Shadowfen
The Skin-Stealer's Lair: Fixed an issue that caused Ukatsei to despawn as you approached him.
The Trial of the Ghost Snake: Clarified that the rodents you need to search for are of an unusual size.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Love the Khajiit and Argoninan change
Great Work!
I'm guessing you have (or will have) an Argonian Healer. Because no-one in their right mind will want Agonians for anything else now.
At least before, there was some utility in boosting healing received (for both DPS and Tanks), but what use is healing done for anything other than a healer?
There's no diversity here at all. Absolutely none.
ZOS_JessicaFolsom wrote: »Dragonstar Arena Improvements
Test your strength against the denizens of the Dragonstar Arena!
- Monsters have had their difficulty increased as well as their rewards.
- Items and Weapon Sets obtained in the Arena have been updated to scale up to max level, which is Champion 160.
- Four older item sets have been updated and drop in Dragonstar Arena at Champion 160. They are:
- Archer's Mind
- Destruction Master
- Footman
- Healer
I would assume that "Items and Weapon Sets obtained in the Arena have been updated to scale up to max level, which is Champion 160" means that Master weapons will scale, yes.
I see a problem with a few of the new passives intended to replace the skill passives. You replaced some that gave you experience in a skill line to ones that give you experience overall (High Elf) or in crafting skill lines (Orc). Eventually you will hit the cap and those will be as useless as the old ones.
Bfish22090 wrote: »no changes to skills?
this was supposed to be a magicka update...
I also thinks racial passives would be better if the were simply toned down. 10% increases are a bit extreme. We shouldn't HAVE to pick a race based on it's passives. We should pick them because they appeal to our personality or our characters personality. 1/2/3% or 2/3/4% or even 2/4/6% wouldn't be so bad.
No one should say "I got out DPSed because I'm an Argonian" or "You stink at tanking because he's an Argonian." or "Your heals stink cause your not an Argonian."
But ZOS has been moving more towards segregated stam / magicka rather then 'play your way' for a long time. I miss hybrid builds. I kinda wish for ever point you put in stamina or magicka you got 50% (or so) of the other trait as well.
lordrichter wrote: »@ZOS_JessicaFolsom Any API update in 2.5.0?
I also thinks racial passives would be better if the were simply toned down. 10% increases are a bit extreme. We shouldn't HAVE to pick a race based on it's passives. We should pick them because they appeal to our personality or our characters personality. 1/2/3% or 2/3/4% or even 2/4/6% wouldn't be so bad.
No one should say "I got out DPSed because I'm an Argonian" or "You stink at tanking because he's an Argonian." or "Your heals stink cause your not an Argonian."
But ZOS has been moving more towards segregated stam / magicka rather then 'play your way' for a long time. I miss hybrid builds. I kinda wish for ever point you put in stamina or magicka you got 50% (or so) of the other trait as well.
Clerics1985 wrote: »Please just get rid of the Dunmer, you've killed any reason to EVER use him. Frost and shock damage from a Dunmer? wtf is that logic?
You mis-understood fire damage will be the same but in addition frost and shock damage will be added.
But the resistance to fire damage is gone.So, its bad for vampire dunmer.
Clerics1985 wrote: »Please just get rid of the Dunmer, you've killed any reason to EVER use him. Frost and shock damage from a Dunmer? wtf is that logic?
You mis-understood fire damage will be the same but in addition frost and shock damage will be added.
But the resistance to fire damage is gone.So, its bad for vampire dunmer.
Is fire resistance not on another passive not listed here in the patch notes so they will still have the resistance or am I missing something?.
ZOS_JessicaFolsom wrote: »[*]Necropotence: This item set’s Max Magicka bonus has been changed to a flat value instead of a percentage.
Oh I knew it. How was I naive to believe, that ZoS would just buff something for a change instead of buffing and nerfing at the same time.
Now I wish it would just stay V12 instead. What's the point when the V16 version is much worse than as the V12 version is right now.
Visual Effects
- Mubcrabs pets now appropriately leave behind clawprints
- It is longer possible to interrupt the Minotaur Shaman’s Pillars of Nirn visual effect
@ZOS_JessicaFolsom
Probably just a missed "no" on the second item here?Visual Effects
- Mubcrabs pets now appropriately leave behind clawprints
- It is longer possible to interrupt the Minotaur Shaman’s Pillars of Nirn visual effect
I agree, any AP% gain modifiers seem quite unfair when the total # of AP is used to rank the PvP leaderboards.Wow, lots of neat additions this update, but I've gotta call out an issue with one of the racial passives! It is absolutely criminal to let Bretons earn more Alliance Points than others as a racial passive! Even 1% is completely out of line!