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Templars are not scaling correctly on console

  • Stiltz
    Stiltz
    ✭✭✭
    Will this likely prevent me from finishing VMA for the first time?

    I started this morning and got to round 5 with fairly little problems after learning the mechanics. I rarely had to use sweeps in the those 4 rounds outside of engine guardian, but I think as I progress I'm going to be much more reliant on them.

    I eventually had to stop to go to work, but what I'm wondering is if I'm just asking for problems and frustration trying to complete my first vet run while this issue is ongoing? Should I wait for a fix? Change up cp?
    Edited by Stiltz on June 29, 2016 11:47PM
  • Dr.NRG
    Dr.NRG
    ✭✭✭✭
    Stiltz wrote: »
    Will this likely prevent me from finishing VMA for the first time?

    I started this morning and got to round 5 with fairly little problems after learning the mechanics. I rarely had to use sweeps in the those 4 rounds outside of engine guardian, but I think as I progress I'm going to be much more reliant on them.

    I eventually had to stop to go to work, but what I'm wondering is if I'm just asking for problems and frustration trying to complete my first vet run while this issue is ongoing? Should I wait for a fix? Change up cp?

    yes, it will affect you quite a bit as you lose 18% of your dps (assuming you got 18% in thaumaturge 20 elm expert) . Since ZOS did not fix it yet or has given any decent answer on this topic, I would say they won't fix it untill next major incremantal patch wich will be over a month from now for console.
    Yes, change your cp for now; put a 100 into elemental expert for now and whatever points you got left from what was in thaumaturge put em into crit or pen. if you do so you only lose about 13% dps
    Edited by Dr.NRG on June 30, 2016 1:36AM
    .
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have you all thought that maybe it is working as intended due to how the tool tips read and perhaps that the change discussed on PC PTS was done as an exception only.

    Meaning that it's possible that a future PC change will align consoles and PC (if it's really not working and not a UI error)

    Except it is already working on the PC live version, but not on consoles. And @Wrobel already stated that puncturing sweeps goes off both elemental expert and thaumaturge, unless you are calling him a liar.

    Not calling him a liar, but his comment was one that took a very long time to change for PTS and the tool tips don't align with his statement.

    Maybe it just takes twice as long on consoles to make the same adjustment....but I just don't see that it's a bug because there are no console comments for weeks on this. Everyone is pointing out PTS stuff but we have a recent console official statement on upcoming changes and this isn't part of it.

    It's one thing if it's a bug and in the works but it's another thing if after all this time and the PTS comments, that no official statement was made towards consoles.

    That's all
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    Have you all thought that maybe it is working as intended due to how the tool tips read and perhaps that the change discussed on PC PTS was done as an exception only.

    Meaning that it's possible that a future PC change will align consoles and PC (if it's really not working and not a UI error)

    Except it is already working on the PC live version, but not on consoles. And @Wrobel already stated that puncturing sweeps goes off both elemental expert and thaumaturge, unless you are calling him a liar.

    Not calling him a liar, but his comment was one that took a very long time to change for PTS and the tool tips don't align with his statement.

    Maybe it just takes twice as long on consoles to make the same adjustment....but I just don't see that it's a bug because there are no console comments for weeks on this. Everyone is pointing out PTS stuff but we have a recent console official statement on upcoming changes and this isn't part of it.

    It's one thing if it's a bug and in the works but it's another thing if after all this time and the PTS comments, that no official statement was made towards consoles.

    That's all

    Give it up dude, we've been through this several times and at this point you're either being extremely dense or just trolling.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • willymchilybily
    willymchilybily
    ✭✭✭✭
    Dr.NRG wrote: »
    Stiltz wrote: »
    Will this likely prevent me from finishing VMA for the first time?

    I started this morning and got to round 5 with fairly little problems after learning the mechanics. I rarely had to use sweeps in the those 4 rounds outside of engine guardian, but I think as I progress I'm going to be much more reliant on them.

