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PTS Patch Notes v2.6.0

  • silvereyes
    silvereyes
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    It's never going to be perfect and compromise has to happen. Either PVPers will be angry or PVErs will be angry
    Except that this time, by removing the possibility for PvP players to purchase the gear they want from PvE players, ZOS has accomplished the worst possible compromise by making both groups unhappy.

    Sure, most PvP players might take cheer that the change will balance of some sort of karmic scales, but those who take the time to consider how this affects them personally haven't really found a lot positive in it for them.

    The most positive change that could be said on behalf of PvP players is that Red Mountain or Silks of the Sun green, blue, and purple pieces will be a lot cheaper, but that's hardly the issue that upsets raiders anyways. It's all about the inability to sell/buy gold jewelry between players, which is a change that is bad for everybody.
  • The Uninvited
    The Uninvited
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    Papa_Hunt wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    All set drops from dungeons and Trials are bind-on-pickup.
    This sounds like a mistake, if not, what the hell is that change? You want people to be broke? How do you expect people to be raid ready?

    Wtf is this

    Don't forget you can trade within your group.

    That means nothing. Most money made by running trials is made from selling to people who are not interested at all in PvE.

    This @ZOS_GinaBruno

    You guys might want to rethink this one.

    I've been here since beta, but this one thing will make me leave the game immediately. I have neither the time nor the inclination to PvE to compete in PvP. I like to buy my items and PvP. This change would be the last straw (I imagine for a lot of peeps). Maybe you guys don't care? Oh well, about time to move on anyway.

    It's never going to be perfect and compromise has to happen. Either PVPers will be angry or PVErs will be angry

    Except that this makes both sides angry.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • timidobserver
    timidobserver
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    Is there a reason why Templars weren't nerfed this patch?
    Dubhliam wrote: »
    .
    Is there a reason why Templars weren't nerfed this patch?

    Templars don't need a nerf.
    Radiant Oppression does.

    Question asked and answered.
    https://forums.elderscrollsonline.com/en/discussion/251885/radiant-destruction/p4
    Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
    Edited by timidobserver on September 9, 2016 3:53PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • m12d12_ESO
    m12d12_ESO
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    I don't like the dueling out in pve land with the rest of us. This game is contentious enough without open-world brawls!!

    Dueling should ONLY be in Arenas or PVP areas. Honestly some of these changes are more like the old wild west.

    This reminds me of who has the biggest ..... and we reward u for it!

    Can u imagine zone chat? Johnny calls out Trevor in zone chat because Trevor got Johnny's chest.... So the names start flying and then they brawl .....then the loser gets to run to zone cursing and name calling "That so - in - so cheated!!"

    Or lets say one declines to fight, then we can expect to see - "Yeah run coward" - I certainly don't want this kind of crap in my PVE zones!

    Do the Devs really pay attention to the hostility in zone? Or play the game much?
    Edited by m12d12_ESO on September 9, 2016 6:02PM
    Accts
    mdzone5 cp 1051
    fragtaster cp 684
    lilly65 cp 652
    Almalexia 212
  • Dubhliam
    Dubhliam
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    m12d12_ESO wrote: »
    Blah blah blah yadda yadda...
    I certainly don't want this kind of crap in my PVE zones!

    ...

    YOUR...
    PvE...
    ZONES?

    I don't understand...
    Did you make the zones...?
    Did some NPC sell you those lands...?
    Are you a member of an exclusive club that won't let any outsiders in their quarters?

    Enlighten me.
    >>>Detailed Justice System Concept thread<<<
  • Ysne58
    Ysne58
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    Enodoc wrote: »
    Ysne58 wrote: »
    Enodoc wrote: »
    Ysne58 wrote: »
    I tested a new character and my most advanced character. The new character starts out with access to the 6 starter areas and the DLC's.

    My level 50 went to check out the mage guild daily and got sent to Bankorai. Since she hasn't done much gold, she has never been there. When she went to the way shrine in elden root to try to get there, no way shrines were available in Bankorai.

    In both cases, your concept of One Tamriel where anyone can go anywhere fails. There should be at least one active wayshrine in each area.
    You don't need the Wayshrines, you just need the Navigators. But they need to indicate that the Navigators exist, since they are new.
    I have no idea what a navigator is. That doesn't change my criticism either. I have no easy way of getting to areas I need to go to for quests if I haven't already explored them. This just doesn't work for a One Tamriel concept. We shouldn't have to do all the exploring just to complete a quest.
    Navigators are the new NPCs located in the main city of each zone who offer transport to the other zones. For example, the Navigator in Daggerfall offers travel to Bangkorai, Stormhaven, Auridon, and Stonefalls, and the Navigator in Elden Root offers travel to Auridon, Greenshade, Stormhaven, and Deshaan. That's exactly what you're looking for, as it gets you to the places you haven't yet explored. But as you have shown, if you don't know they exist, they're useless.

