DeadDealer wrote: »@darjobuno
interesting, what you will say about this addon
http://www.esoui.com/downloads/info1372-CovetousCountess-AbahsWatchfarminghelper.html
CHEAT?
http://imgur.com/JuOx13c
XDragonDoomX wrote: »DeadDealer wrote: »@darjobuno
interesting, what you will say about this addon
http://www.esoui.com/downloads/info1372-CovetousCountess-AbahsWatchfarminghelper.html
CHEAT?
http://imgur.com/JuOx13c
borderline cheat - 100% lazy
and.. with any luck - will get anyone using it booted to the login screen for 'chat spamming'
Pangnirtung wrote: »UltimaJoe777 wrote: »They have already said they deal with them but they cannot discuss personal cases. Just remember they use a 3-strikes system so first and second time they break the rules isn't a guarantee they're gone for good. Now if they still remain after 3+ reports that's when I'd start being concerned...
Three strikes? Really?
Two days ago I reported a botter that has since last Christmas in Wrothgar botting ogres on a hillside. I have reported that botter multiple times, more than three times for sure and yet the botter still shows up.
All I have ever gotten back is a form response that at times has no relevance to what I reported.
DeadDealer wrote: »@darjobuno
interesting, what you will say about this addon
http://www.esoui.com/downloads/info1372-CovetousCountess-AbahsWatchfarminghelper.html
CHEAT?
http://imgur.com/JuOx13c
UltimaJoe777 wrote: »Pangnirtung wrote: »UltimaJoe777 wrote: »They have already said they deal with them but they cannot discuss personal cases. Just remember they use a 3-strikes system so first and second time they break the rules isn't a guarantee they're gone for good. Now if they still remain after 3+ reports that's when I'd start being concerned...
Three strikes? Really?
Two days ago I reported a botter that has since last Christmas in Wrothgar botting ogres on a hillside. I have reported that botter multiple times, more than three times for sure and yet the botter still shows up.
All I have ever gotten back is a form response that at times has no relevance to what I reported.
Well the team has to investigate the reports too. If they are not banned that means one of two things: They are still investigating them or the person wasn't botting after all.
but its not, it just execute and working in a borders of code ZOS allow us, lua developers, to useUltimaJoe777 wrote: »DeadDealer wrote: »@darjobuno
interesting, what you will say about this addon
http://www.esoui.com/downloads/info1372-CovetousCountess-AbahsWatchfarminghelper.html
CHEAT?
http://imgur.com/JuOx13c
Now THAT looks like a botting program.
DeadDealer wrote: »UltimaJoe777 wrote: »Pangnirtung wrote: »UltimaJoe777 wrote: »They have already said they deal with them but they cannot discuss personal cases. Just remember they use a 3-strikes system so first and second time they break the rules isn't a guarantee they're gone for good. Now if they still remain after 3+ reports that's when I'd start being concerned...
Three strikes? Really?
Two days ago I reported a botter that has since last Christmas in Wrothgar botting ogres on a hillside. I have reported that botter multiple times, more than three times for sure and yet the botter still shows up.
All I have ever gotten back is a form response that at times has no relevance to what I reported.
Well the team has to investigate the reports too. If they are not banned that means one of two things: They are still investigating them or the person wasn't botting after all.
you forgot another thing
the team didnt investigate report at all
Please eliminate cancel animation or put a global cooldown, I'm tired to see elitist players in Cyrodiil burning five skills in one second killing and going out, w/o others have a chance to defend themselves.
I know this is not a cheat, but the way it is been used it is turning a exploit. In my point of view the pvp is broken since a macro with five skills overcome all game mechanics.
Elder_Martin wrote: »I like to blame all my deaths in PvP (on Xbox) on hacking. It makes it easier to cope with that I'm not very good.
IcyDeadPeople wrote: »
This exact same issue happens to me at times on high pop campaign. It is not cheating, but rather has to do with low end CPU not being able to process multiple people attacking you at once in the vicinity of large battles. What is happening is your frame rate is dropping all the way below 1 frame per second when hit with multiple attacks.
Try using wykyd toolbar or other frame rate counter, and you will see it plummet when this happens. It's frustrating, certainly, and it seems those of us who participate in Cyrodiil on low spec PC are not exactly on a level playing field.
The ways I have found to mitigate this are playing low population campaigns (Haderus or Azura's Star), or if you prefer to play on high pop campaign, try to either play at less busy times of day or in the Imperial City, which is largely lag free, and ideally avoid any large battles near keeps under siege. Usually I find also better performance ganking enemy players far away from large battles.
