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PTS Patch Notes v2.6.0

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Just want to let you all know that we'll start going through this thread and answer as many question as we can early next week (we've been in Seattle at PAX).
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • olsborg
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    BTW, @ZOS_RichLambert , I think it was you and possibly finnigan who said that all the telvar sets will also come in all slots. But this, is as per my testing just now, is not the case. I bought 100 powerful assault boxes from the vendor and 100 shieldbreaker boxes from the vendor and all I got was armor pieces. Did you not intend to have these sets include jewlery or weapons?

    Thank you.

    PC EU
    PvP only
  • Shadowshire
    Shadowshire
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    While playing the next update of the game on the PTS, for what it is worth, I easily discovered a bug in the Crafting UI which, if memory serves, was present in the game software version prior to release of the first DLC (Imperial City). The bug is not present in the current release of the software and was corrected quite a long time ago.

    Apparently, this implies that Bethesda has reverted to a previous version of the game software in order to develop it with the features of One Tamriel. That is, they aren't doing that with the current game software version as the point of departure. Instead of altering the features of the extant software, they are developing the new features to add to the previous version.

    So I suppose we should expect to see a lot of old bugs. Of course, Bethesda should already know about these specific bugs, which were removed from the software previously. There is no reason to release the software to the PTS without removing them before doing that. In this case deja vu is not a pleasant experience.

    Frankly, I am weary of wasting my time and effort to report bugs. Some are corrected, some are only partially correctable, if at all, and others are ignored. It isn't any fun, and it isn't why I bought the game and pay the monthly subscription. If Bethesda wants their software debugged, then they should hire Alpha Testers to do that before it is ever available on the PTS. In my experience, the PTS releases have not qualified as suitable even for Beta Testing. The only reason for the PTS is that there are so many different computers which can, in theory at least, run the software despite their differences -- differences which can cause problems. IMHO, Bethesda and Z.O. are abusing the PTS and those who are willing to test the software by installing Alpha versions on it.
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Nifty2g
    Nifty2g
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    @ZOS_GinaBruno Just for clarification sake, I was probably wrong about the BoE and BoP stuff

    If this is correct, all stuff drops open world now but at a max quality of purple, and if you want the legendary items you need to do trials, but that is all BoP (worm, ebon, sun, necropotence etc), and only tradeable within your group?

    If this is correct, the I urge the devs on ESO, to actually sympathize a bit here, majority of end game raiders only sign on to run trials with each other, as you guys should know how penalizing that is on gold, there really is no other option to make gold in the game and supply the gear we don't want to people who do want it and are unable to do those trials because of a barrier.

    So what will that do in the end? It's just going to be what it was like back in Imperial City update and that was an absolute nightmare for getting gold.

    So if you guys do intend to keep this, give us an incentive to keep wanting to run these trials, my only option would be to increase this
    Hard Modes all contain an item worth 10,000 gold which can only be acquired once every 5 days.
    or to just bring BoE back, but increasing that 10,000 gold to something like 50,000 seeing as it has a cooldown of a week attached to it, and just how gold consuming trials are.

    Thanks for considering this
    #MOREORBS
  • Shadowshire
    Shadowshire
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    OBSERVATIONS
    All harvest nodes now scale to your combat level or applicable crafting passive rank.

    This means that a character cannot gather fiber, wood, or ore to make weapons or armor that have a lower level than the current maximum level at which the character can make an item. So a blacksmith who can make armor with voidsteel cannot gather iron ore to refine into iron to make the lowest level of armor. How is this an improvement to playing the game?
    When opening a Clothing, Woodworking, or Blacksmithing Writ reward box, you now have a chance to obtain a shipment of 25 refined materials from a previous tier of materials.

    Crafters would be better off if the "shipment" included at least 30 unrefined materials instead. Refining them can produce the tanins and rosins which are needed to improve the gear made with that material. Refined materials are useless without the other items that are needed to craft with them. (Note: the mathematical expectation for refining 10 units of raw material is 8.5 units of refined material -- the midpoint of the range 7 - 10 units. Thirty unrefined units have a mathematical expectation of 25.50 refined units.)

    Soul gem usage has been simplified.

    Players of all levels will receive and fill Grand Soul Gems, which can be used to revive players of any level, as well as to refill enchantments.
    Non-grand Soul Gems no longer fill these roles, and may be sold to vendors.

    Does this mean that the Soul-Trap ability will capture the soul of any and all mobs regardless of their level to fill a Grand Soul Gem? Or was this aspect of the change overlooked?

