"consoles" lol there are 4 servers and two consoles. care to be more specific?
I was on ps4 EU yesterday and it was completely fine.
WHY do people continue to post bugs under the "general discussion" part of the forum?
CraftMaster wrote: »My Sweeps before patch crit for 6200 with a Tooltip of 1474 and basic damage was around 3,200 non crit.
Now my sweeps crit for 5,230 and base damage 2,800 tooltip 1239.
Exact same gear exact same CP
Burning Light also seems like it's been nerfed. Used to crit 8.5-9k now only 7.5-8k
"consoles" lol there are 4 servers and two consoles. care to be more specific?
I was on ps4 EU yesterday and it was completely fine.
WHY do people continue to post bugs under the "general discussion" part of the forum?
NewBlacksmurf wrote: »CraftMaster wrote: »My Sweeps before patch crit for 6200 with a Tooltip of 1474 and basic damage was around 3,200 non crit.
Now my sweeps crit for 5,230 and base damage 2,800 tooltip 1239.
Exact same gear exact same CP
Burning Light also seems like it's been nerfed. Used to crit 8.5-9k now only 7.5-8k
@CraftMaster
But that is correct. Crib changed from double dips (so this makes sense) and the weapon damage or spell damage is the basis of that passive "burning light" so even with the same gear the traits changed so it provides a different result.
I don't think that answers the topic tho
CraftMaster wrote: »NewBlacksmurf wrote: »CraftMaster wrote: »My Sweeps before patch crit for 6200 with a Tooltip of 1474 and basic damage was around 3,200 non crit.
Now my sweeps crit for 5,230 and base damage 2,800 tooltip 1239.
Exact same gear exact same CP
Burning Light also seems like it's been nerfed. Used to crit 8.5-9k now only 7.5-8k
@CraftMaster
But that is correct. Crib changed from double dips (so this makes sense) and the weapon damage or spell damage is the basis of that passive "burning light" so even with the same gear the traits changed so it provides a different result.
I don't think that answers the topic tho
When you say crit changed from double dips what do you mean by that I missed that in the patch notes.
I have more spell damage now still running Nirn Swords and understand I lost penetration but even switching my swords to sharpened hasn't allowed me to get anywhere close to 6k crits even on glass cannon vMSA build.
Maybe worth noting I run 2xSkoria Divines 5xTBS Maelstrom Resto 2xKags Nirn or Sharpened Swords.
I can't get my damage anywhere near what it was which has opened my eyes to now running Sharpened Maelstrom Fire Staff instead of DW so every cloud and all that since this is way more fun to play than sweep sweep sweep but still would be nice to know what changed to make such a difference having read it was broken on PTS but patched.
"consoles" lol there are 4 servers and two consoles. care to be more specific?
I was on ps4 EU yesterday and it was completely fine.
WHY do people continue to post bugs under the "general discussion" part of the forum?
SwaminoNowlino wrote: »@NewBlacksmurf It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
SwaminoNowlino wrote: ».. I just can't. If you can't read what people saying then why are you arguing with it.
People are saying their is a damage difference. This was noted on the PTS and ZOS said they were fixing. They created a note that said it was fixed but the tool tip damage displays incorrectly. I do not know if this is or is not the case.
Then you decide to quote the part about not allowing the double dip for crits. Which is clearly explained in the notes, stating that this applies to the heal. If your damage hits for a crit, the heal based on it now no longer rerolls for an additional and even bigger crit. This has nothing to do with CP or damage.
Changes may have been made that impact damage in other ways, which is why they are looking into it. Just trying to put the correct information out there instead of having it covered by obscurity/lack of understanding.
NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
the only reason the damage would be going up is because you are putting points into a blue champion tree which increases max magika, this in turn increases the damage of magika abilities, it is not thaumaturge that is buffing it, you could put the points into blessed and see the same numbers
NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). This is getting to the point of trolling the thread. Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
NewBlacksmurf wrote: »@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). This is getting to the point of trolling the thread. Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
@Talvorian
Please don't suggest I'm trolling this thread cause I'm on of the few who is actually working to point out things whether these are intended or not.
I ask that you be more constructive in your comments please.
What tests and results have you found
Please share
Thanks
NewBlacksmurf wrote: »NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). This is getting to the point of trolling the thread. Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
@Talvorian
Please don't suggest I'm trolling this thread cause I'm on of the few who is actually working to point out things whether these are intended or not.
