Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
@Roymachine He isn't spouting nonsense....
Surge has 2 morphs... the Stam morph will give 1.5k in PvP (Down from 3k normally)... BUT, the magicka morph only gives 1.9k normally, which will now be down to just UNDER 1k in PvP as a result of this 'fix'.
Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
Since he said ward he was obviously talking about a Magic Sorc, who will actually be healing for less than 1K base.
What are you calling nonsense anyway? The fact that the original Surge change was an all around HPS nerf for every Sorc, and now this change makes it unusable in PvP.
Roymachine wrote: »Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
@Roymachine He isn't spouting nonsense....
Surge has 2 morphs... the Stam morph will give 1.5k in PvP (Down from 3k normally)... BUT, the magicka morph only gives 1.9k normally, which will now be down to just UNDER 1k in PvP as a result of this 'fix'.
Honestly don't play a sorc in PvP,, but had only ever heard of/seen sorcs running structured entropy so wasn't really sure what all the fuss was about. My mistake on the magicka morph.
Roymachine wrote: »Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
Since he said ward he was obviously talking about a Magic Sorc, who will actually be healing for less than 1K base.
What are you calling nonsense anyway? The fact that the original Surge change was an all around HPS nerf for every Sorc, and now this change makes it unusable in PvP.
Sorry, guess I'm one of the vocal minority that is happy Sorc survivability is being nerfed hard this patch. Mag sorc was my first character, but my God I hate fighting against them more so than any other class.
Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
Well, stam users still can dodge way more then magika user.
So havin a stam scaling shield+ 10 role dodges seems a bit op
WhiteNoiseMaker wrote: »Guys, guys, guys...
As for the elephant in the room of what to do with Sorcerors, I'm pretty sure there's more planned to improve before the DLC goes live. But to be fair, since this is a Stamina DLC, I'm not sure just how much can be thematically squeezed in.
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Roymachine wrote: »Roymachine wrote: »ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
1.5k boosted by CPs and can crit. At least be fair if you're going to spout nonsense.
Since he said ward he was obviously talking about a Magic Sorc, who will actually be healing for less than 1K base.
What are you calling nonsense anyway? The fact that the original Surge change was an all around HPS nerf for every Sorc, and now this change makes it unusable in PvP.
Sorry, guess I'm one of the vocal minority that is happy Sorc survivability is being nerfed hard this patch. Mag sorc was my first character, but my God I hate fighting against them more so than any other class.
While I agree a nerf to Magic Sorc shield stacking was in order (I think they went about it the wrong way). The Surge nerf hurt us Stam Sorcs far worse than it did Magic Sorcs. Stam Sorcs are already at the bottom in every category, and this Surge nerf takes away our only class survivability.
Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
Combat & Gameplay
General
District Flags in Imperial City can now only be influenced by a maximum of 1 player character instead of 5 player characters.
Combat & Gameplay
General
District Flags in Imperial City can now only be influenced by a maximum of 1 player character instead of 5 player characters.
Anyone mind explaining? Last time I tried it on PTS it seemed just fine the way it was.
I wonder what ZOS employees call the after-patch-vitriol time period where everyone freaks the f out? They have to have a name for it.
ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
Strider_Roshin wrote: »So since we're nerfing the damage of death stroke can we nerf overload while we're at it since it does a ton more damage, and barely costs more while being spammable?
Death stroke isn't a projectile so your can't reflect it.Am find with getting rid of that if you give me a ability that disable shields.Strider_Roshin wrote: »So since we're nerfing the damage of death stroke can we nerf overload while we're at it since it does a ton more damage, and barely costs more while being spammable?
Okay.
But give sorc a LOT of pve damage boost. Or make death stroke reflectable, while disabling the healing debuff and the damage buff.
That's not just about raw damage, each skill has his particularity. Well, except sorc shield now...
Just make Xivkyn Polymorphs cost anything but 250k stones, 150k would be acceptable.
I'm slightly disgusted by the brainless TVs farm as I reached 230k today, besides spending 250k stones on this is ridiculous, I just don't wanna rely on chance when it come to my last remaining polymorph.Combat & Gameplay
General
District Flags in Imperial City can now only be influenced by a maximum of 1 player character instead of 5 player characters.
Anyone mind explaining? Last time I tried it on PTS it seemed just fine the way it was.
Stamina users finally get a decent shield and they revert it back, they should make it where all shields are scaled to your health.
ZOS_GinaBruno wrote: »[*]Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.
That 1k heal per crit per second is going to be fantastic in PvP! If I take no damage, I'll have healed 6k by the time my ward wears off!
GREAT!!!
Someone willing to chat about how much hesling surge needs to do.
33s, 1-click backbar major buff then run whatever offense you want including dots...
So, i ask you, how much healing in its first 30 seconds of fight does healing need to produce to remaing a viable skill worth using?
For sake of argument, ignore any cp into healing given or recieved.
Assume 20k health.
So if your math 30k over the 30 seconds isnt enough, what is?
60k, 120k, 2 million?
When i look at the other "buff healing onto any attack i want" powers such as Reaper, Killer blade, force siphon etc and even when i look at Rally which provides major buff one click backbar with heal for similar duration... it gives me an idea where surge needs to be, but if you know 30k over 30s isnt balanced...what value would be?