cschwingeb14_ESO wrote: »Really can't care much about your Surprise Attack/NB issues with the way you want to flippantly ignore the fact that stam sorcs and magicka sorcs are below stam blade in PvE DPS for longer encounters. Stam sorc is on the bottom of the pile for every single endgame metric, and is getting worse with the Surge changes
I'd like to know how @Gilliamtherogue and @Jeckll feel about the state of stamblades compared to other classes and what they'd like to see added / changed if anything.
Reading this thread makes me ecstatic there is no end of instance scorecard in the game.
This thread holds the fascination of a train wreck for me I can't stop reading it and shaking my head.
Oh, is there something I'm wrong about? Please, do point out.
People already pointed out the fact there might be something off with the cast time of Rapid Strikes, so I've corrected that.
Rest should still be valid I believe?
I'm glad you find the thread fascinating - I find it fascinating too how far behind NBs are compared to other classes in terms of sustained DPS.
Reading this thread makes me ecstatic there is no end of instance scorecard in the game.
This thread holds the fascination of a train wreck for me I can't stop reading it and shaking my head.
Oh, is there something I'm wrong about? Please, do point out.
People already pointed out the fact there might be something off with the cast time of Rapid Strikes, so I've corrected that.
Rest should still be valid I believe?
I'm glad you find the thread fascinating - I find it fascinating too how far behind NBs are compared to other classes in terms of sustained DPS.
I find it absolutely fascinating and yes a scorecard is toxic.
Considering the amount of time and effort you've spent trying to convince the few in here that will debate with you SA needs a damage buff which is laughable.
And, projecting stam sorcs will do more damage then stamina NB's.
Any buff to rapid strikes stamina damage is a buff to NB damage as you can slot it if you so choose.
If you choose to run SA because you like it or because as a NB you have been spoiled like a rich child eating out of silver spoon with best in slot abilities for almost everything almost since the game launched then use it or don't.
Stamina NB's will provided more then enough damage in PVE to complete even the newest hardest content.
Now if your group of guildies, friends, or game companions won't take you because your not a stam sorc, well I believe that when I see it and it says more about whom you surround yourself with then the class abilities.
Which by the way are outstanding.
The NB toolkit is outstanding and SA does not need a buff. If you want surprise attack buffed start telling me what your going to give up
In absolute terms, yes, it buffs any stamina class, including NBs. Relative to other stamina classes, though, it weakens them, and it brings into the spotlight the stamblade's weakness in PvE by eliminating what used to be a competitive advantage.Any buff to rapid strikes stamina damage is a buff to NB damage as you can slot it if you so choose.
LOL. You evidently don't know the history of class balance.If you choose to run SA because you like it or because as a NB you have been spoiled like a rich child eating out of silver spoon with best in slot abilities for almost everything almost since the game launched then use it or don't.
It is. For PvP. (And, for magblades, solo PvE.) For group PvE, the NB toolkit is rather lackluster. I suspect much of your animosity against the NB class stems from PvP. But we're talking PvE here, where the NB's advantages in PvP are totally useless and irrelevant.The NB toolkit is outstanding
This part, I do agree with. First, because of concerns of PvP balance and second, because it's just not the best way to fix the problem. As I said earlier, I think it's better to tune the rest of the stamblade toolkit; e.g., turning the Debilitating Grasp morph into a stamina morph dealing disease damage (Grasp of Affliction?).and SA does not need a buff.
PvP and PVE wise templars will always use Jabs as well simply cause Burning Light.
DK's tend to use Flurry in PVE cause Maelstrom Daggers but you don't see it used in PvP often...I'm going to try and see how it works with my current setup in comparison to Ransack/Bash/Light Attack Combo with 1hd/shield... but i'm not sure it will be as good...Not to mention I like to put my Dots on the DW bar. You generally won't see Flurry used by many in PvP in general except for maybe Sorcs after this patch..even then i think R/B/L combo would probably even be better on Sorc.
but PvE he is correct, if you're dot based Maelstrom is just going to out dps most things if you're stamina.