I ask that you be more constructive in your comments please.
What tests and results have you found
Please share
Thanks
@NewBlacksmurf
After approximately 2 hours of testing last night, Over both stam classes and magic classes, thaumaturge is clearly not applying to either the magic or stamina morph of sweeps/jabs.
Your method is adding champion points into the Ritual (a blue tree which increases max magic). That is why your damage is increasing. Remove all the champion points from thaumaturge and add them to blessed. You will see the exact same results.
Finally, I am not the first person to state this nor will I probably be the last, however, asking me to be constructive when you yourself clearly should not be commenting on this thread or testing anything (as demonstrated by your inability to control your environment).
It is not my job to hold your hand or to lead you to the promised land of understanding, I tried that earlier when I referenced the information directly from the patch notes. If you cannot understand the situation or read the information presented to you, I nor anyone else can help you.
Have a wonderful day and please, stop trolling this thread with misinformation. You are being borderline obstinate at this point.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). This is getting to the point of trolling the thread. Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
@Talvorian
Please don't suggest I'm trolling this thread cause I'm on of the few who is actually working to point out things whether these are intended or not.
I ask that you be more constructive in your comments please.
What tests and results have you found
Please share
Thanks
@NewBlacksmurf
After approximately 2 hours of testing last night, Over both stam classes and magic classes, thaumaturge is clearly not applying to either the magic or stamina morph of sweeps/jabs.
Your method is adding champion points into the Ritual (a blue tree which increases max magic). That is why your damage is increasing. Remove all the champion points from thaumaturge and add them to blessed. You will see the exact same results.
Finally, I am not the first person to state this nor will I probably be the last, however, asking me to be constructive when you yourself clearly should not be commenting on this thread or testing anything (as demonstrated by your inability to control your environment).
It is not my job to hold your hand or to lead you to the promised land of understanding, I tried that earlier when I referenced the information directly from the patch notes. If you cannot understand the situation or read the information presented to you, I nor anyone else can help you.
Have a wonderful day and please, stop trolling this thread with misinformation. You are being borderline obstinate at this point.
@Talvorian
What exactly did you test for two hours and what were those exact results?
I agree my method isn't the best way but it gives a baseline to compare other tests because I didn't do a test and say that look it's working. I did a test and said here are the results and encouraged others to test. Not the way I did but to test it
No one is suggesting it's your job or anyone else's job whose participating in this thread to do tests but it does no good for anyone to complain without detail which is what was asked for by the mods.
This isn't the only thread questioning if something is intended or missing as far as CP and the SMF of certain skills
I'll ask one last time to please stop suggesting that I'm trolling the thread and also ask that you do comment with your test findings.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). This is getting to the point of trolling the thread. Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
@Talvorian
Please don't suggest I'm trolling this thread cause I'm on of the few who is actually working to point out things whether these are intended or not.
I ask that you be more constructive in your comments please.
What tests and results have you found
Please share
Thanks
@NewBlacksmurf
After approximately 2 hours of testing last night, Over both stam classes and magic classes, thaumaturge is clearly not applying to either the magic or stamina morph of sweeps/jabs.
Your method is adding champion points into the Ritual (a blue tree which increases max magic). That is why your damage is increasing. Remove all the champion points from thaumaturge and add them to blessed. You will see the exact same results.
Finally, I am not the first person to state this nor will I probably be the last, however, asking me to be constructive when you yourself clearly should not be commenting on this thread or testing anything (as demonstrated by your inability to control your environment).
It is not my job to hold your hand or to lead you to the promised land of understanding, I tried that earlier when I referenced the information directly from the patch notes. If you cannot understand the situation or read the information presented to you, I nor anyone else can help you.
Have a wonderful day and please, stop trolling this thread with misinformation. You are being borderline obstinate at this point.
@Talvorian
What exactly did you test for two hours and what were those exact results?
I agree my method isn't the best way but it gives a baseline to compare other tests because I didn't do a test and say that look it's working. I did a test and said here are the results and encouraged others to test. Not the way I did but to test it
No one is suggesting it's your job or anyone else's job whose participating in this thread to do tests but it does no good for anyone to complain without detail which is what was asked for by the mods.
This isn't the only thread questioning if something is intended or missing as far as CP and the SMF of certain skills
I'll ask one last time to please stop suggesting that I'm trolling the thread and also ask that you do comment with your test findings.