    Thanks for explaining.
  • JKith
    JKith
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    So correct me if I'm wrong, most sets are going to BOP but to balance that out the drop rate will be 100%.

    If this is true I actually think this is a nice move, gotta do the content but you won't be scammed out of a drop from the RNG.
  • Ysne58
    Ysne58
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    accidental double post
    Edited by Ysne58 on September 10, 2016 2:05AM
  • Dubhliam
    Dubhliam
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    JKith wrote: »
    So correct me if I'm wrong, most sets are going to BOP but to balance that out the drop rate will be 100%.

    If this is true I actually think this is a nice move, gotta do the content but you won't be scammed out of a drop from the RNG.

    There will be 3 sets tied to each zone and dungeon - 1 light, 1 medium and 1 heavy.
    Overland (zone) sets will be BoE. There are 17 non DLC zones (not counting starter zones), meaning 51 sets will be BoE.

    Dungeon and trial sets will be BoP.
    >>>Detailed Justice System Concept thread<<<
  • Holyman2011
    Holyman2011
    Soul Shriven
    Why is the balance so in favor stamina users. When stamina which is presently dominating cyrodiil get massive instantdamage from monster sets and an armored that increases weapon damage with no special limiters and magicka get only niche damage type you continue to break the game and push players out.
  • silvereyes
    silvereyes
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    edit: removed for bad maths
    Edited by silvereyes on September 10, 2016 6:43AM
  • silvereyes
    silvereyes
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    edit: removed for bad maths
    Edited by silvereyes on September 10, 2016 6:43AM
  • Dubhliam
    Dubhliam
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    silvereyes wrote: »
    By contrast, for BoP sets there will be 20 dungeons w/ 3 sets ea (60), 5 categories of trials (15), vMA (5), and IC (10)

    That brings the total of BoP sets to 90.

    So, while technically 90 > 83, it's pretty close to even in terms of just number of sets BoP vs. BoE.

    You are wrong, IC sets are BoE.

    BTW, I don't see why so many people are pumped up about BoP.
    Everything can be obtained in normal dungeons or trials.
    Edited by Dubhliam on September 10, 2016 6:10AM
    >>>Detailed Justice System Concept thread<<<
  • Erasure
    Erasure
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    silvereyes wrote: »
    By contrast, for BoP sets there will be 20 dungeons w/ 3 sets ea (60), 5 categories of trials (15), vMA (5), and IC (10)

    That brings the total of BoP sets to 90.

    So, while technically 90 > 83, it's pretty close to even in terms of just number of sets BoP vs. BoE.

    ... There are six vMA Sets, two for each armor weight.

    EDIT: @ZOS_GinaBruno , the 2.6.0 notes list Elemental Succession, Winterborn, Hunter Leader, Permafrost, Glorious Defender as the Maelstrom Arena sets... where's Para Bellum? Is it being removed?
    Edited by Erasure on September 10, 2016 6:12AM
  • silvereyes
    silvereyes
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    Dubhliam wrote: »
    You are wrong, IC sets are BoE.
    Whoops. I never do IC, so my ignorance shows. Weren't they BoP originally?

    Anyways, I fixed my original post.
  • silvereyes
    silvereyes
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    I guess ntheogenic already did the hard work of compiling detailed lists of BoE and BoP sets in update 12.

    He makes some assumptions, but using his lists yields 103-114 BoE uncrafted sets and between 109-120 BoP sets, depending on whether unmentioned sets are retired and whether vDSA becomes BoP (not specified in patch notes).
    Edited by silvereyes on September 10, 2016 6:52AM
  • Contraptions
    Contraptions
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    @ZOS_GinaBruno Your patch notes mentions a change to the Apprentice's Garb set, but that set is not found on the list of drop locations. Can we confirm where this set drops? Is it PVP? Thank you for the assistance.

