Great. I presume you mean buying from players who purchase them with AP. Let the haggling start. And if the prices go high, i just suck back the gold with few stacks of tripots or something.Sugaroverdose wrote: »
Sugaroverdose wrote: »I'm pvp exclusive player, for wtf reason should i grind 'competitive pve content'? AP was worthless since IC released, it's good that people can spend it and, at last, convert it into gold. I invest a lot of time in pvp, but after a week of pvping i have almost 0 gold, i need columbine and other cr*p, so i must go to pve instead of making gold by selling useful things which i deserved from AP perspective.Yolokin_Swagonborn wrote: »And it's not only that.
Some of these sets directly buff the already best performing PvE/PvP builds & further extrapolate the difference between them and the other builds.
The cure is often worse than the disease with ZOS and you know that. Just ask anyone with a DK.
But I agree the controls have to go somewhere. You can either nerf boring things like Resources, Regen and damage, or nerf interesting things like gear.
You can either have powerful gear sets or a powerful CP system but not both. Which do you think is more exciting and interesting?
Changing sets to fit the meta? Really? The Meta is terrible, id rather shake it up a bit.
You don't shake the meta up at all by making stam DKs & magicka templars more powerful...
And yes, I agree that more powerful gear needs to be added - I've been an advocate of gear progression for as long as I can remember.
However, that powerful gear needs to be gated - otherwise it's just "oh, a new patch - I'll just have to spend a bunch of AP/gold & now I've got a new outfit. Yay..."
Powerful gear should be earned by defeating difficult content or ranking high in PvP arenas/BGs (whenever those get released) - not by purchasing AP boxes.
All other gear should be roughly equal to promote build diversity.
That is my opinion.
Firstly: there's no arenas/bg, secondly: i still want to spend AP to get useful things which i can sell for gold or use them for myself and i already invested a lot into it.Sugaroverdose wrote: »I'm pvp exclusive player, for wtf reason should i grind 'competitive pve content'? AP was worthless since IC released, it's good that people can spend it and, at last, convert it into gold. I invest a lot of time in pvp, but after a week of pvping i have almost 0 gold, i need columbine and other cr*p, so i must go to pve instead of making gold by selling useful things which i deserved from AP perspective.Yolokin_Swagonborn wrote: »And it's not only that.
Some of these sets directly buff the already best performing PvE/PvP builds & further extrapolate the difference between them and the other builds.
The cure is often worse than the disease with ZOS and you know that. Just ask anyone with a DK.
But I agree the controls have to go somewhere. You can either nerf boring things like Resources, Regen and damage, or nerf interesting things like gear.
You can either have powerful gear sets or a powerful CP system but not both. Which do you think is more exciting and interesting?
Changing sets to fit the meta? Really? The Meta is terrible, id rather shake it up a bit.
You don't shake the meta up at all by making stam DKs & magicka templars more powerful...
And yes, I agree that more powerful gear needs to be added - I've been an advocate of gear progression for as long as I can remember.
However, that powerful gear needs to be gated - otherwise it's just "oh, a new patch - I'll just have to spend a bunch of AP/gold & now I've got a new outfit. Yay..."
Powerful gear should be earned by defeating difficult content or ranking high in PvP arenas/BGs (whenever those get released) - not by purchasing AP boxes.
All other gear should be roughly equal to promote build diversity.
That is my opinion.
If you read the whole paragraph:
"or ranking high in PvP arenas/BGs (whenever those get released)"
What I'm against is people just getting BiS gear on a silver platter - without any player skill required.
That is currently the case, but atleast Infallible Aether from vSO will be BoP & likely BiS for multiple builds.
I get where you're coming from and I totally agree, to an extent. I'd rather have a few slightly over-performing sets than a bunch of sets that are non-viable to the point of being unuseable.Wow. ZOS finally agrees to bring back all these amazing sets, the theorycrafting potential is limitless and you people are already suggesting nerfs!!?!?!?!!?
Are you out of your freaking minds????!?
I'm looking at you @Alcast and @Ishammael @DDuke
You should know better than anyone that when ZOS nerfs sets they BREAK them and make them so undesirable that no one bothers to use them or theorycraft with them,
Get ready to see "This effect has a cooldown of X seconds" on every great set. Wouldn't that look pretty on Ravager? On Vengeance Leach?