There's a lot of top DK players in EU switching to DW rather than the usual 2H/S&B next patch
Mainly for the DK DoT+vMSA weapons synergy with the shorter cast time Rapid Strikes, but also for the insane buffed up DBOS you can get with vMSA daggers.
This post is PvP only, I've no idea how to play PvE.
Two things I haven't seen mentioned yet, and I feel should be considered:
- SA has one advantage over Flurry, it's a class skill. I.e. you can use it alongside whatever weapon you like, opening up a whole lot of possibilities.
- I've seen arguments about specific setups (typically stam DK vs stam NB), and while I don't mind comparing, I want to emphasize that ESO is an MMORPG and therefore shouldn't be balanced around 1v1 matchups.
Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Look, it's common knowledge that stamina NB is the weakest class in PvE.
You deal about 50% of the damage stamina DKs & magicka builds deal, because there is nothing in the class skills that helps with it.
In PvP, I couldn't care less if they nerfed stamina NB burst dmg - as long as they fixed cloak or gave us something else to survive with. Vigor does not outheal DK DoTs where as their Major Mending+Vigor heals everything you do, so you're kind of dead when those DoTs get applied to you. If I could negate them & survive with cloak - fine - except it doesn't work.
I have no hidden agenda here. I know the strengths & weaknesses of NB and I couldn't care less if the strengths got toned down a bit (ganking), where the weaknesses got fixed/buffed.
After all, what does any of the 1vX capacity the class has matter, if you have to run from 1v1s you can't win.
That's bad balance - in both ways.
I'd like to know how @Gilliamtherogue and @Jeckll feel about the state of stamblades compared to other classes and what they'd like to see added / changed if anything.
Silver_Strider wrote: »They just need to make a handful of changes to NB abilities so that they'd have more sustain damage.
Changing Debilitate into a stamina morph would be really beneficial as a start.
Changing Dark Shades to a stamina morph that deals disease damage and altering the way they behave would also help. Currently, they run towards their target which makes them use up a large bit of their short timer. Come on, they're rouges, they should be able to teleport strike towards their target and start wailing on them asap, not be some easy to kite nuisance.
I wouldn't mind a DoT added to Surprise attack but lets look at the other skills in the NB's arsenal that need a buff before going and making an already good attack even more powerful.
cschwingeb14_ESO wrote: »Really can't care much about your Surprise Attack/NB issues with the way you want to flippantly ignore the fact that stam sorcs and magicka sorcs are below stam blade in PvE DPS for longer encounters. Stam sorc is on the bottom of the pile for every single endgame metric, and is getting worse with the Surge changes
While i think it could be a nice idea fot the Shades to deal Physical Damage, i think this would be quite a nerf to Magika Players, and magika tanks. Thats because the shades damage dont count as DoT, so can proc siphoning attacks.
They also deal quite some Damage for the Magika builds and are for certain situations a realy good choice, when you can eg not stay close to your target and it moves around much.
If they change the Shades, i would hope more for the Bow shade to deal physical damage(that would fit the image of a stamina player so much better)
TheDarkShadow wrote: »
While i think it could be a nice idea fot the Shades to deal Physical Damage, i think this would be quite a nerf to Magika Players, and magika tanks. Thats because the shades damage dont count as DoT, so can proc siphoning attacks.
They also deal quite some Damage for the Magika builds and are for certain situations a realy good choice, when you can eg not stay close to your target and it moves around much.
If they change the Shades, i would hope more for the Bow shade to deal physical damage(that would fit the image of a stamina player so much better)
The bow shade is unique escape skill for magicka NB in pvp and is already favor over the other morph. I think it should be left that way. Instead, buff the 2 shades morph so it on pair with the bow shade. My suggest is let its damage it scale off stam, but still cost magicka to summon, so mag tank can still use it to proc Siphoning, because that's the only use for it; no one slot it for the dps. I never see any magblade dps use this skill, it's a waste of a skill slot.
