Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Elijah_Crow wrote: »Doctordarkspawn wrote: »Nero fiddles.
Rome burns.
I'd love to see ZOS comment on this without the intent to shut the thread down. Would let me know whether or not to pack bags or not.
Nothing is burning. Everyone reacted the same way with the cash shop and It's the most ethical and well done cash shop in an MMO in my opinion. I think ZOS will comment and they won't shut down the thread. After how they have handled the cash shop, I have faith they will handle this well also.
You call 25 bucks for a namechange ethical?
While there are very few problems with it, it's arrival marked a time when people started to begin to question whether or not ZOS was even lisening to us. It's become almost a meme now, that ZOS dosent lisen to player feedback.
So no. It is burning. Because even the people who trust ZOS are going "...Uhh. What."
I see you are new here, and havent had the pleasure of being with this game since launch. Zenimax has been the BEST at listening and actually changing things based on player opinions. I have played pretty much every game with a cash shop and I can tell you, this is one of the most tastefull, and most well done cash shop I have ever experienced. None of the things you can purchase impact your gameplay. All it will really do is give you mount envy when you see someone riding around that super rare mount.
Actually I was.
I bought the game once at launch, played in Beta actually, came back with Tamriel Unlimited. And since then, I have watched this game go down hill.
Nice try, cupcake.
New account then? Says you joined this month. Also if you were here you would know they have a pretty track record with listening to their player base and changing things.
This is a forum, please refrain from name calling, or baiting me into a flame war by using derogatory terms such as "cupcake".
starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
you find this hilarious exactly why?- Because you didn't know the difference and said psychology?- I said medical condition because if a disorder requires a physician to treat it, because it is a medical condition, then it belongs to psychiatry and the physician is a psychiatrist. If it does not require a physician but is a disorder, which is not a medical condition, it can be treated by a psychologist and belongs to the field of psychology. So there is nothing to laugh about - these are just facts and the difference is quite huge, because it is by far harder and takes longer to become a psychiatrist than a psychologist. A psychologist is not a physician, but a psychiatrist is one, he can prescribe medicine, a psychologist is very limited in this.
With this said, I will no longer talk to you, I find you rather unpleasant.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Elijah_Crow wrote: »Doctordarkspawn wrote: »Nero fiddles.
Rome burns.
I'd love to see ZOS comment on this without the intent to shut the thread down. Would let me know whether or not to pack bags or not.
Nothing is burning. Everyone reacted the same way with the cash shop and It's the most ethical and well done cash shop in an MMO in my opinion. I think ZOS will comment and they won't shut down the thread. After how they have handled the cash shop, I have faith they will handle this well also.
You call 25 bucks for a namechange ethical?
While there are very few problems with it, it's arrival marked a time when people started to begin to question whether or not ZOS was even lisening to us. It's become almost a meme now, that ZOS dosent lisen to player feedback.
So no. It is burning. Because even the people who trust ZOS are going "...Uhh. What."
I see you are new here, and havent had the pleasure of being with this game since launch. Zenimax has been the BEST at listening and actually changing things based on player opinions. I have played pretty much every game with a cash shop and I can tell you, this is one of the most tastefull, and most well done cash shop I have ever experienced. None of the things you can purchase impact your gameplay. All it will really do is give you mount envy when you see someone riding around that super rare mount.
Actually I was.
I bought the game once at launch, played in Beta actually, came back with Tamriel Unlimited. And since then, I have watched this game go down hill.
Nice try, cupcake.
New account then? Says you joined this month. Also if you were here you would know they have a pretty track record with listening to their player base and changing things.
This is a forum, please refrain from name calling, or baiting me into a flame war by using derogatory terms such as "cupcake".
If you really want proof of how much I've played this game, you can come look at the CP rank I currently have which was gained over a year. I very recently got a forum invite and had to buy ANOTHER account than I played the beta with because switching internet providers ate the internet the account was linked to.
The only difference between what you said and what I said was you wrapped the condescension in a nice little bow, and sprayed it with perfume. But if we're being nice and giving advice how not to start a flame war, dont be condescending. It irks people somethin' fierce.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
you find this hilarious exactly why?- Because you didn't know the difference and said psychology?- I said medical condition because if a disorder requires a physician to treat it, because it is a medical condition, then it belongs to psychiatry and the physician is a psychiatrist. If it does not require a physician but is a disorder, which is not a medical condition, it can be treated by a psychologist and belongs to the field of psychology. So there is nothing to laugh about - these are just facts and the difference is quite huge, because it is by far harder and takes longer to become a psychiatrist than a psychologist. A psychologist is not a physician, but a psychiatrist is one, he can prescribe medicine, a psychologist is very limited in this.