    For what it is worth, the lower-level Soul Gems are still useful for recharging an enchantment which is less than about 30% depleted. It is better than using a more expensive full Grand Soul Gem while the enchantment has some charge remaining, depending upon how much risk of total depletion that the player is willing to accept.


    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • americansteel
    americansteel
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    cant wait
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • shadowFOX992
    After playing on the pts I feel a little bullied as a magicka player sooooo jealous of all those stam armour sets QAQ
  • Bandit1215
    Bandit1215
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    Does anyone know if the dungeon and overland sets have jewlery?
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • ManwithBeard9
    ManwithBeard9
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    Bandit1215 wrote: »
    Does anyone know if the dungeon and overland sets have jewlery?

    The overland sets certainly do. I think everything except monster and crafted sets have weapons and jewelry.
  • jhharvest
    jhharvest
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    Has anyone found shroud of the Lich jewellery?
  • Bam_Bam
    Bam_Bam
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    Don't forget you can trade within your group.


    But what about those who don't like to PvE?

    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • Knootewoot
    Knootewoot
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    Enodoc wrote: »
    Docmandu wrote: »
    [*]The carpenters of Cyrodiil are on strike, and Towers no longer have doors.
    Translation: "Somehow, nobody in the studio was able to fix gap closers, so we fixed it this way"
    This isn't about gap closers, this is about Tower farming.

    And I say "Thank goodness" and "about time."

    It's conceptually incoherent that (to date) the easiest way to get enough AP to become Emperor is to master the art of camping a resource tower, which doesn't contribute to your alliance in any significant way. One would think our Emperor would be someone who pitched in the most to help our faction win the campaign by taking and defending primary alliance war objectives (keeps, outposts, scrolls) and not our top-ranked resource troll.

    I agree.

    But towerfarming is imho mostly the fault of the other party. Is it easy to counter it. If the enemy was hiding in the tower:

    - Don't capture the flag and destroy the tower (= door gone and no hiding place)
    - If flag is captured.... just move away and don't enter tower.

    I am not really happy the door is gone. Sometimes I protect (at least try to) a resource and see a few enemies coming. Then I can enter the tower en shoot them from top without them being able to come to me unless they actually capture it.

    With the door gone, entire zergs can just enter the enemy tower and hide there and kill anyone who comes in the tower. For me it was supposed to be the last save place when to many enemies around. Now placing ballista's on top to protect resource won't work because enemies will first enter the tower so they are save from NPC's, kill of the ballista's and shoot enemies from top and get flag.

    Oh well we will see how this works.


    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Cogo
    Cogo
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    This is my first time ever asking to nerf anything.

    Destro Staff ulti. Nerf it or change it.
    It might take people some time to understand how HUGE this is, but just like the Shield Bash skill in the start of ESO, this skill is way, way, way overpowered.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Mettaricana
    Mettaricana
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    Nifty2g wrote: »
    @ZOS_GinaBruno
    All set drops from dungeons and Trials are bind-on-pickup.
    This sounds like a mistake, if not, what the hell is that change? You want people to be broke? How do you expect people to be raid ready?

    Wtf is this

    Seriously at this point just remove guild traders we'll have nothing to put in the friggan thing. Should honestly unbind everything but boss helms bring this economy back to life kinda boring seeing same 3 sets for each armor type as the only things valued since everything else is bound..
  • The Uninvited
    The Uninvited
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    Cogo wrote: »
    This is my first time ever asking to nerf anything.

    Destro Staff ulti. Nerf it or change it.
    It might take people some time to understand how HUGE this is, but just like the Shield Bash skill in the start of ESO, this skill is way, way, way overpowered.

    You're kidding, right?
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • olsborg
    olsborg
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    Nifty2g wrote: »
    @ZOS_GinaBruno
    All set drops from dungeons and Trials are bind-on-pickup.
    This sounds like a mistake, if not, what the hell is that change? You want people to be broke? How do you expect people to be raid ready?

    Wtf is this

    Seriously at this point just remove guild traders we'll have nothing to put in the friggan thing. Should honestly unbind everything but boss helms bring this economy back to life kinda boring seeing same 3 sets for each armor type as the only things valued since everything else is bound..

    This is spot on, what is the use of guildtraders if people cant sell their hard earned valued loot

    PC EU
    PvP only
  • Sotha_Sil
    Sotha_Sil
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    I don't see the part where prosperous and training trait are being replaced by impenetrable in dungeons as it was promised. I hope it's still the case.
    Edited by Sotha_Sil on September 5, 2016 9:51AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • olsborg
    olsborg
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    Sotha_Sil wrote: »
    I don't see the part where prosperous and training trait are being replaced by impenetrable in dungeons as it was promised. I hope it's still the case.