Let's change Cyrodiils light to 5% chance to have a 5% chance to have a 5% chance to have a 5% chance to have your incoming damage reduced by 5% when channeling a spell.
Do you not remember what happened to Arch-Mage and Desert Rose?
Sugaroverdose wrote: »People who claims that ESO have worst RNG definitely didn't played Destiny...Firstly: there's no arenas/bg, secondly: i still want to spend AP to get useful things which i can sell for gold or use them for myself and i already invested a lot into it.Sugaroverdose wrote: »I'm pvp exclusive player, for wtf reason should i grind 'competitive pve content'? AP was worthless since IC released, it's good that people can spend it and, at last, convert it into gold. I invest a lot of time in pvp, but after a week of pvping i have almost 0 gold, i need columbine and other cr*p, so i must go to pve instead of making gold by selling useful things which i deserved from AP perspective.Yolokin_Swagonborn wrote: »And it's not only that.
Some of these sets directly buff the already best performing PvE/PvP builds & further extrapolate the difference between them and the other builds.
The cure is often worse than the disease with ZOS and you know that. Just ask anyone with a DK.
But I agree the controls have to go somewhere. You can either nerf boring things like Resources, Regen and damage, or nerf interesting things like gear.
You can either have powerful gear sets or a powerful CP system but not both. Which do you think is more exciting and interesting?
Changing sets to fit the meta? Really? The Meta is terrible, id rather shake it up a bit.
You don't shake the meta up at all by making stam DKs & magicka templars more powerful...
And yes, I agree that more powerful gear needs to be added - I've been an advocate of gear progression for as long as I can remember.
However, that powerful gear needs to be gated - otherwise it's just "oh, a new patch - I'll just have to spend a bunch of AP/gold & now I've got a new outfit. Yay..."
Powerful gear should be earned by defeating difficult content or ranking high in PvP arenas/BGs (whenever those get released) - not by purchasing AP boxes.
All other gear should be roughly equal to promote build diversity.
That is my opinion.
If you read the whole paragraph:
"or ranking high in PvP arenas/BGs (whenever those get released)"
What I'm against is people just getting BiS gear on a silver platter - without any player skill required.
That is currently the case, but atleast Infallible Aether from vSO will be BoP & likely BiS for multiple builds.
arena/bg should grant some unique stuff but this sets aren't unique, master weapons are
MSchroeder wrote: »Hey folks! We'd like to take a moment to answer some questions.There is a set limit to how many items a single vendor can sell. We wanted a design that would work regardless of the number of slots or Traits an item set would have, since we intend to increase the number of Traits these sets can have in the future; vendors currently can’t show enough items to even cover a single full item set in the full breadth of Trait options.This is awesome, but i dont like the box system. Why dont you just sell each one of them seperately in elite vendors? So we can buy whatever we like.heystreethawk wrote: »Thank you for the update! Will the traits on these be random? If so, will the jewelry be random traited too? Sorry if I missed that info in the post!We haven’t added new Traits to any of the sets impacted by this change. Many of the item sets – including the ones that had jewelry – only came in a single Trait, so they’ll only have that one Trait option for the Dark Brotherhood update as well.Can we get clarification if all those upgrded sets, including sets from TG, will drop with all traits, including nirnhoned weapons?Because this was a change we wanted to get in at the end of the PTS cycle – in response to significant and vociferous player feedback! – we wanted to keep the change as narrow as possible. That meant confining it to just the Elite Gear vendors. In the future, we’ll be looking at distributing the sets to vendors who are more closely tied in with the Cyrodiil Town Capture mechanic.Why only the Elite Gear vendor? There are multiple gear vendors--you have the heavy armor vendor, light armor vendor, etc. Currently, the Elite Gear vendor is just VR13/14 items while the other vendors are VR1-12. On the PTS, the other gear vendors don't have anything interesting listed for sale, so why not use their store space (assuming that store space is the reason why you are consolidating everything into boxes)?We wanted to make them match the other set item boxes on the Elite Gear vendors, which also drop items of Blue-quality most of the time. In the future, we