Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
RAGUNAnoOne wrote: »Nightblades do not need a DPS buff signed a nightblade main
Plus flurry unlike WB can leave you open because someone can just bash your face in to interrupt it and counter.
No, Flurry cannot be interrupted as a matter of fact. It functions similar to Sweeps & Jabs in that regard.Maybe just use Flurry in pve?)
SA is already so cool in pvp.
Or maybe I should just reroll a DK? I don't get powerful DoTs with my class or anything that would make me deal similar DPS. The DKs even benefit more from using Rapid Strikes, since they can use them to buff up their DoTs.NB has the same problem the sorc class has.
NB is about stealthed burst combos.
Sorc is about burst setup combos.
Both kinda good in pvp with high dmg compared to enemy HP. Both completely worthless in sustained DPS pve encounters. The class design doesn´t make sense pve wise for both of them.
Yes, sadly those burst combos don't matter when your opponent outheals them in 0,1 second with Major Mending, Rally+Vigor .
I'd like my class to be capable of more than instagib ganking. in both PvE & PvP.
Are you asking for a surprise attack buff?
Yes.
Or a strong class DoT or anything to make NBs competitive & playable outside ganking in PvP.
Killer's Blade needs a buff too for it to compare positively with Rapid Strikes. An execute that only works below 25% is currently dealing less damage than a spammable 100%->0% DPS skill that procs vMSA enchant & axe bleeds all the time.
So you don't want to boost the nb instagib gankbuilds but want a dps push for the strongest nb burststuff and propably one of the best burstabilities in game and you think nightblade is just good for ganking?
I must be on a *** of drugs to see awesome nb's rocking hard everyday... oh wait, Liberate or Sabal maybe just look like Nightblades but must be something else.
Sorry for being sarcastic but srsly man... you are aiming for a 100% oneshot Cyrodil.
No, I'm not. In fact if you read my other posts you'd know that I would very much prefer if everyone had 10x more health than they currently have.
Also, I don't want to derail this thread, but I don't see anyone "rocking hard" outside ganking some siegers - you put a NB against an equally skilled stam DK or magicka sorc and he's toast.
I don't even remember when I last lost to a NB on my magicka templar.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
As I said, you can hate instagib NBs all you want - I'm not too fond of them either (or instagibs from any other class).
But when it comes to sustained DPS which is all that matters in PvE and duels vs good, tankier players - stamblades have serious issues.
The NBs i play with do very well and they don't gank but boosting a burst ability so it may become a better sustain dps ability makes what?
You don't necessarily have to give it more damage, but for example something like
"after 3 seconds, deals X poison damage. Stacks up to 3 times."
Or just a regular DoT, or anything that boosts its sustained DPS - which is garbage at the moment.
Even for ganking Rapid Strikes/Bloodthirst will be better than Surprise Attack next patch, but I guess I'll have to make a video about it before people can trust me.
RAGUNAnoOne wrote: »Nightblades do not need a DPS buff signed a nightblade main
Plus flurry unlike WB can leave you open because someone can just bash your face in to interrupt it and counter.
No, Flurry cannot be interrupted as a matter of fact. It functions similar to Sweeps & Jabs in that regard.Maybe just use Flurry in pve?)
SA is already so cool in pvp.
Or maybe I should just reroll a DK? I don't get powerful DoTs with my class or anything that would make me deal similar DPS. The DKs even benefit more from using Rapid Strikes, since they can use them to buff up their DoTs.NB has the same problem the sorc class has.
NB is about stealthed burst combos.
Sorc is about burst setup combos.
Both kinda good in pvp with high dmg compared to enemy HP. Both completely worthless in sustained DPS pve encounters. The class design doesn´t make sense pve wise for both of them.
Yes, sadly those burst combos don't matter when your opponent outheals them in 0,1 second with Major Mending, Rally+Vigor .
I'd like my class to be capable of more than instagib ganking. in both PvE & PvP.
Are you asking for a surprise attack buff?
Yes.
Or a strong class DoT or anything to make NBs competitive & playable outside ganking in PvP.