    I eventually had to stop to go to work, but what I'm wondering is if I'm just asking for problems and frustration trying to complete my first vet run while this issue is ongoing? Should I wait for a fix? Change up cp?

    yes, it will affect you quite a bit as you lose 18% of your dps (assuming you got 18% in thaumaturge 20 elm expert) . Since ZOS did not fix it yet or has given any decent answer on this topic, I would say they won't fix it untill next major incremantal patch wich will be over a month from now for console.
    Yes, change your cp for now; put a 100 into elemental expert for now and whatever points you got left from what was in thaumaturge put em into crit or pen. if you do so you only lose about 13% dps

    This would be unacceptable to me.
    on PC PTS it got this response
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.
    AOECAPS wrote: »
    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc
    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)
    kungmoo wrote: »
    any update on if this is going to get fixed?
    In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.

    It is not just this issue.
    I can still get an okay puncturing sweep and go more into elfborn. It is every issue that was fixed on PC is left on consoles. if you look updates we appear to be at 2.4.5, and PC 2.4.9.

    in update 2.4.6 nighblades could not ambush up keeps on PC.
    Night-blade
    Assassination
    • Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.

    in update 2.4.7 i can confirm the following has not changed for consoles i include the ones i think MOST important.
    Maw of Lorkhaj Trial
    Some item set pieces in Maw of Lorkhaj were incorrectly dropping as bind-on-equip instead of bind-on-pickup. Those items have been corrected and include the following sets:
    • Roar of Alkosh
    • Lunar Bastion
    • Moondancer
    • Twilight’s Remedy
    General
    • Fixed an issue with the Grouping Tool that was resulting in groups of two players having longer queue times than expected.
    Vampire
    • Dark Stalker: Fixed an issue where this passive ability was reducing the Movement Speed penalty of Crouch by 50% instead of 100%. This ability’s tooltip has also been updated to better describe its bonuses.
    Alchemy
    • Fixed the Medicinal Use passive so it once again improves the duration of consumed potions.
    • Fixed an issue that was preventing the following potions from being usable while moving:
      • Potions of Stamina
    Exploration & Itemization
    Item Sets
    • Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended.
    • Added the ability to toggle item locking from within the keyboard bank UI.

    Please ZOS. Get This Sorted
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • jediprime74
    jediprime74
    ✭✭✭
    Please ZOS. Get This Sorted

    This, to me, is what is most egregious. These issues were known to exist on the PC/Mac platform. They were fixed prior to DB going live.

    These issues were known to exist in the code that was sent to the console servers. They were NOT fixed prior to DB going live, and here we are more than two weeks later and not only are the issues still present, but Zenimax hasn't even acknowledged them as existing and being addressed.

    It's something of a slap in the face. Zenimax hasn't even had the courtesy to say 'these are known issues.' As a result we are left entirely in the dark.

    Like others, I have spent copious amounts of gold to test and isolate the Thaumaturge issue, and to verify it's not functioning correctly. Like others, I invested heavily in a Templar build that focused on using Jabs or Sweeps. Spent the AP for new set pieces, spent gold, used gold improvement mats to push everything up to Legendary. Like others, that character is collecting dust right now, because the damage output isn't where it needs to be for endgame content, and we refuse to use a gimped character that may decrease overall DPS output in trials.

    So...while I acknowledge that the Thaumaturge issue doesn't render Templars unplayable generally, it sure as hell renders them unplayable as damage dealers for the hardest content in the game.

    This is most unsatisfactory.
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • Sargentwilko51
    Sargentwilko51
    ✭✭✭
    Please ZOS. Get This Sorted

    This, to me, is what is most egregious. These issues were known to exist on the PC/Mac platform. They were fixed prior to DB going live.

    These issues were known to exist in the code that was sent to the console servers. They were NOT fixed prior to DB going live, and here we are more than two weeks later and not only are the issues still present, but Zenimax hasn't even acknowledged them as existing and being addressed.

    It's something of a slap in the face. Zenimax hasn't even had the courtesy to say 'these are known issues.' As a result we are left entirely in the dark.