    Also, the Para Bellum set is also missing from the Maelstrom Arena line. Does it still drop there?
    Edited by Contraptions on September 10, 2016 3:52PM
    Patroller and Editor at UESP
  • Omgwtfbbq321
    Omgwtfbbq321
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    This is probably a stupid question, but I notice in the patch notes...
    Item Set Drop Locations
    Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
    Overland - Rivenspire: Necropotence, Darkstride, Vampire Cloak

    Does this mean I can find Necropotence just lying around in that zone? If so, will it be at my level?(160 CP) and can you get rings/necklace?
    My ping is higher than your resource recovery...
  • silvereyes
    silvereyes
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    This is probably a stupid question, but I notice in the patch notes...
    Item Set Drop Locations
    Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
    Overland - Rivenspire: Necropotence, Darkstride, Vampire Cloak

    Does this mean I can find Necropotence just lying around in that zone? If so, will it be at my level?(160 CP) and can you get rings/necklace?

    Yes, yes, and yes. Rings and necklace will drop from dolmen chests in green, blue and purple. Other set pieces will drop from treasure chests and bosses in green, blue and purple.

    Gold jewelry, however, will only be available from the PvP golden vendor for 250k gold or 500k AP, whenever it happens to be the weekly set. It could take a very long time to get, though, since there are > 100 BoE sets for the vendor to cycle through, with only rings or neck each week.
  • Omgwtfbbq321
    Omgwtfbbq321
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    Holy Skooma that is epic. As of right now, on console, I haven't seen a single piece of jewelry in any of the traders and I doubt I could afford it in a million years anyway.

    Now to find a time machine so I can skip to the console release of One Tamriel.

    Cheers.
    My ping is higher than your resource recovery...
  • traelin0
    traelin0
    Another three motifs...seriously? Can we not stagger these out a bit more? Many if not most crafters are collectors...I'm watching ZOS go down the same exact path that every other collectible seems to go through, from baseball cards to coins. Please for the love of God don't kill the goose like the U.S. Mint and U.S. Postal Service did. If we keep being overwhelmed and not able to "complete the set" in a semi-reasonable period of time without going to the Crown Store, this I predict will be what kills the game for me.
  • StezySteve
    When is this going to realese on consoles? Xbox specifically please
  • Lord_Eomer
    Lord_Eomer
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    LadyLokari wrote: »
    [*]All harvest nodes now scale to your combat level or applicable crafting passive rank.

    I have concerns about this, and I'm sure I'm not the only one.

    I make a lot of armor for my lower level clan-mates. If I can't harvest anything to make gear for them, it would take ages for me to make the gear because they would have to go harvest all the resources themselves. Or, I would have to spend a lot of money respecing all the time.

    The other side is, I could make 10 different characters and have each of them at a different craft rank, but the hassle for that is comparable to respecing. I'd have to buy a couple more character slots, spend forever training all these characters.... Its not a favorable solution.
    [*]In other zones, recipes drop based on your passive rank 75% of the time, and the rest of the time drop the same way they dropped prior to One Tamriel, by zone.
    PLEASE, do something like this with crafting nodes, at the very least.

    I do not agree, you have up to 12 characters. How many low level mats u need? 1000, 2000 or what?? What you nees can buy easily from trader for low price.

    I have such huge wasted low level mats, you can take all because it has no use for me except selling to Vendor.

    Need only higher mats, happy with new change.
  • Moushna
    Moushna
    Soul Shriven
    Mmm... Quick question on the mechanics of the no level thingy for the monsters.

    Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.

    Cheers.
  • smacx250
    smacx250
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    Moushna wrote: »
    Mmm... Quick question on the mechanics of the no level thingy for the monsters.

    Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.

    Cheers.
    The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.
  • Nazarousb14_ESO
    Nazarousb14_ESO
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    Nifty2g wrote: »
    Darlon wrote: »
    Nifty2g wrote: »
    Darlon wrote: »
    Nifty2g wrote: »
    Nifty2g wrote: »
    @ZOS_GinaBruno
    All set drops from dungeons and Trials are bind-on-pickup.
    This sounds like a mistake, if not, what the hell is that change? You want people to be broke? How do you expect people to be raid ready?

    Wtf is this

    Don't forget you can trade within your group.
    @ZOS_GinaBruno

    Well that's the issue, seeing as I run high end dungeons and Trials

    This mainly puts a massive hindrance on trials especially, if I was raid leading most people can't get the best gear anymore, they wont be getting invited to raids or anything like that if they are wanting to start out, I understand that the best gear is already Bind on Pickup, but your other option is Bind on Equip gear and after that is crafted gear

    Not only that but right now the economy is utter crap, removing Bind on Equip from trials just ruins raiders too, we can't sell gear to the community, we can't buy anything because of it either, I just don't understand what this will achieve, are you trying to cause more PUG and group finder groups to sell your loot within groups to each other, because friends dont do that with each other, and most people wont run in them anyway because of the gear issue

    That is just my opinion, personally I think it's a very unhealthy addition and will just breed more elitism and divide raiders apart from the experienced and non experienced

    Actually getting the gear like the sun set for instance, won't be an issue, as it will drop in normal overland content (stonefalls) now also.

