvP. It does pretty good damage; and has massive radius...You're going to see multiple groups run stacks of it when pushing in.
  • Kendaric
    Kendaric
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    This is the official feedback thread for Weapon Ultimates. Specific feedback that the team is looking for includes the following:
    • What’s your favorite Weapon Ultimate, and why?
    • Are there any Weapon Ultimates that you’d like to see more powerful? Which one, and what would you like to see changed?
    • Are you considering using any of these new Ultimates in place of your current Ultimate? If so, why?
    • Do you have any other general feedback?

    1) So far I dislike all that I've tried (DW, 2h, bow) because of the vfx. Let us turn them off already, I have no desire at all to see my character light up like a christmas tree every time I have buff/debuff, block or dodge.

    2) No

    3) No, see 1) for reasons I won't use them

    4) Not at this time
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Cronopoly
      Cronopoly
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      So the 2H Ultimate Morph "Onslaught" gets FOUR Beneficial abilities if the attacked person dies. 3 otherwise. That's not OP. :o
      1. 5 meter Melee nnnn Physical Damage
      2. This attack ignores the target's mitigation
      3. Grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.
      4. Killing an enemy with this ability refunds the cost.

      LOL if this goes live serveral 1vX'ers will have tons of new content on Youtube: @Sypher & others...

      It will be the sets that stack with the new Ult's that will be interesting to see.

      P.S. We really do need to see all the sets coming our way maybe there's some silver lining :D
      Edited by Cronopoly on September 3, 2016 7:39AM
    • olsborg
      olsborg
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      At first glance they look awesome. More diversive builds inc:)

      PC EU
      PvP only
    • shrb
      shrb
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      I don't have much experience in this game so take what I say with a grain of sand:

      I don't see any company scrapping a skill in a pts, too much work (effects, animation, coding, etc)
      So, working with what we have for the destro:

      Reduce cost to 150
      Remove delayed activation completely
      Add a snare to the base ability (that carries over)

      This would allow for the pb version to stick better to enemies and for the long range to give a few more ticks before they leave
    • Derra
      Derra
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      Kammakazi wrote: »
      Can anybody test the Destruction Staff ultimate with a proper PVE DPS setup please?

      Lots of people are already putting it down without even properly testing it.

      There is no real need to test it with a proper setup when you can compare the numbers to meteor/negate/standard/batswarm/veil etcpp.

      The scaling does not suddenly change things in favor of the destro staff.

      As it stands all of the beforementioned ultimates are better than the destruction staff one. It´s even worse than what ppl make it out to be on here. As it stands i´d call it the most useless ultimate in the game.
      It costs more than most others while dealing less dmg and having no secondary effect.

      This has to be the laziest design (besides the new magica sets t hat get introduced that all just pale in comparison to the stamina ones) i´ve seen over the history of this game yet.

      IT IS REALLY THAT BAD.
      <Noricum>
      I live. I die. I live again.

      Derra - DC - Sorc - AvA 50
      Derrah - EP - Sorc - AvA 50

    • Wing
      Wing
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      i don't get too much why people are freaking out over the ults.

      after having tried them the bow one seemed a little underwhelming (but cool from a flavor point of view)

      duel wield was kinda cool for PvE as it reminded me of a stamina soul tether anyone can get.

      two hander did the same up front damage as DoS without the dot or knockdown or frontal AoE. I still think it will be hard pressed to replace DoS in normal XvX or 1vX play because hitting a small group with dawnbreaker then going into them with reverse slice not only did massive damage to 1 person but MANY.


      my only real problem is the fact that it goes through resistances and I have seen more sets pop up that add EVEN MORE penetration. seriously whats the point of heavy armor when everyone is bypassing all of it anyway?

      this game needs LESS armor and spell pen not more of it.
      ESO player since beta.
      previously full time subscriber, beta-2024, game got too disappointing.
      PC NA
      ( ^_^ )

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    • Derra
      Derra
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      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.
      <Noricum>
      I live. I die. I live again.

      Derra - DC - Sorc - AvA 50
      Derrah - EP - Sorc - AvA 50

    • Lord-Otto
      Lord-Otto
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      2H and bow ones look insane OP AF!
      Anyone surprised? No?
      Thought so.
      The stamina bias continues...
      (-_-)
    • Ghettokid
      Ghettokid
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      Is there something wrong with my eyes or why cannot I find orc ultimate from patch notes?
    • Dracane
      Dracane
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      Derra wrote: »
      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.