Killer's Blade needs a buff too for it to compare positively with Rapid Strikes. An execute that only works below 25% is currently dealing less damage than a spammable 100%->0% DPS skill that procs vMSA enchant & axe bleeds all the time.
So you don't want to boost the nb instagib gankbuilds but want a dps push for the strongest nb burststuff and propably one of the best burstabilities in game and you think nightblade is just good for ganking?
I must be on a *** of drugs to see awesome nb's rocking hard everyday... oh wait, Liberate or Sabal maybe just look like Nightblades but must be something else.
Sorry for being sarcastic but srsly man... you are aiming for a 100% oneshot Cyrodil.
No, I'm not. In fact if you read my other posts you'd know that I would very much prefer if everyone had 10x more health than they currently have.
Also, I don't want to derail this thread, but I don't see anyone "rocking hard" outside ganking some siegers - you put a NB against an equally skilled stam DK or magicka sorc and he's toast.
I don't even remember when I last lost to a NB on my magicka templar.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
As I said, you can hate instagib NBs all you want - I'm not too fond of them either (or instagibs from any other class).
But when it comes to sustained DPS which is all that matters in PvE and duels vs good, tankier players - stamblades have serious issues.
The NBs i play with do very well and they don't gank but boosting a burst ability so it may become a better sustain dps ability makes what?
You don't necessarily have to give it more damage, but for example something like
"after 3 seconds, deals X poison damage. Stacks up to 3 times."
Or just a regular DoT, or anything that boosts its sustained DPS - which is garbage at the moment.
Even for ganking Rapid Strikes/Bloodthirst will be better than Surprise Attack next patch, but I guess I'll have to make a video about it before people can trust me.
U want sustain and superawesome rapid strikes? WELL THEN USE RAPID STRIKES.
Surprise attack is a awesome ability and will remain so if untouched.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
You just posted some numbers...
...you didnt show how you got there + plus you dont have any evidence for your assumptions.
Please do a video where you cast Flurry 50 times in 30 seconds to show that there is no cooldown.
RAGUNAnoOne wrote: »Nightblades do not need a DPS buff signed a nightblade main
Plus flurry unlike WB can leave you open because someone can just bash your face in to interrupt it and counter.
No, Flurry cannot be interrupted as a matter of fact. It functions similar to Sweeps & Jabs in that regard.Maybe just use Flurry in pve?)
SA is already so cool in pvp.
Or maybe I should just reroll a DK? I don't get powerful DoTs with my class or anything that would make me deal similar DPS. The DKs even benefit more from using Rapid Strikes, since they can use them to buff up their DoTs.NB has the same problem the sorc class has.
NB is about stealthed burst combos.
Sorc is about burst setup combos.
Both kinda good in pvp with high dmg compared to enemy HP. Both completely worthless in sustained DPS pve encounters. The class design doesn´t make sense pve wise for both of them.
Yes, sadly those burst combos don't matter when your opponent outheals them in 0,1 second with Major Mending, Rally+Vigor .
I'd like my class to be capable of more than instagib ganking. in both PvE & PvP.
Are you asking for a surprise attack buff?
Yes.
Or a strong class DoT or anything to make NBs competitive & playable outside ganking in PvP.
Killer's Blade needs a buff too for it to compare positively with Rapid Strikes. An execute that only works below 25% is currently dealing less damage than a spammable 100%->0% DPS skill that procs vMSA enchant & axe bleeds all the time.
So you don't want to boost the nb instagib gankbuilds but want a dps push for the strongest nb burststuff and propably one of the best burstabilities in game and you think nightblade is just good for ganking?
I must be on a *** of drugs to see awesome nb's rocking hard everyday... oh wait, Liberate or Sabal maybe just look like Nightblades but must be something else.
Sorry for being sarcastic but srsly man... you are aiming for a 100% oneshot Cyrodil.
No, I'm not. In fact if you read my other posts you'd know that I would very much prefer if everyone had 10x more health than they currently have.
