Rohamad_Ali wrote: ».Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
In case you haven't noticed, most people who play and enjoy a game don't go to the forums and post. Only a small portion of dedicated gamers do this. I have to put you and I in the "dedicated gamer" group, but for the masses that never do anything but play and enjoy the game on all platforms... They won't even know about this until they are in the shop and unless it interrupts their game play, they will never care about this thread.
So you have no evidence . Look . Go on Facebook , Reddit , Twitter where people are saying basicly the same as in this poll here . Over half the comments every where are totally against it . Then half and half of the remainder I've read are against it only if "blank" and then a small amount of people are shrugging not knowing what the problem is . I know I have been the one in this thread and other places asking people not to panic and quit . Why would I want the game I love destroyed ? I wouldn't . So I know where my voice fits in here .
And you have evidence to support your claim? Matt Just claimed 7 million players...there are 465 votes on this poll alone... I think that hardly qualifies as a "vast majority"
I certainly dont see how someone else having a rare mount that you wont get because of your adamant stance against loot crates is "destroying" the game.
Well between Matt and Me , I'm the one that never lied to the community
Believe who ever you want .
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
starkerealm wrote: »Rohamad_Ali wrote: ».Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
In case you haven't noticed, most people who play and enjoy a game don't go to the forums and post. Only a small portion of dedicated gamers do this. I have to put you and I in the "dedicated gamer" group, but for the masses that never do anything but play and enjoy the game on all platforms... They won't even know about this until they are in the shop and unless it interrupts their game play, they will never care about this thread.
So you have no evidence . Look . Go on Facebook , Reddit , Twitter where people are saying basicly the same as in this poll here . Over half the comments every where are totally against it . Then half and half of the remainder I've read are against it only if "blank" and then a small amount of people are shrugging not knowing what the problem is . I know I have been the one in this thread and other places asking people not to panic and quit . Why would I want the game I love destroyed ? I wouldn't . So I know where my voice fits in here .
And you have evidence to support your claim? Matt Just claimed 7 million players...there are 465 votes on this poll alone... I think that hardly qualifies as a "vast majority"
I certainly dont see how someone else having a rare mount that you wont get because of your adamant stance against loot crates is "destroying" the game.
Well between Matt and Me , I'm the one that never lied to the community
Believe who ever you want .
Well, you did claim Rich Lambert was talking about the state of the game, and not telling a troll to scamper back off to his bridge. So, there was that.
http://dulfy.net/2016/08/09/swtor-battler-alliance-pack-preview/
This is what a usual swtor item pack will have in it.
The gear you're seeing doesn't actually have stats, Its basically a hollow shell you can slot with stats allowing you to mix and match looks.
Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.
Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.
Okay, yeah, that would do it. The combo was hilariously broken for a long time.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
starkerealm wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Ironically, also the most horrifically broken thing about being able to sell RMC items to other players, because then you can spend real money to bypass getting in game currency.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.
Okay, yeah, that would do it. The combo was hilariously broken for a long time.
Yea I think I did Chaos/Sword as well.
Trying to remember which setup it was that caused me to do a crap ton of damage back to the target and heal myself whenever I think parried or something?
Don't know how effective it is now but at the start of the game it was a joke how easy I could kill mobs....figuring out the actual quest though lol
starkerealm wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
Saw that with STO as well. Honestly, I think I remember reading Cryptic removed PvP entirely, because the lockbox ships rendered it basically unplayable.
Esquire1980g_ESO wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
Saw that with STO as well. Honestly, I think I remember reading Cryptic removed PvP entirely, because the lockbox ships rendered it basically unplayable.
I believe that PVP is still there just no1 uses it. There was a dev who came to the PVP forums and said "we could take PVP out of the game and no1 would even notice". Been years since I logged on, but the PVP forums are still up so I would imagine that Kerrat is still there, just empty.
With the lifer I should have 10s of thousands of Cryptic store points now. lol
Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
I know you're not blaming Illum on Lockboxes.... and please don't call it the Cyrodiil of Star Wars, that does Cyrodiil an insult.
illum problem was
A. It was designed like *** and was a small section of a zone with no real objective.
B. Anything past 8 people the FPS would freakin tank...20 people fighting in an area resulted in like 3 FPS even with the best computer.
