Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Official Feedback Thread for Dragonknights

  • actosh
    actosh
    ✭✭✭✭✭
    AddictionX wrote: »
    Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...

    Poisen dont debuff healing. Disease does.
    Rework so much stuff for just two dots is kinda waste of time.
    Hope eric tell us soon where he wants to have the stamdk. @Wrobel
    Edited by actosh on February 14, 2016 7:31AM
  • Marques
    Marques
    ✭✭✭
    Earlier I created a thread for Dragonknight healers to discuss the upcoming changes and possible solutions to improve their efficiency and viability in end-game healing. I'm just posting the link to the discussion here as reference.

    If you do group healing with your Dragonknight feel free to step in and share your thoughts.

    http://forums.elderscrollsonline.com/en/discussion/247388/dragonknight-healing-nerf
  • AddictionX
    AddictionX
    ✭✭✭✭
    actosh wrote: »
    AddictionX wrote: »
    Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...

    Poisen dont debuff healing. Disease does.
    Rework so much stuff for just two dots is kinda waste of time.
    Hope eric tell us soon where he wants to have the stamdk. @Wrobel

    I know -it was a suggestion for it to have a similar effect like lethal arrow.

    I guess it could be a waste of time, but then again he stated he will not add a burst dps skill to the dk, he will not add an execute to the dk.... so those two morphs is all stam dk got to work with
    Edited by AddictionX on February 14, 2016 11:39AM
  • actosh
    actosh
    ✭✭✭✭✭
    AddictionX wrote: »
    actosh wrote: »
    AddictionX wrote: »
    Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...

    Poisen dont debuff healing. Disease does.
    Rework so much stuff for just two dots is kinda waste of time.
    Hope eric tell us soon where he wants to have the stamdk. @Wrobel

    I know -it was a suggestion for it to have a similar effect like lethal arrow.

    I guess it could be a waste of time, but then again he stated he will not add a burst dps skill to the dk, he will not add an execute to the dk.... so those two morphs is all stam dk got to work with

    Like this idea but the qq could be big ^^
  • AddictionX
    AddictionX
    ✭✭✭✭
    So therefore those two dots need to be on par with over all dps of their burst counter part... if we are supposed to be the DoT class, and everything else is supposed to be burst... the DoT need to be on par with over all dps of a burst.

    Say I did 10k dps over 40 seconds. If i just used a dot that number goes down to like almost 20 times more weak than the burst counter part... Not only did it take longer to kill whatever but now im doing 20 times less damage if i where instead using a burst skill... 20 times more weak.... not even half.

    So if they are making the two DoTs into poison it could be something like the longer the "virus DoT" stays on you the weaker you become, reducing effectiveness.





    Cause what do diseases do, it makes you feel sick... forces you tired, and unable to focus due to sickness... same with poison... it cuts your recovery if say you got a cut, it takes longer to heal or rather become more prone to infections because the body is so focused on fighting the virus... some vemon immobilize prey ...




    There is so much a poison/venom could do... for example here is a few:

    There are neurotoxins, arent the classic magicka sorcs all about brain and less brawns? What happens when you directly interfere with their beloved magicka pool, or regen.. you get less shield stacks, reducing defenses. You get less happy go lucky prox dets, plus curse, and steak.... ad nauseam... they would actually have something to fear and would go along with 10 people shouldn't be dying to 1 person. Hey, they got their unreflectable meteor> "you shouldnt be able to reflect a huge chuck of mass coming at you defying physics." Ok now lets get on the same page with these neurotoxins, hell you shouldnt be able to think/move anything with it running through your veins, but ok... regen debuff is good enough.

    There are Fasciculins where this type of venom cannot be broken down by the body causing involuntary muscle contractions... like paralyzing.

    There are cardio toxins where this type of venom targets the heart causing the heart to beat irregularly, or stop beating... like a ticking time bomb if you dont end the fight or if you dont purge this dot before it ticks its last tick you will suffer alot of dps. Bow venom ultimate?

    Hemotoxins destory red blood cells and induce blood clotting... so something of a regen debuff forcing people to spec into regen that way they cant have super high dps along with super high regen. Sounds like a venom talons to me... Always going to try for the stamina morphs, get used to it.

    The DoTs would be feared if it worked like "realistic" venom/poison as they stated in ESO live they like to have a realistic approach to things.

    Though it would be cool if you could zombie-fi your opponents... If a virus DoT could some how turn your opponent to a zombie and take increased damage from fighters guild lol.... Ok maybe that was abit much.
    Edited by AddictionX on February 14, 2016 12:09PM
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    So does this mean I can Break my dirty elf DK Fire mage out of the glass cage?
  • Voryn_Dagoth
    Voryn_Dagoth
    ✭✭
    @AddictionX
    I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.

    The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.

    Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.
    Edited by Voryn_Dagoth on February 14, 2016 11:24PM
  • Praeficere
    Praeficere
    ✭✭✭✭
    Igneous Weapons only giving Major Brutallity/Sorcery is quite boring, to be frank. Doesn't help that Spell Power/Weapon Power potions will still be chugged down for the 40+ seconds of regen.

    Why not add an AoE pulse when landing a full heavy with the Igneous Weapons morph? Making it competitive with Molten Aramaments (which increases single target heavy damage), for a purpose other than someone wanting to save on a minor amount of potions - if any at all.

    Now, this won't necessarily benefit DDs using medium/light weaves, however it will provide Healers (using resto heavies to restore magicka) and especially tanks more interacitivty and possibly more utility (depending on additions to the morph) in dungeons.

    When using Igneous Weapons today, I found myself heavy attacking A LOT.. in both trash pulls and boss fights. There is plenty of opportunity (including WGT/ICP, excluding some Trial fights) to charge a full heavy attack and heavy attacking often is a great way to forego some investment in Max Stamina for Magicka Regen/Damage. Adding an AoE pulse centred on the enemy fully heavy attacked is a nice little something extra to make DK Tanking and most likely Healing more satisfying (I say most likely as Molten and its morphs doesn't work with Resto heavies on Live, with the change I may be going double resto on my DK healer).

    The visual effect could be the same of that when you activate the skill.

    WWvvsuP.jpg

    It could scale on max-stat like Igneous Shield does now to keep it relevant to Tanks. Perhaps it could also apply a snare (think Deep Slash), however Cinder Storm is also an AoE snare.

    If the damage is kept low, and no other debuffs given, at least it offers some emotional satisfaction with the class and make things slightly more thematic. