ZOS_GinaBruno wrote: »Thanks for your thoughts on the upcoming Crown Crates, everyone. Just want to clarify a few points -
First, Crown Crates will be available later this year, and will only include cosmetic or convenience items. You'll find things like potions and other consumables, pets, costumes, and - yes - sometimes even mounts. This will give you a chance to try and obtain previous limited time offers, or even some very unique items as Matt mentioned. It will not include things like armor or weapons.
In the event you get an item that you already own, you can exchange it for a currency called Crown Gems which will allow you to buy a different item of your choice.
Contraptions wrote: »There are some people who will defend gambling boxes no matter what happens. And that's fine. You're a fiscally responsible adult (supposedly) and what you do with your money is your business. You do you. If you want to throw wads of cash at the screen for the chance of getting a shiny dress, then please go right ahead. You may love ESO and you may love ZOS, but remember - ZOS is not your friend. If you give them an inch they will take a mile. (see "foot-in-the-door technique" and the "door-in-the-face technique").
People insist this is fine because the items are "just cosmetic". Even if these lootboxes are never P2W in the sense that they don't offer straight stat boosts or whatever, cosmetics are undeniably part of the game experience. Everyone wants to look unique or cool and appearance does matter. Most MMORPGs offer extensive character creation options. ESO has armor and costume dyes, special polymorphs and skins. While they don't directly affect how good you are at a game they do have an effect on how much you enjoy your game experience. To insist otherwise is just being disingenuous. Do you simply click "randomise appearance" and "randomise name" when making toons? No? Then cosmetics DO matter.
Those of us who are against this are not "fearmongering". We are afraid of what will happen to ESO if ZOS decides to go down this path. There are many cases of predatory behavior in other games that lead to bad game experiences eventually. In fact, the word "lootbox" has become toxic in the MMO sphere since it's so often associated with terrible consumer unfriendly practices. Just look at the comments on an external news site regarding this news. ESO and lockboxes. There are people who, even without playing this game, are getting turned off by the mere mention of the word lootboxes. With a big expac for another big MMO coming out soon, ZOS you are shooting yourself in the foot with these boxes. You are making your game look downright sleazy compared to it and once negative publicity gets out nothing can stop the hate train. Please nix this idea ASAP and tell people that this isn't happening.
I'll just leave this video here to show how these boxes can adversely affect a game and its community. Please don't do this to ESO.
So I will be able to get things I missed, but some people don't like that I will get such opportunity. Get out of my house.
ZOS_GinaBruno wrote: »Thanks for your thoughts on the upcoming Crown Crates, everyone. Just want to clarify a few points -
First, Crown Crates will be available later this year, and will only include cosmetic or convenience items. You'll find things like potions and other consumables, pets, costumes, and - yes - sometimes even mounts. This will give you a chance to try and obtain previous limited time offers, or even some very unique items as Matt mentioned. It will not include things like armor or weapons.
In the event you get an item that you already own, you can exchange it for a currency called Crown Gems which will allow you to buy a different item of your choice.
the amount of people who prefer to pay 70000 crowns for the mount or costume they want.. so sad..
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.
Okay, yeah, that would do it. The combo was hilariously broken for a long time.
Yea I think I did Chaos/Sword as well.
Trying to remember which setup it was that caused me to do a crap ton of damage back to the target and heal myself whenever I think parried or something?
Don't know how effective it is now but at the start of the game it was a joke how easy I could kill mobs....figuring out the actual quest though lol
you find this hilarious exactly why?- Because you didn't know the difference and said psychology?- I said medical condition because if a disorder requires a physician to treat it, because it is a medical condition, then it belongs to psychiatry and the physician is a psychiatrist. If it does not require a physician but is a disorder, which is not a medical condition, it can be treated by a psychologist and belongs to the field of psychology. So there is nothing to laugh about - these are just facts and the difference is quite huge, because it is by far harder and takes longer to become a psychiatrist than a psychologist. A psychologist is not a physician, but a psychiatrist is one, he can prescribe medicine, a psychologist is very limited in this.
With this said, I will no longer talk to you, I find you rather unpleasant.