may look at giving these boxes a chance to drop in Purple-quality items, like the various “Hew’s Bane” boxes do.Why blue? o.OThese boxes contain only set items. You will never get a non-set item from them.andypappb16_ESO wrote: »Will the boxes contain set items ONLY (the ones you listed)? Or is there still that chance for non-set items?The items you get out of these boxes are all Bind on Equip so that you can sell and trade them.These are still BoE, right? I'd strongly prefer to be able to buy the item I want, or at least the correct set, but if they are BoE they can be traded or sold.andypappb16_ESO wrote: »Will we ever see a Necropotence Set at V16?For the update after Dark Brotherhood, we’re evaluating well over a dozen non-PvP item sets for updating to Champion 160. And no, we’re not spilling the beans about which ones just yet. We are watching your feedback about which sets you’d like to see updated, though!Are there any plans to increase the max level of the necropotence set, and maybe give it different trait options?Will these sets have full jewelry and weapon options?Because we wanted to react to your feedback as quickly as possible, we have not added any new items to these sets. Adding new items would have made it impossible to implement any item sourcing changes for the sets in time for the Dark Brotherhood update. If a set didn’t previously include jewelry, weapons, or armor, then it doesn’t have those currently. We’ll be looking at expanding the item slots these sets can come in sometime in the future.What about jewelry? Pretty pretty please expand all of these sets to contain jewelry and weapon options. >.<We’re evaluating their balance now, but we can’t comment on any potential rebalancing of these item sets at this time. Specific examples like the one you called out are helpful!One thing I'm curious about: are there going to be any changes to these item sets?Not for the Dark Brotherhood update. We hear you, though – stay tuned.Hadan_of_Rift wrote: »How about returning MASTER WEAPONS? Please - Thank YouThey’ll use their more recent configurations. For instance, you will not find a Shield of the Juggernaut in the Heavy Defensive box.ThatNeonZebraAgain wrote: »Will these sets contain their original equipment slots/configuration, or for sets like Juggernaut, will they maintain those from when they upgraded to V16 with the Imperial City update? I ask because a number of these sets had their loot table slot configurations changed in the IC update. For example, Juggernaut used to come with a shield but that stop dropping when it was upgraded to V16 with the IC update (there are other examples listed in the thread). Thanks!Are you referring to the “Pact’s Cuirass”, part of the Bastion of the Heartland set? If so, yes that’s in there.kendellking_chaosb14_ESO wrote: »Is the heavy Pact Armor Bastion of The Heartland comfirmed to be CP160?We wanted to keep the number of new items small, to ensure we could do this in time for the Dark Brotherhood update. (Too many new things would make it more likely to miss that timeframe entirely.) However, the different quality boxes in Imperial City also have different rules: the Blue-quality boxes on the Tel Var Lockbox Merchants only scale up to Champion 150, while the Purple-quality boxes on the Tel Var Greater Lockbox Merchants scale to Champion 160.You already have a system in place for gear boxes in Imperial City using Tel Var. There are two boxes. One gives purples and costs more. The other is cheaper and gives blue items. Why not use do the same for these gear boxes, only using AP?
Sugaroverdose wrote: »People who claims that ESO have worst RNG definitely didn't played Destiny...Firstly: there's no arenas/bg, secondly: i still want to spend AP to get useful things which i can sell for gold or use them for myself and i already invested a lot into it.Sugaroverdose wrote: »I'm pvp exclusive player, for wtf reason should i grind 'competitive pve content'? AP was worthless since IC released, it's good that people can spend it and, at last, convert it into gold. I invest a lot of time in pvp, but after a week of pvping i have almost 0 gold, i need columbine and other cr*p, so i must go to pve instead of making gold by selling useful things which i deserved from AP perspective.Yolokin_Swagonborn wrote: »And it's not only that.
Some of these sets directly buff the already best performing PvE/PvP builds & further extrapolate the difference between them and the other builds.
The cure is often worse than the disease with ZOS and you know that. Just ask anyone with a DK.
But I agree the controls have to go somewhere. You can either nerf boring things like Resources, Regen and damage, or nerf interesting things like gear.
