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Item Sets Available from Rewards for the Worthy Bags & AP Vendors

  • Sugaroverdose
    Sugaroverdose
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    olsborg wrote: »
    Hope you adress the fact that stamina DK with morag tong would be OP af...thanks:)

    They will have another OP combo: sergeant's mail+igneous weapons which in WB+fHA case will result in 20%(set)+40%(igneous)+20%(empower)=180% damage from fHA. People will die instantly :)
  • Cinbri
    Cinbri
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    @ZOS_GinaBruno can we get clarification if all those upgrded sets, including sets from TG, will drop with all traits, including nirnhoned weapons?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    This is great news! Will these sets contain their original equipment slots/configuration, or for sets like Juggernaut, will they maintain those from when you all upgraded them to V16 with the Imperial City update? I ask because a number of these sets had their loot table slot configurations changed in the IC update. For example, Juggernaut used to come with a shield but that stopped dropping when it was upgraded to V16 with the IC update (there are other examples listed in the thread). Thanks!

    @ZOS_JessicaFolsom @ZOS_GinaBruno
    Edited by ThatNeonZebraAgain on May 17, 2016 5:03PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Zheg
    Zheg
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    DDuke wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    Oh dear... just realized they made Cyrodiil's Light V16 :D


    ZOS... trust me, you don't want to do that (as long as it affects Templar Sweeps).

    Make it affect cast spells only (not channeled) & it'll be fine - might even make people use Healing Ritual.

    There's a lot of testing that needs to happen, this and morag tong may end up being incredibly over the top, they may not. I remember running this on a magplar at v14 and that was still during the time when a DK could hold block and hit nothing but whip while I hit nothing but puncturing sweep - and I'd lose. You can't block while channeling, so the damage reduction is significantly less than if you were block casting your main attack. I think it will end up being one of the stronger builds, but it's also something easily countered with a root.

    And no, there are not enough cast skills for this set to be worth it with your recommended change. The problem with healing ritual was never the fact that you take too much damage while casting it, it's the delayed heal in a combat system where you either get the heal you need out right away or you/your group dies. The number of DK's interrupting with inhale also makes this a no bueno skill. Casted only leaves dark flare and crystal frags - no thanks.
    Edited by Zheg on May 17, 2016 1:05PM
  • Ishammael
    Ishammael
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    Zheg wrote: »
    DDuke wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    Oh dear... just realized they made Cyrodiil's Light V16 :D


    ZOS... trust me, you don't want to do that (as long as it affects Templar Sweeps).

    Make it affect cast spells only (not channeled) & it'll be fine - might even make people use Healing Ritual.

    There's a lot of testing that needs to happen, this and morag tong may end up being incredibly over the top, they may not. I remember running this on a magplar at v14 and that was still during the time when a DK could hold block and hit nothing but whip while I hit nothing but puncturing sweep - and I'd lose. You can't block while channeling, so the damage reduction is significantly less than if you were block casting your main attack. I think it will end up being one of the stronger builds, but it's also something easily countered with a root.

    And no, there are not enough cast skills for this set to be worth it with your recommended change. The problem with healing ritual was never the fact that you take too much damage while casting it, it's the delayed heal in a combat system where you either get the heal you need out right away or you/your group dies. The number of DK's interrupting with inhale also makes this a no bueno skill. Casted only leaves dark flare and crystal frags - no thanks.

    Sweeps, Radiant, Dark Flare, Ritual, and Mist Form.

    Stack that with Radial sweep and the other morph of channeled focus...

    Yeah, I'll take Cyro Light
  • Cuyler
    Cuyler
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    :o
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    Oh dear... just realized they made Cyrodiil's Light V16 :D


    ZOS... trust me, you don't want to do that (as long as it affects Templar Sweeps).

    Make it affect cast spells only (not channeled) & it'll be fine - might even make people use Healing Ritual.
    it gives 25% damage reduction only while channeling active which isn't OP it's barely comparable to HA builds who have comparable survivability as 100% time passive.

    Also you can't get 5xHA+Light of Cyrodiil just because it don't have weapons, and don't have necklace, so your build is locked with at least 3xLA.

    So it don't need nerf, or this set will become completely useless junk with good 2 piece effect.
  • Ishammael
    Ishammael
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    it gives 25% damage reduction only while channeling active which isn't OP it's barely comparable to HA builds who have comparable survivability as 100% time passive.

    Heavy Armor doesn't give anywhere near 25% damage reduction in PvP. The armor delta between HA and MA is about 4-5k... which is ~5%.
    Also you can't get 5xHA+Light of Cyrodiil just because it don't have weapons, and don't have necklace, so your build is locked with at least 3xLA.