C. They honestly shouldn't of had illum in the first place....This is a game that had Huttball.... They honestly should of said *** illum in beta and just had more huttball.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
I know you're not blaming Illum on Lockboxes.... and please don't call it the Cyrodiil of Star Wars, that does Cyrodiil an insult.
illum problem was
A. It was designed like *** and was a small section of a zone with no real objective.
B. Anything past 8 people the FPS would freakin tank...20 people fighting in an area resulted in like 3 FPS even with the best computer.
C. They honestly shouldn't of had illum in the first place....This is a game that had Huttball.... They honestly should of said *** illum in beta and just had more huttball.
starkerealm wrote: »Esquire1980g_ESO wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
Saw that with STO as well. Honestly, I think I remember reading Cryptic removed PvP entirely, because the lockbox ships rendered it basically unplayable.
I believe that PVP is still there just no1 uses it. There was a dev who came to the PVP forums and said "we could take PVP out of the game and no1 would even notice". Been years since I logged on, but the PVP forums are still up so I would imagine that Kerrat is still there, just empty.
With the lifer I should have 10s of thousands of Cryptic store points now. lol
I log in every couple years and buy crap, so I've only got about 3500 at the moment. I've got a bunch of shiny Tier 6 ships, though.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
I know you're not blaming Illum on Lockboxes.... and please don't call it the Cyrodiil of Star Wars, that does Cyrodiil an insult.
illum problem was
A. It was designed like *** and was a small section of a zone with no real objective.
B. Anything past 8 people the FPS would freakin tank...20 people fighting in an area resulted in like 3 FPS even with the best computer.
C. They honestly shouldn't of had illum in the first place....This is a game that had Huttball.... They honestly should of said *** illum in beta and just had more huttball.
Honestly man , I don't know if you're are just thick or I can't summon enough power in the English language to reach your critical thinking areas of the brain . It's probably my bad English . Let's drop it between me and you since it's not working . We don't want to hit Einstein's definition of insanity over a video game .
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
Then you got really lucky with your initial build plan. I started with a pistol/shotgun crit deck that flat out stopped working in Egypt, and had to mix things up. I'm actually kinda curious what you were doing that never ran up against an enemy immune to your build.
To be fair, I'm not afraid someone will reach level 20 in ESO, and then be unable to progress, and need to switch to a different weapon. I am concerned that they content might still ramp too sharply when scaling up. I mean, it's a legitimate concern. Everyone's going to be dealing with V16 content from here on out, regardless their level. And we don't know how ZOS is planning to deal with that.
If I remember correctly it was Chaos/Fist build....It was insanely easy to plow through the game with it.
Okay, yeah, that would do it. The combo was hilariously broken for a long time.
Yea I think I did Chaos/Sword as well.
Trying to remember which setup it was that caused me to do a crap ton of damage back to the target and heal myself whenever I think parried or something?
Don't know how effective it is now but at the start of the game it was a joke how easy I could kill mobs....figuring out the actual quest though lol
It was Chaos/Fists. I instantly knew the combo you were talking about, and had a pretty good idea what build you were running. I started out Pistol/Shotgun, and it was not happiness.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »Rohamad_Ali wrote: »A common SWTOR box is filled with crap . Just like all loot box systems lol .
To be honest its mostly cosmetic ***, its going to be mostly filled with crap.
People spend money though cause they want say a sword that looks like Kylo Ren.
There is the benefit of being able to pretty much buy anything you want off the auction house though. If I generally wanted something i just bought it off the Auction House.
Of course . The problem being Tor throws massive time on making those shiney toys for loot boxes instead of fixing their busted game . Ilum ! Remember the PvP planet ? The Cyrodiil of Star Wars ? Abandoned ! But that store got worked on every time . So we all left and if you're there I know you're lonely lol
I know you're not blaming Illum on Lockboxes.... and please don't call it the Cyrodiil of Star Wars, that does Cyrodiil an insult.
illum problem was
A. It was designed like *** and was a small section of a zone with no real objective.
B. Anything past 8 people the FPS would freakin tank...20 people fighting in an area resulted in like 3 FPS even with the best computer.
C. They honestly shouldn't of had illum in the first place....This is a game that had Huttball.... They honestly should of said *** illum in beta and just had more huttball.
Honestly man , I don't know if you're are just thick or I can't summon enough power in the English language to reach your critical thinking areas of the brain . It's probably my bad English . Let's drop it between me and you since it's not working . We don't want to hit Einstein's definition of insanity over a video game .
Rohamad_Ali wrote: »No you're right of course ... I broke my own rules here . It's my fault .
I only see one half wit on this page and it's not Rohamid .