Except that this time, by removing the possibility for PvP players to purchase the gear they want from PvE players, ZOS has accomplished the worst possible compromise by making both groups unhappy.ARIES SERPICO wrote: »It's never going to be perfect and compromise has to happen. Either PVPers will be angry or PVErs will be angry
ARIES SERPICO wrote: »GreatWhite000 wrote: »ZOS_GinaBruno wrote: »@ZOS_GinaBrunoThis sounds like a mistake, if not, what the hell is that change? You want people to be broke? How do you expect people to be raid ready?All set drops from dungeons and Trials are bind-on-pickup.
Wtf is this
Don't forget you can trade within your group.
That means nothing. Most money made by running trials is made from selling to people who are not interested at all in PvE.
This @ZOS_GinaBruno
You guys might want to rethink this one.
I've been here since beta, but this one thing will make me leave the game immediately. I have neither the time nor the inclination to PvE to compete in PvP. I like to buy my items and PvP. This change would be the last straw (I imagine for a lot of peeps). Maybe you guys don't care? Oh well, about time to move on anyway.
It's never going to be perfect and compromise has to happen. Either PVPers will be angry or PVErs will be angry
Strider_Roshin wrote: »Is there a reason why Templars weren't nerfed this patch?
.Strider_Roshin wrote: »Is there a reason why Templars weren't nerfed this patch?
Templars don't need a nerf.
Radiant Oppression does.
ZOS_GinaBruno wrote: »Thanks for your feedback on this ability, everyone. We did take a look at this ability just to make sure it was working properly and as intended, and it is. There are some circumstances where it can feasibly hit pretty hard, but that's ok in our eyes and we don't currently have plans to change its functionality. It's also worth noting that the way our Death Recap UI works is it combines all tickets of one channel together into one entry, so it may appear as though Radiant Destruction has some outrageous damage at first.
m12d12_ESO wrote: »Blah blah blah yadda yadda...
I certainly don't want this kind of crap in my PVE zones!
...
Navigators are the new NPCs located in the main city of each zone who offer transport to the other zones. For example, the Navigator in Daggerfall offers travel to Bangkorai, Stormhaven, Auridon, and Stonefalls, and the Navigator in Elden Root offers travel to Auridon, Greenshade, Stormhaven, and Deshaan. That's exactly what you're looking for, as it gets you to the places you haven't yet explored. But as you have shown, if you don't know they exist, they're useless.I have no idea what a navigator is. That doesn't change my criticism either. I have no easy way of getting to areas I need to go to for quests if I haven't already explored them. This just doesn't work for a One Tamriel concept. We shouldn't have to do all the exploring just to complete a quest.You don't need the Wayshrines, you just need the Navigators. But they need to indicate that the Navigators exist, since they are new.I tested a new character and my most advanced character. The new character starts out with access to the 6 starter areas and the DLC's.
My level 50 went to check out the mage guild daily and got sent to Bankorai. Since she hasn't done much gold, she has never been there. When she went to the way shrine in elden root to try to get there, no way shrines were available in Bankorai.
In both cases, your concept of One Tamriel where anyone can go anywhere fails. There should be at least one active wayshrine in each area.
So correct me if I'm wrong, most sets are going to BOP but to balance that out the drop rate will be 100%.
If this is true I actually think this is a nice move, gotta do the content but you won't be scammed out of a drop from the RNG.
silvereyes wrote: »By contrast, for BoP sets there will be 20 dungeons w/ 3 sets ea (60), 5 categories of trials (15), vMA (5), and IC (10)
That brings the total of BoP sets to 90.
So, while technically 90 > 83, it's pretty close to even in terms of just number of sets BoP vs. BoE.
silvereyes wrote: »By contrast, for BoP sets there will be 20 dungeons w/ 3 sets ea (60), 5 categories of trials (15), vMA (5), and IC (10)
That brings the total of BoP sets to 90.
So, while technically 90 > 83, it's pretty close to even in terms of just number of sets BoP vs. BoE.
Whoops. I never do IC, so my ignorance shows. Weren't they BoP originally?You are wrong, IC sets are BoE.
Item Set Drop Locations
Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
Overland - Rivenspire: Necropotence, Darkstride, Vampire Cloak
Omgwtfbbq321 wrote: »This is probably a stupid question, but I notice in the patch notes...Item Set Drop Locations
Many drop locations for Item Sets have been changed. Below are the locations for all existing and new Item Sets (generally listed in Light/Medium/Heavy order when applicable).
Overland - Rivenspire: Necropotence, Darkstride, Vampire Cloak
Does this mean I can find Necropotence just lying around in that zone? If so, will it be at my level?(160 CP) and can you get rings/necklace?
LadyLokari wrote: »ZOS_GinaBruno wrote: »[*]All harvest nodes now scale to your combat level or applicable crafting passive rank.
I have concerns about this, and I'm sure I'm not the only one.
I make a lot of armor for my lower level clan-mates. If I can't harvest anything to make gear for them, it would take ages for me to make the gear because they would have to go harvest all the resources themselves. Or, I would have to spend a lot of money respecing all the time.