    Like others, I have spent copious amounts of gold to test and isolate the Thaumaturge issue, and to verify it's not functioning correctly. Like others, I invested heavily in a Templar build that focused on using Jabs or Sweeps. Spent the AP for new set pieces, spent gold, used gold improvement mats to push everything up to Legendary. Like others, that character is collecting dust right now, because the damage output isn't where it needs to be for endgame content, and we refuse to use a gimped character that may decrease overall DPS output in trials.

    So...while I acknowledge that the Thaumaturge issue doesn't render Templars unplayable generally, it sure as hell renders them unplayable as damage dealers for the hardest content in the game.

    This is most unsatisfactory.

    All of this and so much more...

    @ZOS_JessicaFolsom @ZOS_KaiSchober

    Please, for the love of Stendarr, acknowledge this. The rumors and crap spinning around on console now are getting absolutely out of control.

    We all know that nothing is corrected at this time. We all know what is broken. We all know that the maintenance was not patch maintenance. We all know that Jessica herself said no incremental for console until they fig the buggy lagfest that ESO has become since the launch of DB. They stated that they are working on the issues.

    At this point, I believe that all anyone wants is a simple, hey, we know guys and gals, it's part of the buggy lagfest that we are trying to address. But honestly, I can manage with a busted thaumaturge as long as I can SEE WHAT I AM SUPPOSED TO BE FIGHTING.
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    Still no response, disgusting.
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Dr.NRG wrote: »
    Stiltz wrote: »
    Will this likely prevent me from finishing VMA for the first time?

    I started this morning and got to round 5 with fairly little problems after learning the mechanics. I rarely had to use sweeps in the those 4 rounds outside of engine guardian, but I think as I progress I'm going to be much more reliant on them.

    I eventually had to stop to go to work, but what I'm wondering is if I'm just asking for problems and frustration trying to complete my first vet run while this issue is ongoing? Should I wait for a fix? Change up cp?

    yes, it will affect you quite a bit as you lose 18% of your dps (assuming you got 18% in thaumaturge 20 elm expert) . Since ZOS did not fix it yet or has given any decent answer on this topic, I would say they won't fix it untill next major incremantal patch wich will be over a month from now for console.
    Yes, change your cp for now; put a 100 into elemental expert for now and whatever points you got left from what was in thaumaturge put em into crit or pen. if you do so you only lose about 13% dps

    This would be unacceptable to me.
    on PC PTS it got this response
    As a quick update, this is still being worked on and we haven't forgotten about it! It likely won't be fixed in next week's PTS incremental patch, but we do want to address it before Dark Brotherhood goes live.
    AOECAPS wrote: »
    Wanting to and doing so are entirely different things please fix this. Templars finally feel competitive across pvp pve etc
    The fix is currently being tested, so we can't say with 100% certainty it will most definitely without a doubt be fixed. We want it fixed as much as you do, though, and are working on it. :)
    kungmoo wrote: »
    any update on if this is going to get fixed?
    In terms of functionality, it will be fixed by time this update goes live. We're still working on a few outstanding issues surrounding the tooltip, but the ability itself will be good to go.

    It is not just this issue.
    I can still get an okay puncturing sweep and go more into elfborn. It is every issue that was fixed on PC is left on consoles. if you look updates we appear to be at 2.4.5, and PC 2.4.9.

    in update 2.4.6 nighblades could not ambush up keeps on PC.
    Night-blade
    Assassination
    • Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.

    in update 2.4.7 i can confirm the following has not changed for consoles i include the ones i think MOST important.
    Maw of Lorkhaj Trial
    Some item set pieces in Maw of Lorkhaj were incorrectly dropping as bind-on-equip instead of bind-on-pickup. Those items have been corrected and include the following sets:
    • Roar of Alkosh
    • Lunar Bastion
    • Moondancer
    • Twilight’s Remedy
    General
    • Fixed an issue with the Grouping Tool that was resulting in groups of two players having longer queue times than expected.
    Vampire
    • Dark Stalker: Fixed an issue where this passive ability was reducing the Movement Speed penalty of Crouch by 50% instead of 100%. This ability’s tooltip has also been updated to better describe its bonuses.
    Alchemy
    • Fixed the Medicinal Use passive so it once again improves the duration of consumed potions.
    • Fixed an issue that was preventing the following potions from being usable while moving:
      • Potions of Stamina
    Exploration & Itemization
    Item Sets
    • Fixed an issue where the default enchantments on Alliance War weapons had higher values than intended.
    • Added the ability to toggle item locking from within the keyboard bank UI.