With this said, I will no longer talk to you, I find you rather unpleasant.
Maybe my bad english striked again, it has nothing to do with the psychology vs psychiatry, it has to do with you using disorders/conditions as an argument agains loot boxes on a videogame, thats why its hilarious.
But now you kinda starting to fit very well with r/iamverysmart sub reddit...
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Elijah_Crow wrote: »Doctordarkspawn wrote: »Nero fiddles.
Rome burns.
I'd love to see ZOS comment on this without the intent to shut the thread down. Would let me know whether or not to pack bags or not.
Nothing is burning. Everyone reacted the same way with the cash shop and It's the most ethical and well done cash shop in an MMO in my opinion. I think ZOS will comment and they won't shut down the thread. After how they have handled the cash shop, I have faith they will handle this well also.
You call 25 bucks for a namechange ethical?
While there are very few problems with it, it's arrival marked a time when people started to begin to question whether or not ZOS was even lisening to us. It's become almost a meme now, that ZOS dosent lisen to player feedback.
So no. It is burning. Because even the people who trust ZOS are going "...Uhh. What."
I see you are new here, and havent had the pleasure of being with this game since launch. Zenimax has been the BEST at listening and actually changing things based on player opinions. I have played pretty much every game with a cash shop and I can tell you, this is one of the most tastefull, and most well done cash shop I have ever experienced. None of the things you can purchase impact your gameplay. All it will really do is give you mount envy when you see someone riding around that super rare mount.
Actually I was.
I bought the game once at launch, played in Beta actually, came back with Tamriel Unlimited. And since then, I have watched this game go down hill.
Nice try, cupcake.
New account then? Says you joined this month. Also if you were here you would know they have a pretty track record with listening to their player base and changing things.
This is a forum, please refrain from name calling, or baiting me into a flame war by using derogatory terms such as "cupcake".
If you really want proof of how much I've played this game, you can come look at the CP rank I currently have which was gained over a year. I very recently got a forum invite and had to buy ANOTHER account than I played the beta with because switching internet providers ate the internet the account was linked to.
The only difference between what you said and what I said was you wrapped the condescension in a nice little bow, and sprayed it with perfume. But if we're being nice and giving advice how not to start a flame war, dont be condescending. It irks people somethin' fierce.
I apologize if I sounded condescending, I was just going off the assumption that you were a newer player with little experience with the Zenimax team, with your newer account it appeared that way. Now we are just going off topic, but I did want to apologize.
you find this hilarious exactly why?- Because you didn't know the difference and said psychology?- I said medical condition because if a disorder requires a physician to treat it, because it is a medical condition, then it belongs to psychiatry and the physician is a psychiatrist. If it does not require a physician but is a disorder, which is not a medical condition, it can be treated by a psychologist and belongs to the field of psychology. So there is nothing to laugh about - these are just facts and the difference is quite huge, because it is by far harder and takes longer to become a psychiatrist than a psychologist. A psychologist is not a physician, but a psychiatrist is one, he can prescribe medicine, a psychologist is very limited in this.
With this said, I will no longer talk to you, I find you rather unpleasant.
Maybe my bad english striked again, it has nothing to do with the psychology vs psychiatry, it has to do with you using disorders/conditions as an argument agains loot boxes on a videogame, thats why its hilarious.
But now you kinda starting to fit very well with r/iamverysmart sub reddit...
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
starkerealm wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
Upgradable (orange rarity) gear that's substantially higher quality than available drops. Also, from what I've been told, mounts.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
Elijah_Crow wrote: »Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
In case you haven't noticed, most people who play and enjoy a game don't go to the forums and post. Only a small portion of dedicated gamers do this. I have to put you and I in the "dedicated gamer" group, but for the masses that never do anything but play and enjoy the game on all platforms... They won't even know about this until they are in the shop and unless it interrupts their game play, they will never care about this thread.
starkerealm wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
Upgradable (orange rarity) gear that's substantially higher quality than available drops. Also, from what I've been told, mounts.
Huh..are you talking about the cosmetic items that you can slot with mods? That have been in the game from the start? Or you talking about the low level starter sets (they cap out at like level 34)? Cause none of those are P2W...same with the Mounts.
Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
Read back, it's already been explained pretty well by others, back a few pages.
Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
In case you haven't noticed, most people who play and enjoy a game don't go to the forums and post. Only a small portion of dedicated gamers do this. I have to put you and I in the "dedicated gamer" group, but for the masses that never do anything but play and enjoy the game on all platforms... They won't even know about this until they are in the shop and unless it interrupts their game play, they will never care about this thread.
So you have no evidence . Look . Go on Facebook , Reddit , Twitter where people are saying basicly the same as in this poll here . Over half the comments every where are totally against it . Then half and half of the remainder I've read are against it only if "blank" and then a small amount of people are shrugging not knowing what the problem is . I know I have been the one in this thread and other places asking people not to panic and quit . Why would I want the game I love destroyed ? I wouldn't . So I know where my voice fits in here .
Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
In case you haven't noticed, most people who play and enjoy a game don't go to the forums and post. Only a small portion of dedicated gamers do this. I have to put you and I in the "dedicated gamer" group, but for the masses that never do anything but play and enjoy the game on all platforms... They won't even know about this until they are in the shop and unless it interrupts their game play, they will never care about this thread.
So you have no evidence . Look . Go on Facebook , Reddit , Twitter where people are saying basicly the same as in this poll here . Over half the comments every where are totally against it . Then half and half of the remainder I've read are against it only if "blank" and then a small amount of people are shrugging not knowing what the problem is . I know I have been the one in this thread and other places asking people not to panic and quit . Why would I want the game I love destroyed ? I wouldn't . So I know where my voice fits in here .
starkerealm wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
Upgradable (orange rarity) gear that's substantially higher quality than available drops. Also, from what I've been told, mounts.
They never said it would contain gear. He said it would contain 1 consumable, which you can already get in the store now, and a chance at a pet costume or pet. He NEVER said gear. Now you are fear mongering.
starkerealm wrote: »starkerealm wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
Upgradable (orange rarity) gear that's substantially higher quality than available drops. Also, from what I've been told, mounts.
Huh..are you talking about the cosmetic items that you can slot with mods? That have been in the game from the start? Or you talking about the low level starter sets (they cap out at like level 34)? Cause none of those are P2W...same with the Mounts.
What cosmetic items? The orange gear that otherwise drops from, I think, flashpoints. It's been awhile.
starkerealm wrote: »starkerealm wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »Esquire1980g_ESO wrote: »From the percentages I'm seeing, looks like ZOS might have a bit of a NGE on their hands. (67%)
Hope it works out better for ZOS heads than it did for Smed. Sony sold Smed right out from under him, the new owners sent him home, and he didn't get enough of crowd funding to do a 2D game.
Adding boxes to a game is nowhere NEAR or even in the same BALLPARK as the NGE was.....
It is if 67% look the other way. Unless of course they are as willing as Rubinfield was to get rid of the existing player base thinking they'll get a boat-load more.
Adding boxes to the game with pretty outfits and mounts and pets is not the same as changing the entire games combat system ENTIRELY and changing the game from 34 professions (classes) down to only 10. Please explain to me how someone riding around on a mount you cant get because you dont want to spend money is really breaking your game.
The NGE was quite literally game breaking, this is just fluff.
"Game breaking" is a matter of opinion. If you were there, you seen the SOE defence force come out in droves to back SOE at the time also via the forums. It came out later some of them were paid employees posting under an assumed name. Some of the ones that were actual later became "senators" in the NGE. I stayed for just about the entire 9 years, so while I surely didn't like it one bit, it just was not all that "game breaking" for me at least. What was game breaking was the 60-70% of the "goodbye" mails on my friends list. That one, SWG never rebounded from. You want that here?
It didn't and doesn't matter how large or even what the "CHANGE" was or is, it's the playerbase and how they handle or not handle it. SOE didn't get that thru their heads until T2 took over as Producer, and that was only after they did it all over again with the Chapter 6 Combat Downgrade in the NGE. And another 1/2 to 2/3rds took off, yet again and again, not coming back from that one either.
You honestly bought into the SOE arguments of "It wasn't the change, it was how we handled it" by not giving notice to the players that the game was changing?
You obviously didnt have a jedi before this, nor did you hologrind for two years to get a jedi, only to have lightsabers handed out to anyone that downloaded the game. That, indeed was gamebreaking. Changing it essentially from being a sandbox to a themepark was indeed gamebreaking. They changed the entire game from what it was, the NGE was the very definition of game breaking. Having someone ride around in a super rare mount by spending money they earned and have the right to spend, is not.