The other side is, I could make 10 different characters and have each of them at a different craft rank, but the hassle for that is comparable to respecing. I'd have to buy a couple more character slots, spend forever training all these characters.... Its not a favorable solution.PLEASE, do something like this with crafting nodes, at the very least.ZOS_GinaBruno wrote: »[*]In other zones, recipes drop based on your passive rank 75% of the time, and the rest of the time drop the same way they dropped prior to One Tamriel, by zone.
The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.Mmm... Quick question on the mechanics of the no level thingy for the monsters.
Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.
Cheers.
kinggingernator wrote: »Some of the people that want stuff don't step foot in trials, some of these sets are also largely popular inside Cyrodill, not only does this destroy PvE and breeds elitism out the ass for end game PvE but now it also forces PvP players to come into trials who can't get any groups, or they would have to farm itHold up guys I cant go to trials tonight I have to farm solo for my gear@ZOS_GinaBrunoZOS_GinaBruno wrote: »@ZOS_GinaBrunoThis sounds like a mistake, if not, what the hell is that change? You want people to be broke? How do you expect people to be raid ready?All set drops from dungeons and Trials are bind-on-pickup.
Wtf is this
Don't forget you can trade within your group.
Well that's the issue, seeing as I run high end dungeons and Trials
This mainly puts a massive hindrance on trials especially, if I was raid leading most people can't get the best gear anymore, they wont be getting invited to raids or anything like that if they are wanting to start out, I understand that the best gear is already Bind on Pickup, but your other option is Bind on Equip gear and after that is crafted gear
Not only that but right now the economy is utter crap, removing Bind on Equip from trials just ruins raiders too, we can't sell gear to the community, we can't buy anything because of it either, I just don't understand what this will achieve, are you trying to cause more PUG and group finder groups to sell your loot within groups to each other, because friends dont do that with each other, and most people wont run in them anyway because of the gear issue
That is just my opinion, personally I think it's a very unhealthy addition and will just breed more elitism and divide raiders apart from the experienced and non experienced
Actually getting the gear like the sun set for instance, won't be an issue, as it will drop in normal overland content (stonefalls) now also.
I agree it hurts people selling it though...
Yeah, sounds good doesn't it
Better than having to buy it... you're complaining that people can't get it outside of trials (otherwise, what is the problem with it being BoP if you're going to use it yourself ? )
Why was having this stuff as BoE an issue? It's going to ruin the economy, enforce solo game play even more, a lot of players will be under equipped rather than just buying stuff and it is also going to make it hell for PvP players
The plus side, you get to use group finder and trade more/talk with the community
But really, most groups will stay in their small circle of friends anyway
Idk why they made it bop, but it all drops from normal zones now so its not that bad. Plus pvp players could care less about having to farm their own gear, really what is killing pvp is the absolute trash balance that zos hasnt even bothered to try and fix for 2 patches now.
The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.Mmm... Quick question on the mechanics of the no level thingy for the monsters.
Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.
Cheers.
Yeah, that's the idea. Though in the DLCs the mobs are pretty much CP160 (though the mob level has been removed from display on the PTS), and since things are scaled, I'm not sure exactly what "to CP150" means - often the scaled stats are higher than you'll have when you actually get to CP150! Though at lower levels you have fewer and lower level skills, which don't get scaled. But that's the general idea - the character scales to a fixed mob level.The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.Mmm... Quick question on the mechanics of the no level thingy for the monsters.
Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.
Cheers.
I see so basically all the mobs are cp 150 and you scale to them only if you are below them, is that the idea?
Yeah, that's the idea. Though in the DLCs the mobs are pretty much CP160 (though the mob level has been removed from display on the PTS), and since things are scaled, I'm not sure exactly what "to CP150" means - often the scaled stats are higher than you'll have when you actually get to CP150! Though at lower levels you have fewer and lower level skills, which don't get scaled. But that's the general idea - the character scales to a fixed mob level.The mobs don't scale - the characters do. The lvl 12 will be scaled to CP150, the CP531 will have no scaling.Mmm... Quick question on the mechanics of the no level thingy for the monsters.
Let's say a level 12 character and a cp 531 attack the same enemy. Will the monster be scaled to both of them, or just one of them? And if that's the case which one? the group leader, the first to attack or to approach? I am asking that because i have played quite regularly and want to know if playing with casual low level players will be possible with this update or not.
Cheers.
I see so basically all the mobs are cp 150 and you scale to them only if you are below them, is that the idea?
ZOS_GinaBruno wrote: »ONE TAMRIEL
(...)
Itemization Changes
In order to support One Tamriel which allows you to go anywhere, we needed to make several significant changes to itemization and item sets. In general, each zone and dungeon in the game will now drop 3 sets – one for light, medium, and heavy armor – and all set drops in the game will scale up to CP160.[*]Item Sets will now drop for every item slot.
- This excludes the Agility, Endurance, and Willpower jewelry sets.
- Sets that grant a bonus to melee damage will now drop more intelligently (i.e. a set with melee damage will no longer drop with a bow or stave).