Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

What do you think of Crown Store Random boxes/Lottery box?

  • sebban
    sebban
    ✭✭✭✭
    No, don't ever add these into the game.
    Thanks for your thoughts on the upcoming Crown Crates, everyone. Just want to clarify a few points -

    First, Crown Crates will be available later this year, and will only include cosmetic or convenience items. You'll find things like potions and other consumables, pets, costumes, and - yes - sometimes even mounts. This will give you a chance to try and obtain previous limited time offers, or even some very unique items as Matt mentioned. It will not include things like armor or weapons.

    In the event you get an item that you already own, you can exchange it for a currency called Crown Gems which will allow you to buy a different item of your choice.

    Look, I'm sorry but this really is a anti-consumer system. You can sugarcoat it any way you want, but this is ONLY bad for the players. This is not about letting players get ahold of previously time limited offers. That is a BS excuse since it was YOU who made them time limited! You could put those time limited offers back in the store any time you'd like.

    There is no way around it, THIS IS A BAD SYSTEM FOR THE PLAYERS.

    You really are doing something that is bad for your players, and I don't understand why you are ruining this.

    When SWTOR went F2P, they also introduced boxes of random stuff. The system is really really bad, and it made me sick just being apart of it. I quit SWTOR shortly there after.

    Please reconsider bringing this anti-consumer system to ESO. Please show us that you have some dignity and are better than those other money-grabbing companies that cares nothing of their users and only care about money. DO. NO. INTRODUCE. THE. CROWN. CRATES.

    Gambling addiction is a real problem. Crown boxes are bought with Crowns (= real money). The Crown boxes are like a lottery. THIS IS GAMBLING WITH REAL MONEY. Please don't introduces gambling with real money to ESO. It has no place here.
    PC EU
    Dweia Ceban - StamDK
    Adara Ceban - MagBlade
    Daewa Ceban - MagSorc
    Tick-Tock Tormentor

    Chimaira.eu

    Friskyttarna.eu
  • MisterBigglesworth
    MisterBigglesworth
    ✭✭✭✭✭
    No, don't ever add these into the game.
    This video from over 2 years ago is suddenly feeling very relevant once again!
    (this was from the first time ZOS did a scummy crash grab move)
    https://www.youtube.com/watch?v=9lRi-aku1nw
    Josh was right! We didn't listen! WE DIDN'T LISTEN!!!!
    Oh, how history repeats itself...
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    No, don't ever add these into the game.
    There are some people who will defend gambling boxes no matter what happens. And that's fine. You're a fiscally responsible adult (supposedly) and what you do with your money is your business. You do you. If you want to throw wads of cash at the screen for the chance of getting a shiny dress, then please go right ahead. You may love ESO and you may love ZOS, but remember - ZOS is not your friend. If you give them an inch they will take a mile. (see "foot-in-the-door technique" and the "door-in-the-face technique").

    People insist this is fine because the items are "just cosmetic". Even if these lootboxes are never P2W in the sense that they don't offer straight stat boosts or whatever, cosmetics are undeniably part of the game experience. Everyone wants to look unique or cool and appearance does matter. Most MMORPGs offer extensive character creation options. ESO has armor and costume dyes, special polymorphs and skins. While they don't directly affect how good you are at a game they do have an effect on how much you enjoy your game experience. To insist otherwise is just being disingenuous. Do you simply click "randomise appearance" and "randomise name" when making toons? No? Then cosmetics DO matter.

    Those of us who are against this are not "fearmongering". We are afraid of what will happen to ESO if ZOS decides to go down this path. There are many cases of predatory behavior in other games that lead to bad game experiences eventually. In fact, the word "lootbox" has become toxic in the MMO sphere since it's so often associated with terrible consumer unfriendly practices. Just look at the comments on an external news site regarding this news. ESO and lockboxes. There are people who, even without playing this game, are getting turned off by the mere mention of the word lootboxes. With a big expac for another big MMO coming out soon, ZOS you are shooting yourself in the foot with these boxes. You are making your game look downright sleazy compared to it and once negative publicity gets out nothing can stop the hate train. Please nix this idea ASAP and tell people that this isn't happening.