    We don't know yet which set pieces they will include. If they stick with the traditional pieces, then you are of course correct.
  • Sugaroverdose
    Sugaroverdose
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    Ishammael wrote: »
    it gives 25% damage reduction only while channeling active which isn't OP it's barely comparable to HA builds who have comparable survivability as 100% time passive.

    Heavy Armor doesn't give anywhere near 25% damage reduction in PvP. The armor delta between HA and MA is about 4-5k... which is ~5%.
    Also you can't get 5xHA+Light of Cyrodiil just because it don't have weapons, and don't have necklace, so your build is locked with at least 3xLA.

    We don't know yet which set pieces they will include. If they stick with the traditional pieces, then you are of course correct.
    7x LA without armor increase trait is something like 9k golden, MA is 14k golden, HA 21k golden, 5k diff yeah.
    Edited by Sugaroverdose on May 17, 2016 1:29PM
  • Moglijuana
    Moglijuana
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    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
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  • DDuke
    DDuke
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    I did calculate the difference a while ago, heavy armor gave around 12-18% (depending on how many light/heavy pieces, reinforced traits etc) more mitigation than light armor.

    This set gives +25% that stacks on top of normal armor mitigation (meaning you can go over 50% with it).


    It's just broken with Templar sweeps & needs to be changed to cast abilities only (not channels).
    Edited by DDuke on May 17, 2016 1:35PM
  • MissBizz
    MissBizz
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    Ra'Shtar wrote: »
    If you do this for dungeon sets this is gonna be my level of excitement.
    original.gif?w=600&h

    This.

    This is FANTASTIC news. Glad to see old sets making a comeback. Some CP160 Adroitness would be a great gift you know ;) Glad to see your are bringing back some old sets in PvP for now though.
    Edited by MissBizz on May 17, 2016 1:40PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Birdovic
    Birdovic
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    @MissBizz

    Adroitness YES please :smiley:

    Btw, Is Anything Happening with Soulshine Set?

    I mean, with buffs to Heavy armour, an upscaled V16 Soulshine Set could be interesting? :smirk:
    Edited by Birdovic on May 17, 2016 1:42PM
  • Cinbri
    Cinbri
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    DDuke wrote: »
    I did calculate the difference a while ago, heavy armor gave around 12-18% (depending on how many light/heavy pieces, reinforced traits etc) more mitigation than light armor.

    This set gives +25% that stacks on top of normal armor mitigation (meaning you can go over 50% with it).


    It's just broken with Templar sweeps & needs to be changed to cast abilities only (not channels).

    If this revamped set won't have other pieces, than using it automatically excluding you from wear 5 heavy and in DB most awesome HA passives are 5pc now.
    Good for light armor templar, zero affect for paladins.
    P.S.: last time i checked mitigation buff wasn't addictive, otherwise it would happen same as what happened with reactive armor on IC pts that was addictive and mitigated 85% damage in CC.
    Edited by Cinbri on May 17, 2016 1:46PM
  • Ishammael
    Ishammael
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    Ishammael wrote: »
    it gives 25% damage reduction only while channeling active which isn't OP it's barely comparable to HA builds who have comparable survivability as 100% time passive.

    Heavy Armor doesn't give anywhere near 25% damage reduction in PvP. The armor delta between HA and MA is about 4-5k... which is ~5%.
    Also you can't get 5xHA+Light of Cyrodiil just because it don't have weapons, and don't have necklace, so your build is locked with at least 3xLA.

    We don't know yet which set pieces they will include. If they stick with the traditional pieces, then you are of course correct.
    7x LA without armor increase trait is something like 9k golden, MA is 14k golden, HA 21k golden, 5k diff yeah.

    Except... nobody wears 7x Heavy. So subtract ~2k.

    19k - 14k = 5k more than medium
    19k - 9k = 10k more than light

    I was wrong about the damage reduction, though. The ratio is ~650 armor = 1% (33000/50). So

    5k armor ~ 7.7%
    10k armor ~ 15%
  • Zheg
    Zheg
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    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.
  • Ishammael
    Ishammael
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    ✭✭
    Zheg wrote: »
    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.

    correct, they end up multiplying.
  • Sugaroverdose
    Sugaroverdose
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    DDuke wrote: »
    I did calculate the difference a while ago, heavy armor gave around 12-18% (depending on how many light/heavy pieces, reinforced traits etc) more mitigation than light armor.

    This set gives +25% that stacks on top of normal armor mitigation (meaning you can go over 50% with it).


    It's just broken with Templar sweeps & needs to be changed to cast abilities only (not channels).
    Explain how will you jump over 50% dmg reduction with 3xLA locked? With armor master you will loose a lot of potential dmg and in result will outplay HA builds only in fully buffed state.