Another thing that sometimes helps is completely exiting the game and restarting.
lordrichter wrote: »The Add-on provides what is called a system break. In a system break you can insert your own lines of programming. There are passive and aggressive Add-ons. An example of a passive program is the one I was using to show me what attacks were happening to me. This will only effect my connection speed because it is only reporting what is happening to me. There are aggressive add-ons as well. One I use in PvE is the CraftStore add-on. What this does is provides a program break that allows me to enter a variable of how many items I wish to cook. The "program" not the "player" then takes over by supplying the "pressing of the E button" so I don't have to. This means the program is working as a player interface selecting a variable so I do not have to. If you use an Add-on that is selecting lets say 1 through 5 and R you are using an aggressive add-on that can lag the game for other players in the game. Because the "program" not "you" is selecting that variable over and over and over. It is the difference between pressing the number 1 and holding down the number 111111111111111111. The system has a vast number of checks that it is doing each time a combat key is pressed and if you have a program spamming those numbers you are in fact crowding out all other processes in that area of effect and thus "CHEATING".
No. This is not what is happening.
In an unhacked, properly working, client, the Add-on API cannot move characters, initiate combat, or use slotted abilities. If the client is hacked, then it is a hacked client that would be doing this, not an add-on.While I do respect the freedom of speech. I will leave you with the following argument as I have to head to work. I have a degree in electronic engineering. I started programming in the 8th grade back in 1982. I have learned Assembly Language Programming, DOS, PASCAL, and BASIC all before the age of 19. So when I tell you that anytime you allow a system break in a program you are providing loopholes for abuse trust me I know what I am saying. I also am very familiar with "Scripting". Back in the day when all there was were TEXT based games I created scripts that allowed my characters to level while I was at work. Again I know what I am talking about.
All that you say about yourself might be true, but it does not change that what you are saying about add-ons in ESO is wrong.
Oh lovely and yes you are right the client can not move my character around it can not initiate combat. However under the same construction of CraftStore where the add-on allows you to enter a value of how many times you want the "add-on" to press the letter E for you to cook for you can also bring up a quick screen in battle probably just by assigning the Add-on a hot key to start the macro and then select a number you want the add-on to spam for you just as craftstore is spamming E for you.
textBox:SetText(textBox:GetText() - 1) while textBox:GetText() == "0" do CraftProvisionerItem(recipeListIndex, recipeIndex) textBox:SetText(textBox:GetText() - 1) endAnd then just call CraftProvisionerItem once. (Complete context and safety checks left as an exercise for the reader.)
The base game program never changes. In order to create a food item you have to hit the letter E. The Developers in their wisdom have left you a door to do UI, User Interface, Add-ons so the game can be infinitely tweaked to user specifications. However the GAME PROGRAMMING never changes you still have to hit the letter E even though it is the User Interface doing it for you.
function ZO_Provisioner:Create() CraftProvisionerItem(self:GetSelectedRecipeListIndex(), self:GetSelectedRecipeIndex()) endgasp
Same principle here. Oh I am in a battle hot key 9 to start the UI Add-on hit the number 1 now my add-on is going to spam the number 1 for me the rest of the combat till I hit a hot key to turn it back off.
A very adept programmer could even take the read out coming from the combat report add-on I was using and assign responses for when the read out says dodge now, stunned, and so forth. This is shown possible by the utilization of the Auto Invite Add-on once you assign it a variable it monitors the screen until that variable appears and then it in turn sends out the invite for you. Its just a matter of changing the output.
if messageText == autoInviteString then GroupInviteByName(senderName) end
And no I do not waste my time making Add-ons. Could I? Yes if I wanted to bother taking the time to learn the language and the way the commands are written. Digital logic is the same regardless what language the system is programmed in.
I have shown through existing add-ons that you can A. Watch for a variable to appear in the game system. B. Have an Add-on spam an output to the game system. These are the two keys needed to communicate with any system.
Also it is obvious to me that there must be a lot of combat modding taking place. Why would so many people complain about turning it off in just the PvP arena if there wasn't? The PvP arena does not change. The dungeons, dolmens, delves so on and so forth all are static so you don't "Have" to have things like skyshards and lorebook finders on. You can craft in the PvE portion of the game so you do not have to have all the crafting add-ons in PvP. What add-ons are needed in PvP other than the combat ones?