    Hope so, if dungeon sets cant drop in impen, thats very much like pissing on pvpers.

    PC EU
    PvP only
  • Pandorii
    Pandorii
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    @ZOS_GinaBruno If you have current BoE sets, such as Lich, Viper, and Warlock, before Update 12, will they be turned into BoP when the update rolls along?

    I'm wondering if I'll get locked with my Lich pieces if they don't sell in time.
  • chi_ras
    chi_ras
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    Like with every other patch: Why not fixing stuff that really need attention?
    #fixCyroLag
    #fixMagStamBalance
    #fixLowPopBonus
    #fixICAccess
    #fixDragonblood
    #fix3rdPartyExploits

    ... so many things that need attention, have been mentioned thousands of times and are just ignored. Bring the game back to a proper state before unleashing the next bomb that will ruin the game even more.
    Edited by chi_ras on September 5, 2016 11:33AM
    CP600+
    Almalexia - EP - mSorc
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    This Fox is a Cat - EP - sSorc
  • Enodoc
    Enodoc
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    Knootewoot wrote: »
    Enodoc wrote: »
    Docmandu wrote: »
    [*]The carpenters of Cyrodiil are on strike, and Towers no longer have doors.
    Translation: "Somehow, nobody in the studio was able to fix gap closers, so we fixed it this way"
    This isn't about gap closers, this is about Tower farming.

    And I say "Thank goodness" and "about time."

    It's conceptually incoherent that (to date) the easiest way to get enough AP to become Emperor is to master the art of camping a resource tower, which doesn't contribute to your alliance in any significant way. One would think our Emperor would be someone who pitched in the most to help our faction win the campaign by taking and defending primary alliance war objectives (keeps, outposts, scrolls) and not our top-ranked resource troll.
    I agree.

    But towerfarming is imho mostly the fault of the other party. Is it easy to counter it. If the enemy was hiding in the tower:

    - Don't capture the flag and destroy the tower (= door gone and no hiding place)
    - If flag is captured.... just move away and don't enter tower.

    I am not really happy the door is gone. Sometimes I protect (at least try to) a resource and see a few enemies coming. Then I can enter the tower en shoot them from top without them being able to come to me unless they actually capture it.

    With the door gone, entire zergs can just enter the enemy tower and hide there and kill anyone who comes in the tower. For me it was supposed to be the last save place when to many enemies around. Now placing ballista's on top to protect resource won't work because enemies will first enter the tower so they are save from NPC's, kill of the ballista's and shoot enemies from top and get flag.

    Oh well we will see how this works.
    I enjoyed escaping into the Tower and using it as a vantage point as well. This is one of the reasons why I think putting the flag in the Tower would be a better solution than removing the door. As you alluded to yourself, a lot of players have been destroying the Tower before capturing the flag anyway; putting the flag in the Tower would therefore not really affect those players at all, while simultaneously preventing the Tower farming issue, as players who are not listening to chat would not be able to capture the flag before the Tower is down.

    Does this mean that the Soul-Trap ability will capture the soul of any and all mobs regardless of their level to fill a Grand Soul Gem? Or was this aspect of the change overlooked?

    For what it is worth, the lower-level Soul Gems are still useful for recharging an enchantment which is less than about 30% depleted. It is better than using a more expensive full Grand Soul Gem while the enchantment has some charge remaining, depending upon how much risk of total depletion that the player is willing to accept.
    Since all mobs are now CP160, they will only fill Grand Soul Gems anyway, unless they changed how they work. It's quite likely that lower level soul gems will no longer exist.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • The_Saint
    The_Saint
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    @ZOS_GinaBruno

    The bug with potions and major buff is still not fixed...

    I posted it in german forum (my english is not good) and I also reported it weeks ago.
    Maybe you can push it..

