Peekachu99 wrote: »Seems fine. Damage went up and base damage looks okay. The animations and stuff are slower though. I kinda like it, tbh.
NewBlacksmurf wrote: »If u want damage on this use magic.
Don't use Stam.
Not sure that's it's broken it just seems the change is best for magic
NewBlacksmurf wrote: »If u want damage on this use magic.
Don't use Stam.
Not sure that's it's broken it just seems the change is best for magic
@NewBlacksmurf
What?
The magicka morph - puncturing sweeps - isn't scaling with thaum. as it should be, meaning reduced damage. From the reports of others is seems that biting jabs is in the same situation - both the magicka and stamina morph appear to be bugged.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »If u want damage on this use magic.
Don't use Stam.
Not sure that's it's broken it just seems the change is best for magic
@NewBlacksmurf
What?
The magicka morph - puncturing sweeps - isn't scaling with thaum. as it should be, meaning reduced damage. From the reports of others is seems that biting jabs is in the same situation - both the magicka and stamina morph appear to be bugged.
The damage is "X" per strike 4 times as magic damage even tho it says channeled it can be interrupted or stopped so because of this, my understanding is that in the new changes to combat, it's not a DOT.
On the reset I'm now using elemental expert for the magic damage.
A DOT per the update that would use Thaum would be Reflective Light, Dark Flare, Purifying Light, Radiant Oppresion as those talk about damage of a certain type of X amount of seconds.
The only DOT for Punchuring Sweep is movement speed reduction so No you're not going to get extra damage from that.
Make sense?
I think it's working in the way the tool tips are written
NewBlacksmurf wrote: »NewBlacksmurf wrote: »If u want damage on this use magic.
Don't use Stam.
Not sure that's it's broken it just seems the change is best for magic
@NewBlacksmurf
What?
The magicka morph - puncturing sweeps - isn't scaling with thaum. as it should be, meaning reduced damage. From the reports of others is seems that biting jabs is in the same situation - both the magicka and stamina morph appear to be bugged.
The damage is "X" per strike 4 times as magic damage even tho it says channeled it can be interrupted or stopped so because of this, my understanding is that in the new changes to combat, it's not a DOT.
On the reset I'm now using elemental expert for the magic damage.
A DOT per the update that would use Thaum would be Reflective Light, Dark Flare, Purifying Light, Radiant Oppresion as those talk about damage of a certain type of X amount of seconds.
The only DOT for Punchuring Sweep is movement speed reduction so No you're not going to get extra damage from that.
Make sense?
I think it's working in the way the tool tips are written
Averya_Teira wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »If u want damage on this use magic.
Don't use Stam.
Not sure that's it's broken it just seems the change is best for magic
@NewBlacksmurf
What?
The magicka morph - puncturing sweeps - isn't scaling with thaum. as it should be, meaning reduced damage. From the reports of others is seems that biting jabs is in the same situation - both the magicka and stamina morph appear to be bugged.
The damage is "X" per strike 4 times as magic damage even tho it says channeled it can be interrupted or stopped so because of this, my understanding is that in the new changes to combat, it's not a DOT.
On the reset I'm now using elemental expert for the magic damage.
A DOT per the update that would use Thaum would be Reflective Light, Dark Flare, Purifying Light, Radiant Oppresion as those talk about damage of a certain type of X amount of seconds.
The only DOT for Punchuring Sweep is movement speed reduction so No you're not going to get extra damage from that.
Make sense?
I think it's working in the way the tool tips are written
Thaum increases dmg on PC and not on console.... THAT'S the bug...
Some people just don't want to understand... you are part of the bigger problem lol... "hey this isn't broken, it's how it's intended" *ZoS never fixes stuff* the end.
kalishnikov89 wrote: »Yeah pretty sure it's a bug or else there would be an explanation in the patch notes stating the changes so that we could properly allocate our cp to get back to our familiar dps numbers. @NewBlacksmurf
kalishnikov89 wrote: »@americansteel literally the exact same for me. Now at 1100 on the tool tip
NewBlacksmurf wrote: »Averya_Teira wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »If u want damage on this use magic.
Don't use Stam.
Not sure that's it's broken it just seems the change is best for magic
@NewBlacksmurf
What?
The magicka morph - puncturing sweeps - isn't scaling with thaum. as it should be, meaning reduced damage. From the reports of others is seems that biting jabs is in the same situation - both the magicka and stamina morph appear to be bugged.
The damage is "X" per strike 4 times as magic damage even tho it says channeled it can be interrupted or stopped so because of this, my understanding is that in the new changes to combat, it's not a DOT.
On the reset I'm now using elemental expert for the magic damage.
A DOT per the update that would use Thaum would be Reflective Light, Dark Flare, Purifying Light, Radiant Oppresion as those talk about damage of a certain type of X amount of seconds.
The only DOT for Punchuring Sweep is movement speed reduction so No you're not going to get extra damage from that.
Make sense?
I think it's working in the way the tool tips are written
Thaum increases dmg on PC and not on console.... THAT'S the bug...
Some people just don't want to understand... you are part of the bigger problem lol... "hey this isn't broken, it's how it's intended" *ZoS never fixes stuff* the end.kalishnikov89 wrote: »Yeah pretty sure it's a bug or else there would be an explanation in the patch notes stating the changes so that we could properly allocate our cp to get back to our familiar dps numbers. @NewBlacksmurf
FYI I play on PC too specifically on PTS and very rarely on PC live and I'm aware of the info provided however there was talk in PTS but there are no notes about what you all are expecting in live.
The skills per the way it's written is not a DOT anymore so it shouldn't benefit from that Champion passive.
Please link the dev or patch note cause from now back to May there is no reference on live to the expected change you all are discussing.
ZOS_JessicaFolsom wrote: »Khaos_Bane wrote: »Sugaroverdose wrote: »Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.Khaos_Bane wrote: »cpuScientist wrote: »
Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.
What bug?
Is this fixed yet?
The bug with Thaumaturge is being fixed in the PTS incremental patch on Monday.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.
Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc
The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.
Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc
The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it.
any update on if this is going to get fixed?
In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.
My dark flare is hitting about 2k less now with all cp allocated... wtf
@danno8 I think that's ZOS's latest gold sink: respec's to test what's broken in game.
NewBlacksmurf wrote: »
@NewBlacksmurf
It's far too early to reply to all of that, so here it is in short:
- strikes and morphs should be buffed by thaum, ZoS have said this. They consider it a DoT. There is absolutely no debate on this - it has been explicitly stated.
- It wasn't working on PTS, ZoS said it was a bug
- ZoS fixed bug (see Jessica's reply at the start of this thread)
- Bug fixed on PC. Not on console. Bad.
- The 'double dip' quote you pulled out is absolutely nothing to do with damage. What it's saying is that the healing component of sweeps can no longer crit, only the damage component.
I.e. Previously you could crit your damage, then the healing it would give you could also crit - hence the 'double dip'. Now only the damage can crit.
Seriously, it's bugged. Zenimax says so. Zenimax need to fix it.