      Woa Derra just reached a new level of Savagery :D

      But yea. I did further testing and the destro ult is really even worse as it seemed on the first glance, especially after I have tested the other ults.
      That sword and board ult still allows you to use abilities that are channeled or have a cast time and it makes you immune to interrupts and the uptime is too good.

      I guess ranged magicka classes can leave pvp now. Now everyone has access to a 50% empowered reflective scales. I think Magicka Sorc is even less viable than it was before. Same goes for all ranged magicka builds.
      Auri-El is my lord,
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    • Miss_Morphine
      Miss_Morphine
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      Magicka needed a buff. This is not it.

      Honestly the destro ult is so underwhelming, especially compared to all the other new ults.

      Getting more and more unbalanced here.

      Also, S&B ult needs a cost increase.
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    • Humatiel
      Humatiel
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      So the destro ult is so useless I downloaded all 40GB of the PTS just to record it and put it on my guilds site. It is outperformed by every single other ult I have on a sorc (dps wise). The only way this ult would be worth anything is if the cost was 50 ult.
      VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
      700+ CP
      GM of Luxury Raids
    • Tonnopesce
      Tonnopesce
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      Derra wrote: »
      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.

      Yes and stamina what ultimate have? If you are a stamplar you have downbreaker... Nothing else do phisical damage, same thing for sorcerer and dk' have 2 more choice nb have one more....
      Basically every other ultimate is magika..
      Signature


    • Contraptions
      Contraptions
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      The destro staff ult is terrible for its cost. The most similar ult we have in terms of cost and effect to it is the Dragonknight Standard and that provides WAY BETTER utility for its cost. Major Defile for enemies, increases your own damage, reduces damage you take, synergy opportunities for your group, synergises with DK passives well, restores resources etc.

      What does this do? AOE DOT damage. Outperformed by meteor in terms of cost and damage in almost every turn. Useless in PVP as it gets negated or purged or simply dodged. The morph that sticks to you is a lousier version of batswarm. There is NOTHING this ult does that other ults already do better.

      If you want to make an ult that is costly, has a 2 second warning time and is flashy, it better provide some amazing utility or damage. My suggestion would be to make the elemental effects much more pronounced. The flame version should apply a heavy unmitigatable or uncleansable DOT. The ice version should apply a root to all enemies affected for the duration of the ult (similar to Mei's ult in Overwatch but without the stun). The lightning version should provide a stun or Minor Maim or something. That's for the base version.

      For the morph, I suggest one will amplify the elemental effects further (similar to one morph now) while the other allows you to stick the AOE to an enemy like Inevitable Det. One morph for PVE, one morph for PVP. Done.

      Wrobel please.
      Patroller and Editor at UESP
    • Derra
      Derra
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      Tonnopesce wrote: »
      Derra wrote: »
      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.

      Yes and stamina what ultimate have? If you are a stamplar you have downbreaker... Nothing else do phisical damage, same thing for sorcerer and dk' have 2 more choice nb have one more....
      Basically every other ultimate is magika..

      What have stamina ultimates to do with the argument that the destruction staff one is redundant? Care to enlighten me?
      <Noricum>
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      Derra - DC - Sorc - AvA 50
      Derrah - EP - Sorc - AvA 50

    • covenant_merchant
      covenant_merchant
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      magicka ultimates are underwhelming. Stamina ultimates op. Nice balance
    • Khaos_Bane
      Khaos_Bane
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      Cronopoly wrote: »
      So the 2H Ultimate Morph "Onslaught" gets FOUR Beneficial abilities if the attacked person dies. 3 otherwise. That's not OP. :o
      1. 5 meter Melee nnnn Physical Damage
      2. This attack ignores the target's mitigation
      3. Grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.
      4. Killing an enemy with this ability refunds the cost.

      LOL if this goes live serveral 1vX'ers will have tons of new content on Youtube: @Sypher & others...

      It will be the sets that stack with the new Ult's that will be interesting to see.

      P.S. We really do need to see all the sets coming our way maybe there's some silver lining :D

      Oh the streamers will love this ULTI. It's ridiculous actually, but doubt the streamers will see it that way. Then they will cry to nerf healing.

    • Xsorus
      Xsorus
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      Derra wrote: »
      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.

      I'm not saying it's redundant; I'm saying the whining about it is acting like its the only magicka ult in the game worth anything when you have a slew of good ones as magicka users.

      And I can guarantee in 2 months time after the patch goes live everyone will be whining about said ult and how it should be nerfed... And I'm going to happy link it back to this thread and the whines *grin*
    • Cronopoly
      Cronopoly
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      Tonnopesce wrote: »
      Derra wrote: »
      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.