You can either have powerful gear sets or a powerful CP system but not both. Which do you think is more exciting and interesting?
Changing sets to fit the meta? Really? The Meta is terrible, id rather shake it up a bit.
You don't shake the meta up at all by making stam DKs & magicka templars more powerful...
And yes, I agree that more powerful gear needs to be added - I've been an advocate of gear progression for as long as I can remember.
However, that powerful gear needs to be gated - otherwise it's just "oh, a new patch - I'll just have to spend a bunch of AP/gold & now I've got a new outfit. Yay..."
Powerful gear should be earned by defeating difficult content or ranking high in PvP arenas/BGs (whenever those get released) - not by purchasing AP boxes.
All other gear should be roughly equal to promote build diversity.
That is my opinion.
If you read the whole paragraph:
"or ranking high in PvP arenas/BGs (whenever those get released)"
What I'm against is people just getting BiS gear on a silver platter - without any player skill required.
That is currently the case, but atleast Infallible Aether from vSO will be BoP & likely BiS for multiple builds.
arena/bg should grant some unique stuff but this sets aren't unique, master weapons are
There will be Arenas & BGs, they're being worked on.
I don't disagree with the rest of what you said - but if they ever add arenas/BGs that's where the best of the best gear should come from (& it should be tied to leaderboards there, so the most skilled players get the best rewards)
But this is getting off-topic.
That's started to be a joke when stambuilds starts to get stamina scaled abilities while original game design for stamina builds was weapon-centric. Now stambuilds have roll-dodge, overpowered weapon abilities, and class-specific abilities scales with CP, morag tong is a cherry on top of the cake, but it's not main reason why sDK's becomes overpowered.@Yolokin_Swagonborn I do understand what you mean. But you have to be realistic, or are you fine that Stam Dks with Moragtong+Viper Sting(+few other possible combos) will do almost 1.5x the dps than other classes?
Lets say a Stam DK is gonna hit for 50k dps. So you are fine when you max can reach 30k? I would def be NOT happy.
Also, I do not think they will change any sets, that is why I told my guildbuddies to reroll stamDK asap to be ready next patch. And that is not even a joke >.>
Lava_Croft wrote: »Dragon Knights: magicka dk 5044648588Nerfed the most, stamina dkstill the best.
MSchroeder wrote: »We haven’t added new Traits to any of the sets impacted by this change. Many of the item sets – including the ones that had jewelry – only came in a single Trait, so they’ll only have that one Trait option for the Dark Brotherhood update as well.
...
Because we wanted to react to your feedback as quickly as possible, we have not added any new items to these sets. Adding new items would have made it impossible to implement any item sourcing changes for the sets in time for the Dark Brotherhood update. If a set didn’t previously include jewelry, weapons, or armor, then it doesn’t have those currently. We’ll be looking at expanding the item slots these sets can come in sometime in the future.
@Yolokin_Swagonborn I do understand what you mean. But you have to be realistic, or are you fine that Stam Dks with Moragtong+Viper Sting(+few other possible combos) will do almost 1.5x the dps than other classes?
Lets say a Stam DK is gonna hit for 50k dps. So you are fine when you max can reach 30k? I would def be NOT happy.
Also, I do not think they will change any sets, that is why I told my guildbuddies to reroll stamDK asap to be ready next patch. And that is not even a joke >.>
Sugaroverdose wrote: »I'm pvp exclusive player, for wtf reason should i grind 'competitive pve content'? AP was worthless since IC released, it's good that people can spend it and, at last, convert it into gold. I invest a lot of time in pvp, but after a week of pvping i have almost 0 gold, i need columbine and other cr*p, so i must go to pve instead of making gold by selling useful things which i deserved from AP perspective.Yolokin_Swagonborn wrote: »And it's not only that.
Some of these sets directly buff the already best performing PvE/PvP builds & further extrapolate the difference between them and the other builds.
The cure is often worse than the disease with ZOS and you know that. Just ask anyone with a DK.
But I agree the controls have to go somewhere. You can either nerf boring things like Resources, Regen and damage, or nerf interesting things like gear.
You can either have powerful gear sets or a powerful CP system but not both. Which do you think is more exciting and interesting?