Also, I don't want to derail this thread, but I don't see anyone "rocking hard" outside ganking some siegers - you put a NB against an equally skilled stam DK or magicka sorc and he's toast.
I don't even remember when I last lost to a NB on my magicka templar.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
As I said, you can hate instagib NBs all you want - I'm not too fond of them either (or instagibs from any other class).
But when it comes to sustained DPS which is all that matters in PvE and duels vs good, tankier players - stamblades have serious issues.
The NBs i play with do very well and they don't gank but boosting a burst ability so it may become a better sustain dps ability makes what?
You don't necessarily have to give it more damage, but for example something like
"after 3 seconds, deals X poison damage. Stacks up to 3 times."
Or just a regular DoT, or anything that boosts its sustained DPS - which is garbage at the moment.
Even for ganking Rapid Strikes/Bloodthirst will be better than Surprise Attack next patch, but I guess I'll have to make a video about it before people can trust me.
U want sustain and superawesome rapid strikes? WELL THEN USE RAPID STRIKES.
Surprise attack is a awesome ability and will remain so if untouched.
And what makes it so awesome?
The only thing that used to make it awesome on Live oh so long ago is broken and doesn't work (hint: cloak).
Otherwise, you're better off using Rapid Strikes 100% of time.Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
You just posted some numbers...
...you didnt show how you got there + plus you dont have any evidence for your assumptions.
Please do a video where you cast Flurry 50 times in 30 seconds to show that there is no cooldown.
Ok, I added the Rapid Strikes math, it's quite tricky to calculate compared to most skills
RAGUNAnoOne wrote: »Nightblades do not need a DPS buff signed a nightblade main
Plus flurry unlike WB can leave you open because someone can just bash your face in to interrupt it and counter.
No, Flurry cannot be interrupted as a matter of fact. It functions similar to Sweeps & Jabs in that regard.Maybe just use Flurry in pve?)
SA is already so cool in pvp.
Or maybe I should just reroll a DK? I don't get powerful DoTs with my class or anything that would make me deal similar DPS. The DKs even benefit more from using Rapid Strikes, since they can use them to buff up their DoTs.NB has the same problem the sorc class has.
NB is about stealthed burst combos.
Sorc is about burst setup combos.
Both kinda good in pvp with high dmg compared to enemy HP. Both completely worthless in sustained DPS pve encounters. The class design doesn´t make sense pve wise for both of them.
Yes, sadly those burst combos don't matter when your opponent outheals them in 0,1 second with Major Mending, Rally+Vigor .
I'd like my class to be capable of more than instagib ganking. in both PvE & PvP.
Are you asking for a surprise attack buff?
Yes.
Or a strong class DoT or anything to make NBs competitive & playable outside ganking in PvP.
Killer's Blade needs a buff too for it to compare positively with Rapid Strikes. An execute that only works below 25% is currently dealing less damage than a spammable 100%->0% DPS skill that procs vMSA enchant & axe bleeds all the time.
So you don't want to boost the nb instagib gankbuilds but want a dps push for the strongest nb burststuff and propably one of the best burstabilities in game and you think nightblade is just good for ganking?
I must be on a *** of drugs to see awesome nb's rocking hard everyday... oh wait, Liberate or Sabal maybe just look like Nightblades but must be something else.
Sorry for being sarcastic but srsly man... you are aiming for a 100% oneshot Cyrodil.
No, I'm not. In fact if you read my other posts you'd know that I would very much prefer if everyone had 10x more health than they currently have.
Also, I don't want to derail this thread, but I don't see anyone "rocking hard" outside ganking some siegers - you put a NB against an equally skilled stam DK or magicka sorc and he's toast.
I don't even remember when I last lost to a NB on my magicka templar.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
As I said, you can hate instagib NBs all you want - I'm not too fond of them either (or instagibs from any other class).
But when it comes to sustained DPS which is all that matters in PvE and duels vs good, tankier players - stamblades have serious issues.
The NBs i play with do very well and they don't gank but boosting a burst ability so it may become a better sustain dps ability makes what?