@NewBlacksmurf
I will post ALL of my test results when I get home if that will make you happy. I do encourage you to perform the exact same test placing the champion points into blessed as opposed to thaumaturge and you will see the same damage increase.
And if you want me to stop indicating that you are trolling, that's fine. Read the links I provided from @ZOS_JessicaFolsom in the patch notes and the link from @Wrobel regarding that sweeps/jabs should in fact be increased by thaumaturge. That right there answers the "should it be or not?" question. The test results that you can clearly apply yourself (if done objectively and controlling your constants) will reveal that in fact, thaumaturge is not being raised as intended by ZOS.
If that is still not enough for you, I recommend that you ask someone else for their "test results". Mine will be made available in a couple hours.
To be clear, your way does not provide a baseline as you are mixing 2 different variables. Each champion point spent in a tree raises the max amount of that stat pool = more blue champ points spent = higher max magic = higher damage on magic abilities. You are only confirming that adding blue champion points raises the damage of magic abilities.
@ZOS_JessicaFolsom Can we please get a confirmation of this issue so that we can put this thread to rest?
Referenced links for convenience:
Patch notes: https://forums.elderscrollsonline.com/en/discussion/267224/pts-patch-notes-v2-4-4/p1
Wrobel's Comment: https://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-sweep-bug-fix-coming-for-live/p3
The tooltip is fine... says it has a channel time, and that it deals damage four times over the span of 1.1 second. I can't see how that wouldn't come across as not being a damage over time.NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »SwaminoNowlino wrote: »@NewBlacksmurf you are incredibly bad at reading. It clearly states the double dipping means that the heal can now also no longer crit. Meaning my jabs can't crit and the heal from them cannot also crit. That is clearly explained.
@SwaminoNowlino
There is waaay more that changed that impacts damage for this skill than just that comments *edit*.
I think everyone who is concerned just needs to wait for a reply from ZOS on future state of this inquiry or test more...
@Panth141
I just made a new char to test this at level 3 at 0, 5%, 10%, 15%, 20% and 25% with no points in mag, Stam or health and the starter armor and weapon. Not the one that does other dmg but the cast off weapon.
My findings are (per SCT)
92 dmg with nothing
94 dmg at 5%
96 dmg at 10%
102 dmg at 15%
104 dmg at 20%
106 dmg at 25%
Note: my weapon dmg and spell dmg are the same.
I think something happens around 5%-10% tho because it seems it didn't change the dmg and maybe as the weapon skill went up the dmg went up so perhaps there was not enough dmg to notice a difference
FYI:
Weapon - 2 hand
Race - Orc
Gear - starter medium armor from the urn
No other gear or modifiers
If others have a free slot it's worth testing.
@NewBlacksmurf
Please, just, stop.
While your effort to test a known bug is appreciated by everyone, the method you are using is not correct (and I think you know it). This is getting to the point of trolling the thread. Either you simply cannot understand what was previously stated by @Wrobel or by @ZOS_JessicaFolsom in the patch notes, or you are simply intending on derailing this conversation.
Either way, just stop, please. You are starting to embarrass yourself with this.
Also, still waiting on confirmation from ZOS that they have replicated said issue. We know it will be corrected (no eta), just want to ensure they have everything they need from us as a community.
@Talvorian
Please don't suggest I'm trolling this thread cause I'm on of the few who is actually working to point out things whether these are intended or not.
I ask that you be more constructive in your comments please.
What tests and results have you found
Please share
Thanks
@NewBlacksmurf
After approximately 2 hours of testing last night, Over both stam classes and magic classes, thaumaturge is clearly not applying to either the magic or stamina morph of sweeps/jabs.
Your method is adding champion points into the Ritual (a blue tree which increases max magic). That is why your damage is increasing. Remove all the champion points from thaumaturge and add them to blessed. You will see the exact same results.
Finally, I am not the first person to state this nor will I probably be the last, however, asking me to be constructive when you yourself clearly should not be commenting on this thread or testing anything (as demonstrated by your inability to control your environment).
It is not my job to hold your hand or to lead you to the promised land of understanding, I tried that earlier when I referenced the information directly from the patch notes. If you cannot understand the situation or read the information presented to you, I nor anyone else can help you.
Have a wonderful day and please, stop trolling this thread with misinformation. You are being borderline obstinate at this point.