In fact, my jedi was pre-patch 9, before NERFWARS, before the holo-grind when you were told all the profs and the last 1 was silent, and way before CU. My jedi had perma-death. I unlocked with 6 profs while some others did most of the 32. 1 of the 1st on Kauri.
And, I hope for your sake that someone "ride around in a super rare mount by spending money" is all you end up with. Experience just tells me different for the long term. The Card Game, in the NGE started out with just houses, then came the buffs. STO started out with stuff easily obtained in the game, even ships (grind for them). Then came the patch that "fixed" the grind, it removed the ships from the grind. TOR, the same. etc etc etc right on down the lime. And WHEN (not if) your "fluff" doesn't sell well here either (at least it hasn't in ANY game to date) then you'll start seeing buffs, armor, weapons, etc etc etc that will sell, just as much as STO's OP ships do. Then you'll have P2W, pure and simple and from a beta vet back in STO, I'm positive you'll consider this period of time in ESO, "gamebreaking" as well.
I just have seen the progression soooo many times now that I will not see it here again. Cancelled sub and 4 hours left of DL for Elite Dangerous or I'd be playing, not making arguments over my canceled account on someone else's game forum.
Explain what in TOR you can get from lockboxes that is P2W?
Upgradable (orange rarity) gear that's substantially higher quality than available drops. Also, from what I've been told, mounts.
They never said it would contain gear. He said it would contain 1 consumable, which you can already get in the store now, and a chance at a pet costume or pet. He NEVER said gear. Now you are fear mongering.
We're talking about TOR's lockboxes, not ESO's. Those do have gear drops.
.Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »Elijah_Crow wrote: »Rohamad_Ali wrote: »I know what happened with those other games lol
I was there . I know why I left and I know why everyone on the forums left because I WAS THERE . lol
Say what ever you want . You're still just ...
Maybe you're happy and won't leave . Good . The problem is your not in the majority
An that's when development tanks .
Actually you are not speaking for the majority. Sorry to tell you, but you are in the vocal minority.
According to what evidence ? lol
In case you haven't noticed, most people who play and enjoy a game don't go to the forums and post. Only a small portion of dedicated gamers do this. I have to put you and I in the "dedicated gamer" group, but for the masses that never do anything but play and enjoy the game on all platforms... They won't even know about this until they are in the shop and unless it interrupts their game play, they will never care about this thread.
So you have no evidence . Look . Go on Facebook , Reddit , Twitter where people are saying basicly the same as in this poll here . Over half the comments every where are totally against it . Then half and half of the remainder I've read are against it only if "blank" and then a small amount of people are shrugging not knowing what the problem is . I know I have been the one in this thread and other places asking people not to panic and quit . Why would I want the game I love destroyed ? I wouldn't . So I know where my voice fits in here .
And you have evidence to support your claim? Matt Just claimed 7 million players...there are 465 votes on this poll alone... I think that hardly qualifies as a "vast majority"
I certainly dont see how someone else having a rare mount that you wont get because of your adamant stance against loot crates is "destroying" the game.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »Rohamad_Ali wrote: »Prize boxes on Lord of the rings , Prize boxes in secret world , Age of Conan .. All dead after words .
http://massivelyop.com/2016/06/10/age-of-conans-revamped-item-shop-draws-ire-from-players/
Ummm
all 3 of the games you just listed are still alive.
In fact F2P with things like Lockboxes are why they're still alive.
TSW's a ghost town, man. I don't know about LOTR, though I haven't heard complimentary things. Age of Conan was desolate the last time I logged, but it's been a few years.
Hell, Funcom's trying to make a survival sandbox game out of its assets, and already did use TSW's assets in a cheap spinoff game. I don't know how bad the situation is over there, but it's not good.
I've played every single listed; TSW was a ghost town before Lockboxes and would of probably closed down by now if it wasn't for Free 2 Play. It was a very Niche title to begin with..and got a lot of unwarranted *** in my opinion during beta since I thought it was actually an amazing RPG.
LOTRO is chugging along like it always has... Lockboxes haven't managed to kill that game and its been f2p for years... It honestly would probably do better if it had a model update for the actual characters.
Age of Conan has been dead since the beginning and its massive screwups at the beginning of the game..It never recovered from its poor start and the only way its alive right now is its F2P system....Look at something that launched around the same time and didn't go F2P and see how it ended up (Warhammer Online)....and remember the Community absolutely Begged Mythic to make WAR F2P.