    I thinked about cyro light even with v14 because it doesn't loose much being v14(3 spelldmg diff with v16 is a joke) so if it weren't op previously it's not op now.
  • Synozeer
    Synozeer
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    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    It's not, because it's multiplicative. I played around with Cyrodiil's Light a few months ago and tested it with mists. What I found was Mists alone = 75% reduction, Mists + Cyrodiil's Light = 83% reduction.

    Also, I'm not sure why everyone is getting so crazy about Morag Tong and DK's now - anyone could have gotten the VR14 version and it would be basically the same thing. I was already collecting the pieces of this set for this reason in case it went away (glad I didn't spend too much AP opening boxes).

    Edited by Synozeer on May 17, 2016 1:48PM
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  • umagon
    umagon
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    Ishammael wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    Yeah, these two are gonna have to be changed (nerfed).

    The other sets need some buffs though. Especially the Heavy Armor ones (minus Ravager).

    I would like to see them add something similar to the new version of the pve heavy Dreugh King Slayer at a high ap cost and with impen trait. That set is crazy for heavy, I would definitely buy that for a dollar.
    Edited by umagon on May 17, 2016 1:49PM
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    <3 Shadow Walker <3
  • Moglijuana
    Moglijuana
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    Ishammael wrote: »
    Zheg wrote: »
    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.

    correct, they end up multiplying.

    So what does that mean in Wrobel's land? Above 100% mitigation? Close? Or like 85% ish?
    Edited by Moglijuana on May 17, 2016 1:51PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • The_Lex
    The_Lex
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    Yep. My magplar will be running with Cyrodiil's Light and my new StamDk will be wearing Morag Tong.
  • Sugaroverdose
    Sugaroverdose
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    Moglijuana wrote: »
    Ishammael wrote: »
    Zheg wrote: »
    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.

    correct, they end up multiplying.

    So what does that mean in Wrobel's land? Above 100% mitigation? Close? Or like 85% ish?
    They reduce damage one after another, so it will work like dmg*0.75*0.25≈82% mitigation
  • Moglijuana
    Moglijuana
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    Moglijuana wrote: »
    Ishammael wrote: »
    Zheg wrote: »
    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.

    correct, they end up multiplying.

    So what does that mean in Wrobel's land? Above 100% mitigation? Close? Or like 85% ish?
    They reduce damage one after another, so it will work like dmg*0.75*0.25≈82% mitigation

    Gotcha...That's still OP af lol.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    Moglijuana wrote: »
    Moglijuana wrote: »
    Ishammael wrote: »
    Zheg wrote: »
    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.

    correct, they end up multiplying.

    So what does that mean in Wrobel's land? Above 100% mitigation? Close? Or like 85% ish?
    They reduce damage one after another, so it will work like dmg*0.75*0.25≈82% mitigation

    Gotcha...That's still OP af lol.
    Unfortunately no, zerg will wipe you in 2 seconds anyway)
  • Moglijuana
    Moglijuana
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    Moglijuana wrote: »
    Moglijuana wrote: »
    Ishammael wrote: »
    Zheg wrote: »
    Moglijuana wrote: »
    Alcast wrote: »
    Some sets NEED to be nerfed and some need to be buffed.

    Morag Tong
    Cyrodiils Light

    those 2 sets need to be changed or we gonna have a fun time in cyrodiil.

    You know what I see? Mag DK with Cyrodiils light and Mist form XD. That's 100% reduced damage, no?

    No, they aren't additive like that.

    correct, they end up multiplying.

    So what does that mean in Wrobel's land? Above 100% mitigation? Close? Or like 85% ish?
    They reduce damage one after another, so it will work like dmg*0.75*0.25≈82% mitigation

    Gotcha...That's still OP af lol.
    Unfortunately no, zerg will wipe you in 2 seconds anyway)

    Eh, with the update to mist form Incoming. I'm sure I'll be able to slip away more than a few times ;). At least quickly enough to split the herd a bit and take some down with me =D.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    @ZOS_JessicaFolsom is the heavy Pact Armor Bastion of The Heartland comfirmed to be CP160?
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  • Birdovic
    Birdovic
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    @ZOS_JessicaFolsom is the heavy Pact Armor Bastion of The Heartland comfirmed to be CP160?

    @kendellking_chaosb14_ESO

    It Is in The OP Post :smile:
    Edited by Birdovic on May 17, 2016 2:18PM
  • BigES
    BigES
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    You already have a system in place for gear boxes in Imperial City using Tel Var. There are two boxes. One gives purples and costs more. The other is cheaper and gives blue items. Why not use do the same for these gear boxes, only using AP?
    Edited by BigES on May 17, 2016 2:19PM
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