@Talvorian
What exactly did you test for two hours and what were those exact results?
I agree my method isn't the best way but it gives a baseline to compare other tests because I didn't do a test and say that look it's working. I did a test and said here are the results and encouraged others to test. Not the way I did but to test it
No one is suggesting it's your job or anyone else's job whose participating in this thread to do tests but it does no good for anyone to complain without detail which is what was asked for by the mods.
This isn't the only thread questioning if something is intended or missing as far as CP and the SMF of certain skills
I'll ask one last time to please stop suggesting that I'm trolling the thread and also ask that you do comment with your test findings.
@NewBlacksmurf
I will post ALL of my test results when I get home if that will make you happy. I do encourage you to perform the exact same test placing the champion points into blessed as opposed to thaumaturge and you will see the same damage increase.
And if you want me to stop indicating that you are trolling, that's fine. Read the links I provided from @ZOS_JessicaFolsom in the patch notes and the link from @Wrobel regarding that sweeps/jabs should in fact be increased by thaumaturge. That right there answers the "should it be or not?" question. The test results that you can clearly apply yourself (if done objectively and controlling your constants) will reveal that in fact, thaumaturge is not being raised as intended by ZOS.
If that is still not enough for you, I recommend that you ask someone else for their "test results". Mine will be made available in a couple hours.
To be clear, your way does not provide a baseline as you are mixing 2 different variables. Each champion point spent in a tree raises the max amount of that stat pool = more blue champ points spent = higher max magic = higher damage on magic abilities. You are only confirming that adding blue champion points raises the damage of magic abilities.
@ZOS_JessicaFolsom Can we please get a confirmation of this issue so that we can put this thread to rest?
Referenced links for convenience:
Patch notes: https://forums.elderscrollsonline.com/en/discussion/267224/pts-patch-notes-v2-4-4/p1
Wrobel's Comment: https://forums.elderscrollsonline.com/en/discussion/262103/templar-thaumaturge-sweep-bug-fix-coming-for-live/p3
@Talvorian
I did the blessed testing another new character....same results as you shared which is consistent BUT also on the first page tested on console as I did on PTS and suggested that there is a better choice than Thaum
That was something I found when reading the skill and looking how another chat CPs were setup and noticed that 25% is 25% so I went with the elemental choice and it made a difference to all my other spells But that skill still had lower dmg than expected so IMO it might not be just that Thaum is broken.
Perhaps jabs is the problem cause regardless of the build and CPs is low on dmg
The other things you're asking me to read....I literally quoted those in this thread prior to you joining the conversation and participated in the PTS thread. Then another user added the last PTS patch notes cause I missed those but we are all aware of that. The point is that the focus could be on the wrong thing when in fact something else isn't working and you all seem to think it's one thing while I'm saying no....I think it's something else.
There are topics on why the spell or weapon dmg isn't doing X with that same skill.
I think is testing will identify the problem or multiple problems is all
Either way....the tool tip needs to be changed if Wrobel thinks it's a DOT to say X dmg from grou strikes over X seconds. That will help a lot too
ZOS_JessicaFolsom wrote: »Khaos_Bane wrote: »Sugaroverdose wrote: »Sweeps on current PTS build isn't scales from thaumaturge CP passive, which is confirmed bug and fix confirmed to be released before DB hits live.Khaos_Bane wrote: »cpuScientist wrote: »
Yeah this is starting to worry me now. ZoS has no issues pushing bugged code out into their live production environments.
What bug?
Is this fixed yet?
The bug with Thaumaturge is being fixed in the PTS incremental patch on Monday.
[snip]
Please see the note below from PTS.
https://forums.elderscrollsonline.com/en/discussion/267224/pts-patch-notes-v2-4-4/p1
And the statement included:
The Ritual
Thaumaturge: Fixed an issue where this champion passive was not increasing the actual damage of some damage over time abilities, such as Puncturing Strikes .
Known Issue: This champion passive is not increasing the tooltip values of some area of effect ticking abilities, such as Ash Cloud or Path of Darkness. However, the actual damage values are being increased.
Clearly this is a bug, to say anything else is simply being misinformed or not understanding ZOS intent with the ability.
Umm guys, can you please read this, BURNING LIGHT IS SCALING OFF WEAPON DAMAGE NO MATTER WHICH IS HIGHER