    I'll just leave this video here to show how these boxes can adversely affect a game and its community. Please don't do this to ESO.

    Edited by Contraptions on August 21, 2016 7:24AM
    Patroller and Editor at UESP
  • Osteos
    Osteos
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    I have no issues with them.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    There are some people who will defend gambling boxes no matter what happens. And that's fine. You're a fiscally responsible adult (supposedly) and what you do with your money is your business. You do you. If you want to throw wads of cash at the screen for the chance of getting a shiny dress, then please go right ahead. You may love ESO and you may love ZOS, but remember - ZOS is not your friend. If you give them an inch they will take a mile. (see "foot-in-the-door technique" and the "door-in-the-face technique").

    People insist this is fine because the items are "just cosmetic". Even if these lootboxes are never P2W in the sense that they don't offer straight stat boosts or whatever, cosmetics are undeniably part of the game experience. Everyone wants to look unique or cool and appearance does matter. Most MMORPGs offer extensive character creation options. ESO has armor and costume dyes, special polymorphs and skins. While they don't directly affect how good you are at a game they do have an effect on how much you enjoy your game experience. To insist otherwise is just being disingenuous. Do you simply click "randomise appearance" and "randomise name" when making toons? No? Then cosmetics DO matter.

    Those of us who are against this are not "fearmongering". We are afraid of what will happen to ESO if ZOS decides to go down this path. There are many cases of predatory behavior in other games that lead to bad game experiences eventually. In fact, the word "lootbox" has become toxic in the MMO sphere since it's so often associated with terrible consumer unfriendly practices. Just look at the comments on an external news site regarding this news. ESO and lockboxes. There are people who, even without playing this game, are getting turned off by the mere mention of the word lootboxes. With a big expac for another big MMO coming out soon, ZOS you are shooting yourself in the foot with these boxes. You are making your game look downright sleazy compared to it and once negative publicity gets out nothing can stop the hate train. Please nix this idea ASAP and tell people that this isn't happening.

    I'll just leave this video here to show how these boxes can adversely affect a game and its community. Please don't do this to ESO.


    lol don't worry bout massivelyop people; they hate on basically everything that isn't ffreborn

  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    So I will be able to get things I missed, but some people don't like that I will get such opportunity. Get out of my house.
    Edited by Cinbri on August 21, 2016 7:30AM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    Cinbri wrote: »
    So I will be able to get things I missed, but some people don't like that I will get such opportunity. Get out of my house.

    That's just your ICD talking
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, don't ever add these into the game.
    Thanks for your thoughts on the upcoming Crown Crates, everyone. Just want to clarify a few points -

    First, Crown Crates will be available later this year, and will only include cosmetic or convenience items. You'll find things like potions and other consumables, pets, costumes, and - yes - sometimes even mounts. This will give you a chance to try and obtain previous limited time offers, or even some very unique items as Matt mentioned. It will not include things like armor or weapons.

    In the event you get an item that you already own, you can exchange it for a currency called Crown Gems which will allow you to buy a different item of your choice.

    It's nice your adressing the little thing people have toward 'Will I get a dupe" but that's not the problem with this system.

    The problem with this system is it's inherently anti consumer because why add stuff onto the crown store when you can stick it into these lockboxes?

    Time and again I have seen MMO's go down this road. It does not end well. It sucks the fun out of these games.

    ...My favorite game in existance is Oblivion. My favorite MMO in existance, is this game. Not because of the ballance, I may time and again grow frustraited with this game, but for the universe. For the story. For the world.