      Yes and stamina what ultimate have? If you are a stamplar you have downbreaker... Nothing else do phisical damage, same thing for sorcerer and dk' have 2 more choice nb have one more....
      Basically every other ultimate is magika..

      Not sure if you are considering PVP, and correct me if I'm wrong but Stamina has the best Synergistic sets BY FAR. And near insta kill opponents in PVP, and Dawnbreaker is just icing on the cake. Eternal Hunt, Viper, Velidreth, Widowmaker...there's a long list of Stamina sets that work great together with Dawnbreaker including weaponskills and they do their job well....too well some might say.

      We'd like to just compete, but ZOS has other plans apparently.
      Edited by Cronopoly on September 3, 2016 10:45AM
    • Voxicity
      Voxicity
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      There's a reason you literally never see DK standard in pvp... destro ult is gonna have exactly the same fate unless people feel like rping as a storm caller or some bollocks

      Absolute trash gg wp
    • NewBlacksmurf
      NewBlacksmurf
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      This is the official feedback thread for Weapon Ultimates. Specific feedback that the team is looking for includes the following:
      • What’s your favorite Weapon Ultimate, and why?
      • Are there any Weapon Ultimates that you’d like to see more powerful? Which one, and what would you like to see changed?
      • Are you considering using any of these new Ultimates in place of your current Ultimate? If so, why?
      • Do you have any other general feedback?

      1. None as not one of these provide a useful function that isn't already provided in another tree. (It seems like you've literally waisted development on yet something else that had direct feedback towards opportunities missed)
      2. Rejuv staff, sword and shield (changed) Rejuv should heal up to 12 players and have a radius of 30 or so. Sword and shield......please look into taunt enhancements and add in some AOe dmg (significant dmg burst)
      3. Absolutely not. These in my opinion are lack luster and don't add or improve upon tanking or healing at the cap level. These are level 50 required to use them however you do realize how backwards that is right. The game today suffers from adequate healing and tanking but you go and set a requirement when these two should unlock at level 12 or 15.
      4. Yes, weapon ultimates need to address the lack that further stands out now due to scaling us all together.

      The trinity if it's going to be used needs to really be buffed for all three. AOE caps need to be removed for PvE. All PvE b
      DPS should have weapon ultimates that are available at level 12-15 which cost only50- 150 ultimate. Same applies for tanking and healing but the effects should be increased significantly every 50 ultimate so that people can charge up so to speak. Assume ppl will use two different weapon ultimates especially pre-50....ask yourself, does this help players. The answer is NO because if my weapons are at 50, I'm literally CP160 already or right at it. What in the world guys.....do you even play this game?

      If not this, then you're ultimates will largely be unused by healers and tanks because playing those roles requires specific skills that are largely unavailable so you're basically causing a huge frustration to any non-manual groups by continuing to ignore the lacking skills needed for those two roles but now merging all players together.

      This is a HUGE balance issue
      Edited by NewBlacksmurf on September 3, 2016 11:15AM
      -PC (PTS)/Xbox One: NewBlacksmurf
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    • Lucius_Aelius
      Lucius_Aelius
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      So I've been thinking about it and these seem mostly not OP to me, which should always be the first priority even if the alternative is that they need a buff, but that Two Hander Ultimate.... Seriously? You give glass cannons the ability to steal all my resistance that I had to work so hard and build for (sacrificing a great deal of damage in the process)? Seriously, wtf is that? I have no problem with any other aspect of anything else I read being OP, but that right there is some crazy stupid *** if ever I've seen it, and as a person with all Hybrid Tank/DPS characters I particularly take offense to it. Way to just invalidate my entire build in PvP with this one Ultimate, now I have absolutely no reason not to switch to full Medium Armor and give up on Heavy altogether.

      It's one thing to ignore my resistance with the Ultimate, that's fair, it doesn't do enough straight-up damage to be a problem and Corrosive Armor already does that better anyway by applying it to all your skills for the duration. But for me to go so far out of my way to buff my Resistance as close to the cap as possible and still do half-decent damage just to have a glass cannon not only ignore all that resistance with their Ultimate but also steal that hard-earned and dearly paid for resistance away with an equivalent buff to themselves... Even lasting for 8 seconds, that is profoundly broken and a slap in the face to anyone who tries to be separate from the glass cannon burst meta. Glass Cannons had way, way too much going for them already and Tankier builds not nearly enough, now this? Seriously ZOS, wtf.