    Please ZOS. Get This Sorted

    Man +1. Awesome investigative work.
    Edited by Justice31st on July 1, 2016 2:39AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    Meh
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • jediprime74
    jediprime74
    ✭✭✭
    July 5, 2016: This thread has been up since June 15, 2016 - by my rough count that's almost three weeks without any word on a fix from Zenimax.
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • sluice
    sluice
    ✭✭✭✭
    There is a patch maintenance scheduled for Tomorrow. Hopefully, they it's in the fixes.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    sluice wrote: »
    There is a patch maintenance scheduled for Tomorrow. Hopefully, they it's in the fixes.

    Natch potes.........
  • sluice
    sluice
    ✭✭✭✭
    Neoauspex wrote: »
    sluice wrote: »
    There is a patch maintenance scheduled for Tomorrow. Hopefully, they it's in the fixes.

    Natch potes.........

    It's not out yet...?
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    There was this:
    (Cross-posted to the PlayStation 4 Technical Support forum area)

    Hi everyone,

    We have identified a cause of the majority of the crashes to dashboard and crash loops that some characters are getting caught in on Xbox One and PlayStation 4. The issue is related to memory, and we have a fix that improves memory handling for both console clients.

    We are rolling out this fix on both Xbox One and PlayStation 4 on Wednesday, July 6. Once this fix goes live, you should no longer see frequent crashes to dashboard and crash loops on specific characters.

    In the meantime, we’d like to ask for your help. The highest volume of crash loops we’re seeing are in and around Orsinium and Wrothgar, especially where you pick up and do Crafting Writs, and to a lesser degree in Elden Root and Grahtwood. If you are experiencing crashing those areas, we ask that you please consider staying out of them until we patch the issue on Wednesday of next week—we’d greatly appreciate it. If your character does get stuck in a crash loop, our Support team can move your character if you contact them. If they do have to move your character, please be sure to not return to that area as they won’t be able to move you a second time until they’ve moved everyone waiting for their first character move – which could mean they won’t get to you before the 6th.

    There is still one edge-case crash cause in Orsinium that we are working on a fix for, but it is easily avoidable. If you Wayshrine into Orsinium (the city) and quickly run into the city, especially with a movement speed buff on, you may crash. Waiting a few seconds before moving after you Wayshrine into Orsinium will greatly reduce the likelihood that you will crash. This issue will be fixed in a future patch.

    Thank you for your patience as we worked to resolve this issue. After the patch goes live on Wednesday, please let us know if you are running into any other crash issues on Xbox One and PlayStation 4.

    Nothing about Templars though as of yet. Templars are doomed.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neoauspex wrote: »
    There was this:
    (Cross-posted to the PlayStation 4 Technical Support forum area)

    Hi everyone,

    We have identified a cause of the majority of the crashes to dashboard and crash loops that some characters are getting caught in on Xbox One and PlayStation 4. The issue is related to memory, and we have a fix that improves memory handling for both console clients.

    We are rolling out this fix on both Xbox One and PlayStation 4 on Wednesday, July 6. Once this fix goes live, you should no longer see frequent crashes to dashboard and crash loops on specific characters.