You don't necessarily have to give it more damage, but for example something like
"after 3 seconds, deals X poison damage. Stacks up to 3 times."
Or just a regular DoT, or anything that boosts its sustained DPS - which is garbage at the moment.
Even for ganking Rapid Strikes/Bloodthirst will be better than Surprise Attack next patch, but I guess I'll have to make a video about it before people can trust me.
U want sustain and superawesome rapid strikes? WELL THEN USE RAPID STRIKES.
Surprise attack is a awesome ability and will remain so if untouched.
And what makes it so awesome?
The only thing that used to make it awesome on Live oh so long ago is broken and doesn't work (hint: cloak).
Otherwise, you're better off using Rapid Strikes 100% of time.Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
You just posted some numbers...
...you didnt show how you got there + plus you dont have any evidence for your assumptions.
Please do a video where you cast Flurry 50 times in 30 seconds to show that there is no cooldown.
Ok, I added the Rapid Strikes math, it's quite tricky to calculate compared to most skills
I still think your assumption concerning the cooldown on Flurry is wrong.
I can cast it around 25 times in 30 seconds.
In fact, if you want to compare Killer's Blade to other things...
They have the same skillcoefficient apparently, unless the 2H execute damage scales higher as ranks go up (I only have it at rank 1)
The difference is that 2H Execute starts dealing decent damage after 50%, where as Killer's Blade requires target to be below 25%. And in the end, 2H Execute deals 35% more damage.
2H Execute: 13 849 damage
Killer's Blade: 12 402 damage
11% difference in favor of Executioner, that you can start using after 50% rather than 25%.
How is this balanced in any imaginable way?
I mean, people can hate Nightblades & their stealth burst all they want. But when it comes to things other than ganking in PvP, there are some serious issues as you can see by the numbers.
Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
In fact, if you want to compare Killer's Blade to other things...
They have the same skillcoefficient apparently, unless the 2H execute damage scales higher as ranks go up (I only have it at rank 1)
The difference is that 2H Execute starts dealing decent damage after 50%, where as Killer's Blade requires target to be below 25%. And in the end, 2H Execute deals 35% more damage.
2H Execute: 13 849 damage
Killer's Blade: 12 402 damage
11% difference in favor of Executioner, that you can start using after 50% rather than 25%.
How is this balanced in any imaginable way?
I mean, people can hate Nightblades & their stealth burst all they want. But when it comes to things other than ganking in PvP, there are some serious issues as you can see by the numbers.
Whole that maybe true. They needed be careful. Stam NBs are super strong in pvp already. We honestly don't need them to get any stronger.
Do you feel the mob of Stamina Sorcs glaring at you?Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Look, it's common knowledge that stamina NB is the weakest class in PvE.
timidobserver wrote: »Do you feel the mob of Stamina Sorcs glaring at you?Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Look, it's common knowledge that stamina NB is the weakest class in PvE.
timidobserver wrote: »Do you feel the mob of Stamina Sorcs glaring at you?Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Look, it's common knowledge that stamina NB is the weakest class in PvE.
timidobserver wrote: »Do you feel the mob of Stamina Sorcs glaring at you?Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Look, it's common knowledge that stamina NB is the weakest class in PvE.
Stamina Nightblades are the second worst actually. But in DB patch, it is going to change anyway as the stamina sorcerers have been buffed in a way that makes them a lot better in PvE.
You might get a little more DPS with Flurry, but you would be a crazy fool to drop Surprise Attack in PvP for the sole reason that it can be BLOCK CAST, making it a godmode 1v1 ability. Also, it debuffs and gives benefit from Nightblade passives. SA is still a million times better than Flurry.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
You just posted some numbers...
...you didnt show how you got there + plus you dont have any evidence for your assumptions.
Please do a video where you cast Flurry 50 times in 30 seconds to show that there is no cooldown.
snip
Rerolling if it gets not super ez mode is not an answer.
Try to play NB on another level, Liberate is doing insanely fine and he does way better in Cyrodil then i do.