      I love pretty much everything (if not everything) else that I read in the patch notes and all told this looks like an amazing update that will improve the game dramatically and set the stage for even more awesome updates to come, I don't know what to think about that Destro Ultimate and don't think the Resto staff is that good (I was hoping for something that could make non-templar Healers gave a similar quality big heals for the group, but the one person per second is useless for that) but at least there's nothing OP about them so it's a matter of buffing at the worst to get them sorted. That slap in the face to every Tanky character though... We sacrifice so much to get that resistance, giving Glass Cannons the ability to steal it for a full 8 seconds just by using a cheap Ultimate which would already be one of the best in the game without that ability is seriously and profoundly messed up.

      People are going to be able to get some serious uptime on that buff with the cheap cost and long duration, and what's worse is that I can't even make good use of it myself because of how close to the cap I am already, even with my enemies using penetration anything more I get still probably goes over the cap far more than I'm able to make use of (and not that it would make this Ultimate okay but it's definitely overdue that if everything else isn't going to have caps that neither should resistance). Just get rid of the effect that allows it to steal a Tank's hard-earned resistance and this along with all the other Ultimates will be fine (or in need of a buff, too soon for me to say though especially since I'm not on PTS), but as it stands that Two Hander Ultimate is flat-out and utterly broken. Ignoring resistance and the other features are more than enough, for christ sake ZOS please be reasonable.
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    • Adernath
      Adernath
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      I totally agree with what has already been said a hundred fold: That the destro staff ult is laughable compared to the other ults.

      I will probably stay out in most endgame (especially PvP) on my mage until my class abilities and the destro staff gets buffed up or the gap between the other classes is reduced significantly in another way. This is sad for me because I really like PvP and have long experience from similar games, but it is of no use if you already know beforehand that the odds are so much against you that you will literally get one-shotted. Our shields need to last way longer, the damage has to be increased, gap closer counters (<3 the WoW blink) has to be implemented and other CCs must be in place to compensate for the low armor cloth provides. We have no strong offense, no significant magic defense which compensate for the non existent physical armor, nothing ...

      I like the challenge of playing a glasscannon, relying on magicka in offensive and defensive situations, but if you have this large of a gap, it is impossible and no fun anymore. I am really shocked about all these changes on my favorite class. Since I refuse to play my mage in a different way, I am slowly looking for other games which provide me with a satisfying experience.
      The lightning version should provide a stun or Minor Maim or something. That's for the base version.

      Or better: like a chain-lightning effect jumping to many enemies like what was seen in the video!

      In your own interest ZOS, start working on the class balance.



    • Xsorus
      Xsorus
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      KaiVox22 wrote: »
      There's a reason you literally never see DK standard in pvp... destro ult is gonna have exactly the same fate unless people feel like rping as a storm caller or some bollocks

      Absolute trash gg wp

      Umm standard is used in pvp quite a bit; its used less against organized groups for the obvious reason of negate. But against unorganized pugs it's used quite a bit.
    • Derra
      Derra
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      Xsorus wrote: »
      Derra wrote: »
      Xsorus wrote: »
      I don't get why people are complaining about the Destruction Staff one; You're all acting like Magicka has no good Ultimates already.

      Sorcs have Negate and Overload
      Nightblades have access to Soul Tether and Soul Harvest
      Templars have access to Solar Storm and and the cheap damage reduction one
      DK's have Standard and really Meteor from Mage Line, and the new shield line one is extremely good for them.

      Maybe because you´re not as smart as you think you are.

      You explain yourself that the destro one is basically redundant bc every class already has options that fill the same role (better) that the destro one tries to fill.
      If you can´t see a reason to complain about that idk either.

      I'm not saying it's redundant; I'm saying the whining about it is acting like its the only magicka ult in the game worth anything when you have a slew of good ones as magicka users.

      And I can guarantee in 2 months time after the patch goes live everyone will be whining about said ult and how it should be nerfed... And I'm going to happy link it back to this thread and the whines *grin*

      Sure. Because it´s so bad atm that it will most likely get changed.
      <Noricum>
      I live. I die. I live again.

      Derra - DC - Sorc - AvA 50
      Derrah - EP - Sorc - AvA 50

    • Voxicity
      Voxicity
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      Xsorus wrote: »
      KaiVox22 wrote: »
      There's a reason you literally never see DK standard in pvp... destro ult is gonna have exactly the same fate unless people feel like rping as a storm caller or some bollocks

      Absolute trash gg wp

      Umm standard is used in pvp quite a bit; its used less against organized groups for the obvious reason of negate. But against unorganized pugs it's used quite a bit.

      Don't know what game you're playing but I probably see it used like once for every 10 hours of play time
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