Molag_Crow wrote: »You knew it was coming!
SantieClaws wrote: »Khajiit will natch you the potes for a price ...
Super top secret teasers include:
The speaker of the Dark Brotherhood can now be found wearing sweatpants and an old hoodie if you approach him outside of his working hours.
The Blade of Woe can now also be used as a letter opener for your craft hireling mails.
New personality available in game - 'twitchy player waiting for natch potes'
Yours with paws
Santie Claws
nurrtibub16_ESO wrote: »So... so...you didn't listen to the player feedback at all??? The majority of the community posted discussions and extensive reports of why the Blade of Woe should *not* be used as a letter opener. Ever since the Echalette and Pocket Mammoths were forced upon us as the hidden implementations, we knew that the game balance would just get worse. And we were right! I'm saying this as a professional and retired IT guru and self-proclaimed master programmer, so I hope you understand my words have some weight dude - I have seen my fair deal of f*ckups by big companies, but this is the worst...
Thanks, really.. you've ruined the whole DB skill line and broken the game! I'm unsubbing, uninstalling and chemically destroying the physical discs as we speak, never to return
ZOS_JessicaFolsom wrote: »
Wasn't the passive "medicinal use" also broken? I don't see anything about it in the notes
Roehamad_Ali wrote: »ZOS_JessicaFolsom wrote: »
That's it ?
You stopped Nightblades from jumping keep walls but not DK ?
Ultimates fixed ?
Fixed an issue where bonuses that reduced the cost of Ultimate abilities were causing Ultimates to fail to cast at the new reduced cost, or at all.
ZOS_JessicaFolsom wrote: »
What about weapon swapping issue? I've gone through the suprisingly short natch potes 3 times but I can't seem to find this I actually expected this to be hotfixed the day after DB, is it not fixed even now?
ZOS_JessicaFolsom wrote: »
ZOS_JessicaFolsom wrote: »Roehamad_Ali wrote: »ZOS_JessicaFolsom wrote: »
That's it ?
You stopped Nightblades from jumping keep walls but not DK ?
Ultimates fixed ?
It's a small patch, yes. We expect the next incremental to cover more things.
The Dragonknight wall jumping issue is a bit trickier to fix than the Nightblade one, but it is something we're looking at.
And yes, the issue that was causing Ultimates to behave strangely (or not fire off at all) is fixed. That's this note:Fixed an issue where bonuses that reduced the cost of Ultimate abilities were causing Ultimates to fail to cast at the new reduced cost, or at all.
ZOS_JessicaFolsom wrote: »
anitajoneb17_ESO wrote: »ZOS_JessicaFolsom wrote: »
So that's a "soonfix". k....
ANd, @ZOS_JessicaFolsom , you're supposed to post a meme. We're creatures of habits and rituals. Don't break our Natch Potes rituals, they're sacred. Post a meme. Please. Or a short RP thing if you prefer (I know you excell at it ;-) ).
.