Changing sets to fit the meta? Really? The Meta is terrible, id rather shake it up a bit.
You don't shake the meta up at all by making stam DKs & magicka templars more powerful...
And yes, I agree that more powerful gear needs to be added - I've been an advocate of gear progression for as long as I can remember.
However, that powerful gear needs to be gated - otherwise it's just "oh, a new patch - I'll just have to spend a bunch of AP/gold & now I've got a new outfit. Yay..."
Powerful gear should be earned by defeating difficult content or ranking high in PvP arenas/BGs (whenever those get released) - not by purchasing AP boxes.
All other gear should be roughly equal to promote build diversity.
That is my opinion.
Yolokin_Swagonborn wrote: »@Yolokin_Swagonborn I do understand what you mean. But you have to be realistic, or are you fine that Stam Dks with Moragtong+Viper Sting(+few other possible combos) will do almost 1.5x the dps than other classes?
Lets say a Stam DK is gonna hit for 50k dps. So you are fine when you max can reach 30k? I would def be NOT happy.
Also, I do not think they will change any sets, that is why I told my guildbuddies to reroll stamDK asap to be ready next patch. And that is not even a joke >.>
Morag Tong only gives 15% more poison damage to one target for 5 seconds
Don't you think a 5pc bonus that gave 25% more poison damage indefinitely is a bit more OP? That set is called the champion system and everyone is wearing it. Maybe that's why DK's are going to have more DPS next patch, not gear. Because they have super strong poison DOTs and can boost those poison dots 25% without any gear.
I don't see how anyone can consider any piece of gear OP when the champion system exists.
Thought Experiment: Take 100CP in any popular passive. Now imagine that as a 5pc set bonus. Sound OP? Of course. Now imagine wearing three of them at the same time while getting 5k more resources per attribute? Nerf gear right?
We have been asking for these sets since august of last year when the V16 update stole all our gear. Imagine how terrible it would be to finally get all our beloved sets back only to have them all ruined with cooldowns, RNG, and major/minor buffs.
No more nerfs until the Root of the Problem is addressed.
Yolokin_Swagonborn wrote: »@Yolokin_Swagonborn I do understand what you mean. But you have to be realistic, or are you fine that Stam Dks with Moragtong+Viper Sting(+few other possible combos) will do almost 1.5x the dps than other classes?
Lets say a Stam DK is gonna hit for 50k dps. So you are fine when you max can reach 30k? I would def be NOT happy.
Also, I do not think they will change any sets, that is why I told my guildbuddies to reroll stamDK asap to be ready next patch. And that is not even a joke >.>
Morag Tong only gives 15% more poison damage to one target for 5 seconds
Don't you think a 5pc bonus that gave 25% more poison damage indefinitely is a bit more OP? That set is called the champion system and everyone is wearing it. Maybe that's why DK's are going to have more DPS next patch, not gear. Because they have super strong poison DOTs and can boost those poison dots 25% without any gear.
I don't see how anyone can consider any piece of gear OP when the champion system exists.
Thought Experiment: Take 100CP in any popular passive. Now imagine that as a 5pc set bonus. Sound OP? Of course. Now imagine wearing three of them at the same time while getting 5k more resources per attribute? Nerf gear right?
We have been asking for these sets since august of last year when the V16 update stole all our gear. Imagine how terrible it would be to finally get all our beloved sets back only to have them all ruined with cooldowns, RNG, and major/minor buffs.
No more nerfs until the Root of the Problem is addressed.
Yolokin_Swagonborn wrote: »Get ready to see "This effect has a cooldown of X seconds" on every great set. Wouldn't that look pretty on Ravager? On Vengeance Leach?
MSchroeder wrote: »They’ll use their more recent configurations. For instance, you will not find a Shield of the Juggernaut in the Heavy Defensive box.ThatNeonZebraAgain wrote: »Will these sets contain their original equipment slots/configuration, or for sets like Juggernaut, will they maintain those from when they upgraded to V16 with the Imperial City update? I ask because a number of these sets had their loot table slot configurations changed in the IC update. For example, Juggernaut used to come with a shield but that stop dropping when it was upgraded to V16 with the IC update (there are other examples listed in the thread). Thanks!
