ZOS_JessicaFolsom wrote: »Blacksheepart wrote: »Just logged into the game, now the bonus for the vampire sneak doesn't work at all, GG.
Looking into this now.
Thank you for the updates @ZOS_JessicaFolsom I hope the light attacking is fixed soon I'm glad you guys found the issue with itZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom what about light attacking screwing the animations up? Is that getting a fix?
Yes, we believe is the cause for Light Attacks and general ability rotations feeling off since the Dark Brotherhood patch and are currently investigating.@ZOS_JessicaFolsom so my elf's mysteriously missing ears weren't found in this patch? That wasn't a forgotten patch note from the audio issues fixes by any chance, was it? He's having some trouble hearing now that his ears have disappeared.
And slow-motion vampire stealth wasn't fixed in this patch either? Any ETA on that?
Thank you for any reply .
The missing elf ears with certain hairstyles issue will be fixed in next week's incremental patch.
And we're investigating reports of Vampire sneak bonus not working at all since today's patch (per this comment.)Mordred101 wrote: »Yes. I even tried dropping the quest and picking it back up again and it's still bugged.
Okay, thank you. Sending these along to get looked at and fixed.bob.ellisonb16_ESO wrote: »I really hope they fixed the no sound issue affecting both 32 and 64 bit. Nothing is worse than playing a game without sound. its clearly a bug because it happens to everyone at the same time and comes back at the same time (in pvp).
There is an additional bug that is causing sound to cut out specifically with the 32-bit client. We're currently testing a fix.
And lastly, we just got confirmation that the Grouping Tool fix will be going out in a hotfix early tomorrow morning.
What`s about ETA for following concerns:
- Animation Clipping Bug @ bar switch (ie. from Bow to daggers - daggers are hold like a bow and vice versa)
- Alchemy cooldown reduction glyphs (not working at all since months, several bug tickets from time to time)
- Remove of Crti-Modifer Buff applied by Potion if you switch from inner Light/Flames of Oblivion/Evil Hunter Bar to 2nd bar without one of these skills equipped
- Ultraspeed @ RunSpeed Glitch
- Vampire Sneak Speed passive fix
- Sound bugs @64bit client (specially environment sounds -> deactivating to 0 solves the prob - so the prob is there ie. waterfall loop, squishing frog loop.....)
- stacked poisoned damage instand summed up damage output
- infitife Backlash stacking damage bug/exploit (heard specially in pvp a lot of players are getting angry about that)
- Burning Light passive fix (currently only calculating on stam/weap damage instead of choosing whats higher)
but i`m really happy that quest in anywhere from whatever finally got fixed with that patch of today. thx.
ZOS_JessicaFolsom wrote: »
Now I want a Disco Senche that plays random disco music and has flashing lights.
Sssshhhhh! Good god man, what are you trying to do? Do you really want them to open a "Pimp My Mount" section of the Crown Store?
"Check out my running lights on my Imperial yo! Time to hit the three leg motion and bounce!"
Well NOW I want a pimp my mount section if those are options...
ZOS_JessicaFolsom wrote: »snip from patch notes:
Nightblade
Assassination
Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.
@ZOS_JessicaFolsom
Thanks for the Patch notes.
Great fix but where is the corresponding fix for DKs that are still able to get into keeps since ages?
I would really appreciate if you could discuss this with the Dev Team.
A simply question, why DKs are still allowed to jump into keeps?
ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »snip from patch notes:
Nightblade
Assassination
Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.
@ZOS_JessicaFolsom
Thanks for the Patch notes.
Great fix but where is the corresponding fix for DKs that are still able to get into keeps since ages?
I would really appreciate if you could discuss this with the Dev Team.
A simply question, why DKs are still allowed to jump into keeps?
It is not intended that players can completely bypass core Keep capture mechanics by leaping onto walls and into enemy Keeps. You should always have to enter enemy Keeps by taking down a door or wall - any other way is a bug. We are aware that Dragonknights have been able to do this for a while, and and are working to change it.
ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »snip from patch notes:
Nightblade
Assassination
Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.
@ZOS_JessicaFolsom
Thanks for the Patch notes.
Great fix but where is the corresponding fix for DKs that are still able to get into keeps since ages?
I would really appreciate if you could discuss this with the Dev Team.
A simply question, why DKs are still allowed to jump into keeps?
It is not intended that players can completely bypass core Keep capture mechanics by leaping onto walls and into enemy Keeps. You should always have to enter enemy Keeps by taking down a door or wall - any other way is a bug. We are aware that Dragonknights have been able to do this for a while, and and are working to change it.
MichYodias wrote: »ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »snip from patch notes:
Nightblade
Assassination
Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.
@ZOS_JessicaFolsom
Thanks for the Patch notes.
Great fix but where is the corresponding fix for DKs that are still able to get into keeps since ages?
I would really appreciate if you could discuss this with the Dev Team.
A simply question, why DKs are still allowed to jump into keeps?
It is not intended that players can completely bypass core Keep capture mechanics by leaping onto walls and into enemy Keeps. You should always have to enter enemy Keeps by taking down a door or wall - any other way is a bug. We are aware that Dragonknights have been able to do this for a while, and and are working to change it.
I mean it was an issue when there were healers being able to LoS heal the people inside but thats not the case anymore. I have no problem with self sustaining players hopping in and creating havoc inside. Its actually a really cool mechanic.
ZOS_JessicaFolsom wrote: »ZOS_JessicaFolsom wrote: »snip from patch notes:
Nightblade
Assassination
Teleport Strike: Fixed an issue where this ability and its morphs could be used to get on top of Keep walls.
@ZOS_JessicaFolsom
Thanks for the Patch notes.
Great fix but where is the corresponding fix for DKs that are still able to get into keeps since ages?
I would really appreciate if you could discuss this with the Dev Team.
A simply question, why DKs are still allowed to jump into keeps?
It is not intended that players can completely bypass core Keep capture mechanics by leaping onto walls and into enemy Keeps. You should always have to enter enemy Keeps by taking down a door or wall - any other way is a bug. We are aware that Dragonknights have been able to do this for a while, and and are working to change it.
ZOS_JessicaFolsom wrote: »It is not intended that players can completely bypass core Keep capture mechanics by leaping onto walls and into enemy Keeps. You should always have to enter enemy Keeps by taking down a door or wall - any other way is a bug. We are aware that Dragonknights have been able to do this for a while, and and are working to change it.
ZOS_JessicaFolsom wrote: »The missing elf ears with certain hairstyles issue will be fixed in next week's incremental patch.