@ZOS_JessicaFolsom Did BOP in group trading make it into this patch? I don't see it in the notes?
@ZOS_JessicaFolsom Did BOP in group trading make it into this patch? I don't see it in the notes?
ZOS_JessicaFolsom wrote: »Undaunted Chests Improvements
We've improved the rewards from the Undaunted chests! Now, the items you obtain from these chests will always scale all the way up to your current level and Champion Rank.
Hi ZOS, time to recognize a mistake has come. Just remove champion system from game. All will tell you thanks and it will be simpler to you to balance game. Less balance problems, less lags at Cyrodiil etc.
@ZOS_JessicaFolsom @ZOS_BrianWheeler Could you explain in a bit more detail what this means in gameplay terms? I'm not sure what the timer is supposed to do. Thanks!ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK
Alliance War
General
- Imperial City deaths will now have a cycling timer associated with respawning. This timer only functions in the districts and ranges anywhere between 1 and 10 seconds after choosing to release or respawn at a district.
@ZOS_JessicaFolsom Could you give an example of what items have been affected by this, and what additional information is now displayed? Thanks!ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
UI
General
- Added Specialized Item Type descriptors to further classify items in tooltips.
Bfish22090 wrote: »no changes to skills?
this was supposed to be a magicka update...
OMFG update 10 is just released and you are now releasing update 11??? Slow down ZOS, you're making me to believe this game have a future..
Undaunted Chests Improvements
We've improved the rewards from the Undaunted chests! Now, the items you obtain from these chests will always scale all the way up to your current level and Champion Rank.
cpuScientist wrote: »@ZOS_JessicaFolsom is this the full notes. Really no SORC changes. No DK changes. Just a visual change and call it George. LOL get ready for a second round of forums. I just know now not to waste my time contributing to them...
You've wasted your time posting in this thread 3-4 times already, the reason no sorc changes were made is because the vast majority of players aren't seeing the issues you are, since they've taken time to learn and adapt. L2P issue
The_Great_Maldini wrote: »cpuScientist wrote: »Nothing new for Sorcs. Just a crap class forever more and now this necropotence nerf, the only damn thing I had to look forward too. Screw it. Just delete the SORC class. Wow does ZOS just suck. Thus was the last shred of belief I had in this company.
Wow, what a drama queen.
Clerics1985 wrote: »Please just get rid of the Dunmer, you've killed any reason to EVER use him. Frost and shock damage from a Dunmer? wtf is that logic?
TequilaFire wrote: »Raising the CP cap by only 30?
What is the point, looks like my 2 year run with this game may finally be over.
Just turn off my ability to earn CP just more disappointment.
A few new buildings were added to several zones, and the zone maps were updated accordingly. These buildings are not accessible at this time. In some of these locations, wildlife, and/or bystanders were removed or adjusted to make way for the new construction. In addition, some residents have been moved from their homes, and those buildings are no longer accessible. These changes are in preparation for the upcoming release of Player Housing.
dtsv217_ESO wrote: »Honestly, I was hoping for a nerf to racial passives where choosing one race over the other was more of flavor than choosing for min/max. For example, 10% more magicka for breton and high-elf is huge for magicka builds. No point in choosing any other race. However, if it was only 5% it would not be as ground breaking making even a Khajjit caster not feel under-powered because Khajjit was chosen for RP purposes and not having the most dps.
Increasing duration of food and drinks on racials is pointless. Food and drinks last long enough and they are easy to make and simple to open the inventory and refresh it when it runs out. Buff their actual effect and NOT their duration.
staracino_ESO wrote: »So from what I can tell (wording in the notes), Race change and Appearance change are two separate transactions (tokens)... so what happens to our features when we change our race? Do they get randomized? Do they change to something similar to what they were? Are they set to the numeric value on the scale so that they may as well be randomized?
What I am getting at is: are we going to have to pay two separate times; once to change our race and then once to get it looking how we want? If this is the case, that is a pretty dirty thing to do to people who are willing to even pay for such a function.
If you pay for a race change, you should get a free appearance change, too, if this is not already the case.