    I agree it hurts people selling it though...
    Hold up guys I cant go to trials tonight I have to farm solo for my gear

    Yeah, sounds good doesn't it ;)

    Better than having to buy it... you're complaining that people can't get it outside of trials (otherwise, what is the problem with it being BoP if you're going to use it yourself ? )
    Some of the people that want stuff don't step foot in trials, some of these sets are also largely popular inside Cyrodill, not only does this destroy PvE and breeds elitism out the ass for end game PvE but now it also forces PvP players to come into trials who can't get any groups, or they would have to farm it

    Why was having this stuff as BoE an issue? It's going to ruin the economy, enforce solo game play even more, a lot of players will be under equipped rather than just buying stuff and it is also going to make it hell for PvP players
    The plus side, you get to use group finder and trade more/talk with the community

    But really, most groups will stay in their small circle of friends anyway

    Idk why they made it bop, but it all drops from normal zones now so its not that bad. Plus pvp players could care less about having to farm their own gear, really what is killing pvp is the absolute trash balance that zos hasnt even bothered to try and fix for 2 patches now.

    No it all does not drop in normal zones, many of the desired sets only drop in trials and dungeons. There are some good sets that will drop in open world but not as good as the ones that drop in trials.
  • Moushna
    Moushna
    Soul Shriven
    smacx250 wrote: »
    Moushna wrote: »
    Mmm... Quick question on the mechanics of the no level thingy for the monsters.

    Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.

    Cheers.
    The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.

    I see so basically all the mobs are cp 150 and you scale to them only if you are below them, is that the idea?
  • smacx250
    smacx250
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    Moushna wrote: »
    smacx250 wrote: »
    Moushna wrote: »
    Mmm... Quick question on the mechanics of the no level thingy for the monsters.

    Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.

    Cheers.
    The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.

    I see so basically all the mobs are cp 150 and you scale to them only if you are below them, is that the idea?
    Yeah, that's the idea. Though in the DLCs the mobs are pretty much CP160 (though the mob level has been removed from display on the PTS), and since things are scaled, I'm not sure exactly what "to CP150" means - often the scaled stats are higher than you'll have when you actually get to CP150! Though at lower levels you have fewer and lower level skills, which don't get scaled. But that's the general idea - the character scales to a fixed mob level.
  • Moushna
    Moushna
    Soul Shriven
    smacx250 wrote: »
    Moushna wrote: »
    smacx250 wrote: »
    Moushna wrote: »
    Mmm... Quick question on the mechanics of the no level thingy for the monsters.

    Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.

    Cheers.
    The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.

    I see so basically all the mobs are cp 150 and you scale to them only if you are below them, is that the idea?
    Yeah, that's the idea. Though in the DLCs the mobs are pretty much CP160 (though the mob level has been removed from display on the PTS), and since things are scaled, I'm not sure exactly what "to CP150" means - often the scaled stats are higher than you'll have when you actually get to CP150! Though at lower levels you have fewer and lower level skills, which don't get scaled. But that's the general idea - the character scales to a fixed mob level.

    I see thanks for your answers, it made things clearer for me.

    Good game to you guys.
  • Milvan
    Milvan
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    Hello comrades.

    As stated below:
    ONE TAMRIEL
    (...)
    Itemization Changes
    In order to support One Tamriel which allows you to go anywhere, we needed to make several significant changes to itemization and item sets. In general, each zone and dungeon in the game will now drop 3 sets – one for light, medium, and heavy armor – and all set drops in the game will scale up to CP160.
      [*]Item Sets will now drop for every item slot.
      • This excludes the Agility, Endurance, and Willpower jewelry sets.
      • Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).

      [*]Item Sets will now drop for every item slot.

      Does that means that literally means that ALL the items sets will also drop on all the slots? Even the older ones? Like Tel Var Vendor Sets; ICP and WGT sets; etc.

      Really looking forward the anwers. Ty in advance!
      (edit: minor typos)
      Edited by Milvan on September 13, 2016 4:42PM
      “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
      Gryphons guild - @Milvan,
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