    I dont wanna have less fun in Tamriel, because I'm constantly looking over my shoulder about what -else- they'll stick in the lockboxes.
    Edited by Doctordarkspawn on August 21, 2016 7:54AM
  • Waseem
    Waseem
    ✭✭✭✭✭
    No, don't ever add these into the game.
    the amount of people who prefer to pay 70000 crowns for the mount or costume they want.. so sad..
    you should be aware that zenimax can do alternative way for you to buy the old and previously released stuff for much less than of 50 mystery boxes
    PC EU

  • Tib
    Tib
    ✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    Xsorus wrote: »
    Cinbri wrote: »
    So I will be able to get things I missed, but some people don't like that I will get such opportunity. Get out of my house.

    That's just your ICD talking

    r o f l <3 Have an awesome
    ~Tibbie~
    Senior Achievement Seeker, Scholar of UESP and the laziest trader in Tamriel
    Editor and Recent Changes Patroller at UESP
    Member of Beyond Skyrim: Iliac Bay
  • MarkusLiberty
    MarkusLiberty
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    the amount of people who prefer to pay 70000 crowns for the mount or costume they want.. so sad..

    I would never go beyond 10 000, but at least this gives me a chance, and a nice variety of other cool stuff in the process too.

    I still hope they will at least be willing to sell a 3000 crown box with a guaranteed mount, that way I have a stable 5% chance of getting that one mount I want. It would still be slim, but it'll feels just a bit less hopeless
    *Special Snowflake*

  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    No, don't ever add these into the game.
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .

    http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/

    Ummm

    all 3 of the games you just listed are still alive.

    In fact F2P with things like Lockboxes are why they're still alive.

    TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.

    Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.

    I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.

    LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
    Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.

    You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.

    With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.

    Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.

    The introduction of bags did change the game, from a development perspective, and not for the better.

    I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.

    Conan lost a lot of its playerbase after it released a PvP system that simply did not work.

    It never recovered from the first month.

    TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.

    Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.

    TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.

    Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.

    It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.

    Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.

    I see no way this goes horribly wrong.

    I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
    Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.

    *** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.

    Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.

    It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.

    As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.

    I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.

    Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.

    To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.

    If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.

    Okay, yeah, that would do it. The combo was hilariously broken for a long time.

    Yea I think I did Chaos/Sword as well.

    Trying to remember which setup it was that caused me to do a crap ton of damage back to the target and heal myself whenever I think parried or something?

    Don't know how effective it is now but at the start of the game it was a joke how easy I could kill mobs....figuring out the actual quest though lol

    http://www.tswdb.com/builds/solo/leeching-frenzy-melee-survival

    That's the one I had pretty much sorted by Egypt, thanks to the anniversary double AP stuff. Sort of a 'many punch man build'.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, don't ever add these into the game.
    Mx13 wrote: »
    Lysette wrote: »
    Mx13 wrote: »
    Lysette wrote: »

    you find this hilarious exactly why?- Because you didn't know the difference and said psychology?- I said medical condition because if a disorder requires a physician to treat it, because it is a medical condition, then it belongs to psychiatry and the physician is a psychiatrist. If it does not require a physician but is a disorder, which is not a medical condition, it can be treated by a psychologist and belongs to the field of psychology. So there is nothing to laugh about - these are just facts and the difference is quite huge, because it is by far harder and takes longer to become a psychiatrist than a psychologist. A psychologist is not a physician, but a psychiatrist is one, he can prescribe medicine, a psychologist is very limited in this.

    With this said, I will no longer talk to you, I find you rather unpleasant.

    Maybe my bad english striked again, it has nothing to do with the psychology vs psychiatry, it has to do with you using disorders/conditions as an argument agains loot boxes on a videogame, thats why its hilarious.

    But now you kinda starting to fit very well with r/iamverysmart sub reddit...

    Oh my, you did not even understand why this is related to these RNG boxes - so I was right, your laughing was just a sign of not understanding it. Well, you will figure it out eventually - or not - not my problem anymore.

    Well a hint - how might this be related to the topic?-

    Impulse control disorder (ICD) is a class of psychiatric disorders characterized by impulsivity – failure to resist a temptation, urge or impulse that may harm oneself or others.