    In the meantime, we’d like to ask for your help. The highest volume of crash loops we’re seeing are in and around Orsinium and Wrothgar, especially where you pick up and do Crafting Writs, and to a lesser degree in Elden Root and Grahtwood. If you are experiencing crashing those areas, we ask that you please consider staying out of them until we patch the issue on Wednesday of next week—we’d greatly appreciate it. If your character does get stuck in a crash loop, our Support team can move your character if you contact them. If they do have to move your character, please be sure to not return to that area as they won’t be able to move you a second time until they’ve moved everyone waiting for their first character move – which could mean they won’t get to you before the 6th.

    There is still one edge-case crash cause in Orsinium that we are working on a fix for, but it is easily avoidable. If you Wayshrine into Orsinium (the city) and quickly run into the city, especially with a movement speed buff on, you may crash. Waiting a few seconds before moving after you Wayshrine into Orsinium will greatly reduce the likelihood that you will crash. This issue will be fixed in a future patch.

    Thank you for your patience as we worked to resolve this issue. After the patch goes live on Wednesday, please let us know if you are running into any other crash issues on Xbox One and PlayStation 4.

    Nothing about Templars though as of yet. Templars are doomed.

    I've not seen where this was even confirmed as a bug so until then, I'd not expect it on any patch or update.

    There are a lot of really bad issues that are game breaking that aren't in the comment you copied nor in any dev comments so after looking at the PC patch today and PTS stuff, I don't think this is even on their radar as a topic or maybe its something completely unrelated that is being fixed that impacts what many are discussing.
    Edited by NewBlacksmurf on July 5, 2016 7:42PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • sluice
    sluice
    ✭✭✭✭
    LATEST PATCH NOTE (PS4)
    Templar
    Aedric Spear
    Puncturing Strikes: Fixed an issue where the Champion Passive Thaumaturge was not applying to this ability and its morphs.

    https://forums.elderscrollsonline.com/en/discussion/277276/playstation-4-patch-notes-v1-15#latest
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • JAMESLJNR
    JAMESLJNR
    ✭✭
    Yep it's being fixed today. FINALLY.
  • jediprime74
    jediprime74
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    Praise RNGsus!

    My stamplar will be the DPS god he was meant to be!
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • Rainteal
    Rainteal
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    Will this finally put to rest the debate from "Flat-Earthers" about this issue?

    Please?
  • sluice
    sluice
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    /Close thread.
    /End salt
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • JAMESLJNR
    JAMESLJNR
    ✭✭
    Now we've been fixed, how much should I have in ele expert and thaumaturge? Like how should I split them?
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    ✭✭✭✭
    The only remaining question is, is it actually fixed? :p
  • jediprime74
    jediprime74
    ✭✭✭
    Just tested on my stamplar - confirmed that it works on Jabs now.
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • kalishnikov89
    Niceeee. Just waiting for the update to install. Think i'll go 73/73 mighty and thaumaturge and 20 in precise. On my magplar i'll go 73/73 elemental and thaumaturge with 20 in elfborn. Should see some great improvements.
  • jediprime74
    jediprime74
    ✭✭✭
    Rainteal wrote: »
    Will this finally put to rest the debate from "Flat-Earthers" about this issue?

    Please?

    Right? I am quite pleased that the issue appears to have been resolved, but at this point I want ZOS to understand that they dropped the ball in communications with the player base as to this issue, which is what fed the flames of those that were taking up the silly position that something considered broken on the PC/Mac platform wasn't considered broken on the console platforms...
    Guildmaster of Fool's Errand, PvX/social, beginner to endgame Guild.

    Guildmaster of Fools for the Pact an Ebonheart Pact PvP Guild.

  • NewBlacksmurf
    NewBlacksmurf
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    Anyone done a test .....I saw the notes but are u seeing a difference
    Edited by NewBlacksmurf on July 6, 2016 9:30PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • N_Dub_9591
    Right? I am quite pleased that the issue appears to have been resolved, but at this point I want ZOS to understand that they dropped the ball in communications with the player base as to this issue, which is what fed the flames of those that were taking up the silly position that something considered broken on the PC/Mac platform wasn't considered broken on the console platforms...

    This. Exactly.
    Edited by N_Dub_9591 on July 6, 2016 4:54PM
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