This skill is actually not that bad.They should rework either one of agonys morpsh or cripples morphs to do disease dmg or poison dmg and scale of stam/wep dmg. You dont see anyone using agony (either morph) these days, or ever...anyway.
NB has the same problem the sorc class has.
NB is about stealthed burst combos.
Sorc is about burst setup combos.
Both kinda good in pvp with high dmg compared to enemy HP. Both completely worthless in sustained DPS pve encounters. The class design doesn´t make sense pve wise for both of them.
There are a lot of very skilled PvE sorcerers and nightblades that will disagree with you on that, lol.
I guess that depends on your definition of sustained pve dps because sorc pve dps plummets outside of overload.
NB has the same problem the sorc class has.
NB is about stealthed burst combos.
Sorc is about burst setup combos.
Both kinda good in pvp with high dmg compared to enemy HP. Both completely worthless in sustained DPS pve encounters. The class design doesn´t make sense pve wise for both of them.
There are a lot of very skilled PvE sorcerers and nightblades that will disagree with you on that, lol.
I have not seen sorcs pulling truely competetive dps in vMOL nor heared of ideal setup ideas involving more than one sorcerer tbh. But if you have other insight please do enlighten me.
The NB comment was only about stamblade (as the topic suggests - sry for any room for misinterpretation here).
Silver_Strider wrote: »They just need to make a handful of changes to NB abilities so that they'd have more sustain damage.
Changing Debilitate into a stamina morph would be really beneficial as a start.
Changing Dark Shades to a stamina morph that deals disease damage and altering the way they behave would also help. Currently, they run towards their target which makes them use up a large bit of their short timer. Come on, they're rouges, they should be able to teleport strike towards their target and start wailing on them asap, not be some easy to kite nuisance.
I wouldn't mind a DoT added to Surprise attack but lets look at the other skills in the NB's arsenal that need a buff before going and making an already good attack even more powerful.
While i think it could be a nice idea fot the Shades to deal Physical Damage, i think this would be quite a nerf to Magika Players, and magika tanks. Thats because the shades damage dont count as DoT, so can proc siphoning attacks.
They also deal quite some Damage for the Magika builds and are for certain situations a realy good choice, when you can eg not stay close to your target and it moves around much.
If they change the Shades, i would hope more for the Bow shade to deal physical damage(that would fit the image of a stamina player so much better)
Next: the Idea of changing Debiliate into a DoT would certainly be a great dps boost, especially combined with the MSA weapons. On the other hand, it would us make even more into a poor stam dk, where the only difference would be our incap strike and the fact that we dont have a benefit for aoe poison effects.
The same would be for SA. And adding it a DoT would it certainly make it strong, but i cant see how to balance it correctly to not loose its use in PVP/MSA, while beeing a good DoT, thats worth slotting over something else, or changing Bars and casting it as a DoT in group PVE
Silver_Strider wrote: »Silver_Strider wrote: »They just need to make a handful of changes to NB abilities so that they'd have more sustain damage.
Changing Debilitate into a stamina morph would be really beneficial as a start.
Changing Dark Shades to a stamina morph that deals disease damage and altering the way they behave would also help. Currently, they run towards their target which makes them use up a large bit of their short timer. Come on, they're rouges, they should be able to teleport strike towards their target and start wailing on them asap, not be some easy to kite nuisance.
I wouldn't mind a DoT added to Surprise attack but lets look at the other skills in the NB's arsenal that need a buff before going and making an already good attack even more powerful.
While i think it could be a nice idea fot the Shades to deal Physical Damage, i think this would be quite a nerf to Magika Players, and magika tanks. Thats because the shades damage dont count as DoT, so can proc siphoning attacks.
They also deal quite some Damage for the Magika builds and are for certain situations a realy good choice, when you can eg not stay close to your target and it moves around much.