    It is not that hard to figure that out.

    Oh boi...
    I know how its related...its still hilarious that you actually using it against rng boxes on a videogame lol
    But yeah, whatever floats your boat, this off-topic went long enough.


    I'm afraid @Lysette is a bit too upset right now to get it, so let me explain it to her for you.

    And it's not really that far off-topic.

    @Lysette , if your main concern is that ICD-affected people might be vulnerable to those lockboxes, and you don't want to participate in such a horrible undertaking by ZOS, then you should stop playing right now. Not even waiting for those boxes to exist, nor for your pre-paid subbing months to run out. Stop playing NOW. Oh, and also, don't just stop playing ESO. Stop playing any video game of any sort.

    Because video games have destroyed the entire life already, of a non negligible number of otherwise nice and reasonable people, who could not control the amount of time they spent playing. And the ENTIRE VIDEO GAME INDUSTRY is putting those people at risk (especially MMOs). And especially MMOs design strategies are based on our addictive behaviours and vulnerabilities.

    So yes, seeing you crying about ICD-affected people for RNG-based boxes IN A VIDEO GAME is pretty hilarious. Either you're really supportive of those people and really hate all companies that make a business out of them (in which case you quit playing video games altogether right now), or you live with the fact that everything is always dangerous to someone somewhere, and those people must find a way to protect themselves anyway.

    I'm not happy about those boxes either, but your argumentation against them is illogical, extreme, and borderline ridiculous (sorry).

    Edited by anitajoneb17_ESO on August 21, 2016 8:50AM
  • Sinolai
    Sinolai
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    As long as the items are also offered in Crown stores and not "Speciall loot: Only in Random Boxes!". I like the mechanism how it also has a chance to give items that are not avaliable anymore. Though I won't recommend people to start buying these only to get that Battlemage Palatine costume, it's still cool item for someone who never had a chance to buy it.
  • petraeus1
    petraeus1
    ✭✭✭✭
    No I dislike the random crown store boxes, to much of a gamble
    Cinbri wrote: »
    So I will be able to get things I missed, but some people don't like that I will get such opportunity. Get out of my house.

    No no, here's the thing: ZOS knows you want the stuff you missed, but instead of offering them straight off the shelf like they did previously, they're gonna put RNG in there so you'll spend way more $$$ because RNG is no one's friend. Besides, it's not just about you.

    Let's not pretend gamble boxes were the only way to reintroduce retired items.

    (Nor that retiring items is not a marketing ploy in and of itself.)
    Edited by petraeus1 on August 21, 2016 9:03AM
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    Hurbster wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .

    http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/

    Ummm

    all 3 of the games you just listed are still alive.

    In fact F2P with things like Lockboxes are why they're still alive.

    TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.

    Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.

    I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.

    LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
    Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.

    You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.

    With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.

    Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.

    The introduction of bags did change the game, from a development perspective, and not for the better.

    I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.

    Conan lost a lot of its playerbase after it released a PvP system that simply did not work.

    It never recovered from the first month.

    TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.

    Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.

    TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.

    Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.

    It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.

    Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.

    I see no way this goes horribly wrong.

    I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
    Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.

    *** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.

    Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.

    It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.

    As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.

    I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.

    Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.

    To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.

    If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.

    Okay, yeah, that would do it. The combo was hilariously broken for a long time.

    Yea I think I did Chaos/Sword as well.

    Trying to remember which setup it was that caused me to do a crap ton of damage back to the target and heal myself whenever I think parried or something?

    Don't know how effective it is now but at the start of the game it was a joke how easy I could kill mobs....figuring out the actual quest though lol

    http://www.tswdb.com/builds/solo/leeching-frenzy-melee-survival

    That's the one I had pretty much sorted by Egypt, thanks to the anniversary double AP stuff. Sort of a 'many punch man build'.

    Yea, Chaos/Fist or Chaos/Sword was amazing for leveling....So many heals.