    Ticketnumber: 160823-001420
    Edited by The_Saint on September 5, 2016 11:44AM
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
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  • Asardes
    Asardes
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    If they put the flag in the tower, it will have to have a separate breakable door and at least one breakable wall, like a mini-outpost. Now it's just one entity. Removing the door is a better idea overall. A door is still a small space that can be defended with enough players, by stacking DoTs and concentrating AoE there, much like a smaller wall breach in keeps. The ballistas can now shoot both in and out. So it will be much more interesting than the current situation.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Enodoc
    Enodoc
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    Asardes wrote: »
    If they put the flag in the tower, it will have to have a separate breakable door and at least one breakable wall, like a mini-outpost. Now it's just one entity. Removing the door is a better idea overall. A door is still a small space that can be defended with enough players, by stacking DoTs and concentrating AoE there, much like a smaller wall breach in keeps. The ballistas can now shoot both in and out. So it will be much more interesting than the current situation.
    The structure of the Tower doesn't need to be changed at all. When a Tower reaches 0%, both the door and walls are destroyed, so you can get inside. There's no need to separate them. Since the majority of the upper Tower structure is also destroyed, the flag would be located at the top of the lowest set of steps (the stone ones), just above the ground floor level.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Maseri
    Maseri
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    @ZOS_GinaBruno Logging into the PTS I've immediately noticed that the face mask for the medium Outlaw style helmet has been removed or is not displaying correctly. There is no mention of this in the patch notes anywhere as well, is this a bug or an intended change?

    I am hoping this is a bug as modifying this style to remove the mask after it has already been out on Live for some time is hardly fair (put mildly) to anyone who likes and uses this style.
  • Sunnata
    Sunnata
    Soul Shriven
    ONE TAMRIEL

    [*]Right out of the tutorial you'll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Your character will automatically scale and balance to the content.

    Maybe someone can help me understand this a little better.

    Imagine 2 players with the same class and skill point setup but their gear is different.

    Player A - let's say level 30 with appropriate level 30 gear.

    Player B - let's say level 30 but still wearing level 20 gear.

    If they are grouped together and zone in at the same time - will both player's gear scale to the same level/stats?

    Thanks
  • Enodoc
    Enodoc
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    Sunnata wrote: »
    ONE TAMRIEL

    [*]Right out of the tutorial you'll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Your character will automatically scale and balance to the content.

    Maybe someone can help me understand this a little better.

    Imagine 2 players with the same class and skill point setup but their gear is different.

    Player A - let's say level 30 with appropriate level 30 gear.

    Player B - let's say level 30 but still wearing level 20 gear.

    If they are grouped together and zone in at the same time - will both player's gear scale to the same level/stats?

    Thanks
    If scaling works the same as it has done in battle-levelled areas, then no. The player with Level 20 gear will have their gear scaled lower, since it is 10 levels outlevelled. The lower your gear is relative to your character level, the less it scales.
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  • The Uninvited
    The Uninvited
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    Sunnata wrote: »
    ONE TAMRIEL

    [*]Right out of the tutorial you'll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Your character will automatically scale and balance to the content.

    Maybe someone can help me understand this a little better.

    Imagine 2 players with the same class and skill point setup but their gear is different.

    Player A - let's say level 30 with appropriate level 30 gear.

    Player B - let's say level 30 but still wearing level 20 gear.

    If they are grouped together and zone in at the same time - will both player's gear scale to the same level/stats?

    Thanks

    That's how it should work, so yes. You both scale to the zone you're in.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • MissBizz
    MissBizz
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    @ZOS_GinaBruno When you are back in the office could you please clarify what traits drop where? Was it followed through prosperous and training were removed from trials, with impen added? Has impen been added to overland sets? (Saw a screenshot of overland with impen). Are monster masks and shoulders dropping with impen?
    Edited by MissBizz on September 5, 2016 3:23PM
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  • Xvorg
    Xvorg
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    While playing the next update of the game on the PTS, for what it is worth, I easily discovered a bug in the Crafting UI which, if memory serves, was present in the game software version prior to release of the first DLC (Imperial City). The bug is not present in the current release of the software and was corrected quite a long time ago.

    Apparently, this implies that Bethesda has reverted to a previous version of the game software in order to develop it with the features of One Tamriel. That is, they aren't doing that with the current game software version as the point of departure. Instead of altering the features of the extant software, they are developing the new features to add to the previous version.

    So I suppose we should expect to see a lot of old bugs. Of course, Bethesda should already know about these specific bugs, which were removed from the software previously. There is no reason to release the software to the PTS without removing them before doing that. In this case deja vu is not a pleasant experience.

    Frankly, I am weary of wasting my time and effort to report bugs. Some are corrected, some are only partially correctable, if at all, and others are ignored. It isn't any fun, and it isn't why I bought the game and pay the monthly subscription. If Bethesda wants their software debugged, then they should hire Alpha Testers to do that before it is ever available on the PTS. In my experience, the PTS releases have not qualified as suitable even for Beta Testing. The only reason for the PTS is that there are so many different computers which can, in theory at least, run the software despite their differences -- differences which can cause problems. IMHO, Bethesda and Z.O. are abusing the PTS and those who are willing to test the software by installing Alpha versions on it.

    Bethesda????

    I thought thsi was a Zenimax Online game
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