You don't suppose Conan's issues and TSW's issues had anything to do with Bylos repeatedly piloting his games into walls, do you? He was the one responsible for the 20-40 content in AoC... you know, the content that didn't exist. Also the TSW gates, that would smear anyone who wasn't brutally minmaxing.
With TSW, the introduction of grab bags coincided with the introduction of the augment grinding. The grinding is what killed the community. Funcom tried to lure people to the bags by sticking augments in them, but it didn't work, and a lot of the long term players managed to burn out. I watched it happen.
Used to be there was a coherent community floating around. The zones were desolate, but there were players. The last couple times I logged in? Not so much.
The introduction of bags did change the game, from a development perspective, and not for the better.
I don't know what the hell happened with Warhammer Online... but from what I know of Games Workshop's licensing practices, I doubt they had the ability to make it F2P. EA was certainly willing to kick games over that threshold when they had the option, so I don't think that was the issue at all.
Conan lost a lot of its playerbase after it released a PvP system that simply did not work.
It never recovered from the first month.
TSW caught *** cause if its combat system during beta, basically people thought it was ***...I thought it wasn't that bad...and it had excellent gameplay and story content. Its been a while since I logged into TSW but it probably suffers from the same fate as all old games do...Slow death. Its also probably only kept alive by those lockboxes you're crying about.
Warhammer Online died because it couldn't go F2P basically for what you stated...But every player would of happily accepted lockboxes in exchange for the game actually being worked on..or developed.
TSW's combat system was fine once you came to grips with it until you actually started having to adapt frequently. Then the character building element came apart at the seams. For me, I burned out somewhere in the Carpathians, when the content got to a point where it expected you to be in dungeon gear to run normal content, and have a perfect deck loadout.
Ultimately, a big problem for TSW was just that the game was too difficult. People would get to Blue Mountain or Egypt, and get utterly curbstomped, without a clear way to progress, get frustrated, and leave.
It's a legitimate concern for One Tamriel with the level scaling system. If it works like it does currently in the DLC zones, it could easily make the early game far more difficult than newbies are prepared to deal with, once they've slapped on a couple levels and drive them away.
Of course, we've also got this mess, which could feed back in to take out a chunk of the veteran playerbase at the same time.
I see no way this goes horribly wrong.
I didn't find it to be that difficult, except for the dungeons and even then it was manageable.
Though you're right about people coming into Blue Mountains and Egypt and dying..Esp if they just sucked at making builds.
*** the difficulty of the mobs wasn't even a factor really in that game....Morse Code...bloody morse code for a quest.
Also no one should complain about difficulty in this game...I can level to 50 in this game with level 4 gear.
It was an issue, because once you got to Blue Mountain, you'd start having builds invalidated. If you used a buff/debuff build you'd be fine for Soloman Island, but you'd get curbstomped by the initial mobs in Egypt. Ironically, those became really useful again in some areas of the Carpathians. My biggest problem was other players and dungeons, not the content itself.
As for ESO... for an experienced player, yeah, it's fine. But, for newbies? Who don't understand the mechanics yet, don't have access to CP (for obvious reasons), and don't really get what they're doing? This could be a mess.
I pretty much went with my same build the whole time through TSW, I did know i had to change it up through Dungeons though because of difficulty.
you find this hilarious exactly why?- Because you didn't know the difference and said psychology?- I said medical condition because if a disorder requires a physician to treat it, because it is a medical condition, then it belongs to psychiatry and the physician is a psychiatrist. If it does not require a physician but is a disorder, which is not a medical condition, it can be treated by a psychologist and belongs to the field of psychology. So there is nothing to laugh about - these are just facts and the difference is quite huge, because it is by far harder and takes longer to become a psychiatrist than a psychologist. A psychologist is not a physician, but a psychiatrist is one, he can prescribe medicine, a psychologist is very limited in this.
With this said, I will no longer talk to you, I find you rather unpleasant.
Maybe my bad english striked again, it has nothing to do with the psychology vs psychiatry, it has to do with you using disorders/conditions as an argument agains loot boxes on a videogame, thats why its hilarious.
But now you kinda starting to fit very well with r/iamverysmart sub reddit...
Oh my, you did not even understand why this is related to these RNG boxes - so I was right, your laughing was just a sign of not understanding it. Well, you will figure it out eventually - or not - not my problem anymore.
Well a hint - how might this be related to the topic?-
Impulse control disorder (ICD) is a class of psychiatric disorders characterized by impulsivity – failure to resist a temptation, urge or impulse that may harm oneself or others.
It is not that hard to figure that out.