    Edited by Xsorus on August 21, 2016 9:09AM
  • Adernath
    Adernath
    ✭✭✭✭✭
    No, don't ever add these into the game.
    @ZOS_GinaBruno

    Thanks for showing us that this topic is recognized by officials :)

    Well, the feedback is rather clear when looking at the votes: The majority of players don't want any sort of lockboxes in the game. Personally, I know this kind of stuff from Neverwinter and it was the reason I finally quit this game.

    When adding time-limited cosmetics / mounts to the crown store, then of course these things will sell better for the reason that they are time-limited and will become unavailable afterwards. Of course this will lead - on your side - to a vast collection of items which become unavailable to the majority and the number of players using it decreases with time. Now you want to have a mechanic to make all the work spent into these items available again somehow. But this is the wrong direction. Instead of making too many items time-limited, drop this policy, leave them in the store and make them more expensive in time if you want to make it rare, and make a sale at certain times. An item may not sell well, but if it is available all the time you earn more money with it in the long run. With time, you have a very large store and will earn a decent amount of money with it on top of the DLC content.

    As soon as we would have these boxes in the game (and hopefully in that case we see these boxes not dropping from every trash mob), there is only a very very short step in adding items into it, which can not be obtained elsewhere. And then this game would go down the road like many other mmo's.

    But again as I said: Your players gave a feedback, perhaps it would be wise to respect it? Also in regards of income ...

    When adding that you will lose a certain playerbase and get a different playerbase in time, but in the long run you will lose as many other mmo's going down that road, because the game turns more and more into a lottery than a convincing RPG.

    Regards
  • Adernath
    Adernath
    ✭✭✭✭✭
    No, don't ever add these into the game.
    @ZOS_GinaBruno

    Just to make it clear: At the point I am writing this I see around 70 % of us are against any form of lockboxes. Show us that ZOS respect our opinion.
  • MarkusLiberty
    MarkusLiberty
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    I dont think the forums are that much of an indicator as to what the ESO community really wants. Only a tiny minority of players use it, and the people who tend to voice their opinions are usually those who are displeased with something
    Edited by MarkusLiberty on August 21, 2016 9:46AM
    *Special Snowflake*

  • Cambruin
    Cambruin
    ✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    I don't know what stance to take. I absolutely hate the idea of spending actual money and not knowing what I'll get for it. I also absolutely hate the thought that I may have something considered 'limited', only to see new players run along wearing or carrying the exact same items. It absolutely destroys the 'exclusivity' concept and with it, it's incentive.

    Perhaps these could be acquired through other means also? Or if via coins reamains the only option, remove limited and discontinued items from it's lootlist and replace them with lootbox-exclusive items instead? This way we all win. I get to remain 'exclusive', the new guy gets to be 'exclusive' in his own way and ZOS gets to profit from both types of customers.

    Asking for them to remove the idea alltogether though is naive at best. If you have any experience with MMOs and their developers, you'll know that when an idea is brought to the public, it's already on it's way to being implemented and getting them to change their mind is extremely unlikely.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    As long as its purely cosmetic items, I don't mind. It will not affect anyone else in the game.
    Its a lottery ticket. You take the risk or you don't, all you can earn is something "useless" that will not affect your game experience or anyone else.

    If you like to take risk do it! If you can't stand RNG, don't buy it. Simple as that.

    Personaly I don't think I'd ever purchase any, but I'd not be super jealous to see someone on the exclusive mount that could only be found in those boxes. I'm fine with it.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    @AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.

    Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.
    Edited by Elloa on August 21, 2016 9:55AM
  • rhapsodious
    rhapsodious
    ✭✭✭✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    I'd rather they have an encore sale on limited items (like the game I IAP in semi-frequently while being perfectly aware of how it works has limited collabs, but they come back seasonally/when they have a reason to; however, they also give out a fair bit of the premium currency such that a non-IAP user can still reasonably enjoy the game), but if people want to gamble their crowns away then sure, fine, you do you. In my opinion it's silly that people would pay 5000 crowns for the merchant/banker or 2000 crowns for a low-quality costume, but people did, and I recognize that it's their money and I'm not going to go and say "yo, why the hell did you buy the merchant, you chump?"