Been a pleasure. Have a lovely day.
lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
Whatzituyah wrote: »lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
@lordrichter Cyrodiil is about competition though.
lordrichter wrote: »Whatzituyah wrote: »lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
@lordrichter Cyrodiil is about competition though.
That is not the same thing. Not even close. Cyrodiil is not an eSport.
lordrichter wrote: »Whatzituyah wrote: »lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
@lordrichter Cyrodiil is about competition though.
That is not the same thing. Not even close. Cyrodiil is not an eSport.
How is it not even close?
PvP is an abbreviation of Player versus Player.
It does not matter if players will be rewarded for their results or not, wherever there is competitive gameplay, all players should have an equal chance to win, taking into account skill and luck.
Any unfair disadvantage should be penalized.
Your statement is like saying: "It's okay for the local basketball field to have one hoop larger than the other. It's not like they are playing in NBA!"
lordrichter wrote: »The Add-on provides what is called a system break. In a system break you can insert your own lines of programming. There are passive and aggressive Add-ons. An example of a passive program is the one I was using to show me what attacks were happening to me. This will only effect my connection speed because it is only reporting what is happening to me. There are aggressive add-ons as well. One I use in PvE is the CraftStore add-on. What this does is provides a program break that allows me to enter a variable of how many items I wish to cook. The "program" not the "player" then takes over by supplying the "pressing of the E button" so I don't have to. This means the program is working as a player interface selecting a variable so I do not have to. If you use an Add-on that is selecting lets say 1 through 5 and R you are using an aggressive add-on that can lag the game for other players in the game. Because the "program" not "you" is selecting that variable over and over and over. It is the difference between pressing the number 1 and holding down the number 111111111111111111. The system has a vast number of checks that it is doing each time a combat key is pressed and if you have a program spamming those numbers you are in fact crowding out all other processes in that area of effect and thus "CHEATING".
No. This is not what is happening.
In an unhacked, properly working, client, the Add-on API cannot move characters, initiate combat, or use slotted abilities. If the client is hacked, then it is a hacked client that would be doing this, not an add-on.While I do respect the freedom of speech. I will leave you with the following argument as I have to head to work. I have a degree in electronic engineering. I started programming in the 8th grade back in 1982. I have learned Assembly Language Programming, DOS, PASCAL, and BASIC all before the age of 19. So when I tell you that anytime you allow a system break in a program you are providing loopholes for abuse trust me I know what I am saying. I also am very familiar with "Scripting". Back in the day when all there was were TEXT based games I created scripts that allowed my characters to level while I was at work. Again I know what I am talking about.
All that you say about yourself might be true, but it does not change that what you are saying about add-ons in ESO is wrong.
Oh lovely and yes you are right the client can not move my character around it can not initiate combat. However under the same construction of CraftStore where the add-on allows you to enter a value of how many times you want the "add-on" to press the letter E for you to cook for you can also bring up a quick screen in battle probably just by assigning the Add-on a hot key to start the macro and then select a number you want the add-on to spam for you just as craftstore is spamming E for you.
The base game program never changes. In order to create a food item you have to hit the letter E. The Developers in their wisdom have left you a door to do UI, User Interface, Add-ons so the game can be infinitely tweaked to user specifications. However the GAME PROGRAMMING never changes you still have to hit the letter E even though it is the User Interface doing it for you.
Same principle here. Oh I am in a battle hot key 9 to start the UI Add-on hit the number 1 now my add-on is going to spam the number 1 for me the rest of the combat till I hit a hot key to turn it back off.
A very adept programmer could even take the read out coming from the combat report add-on I was using and assign responses for when the read out says dodge now, stunned, and so forth. This is shown possible by the utilization of the Auto Invite Add-on once you assign it a variable it monitors the screen until that variable appears and then it in turn sends out the invite for you. Its just a matter of changing the output.
And no I do not waste my time making Add-ons. Could I? Yes if I wanted to bother taking the time to learn the language and the way the commands are written. Digital logic is the same regardless what language the system is programmed in.
I have shown through existing add-ons that you can A. Watch for a variable to appear in the game system. B. Have an Add-on spam an output to the game system. These are the two keys needed to communicate with any system.
Also it is obvious to me that there must be a lot of combat modding taking place. Why would so many people complain about turning it off in just the PvP arena if there wasn't? The PvP arena does not change. The dungeons, dolmens, delves so on and so forth all are static so you don't "Have" to have things like skyshards and lorebook finders on. You can craft in the PvE portion of the game so you do not have to have all the crafting add-ons in PvP. What add-ons are needed in PvP other than the combat ones?