Yolokin_Swagonborn wrote: »Get ready to see "This effect has a cooldown of X seconds" on every great set. Wouldn't that look pretty on Ravager? On Vengeance Leach?
Ravager was already nerfed and already has a cooldown.
The_Outsider wrote: »Yolokin_Swagonborn wrote: »Get ready to see "This effect has a cooldown of X seconds" on every great set. Wouldn't that look pretty on Ravager? On Vengeance Leach?
Ravager was already nerfed and already has a cooldown.
When, and what is the cooldown?
So you need to invest everything into it, nothing bad at all, we still have stupid alchemist with it's ridiculous numbers. Now if i remember it right elf bane 5 piece gives 2 seconds for fire dots, which is completely useless POS.Yolokin_Swagonborn wrote: »@Yolokin_Swagonborn I do understand what you mean. But you have to be realistic, or are you fine that Stam Dks with Moragtong+Viper Sting(+few other possible combos) will do almost 1.5x the dps than other classes?
Lets say a Stam DK is gonna hit for 50k dps. So you are fine when you max can reach 30k? I would def be NOT happy.
Also, I do not think they will change any sets, that is why I told my guildbuddies to reroll stamDK asap to be ready next patch. And that is not even a joke >.>
Morag Tong only gives 15% more poison damage to one target for 5 seconds
Don't you think a 5pc bonus that gave 25% more poison damage indefinitely is a bit more OP? That set is called the champion system and everyone is wearing it. Maybe that's why DK's are going to have more DPS next patch, not gear. Because they have super strong poison DOTs and can boost those poison dots 25% without any gear.
I don't see how anyone can consider any piece of gear OP when the champion system exists.
Thought Experiment: Take 100CP in any popular passive. Now imagine that as a 5pc set bonus. Sound OP? Of course. Now imagine wearing three of them at the same time while getting 5k more resources per attribute? Nerf gear right?
We have been asking for these sets since august of last year when the V16 update stole all our gear. Imagine how terrible it would be to finally get all our beloved sets back only to have them all ruined with cooldowns, RNG, and major/minor buffs.
No more nerfs until the Root of the Problem is addressed.
What if the ElfBane set gave +15% fire damage? (or silks of the sun)
Sitting in vMA also isn't investment, but people granted with master weapon. I'm not talking about real life benefit or investment, but about in gameDaveMoeDee wrote: »Sugaroverdose wrote: »I'm pvp exclusive player, for wtf reason should i grind 'competitive pve content'? AP was worthless since IC released, it's good that people can spend it and, at last, convert it into gold. I invest a lot of time in pvp, but after a week of pvping i have almost 0 gold, i need columbine and other cr*p, so i must go to pve instead of making gold by selling useful things which i deserved from AP perspective.Yolokin_Swagonborn wrote: »And it's not only that.
Some of these sets directly buff the already best performing PvE/PvP builds & further extrapolate the difference between them and the other builds.
The cure is often worse than the disease with ZOS and you know that. Just ask anyone with a DK.
But I agree the controls have to go somewhere. You can either nerf boring things like Resources, Regen and damage, or nerf interesting things like gear.
You can either have powerful gear sets or a powerful CP system but not both. Which do you think is more exciting and interesting?
Changing sets to fit the meta? Really? The Meta is terrible, id rather shake it up a bit.
You don't shake the meta up at all by making stam DKs & magicka templars more powerful...
And yes, I agree that more powerful gear needs to be added - I've been an advocate of gear progression for as long as I can remember.
However, that powerful gear needs to be gated - otherwise it's just "oh, a new patch - I'll just have to spend a bunch of AP/gold & now I've got a new outfit. Yay..."
Powerful gear should be earned by defeating difficult content or ranking high in PvP arenas/BGs (whenever those get released) - not by purchasing AP boxes.
All other gear should be roughly equal to promote build diversity.
That is my opinion.
I agree with your point.
Nevertheless, spending time playing video games is not an "investment".
Maybe people with a lot of gold and no AP who want monster sets? Just guessing.
So the already powerful get more powerful, and everyone else falls farther behind? That's not healthy for the future of the game.