    I do think, however, it might be fair to include some sort of... crap. Totally forgetting my terms here. But it's the kind of RNG where if you take X tries and still don't get a Y-tier collectible, the next try will guarantee a Y-tier collectible. For an example, let's say the magic number is 5 -- 1 in every 5 crates is guaranteed to contain a limited skin/mount, but you could totally go 5/5. That kind of thing. Where hopefully the magic number is small like 5-10 and not like 100. <.<

    I am, however, assuming that ZOS will keep their word and never include anything that may give players an unfair advantage.

    I think the best compromise would be to reintroduce limited items for... er, limited times, but have the crates be a way to get the collectible at any time.

    Sorry, it's 6 in the morning and I can't sleep at all so this may be a bit rambly/disjointed.
  • petraeus1
    petraeus1
    ✭✭✭✭
    No I dislike the random crown store boxes, to much of a gamble
    Elloa wrote: »
    @AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.

    Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.

    You say this as if character customization is not a big deal in a roleplaying game. As if cosmetics are somehow detached from the game. Why do we even have dyes, motifs, a character creator?

    Of course cosmetics do add to the game experience. If they did not, selling them would not be able to keep massive games afloat. Personalization is something people love to do.

    Introducing real money gambling to use that love for the sake of profit, is as far as I am concerned reprehensible.

    I am not planning on buying the boxes, so I could say: 'Just don't buy them.' But I think using gambling with real money to sell products is nasty and should be kept out of video games.

    Not to mention the slippery slope - I can think of many games that started with lockboxes 'with just a few exclusive cosmetics'.
  • cravnbeer
    cravnbeer
    ✭✭✭
    No I dislike the random crown store boxes, to much of a gamble
    These are a game breaker for me. Gambling boxes even for something cosmetic does not belong in a video game.
  • Elloa
    Elloa
    ✭✭✭✭✭
    ✭✭
    Yes I like the random boxes idea so Long as they only have cosmetics
    petraeus1 wrote: »
    Elloa wrote: »
    @AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.

    Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.

    You say this as if character customization is not a big deal in a roleplaying game. As if cosmetics are somehow detached from the game. Why do we even have dyes, motifs, a character creator?

    Of course cosmetics do add to the game experience. If they did not, selling them would not be able to keep massive games afloat. Personalization is something people love to do.

    Introducing real money gambling to use that love for the sake of profit, is as far as I am concerned reprehensible.

    I am not planning on buying the boxes, so I could say: 'Just don't buy them.' But I think using gambling with real money to sell products is nasty and should be kept out of video games.

    Not to mention the slippery slope - I can think of many games that started with lockboxes 'with just a few exclusive cosmetics'.

    There is enough cosmetic items, including polymorph and costums that players can get in the game without spending Crowns. There motifs ( I hate that there are in the shop too, by the way, because THAT affect in game economy), dyes that can be unlocked and many other things for players to enjoy without spending a cent.
    It is perfectly okay, in a MMO that require no sub to play, to sell cosmetic items that are only available in the crown store.. After all they need something to sell right.
    Like I said every time, I'd rather Zenimax selling expensive "useless" cosmetic items and cheap DLC than expensive DLC
  • catsgomeow
    catsgomeow
    ✭✭✭
    No, don't ever add these into the game.
    I am so sick and tired of every mmo doing the cheap and nasty with lock boxes, nothing but gambling. They put these things in cause its an easy source of money, people will buy the keys to open the boxes and they just sit back and watch the gamblers throw money at them, cheap, nasty, annoying and im tired of seeing it, the reason those limited time mounts were expensive is because, well, they were limited now if this goes ahead they will be cheapened and meaningless. It was refreshing to play here without seeing boxes dropping all over the place in your inventory prompting you to buy keys to open them, even if thats not the case and they arnt a drop it still doesnt lessen the annoyance factor, for me at least. If they bring those things in here i will more than likely stop spending vanity money and just pay my base sub.