Been a pleasure. Have a lovely day.
lordrichter wrote: »The Add-on provides what is called a system break. In a system break you can insert your own lines of programming. There are passive and aggressive Add-ons. An example of a passive program is the one I was using to show me what attacks were happening to me. This will only effect my connection speed because it is only reporting what is happening to me. There are aggressive add-ons as well. One I use in PvE is the CraftStore add-on. What this does is provides a program break that allows me to enter a variable of how many items I wish to cook. The "program" not the "player" then takes over by supplying the "pressing of the E button" so I don't have to. This means the program is working as a player interface selecting a variable so I do not have to. If you use an Add-on that is selecting lets say 1 through 5 and R you are using an aggressive add-on that can lag the game for other players in the game. Because the "program" not "you" is selecting that variable over and over and over. It is the difference between pressing the number 1 and holding down the number 111111111111111111. The system has a vast number of checks that it is doing each time a combat key is pressed and if you have a program spamming those numbers you are in fact crowding out all other processes in that area of effect and thus "CHEATING".
No. This is not what is happening.
In an unhacked, properly working, client, the Add-on API cannot move characters, initiate combat, or use slotted abilities. If the client is hacked, then it is a hacked client that would be doing this, not an add-on.While I do respect the freedom of speech. I will leave you with the following argument as I have to head to work. I have a degree in electronic engineering. I started programming in the 8th grade back in 1982. I have learned Assembly Language Programming, DOS, PASCAL, and BASIC all before the age of 19. So when I tell you that anytime you allow a system break in a program you are providing loopholes for abuse trust me I know what I am saying. I also am very familiar with "Scripting". Back in the day when all there was were TEXT based games I created scripts that allowed my characters to level while I was at work. Again I know what I am talking about.
All that you say about yourself might be true, but it does not change that what you are saying about add-ons in ESO is wrong.
Oh lovely and yes you are right the client can not move my character around it can not initiate combat. However under the same construction of CraftStore where the add-on allows you to enter a value of how many times you want the "add-on" to press the letter E for you to cook for you can also bring up a quick screen in battle probably just by assigning the Add-on a hot key to start the macro and then select a number you want the add-on to spam for you just as craftstore is spamming E for you.
The base game program never changes. In order to create a food item you have to hit the letter E. The Developers in their wisdom have left you a door to do UI, User Interface, Add-ons so the game can be infinitely tweaked to user specifications. However the GAME PROGRAMMING never changes you still have to hit the letter E even though it is the User Interface doing it for you.
Same principle here. Oh I am in a battle hot key 9 to start the UI Add-on hit the number 1 now my add-on is going to spam the number 1 for me the rest of the combat till I hit a hot key to turn it back off.
A very adept programmer could even take the read out coming from the combat report add-on I was using and assign responses for when the read out says dodge now, stunned, and so forth. This is shown possible by the utilization of the Auto Invite Add-on once you assign it a variable it monitors the screen until that variable appears and then it in turn sends out the invite for you. Its just a matter of changing the output.
And no I do not waste my time making Add-ons. Could I? Yes if I wanted to bother taking the time to learn the language and the way the commands are written. Digital logic is the same regardless what language the system is programmed in.
I have shown through existing add-ons that you can A. Watch for a variable to appear in the game system. B. Have an Add-on spam an output to the game system. These are the two keys needed to communicate with any system.
Also it is obvious to me that there must be a lot of combat modding taking place. Why would so many people complain about turning it off in just the PvP arena if there wasn't? The PvP arena does not change. The dungeons, dolmens, delves so on and so forth all are static so you don't "Have" to have things like skyshards and lorebook finders on. You can craft in the PvE portion of the game so you do not have to have all the crafting add-ons in PvP. What add-ons are needed in PvP other than the combat ones?
Been a pleasure. Have a lovely day.
lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
Cheating is cheating and should be handled with extreme prejudice! It ruins the value of a game if allowed and not made an example of. This is why Blizzard and other companies take the type of measures they do.
lordrichter wrote: »lordrichter wrote: »Overwatch is a competition and tournament game. Elder Scrolls Online is not. Big difference in how cheating is handled.
Cheating is cheating and should be handled with extreme prejudice! It ruins the value of a game if allowed and not made an example of. This is why Blizzard and other companies take the type of measures they do.
ZOS seems to disagree. I think the reason is that they do not feel that they need to clamp down on it like an eSport game does.
I am merely trying to explain what I see, and that is that ZOS does not aggressively go after cheaters. Almost two and a half years later, I don't see them suddenly changing.