I also know what it feels like not being the easiest class (trust me, as stamplar i went through hell but i made it as i enjoyed it).
NB is absolutely viable and is a crazy killer class with insane burst capabilities and nobody can deny that.
U passively get the major armor and breach buff by just using ur main dmg ability which is insane... u also have the highest burst potential in pvp and its going to be way stronger. Next to that ur sustain is just incredible... free 15% regen is the best passive when it comes to ressourcemanagement and ur costs aren't high anyway... its also the lowest.
Not having major mending is just fair because u have everything else there is! And don't forget about shades, it's maybe the best ability for survival a class can have.
Now you are upset because there is a dps ability that you can use aswell.
Edited to remove a quoted comment that was removed from this discussion.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
You just posted some numbers...
...you didnt show how you got there + plus you dont have any evidence for your assumptions.
Please do a video where you cast Flurry 50 times in 30 seconds to show that there is no cooldown.
So here's a video showing Rapid Strikes indeed has no global cooldown between casts (like all channels):https://youtu.be/bofY3o3tA2g
I must say, I do like the new version much better - it's just a shame that it's so much better than the one good thing Nightblades could have in PvE (but don't).
timidobserver wrote: »Do you feel the mob of Stamina Sorcs glaring at you?Why do I keep reading in these forums?
Great thing you report dps values based on the global ability cooldown. especially, since you very well know about la->skill->bash weaves etc.
Apart from that, landing all flurry hits on a moving target isn't that easy, for special fun try it vs a Dk spammign talons and using a major expedition pot / poison / skill.
I'm really annoying, because I'm sure your numbers are not produced by a lack of knowledge but by a clear nerf/buff agenda you want to push.
*** these forums, always play fotm
Look, it's common knowledge that stamina NB is the weakest class in PvE.
They're a myth and currently don't exist
But after next patch, even they will deal more damage than stamina NBs in PvE
Adapt and move on...
You are looking from the wrong perspective...
GO *** YOURSELF (inbefore 3 deleted post and forum ban).
I don't know what you are trying to accomplish by yelling at me.
I'm not going to reroll stamina DK if that is what you mean by adapting.
That's a way to waste a forum account btw, I'd edit the post if I were you.
Rerolling if it gets not super ez mode is not an answer.
Try to play NB on another level, Liberate is doing insanely fine and he does way better in Cyrodil then i do.
I also know what it feels like not being the easiest class (trust me, as stamplar i went through hell but i made it as i enjoyed it).
NB is absolutely viable and is a crazy killer class with insane burst capabilities and nobody can deny that.
U passively get the major armor and breach buff by just using ur main dmg ability which is insane... u also have the highest burst potential in pvp and its going to be way stronger. Next to that ur sustain is just incredible... free 15% regen is the best passive when it comes to ressourcemanagement and ur costs aren't high anyway... its also the lowest.
Not having major mending is just fair because u have everything else there is! And don't forget about shades, it's maybe the best ability for survival a class can have.
Now you are upset because there is a dps ability that you can use aswell.
Surprise Attack is currently pretty much the weakest stamina skill you can slot in terms of sustained DPS, and much worse than the PTS Rapid Strikes. I've posted the numbers to prove it, maybe you can post ones to prove me wrong?
You just posted some numbers...
...you didnt show how you got there + plus you dont have any evidence for your assumptions.
Please do a video where you cast Flurry 50 times in 30 seconds to show that there is no cooldown.
So here's a video showing Rapid Strikes indeed has no global cooldown between casts (like all channels):https://youtu.be/bofY3o3tA2g
I must say, I do like the new version much better - it's just a shame that it's so much better than the one good thing Nightblades could have in PvE (but don't).
From 4 to 11 seconds: 7 casts of Flurry (just counting the final hit) - rough estimate, worst deviation estimated: 10%.
If it didn't respect the GCD, you would have been able to cast (11 - 4) / 0.6 = 11.5 Flurry.
So, for the 520,183th time:
YOU CANNOT BYPASS A **** GCD.
DK (Dota Kene): Activate the combat log