    In my opinion, bad move, makes the game feel like free to play garbage.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates !
  • petraeus1
    petraeus1
    ✭✭✭✭
    No I dislike the random crown store boxes, to much of a gamble
    Elloa wrote: »
    petraeus1 wrote: »
    Elloa wrote: »
    @AzraelKrieg you might want to check Abielle's video link, which I also shared. It's Matt Firor talking about special mounts being Lockbox/GrabBag/Luckybag/whateverbag exclusives.

    Being exclusive or not, it is still a cosmetic item. You do NOT NEED it. It will not change your game experience. You will just have a more "fancy" stuff than other.

    You say this as if character customization is not a big deal in a roleplaying game. As if cosmetics are somehow detached from the game. Why do we even have dyes, motifs, a character creator?

    Of course cosmetics do add to the game experience. If they did not, selling them would not be able to keep massive games afloat. Personalization is something people love to do.

    Introducing real money gambling to use that love for the sake of profit, is as far as I am concerned reprehensible.

    I am not planning on buying the boxes, so I could say: 'Just don't buy them.' But I think using gambling with real money to sell products is nasty and should be kept out of video games.

    Not to mention the slippery slope - I can think of many games that started with lockboxes 'with just a few exclusive cosmetics'.

    There is enough cosmetic items, including polymorph and costums that players can get in the game without spending Crowns. There motifs ( I hate that there are in the shop too, by the way, because THAT affect in game economy), dyes that can be unlocked and many other things for players to enjoy without spending a cent.
    It is perfectly okay, in a MMO that require no sub to play, to sell cosmetic items that are only available in the crown store.. After all they need something to sell right.
    Like I said every time, I'd rather Zenimax selling expensive "useless" cosmetic items and cheap DLC than expensive DLC

    I am not against selling cosmetics for money. I am against selling a chance to get cosmetics. RNG is the problem, not the Crown Store. RNG is designed to get people to buy 20 lockboxes because they don't get what they want out of them.

    ZOS did not have to go with RNG lockboxes. If they continued what they were doing with the Crown Store, this thread would not be there.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭
    No, don't ever add these into the game.
    Cambruin wrote: »
    Or if via coins reamains the only option, remove limited and discontinued items from it's lootlist and replace them with lootbox-exclusive items instead?

    That would be worse, not better.

    'Oh, you want the new Echatere mount? Have fun throwing 40,000 Crowns at lockboxes and still not getting it!'
    I do think, however, it might be fair to include some sort of... crap.

    You must be in a similar timezone, because my first thought on reading this was, 'but they already said they were going to do that! Gina said there would be potions and XP scrolls and other things people could just buy outright!'

    ...I'm awake now. Really, I am.

    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works

    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, don't ever add these into the game.
    Graydon wrote: »
    Lysette wrote: »
    The only way of doing it right is to cancel these RNG boxes - there is no other way to make me spend money on this game again - not a cent, nothing, nada - they have just p*ssed me off enough to get my wallet closed and that of a lot of others as well, when i look at the poll result. I will look for another game and play here once in a while a bit - it is anyway pointless, all I want is to explore those zones which I do not know yet - and once i have seen them, there is nothing left for me here.

    Edit: it might be too late to get me back as a full blown customer though - trust is the base of any relationship, and I do not trust them anymore.

    Awwww, that's so cute. Your think you will make an impact. :-)

    All your whining posts only show that you don't have the will to move on.

    The Crown Crates bring revenue and have been a proven success in other MMO's.

    See, I have a year of ESO+ left - why would I have to move on right now. I came to ESO to see Tamriel and that is what I will do, when One Tamriel will let me do that. Youi have absolutely no right to attack me and that is why you will now end up on my ignore list, because all you did so far in this thread had no value other than being non-constructive.
This discussion has been closed.