If they change the Shades, i would hope more for the Bow shade to deal physical damage(that would fit the image of a stamina player so much better)
Next: the Idea of changing Debiliate into a DoT would certainly be a great dps boost, especially combined with the MSA weapons. On the other hand, it would us make even more into a poor stam dk, where the only difference would be our incap strike and the fact that we dont have a benefit for aoe poison effects.
The same would be for SA. And adding it a DoT would it certainly make it strong, but i cant see how to balance it correctly to not loose its use in PVP/MSA, while beeing a good DoT, thats worth slotting over something else, or changing Bars and casting it as a DoT in group PVE
Here's the thing about Dark shades, it SUCKS. HARD. While being able to proc SA is nice, so can the Shadow Image morph and that morph provides utility in the form of an escape tactic. Dark Shades may deal more damage in stationary fights where the boss is easy to hold still but in fights like Lord Warden, they deal next to no damage and thus barely proc SA or their debuff, whereas Shadow Image can apply it more consistently. Besides that, do magic NB even have sustain issues that would justify the use of SA and Dark Shades? Maybe in vMA where the stamina return could be useful but again, I could just use Shadow Image to not only escape a bad situation but for the exact same purpose as Dark Shades.
Changing the Bow morph to stamina would just make all the PvPers cry because Shadow Image sees regular play they as a means of escape for most so I don't see them changing that morph to stamina any time soon, I just thought that the lesser used morph could be the stamina version, just to help out Stamina sustain because they actually have that problem.
Silver_Strider wrote: »Silver_Strider wrote: »They just need to make a handful of changes to NB abilities so that they'd have more sustain damage.
Changing Debilitate into a stamina morph would be really beneficial as a start.
Changing Dark Shades to a stamina morph that deals disease damage and altering the way they behave would also help. Currently, they run towards their target which makes them use up a large bit of their short timer. Come on, they're rouges, they should be able to teleport strike towards their target and start wailing on them asap, not be some easy to kite nuisance.
I wouldn't mind a DoT added to Surprise attack but lets look at the other skills in the NB's arsenal that need a buff before going and making an already good attack even more powerful.
While i think it could be a nice idea fot the Shades to deal Physical Damage, i think this would be quite a nerf to Magika Players, and magika tanks. Thats because the shades damage dont count as DoT, so can proc siphoning attacks.
They also deal quite some Damage for the Magika builds and are for certain situations a realy good choice, when you can eg not stay close to your target and it moves around much.
If they change the Shades, i would hope more for the Bow shade to deal physical damage(that would fit the image of a stamina player so much better)
Next: the Idea of changing Debiliate into a DoT would certainly be a great dps boost, especially combined with the MSA weapons. On the other hand, it would us make even more into a poor stam dk, where the only difference would be our incap strike and the fact that we dont have a benefit for aoe poison effects.
The same would be for SA. And adding it a DoT would it certainly make it strong, but i cant see how to balance it correctly to not loose its use in PVP/MSA, while beeing a good DoT, thats worth slotting over something else, or changing Bars and casting it as a DoT in group PVE
Here's the thing about Dark shades, it SUCKS. HARD. While being able to proc SA is nice, so can the Shadow Image morph and that morph provides utility in the form of an escape tactic. Dark Shades may deal more damage in stationary fights where the boss is easy to hold still but in fights like Lord Warden, they deal next to no damage and thus barely proc SA or their debuff, whereas Shadow Image can apply it more consistently. Besides that, do magic NB even have sustain issues that would justify the use of SA and Dark Shades? Maybe in vMA where the stamina return could be useful but again, I could just use Shadow Image to not only escape a bad situation but for the exact same purpose as Dark Shades.
Changing the Bow morph to stamina would just make all the PvPers cry because Shadow Image sees regular play they as a means of escape for most so I don't see them changing that morph to stamina any time soon, I just thought that the lesser used morph could be the stamina version, just to help out Stamina sustain because they actually have that problem.