Maybe my bad english striked again, it has nothing to do with the psychology vs psychiatry, it has to do with you using disorders/conditions as an argument agains loot boxes on a videogame, thats why its hilarious.
But now you kinda starting to fit very well with r/iamverysmart sub reddit...
Oh my, you did not even understand why this is related to these RNG boxes - so I was right, your laughing was just a sign of not understanding it. Well, you will figure it out eventually - or not - not my problem anymore.
Well a hint - how might this be related to the topic?-
Impulse control disorder (ICD) is a class of psychiatric disorders characterized by impulsivity – failure to resist a temptation, urge or impulse that may harm oneself or others.
It is not that hard to figure that out.
Oh boi...
I know how its related...its still hilarious that you actually using it against rng boxes on a videogame lol
But yeah, whatever floats your boat, this off-topic went long enough.
So I will be able to get things I missed, but some people don't like that I will get such opportunity. Get out of my house.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.
Okay, yeah, that would do it. The combo was hilariously broken for a long time.
Yea I think I did Chaos/Sword as well.
Trying to remember which setup it was that caused me to do a crap ton of damage back to the target and heal myself whenever I think parried or something?
Don't know how effective it is now but at the start of the game it was a joke how easy I could kill mobs....figuring out the actual quest though lol
http://www.tswdb.com/builds/solo/leeching-frenzy-melee-survival
That's the one I had pretty much sorted by Egypt, thanks to the anniversary double AP stuff. Sort of a 'many punch man build'.
starkerealm wrote: »@AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.
starkerealm wrote: »@AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.
Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.
starkerealm wrote: »@AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.
Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.
You say this as if character customization is not a big deal in a roleplaying game. As if cosmetics are somehow detached from the game. Why do we even have dyes, motifs, a character creator?
Of course cosmetics do add to the game experience. If they did not, selling them would not be able to keep massive games afloat. Personalization is something people love to do.
Introducing real money gambling to use that love for the sake of profit, is as far as I am concerned reprehensible.
I am not planning on buying the boxes, so I could say: 'Just don't buy them.' But I think using gambling with real money to sell products is nasty and should be kept out of video games.
Not to mention the slippery slope - I can think of many games that started with lockboxes 'with just a few exclusive cosmetics'.
starkerealm wrote: »@AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.
Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.
You say this as if character customization is not a big deal in a roleplaying game. As if cosmetics are somehow detached from the game. Why do we even have dyes, motifs, a character creator?
Of course cosmetics do add to the game experience. If they did not, selling them would not be able to keep massive games afloat. Personalization is something people love to do.
Introducing real money gambling to use that love for the sake of profit, is as far as I am concerned reprehensible.
I am not planning on buying the boxes, so I could say: 'Just don't buy them.' But I think using gambling with real money to sell products is nasty and should be kept out of video games.
Not to mention the slippery slope - I can think of many games that started with lockboxes 'with just a few exclusive cosmetics'.
There is enough cosmetic items, including polymorph and costums that players can get in the game without spending Crowns. There motifs ( I hate that there are in the shop too, by the way, because THAT affect in game economy), dyes that can be unlocked and many other things for players to enjoy without spending a cent.
It is perfectly okay, in a MMO that require no sub to play, to sell cosmetic items that are only available in the crown store.. After all they need something to sell right.
Like I said every time, I'd rather Zenimax selling expensive "useless" cosmetic items and cheap DLC than expensive DLC
Or if via coins reamains the only option, remove limited and discontinued items from it's lootlist and replace them with lootbox-exclusive items instead?
rhapsodious wrote: »I do think, however, it might be fair to include some sort of... crap.
The only way of doing it right is to cancel these RNG boxes - there is no other way to make me spend money on this game again - not a cent, nothing, nada - they have just p*ssed me off enough to get my wallet closed and that of a lot of others as well, when i look at the poll result. I will look for another game and play here once in a while a bit - it is anyway pointless, all I want is to explore those zones which I do not know yet - and once i have seen them, there is nothing left for me here.
Edit: it might be too late to get me back as a full blown customer though - trust is the base of any relationship, and I do not trust them anymore.
Awwww, that's so cute. Your think you will make an impact. :-)
All your whining posts only show that you don't have the will to move on.
The Crown Crates bring revenue and have been a proven success in other MMO's.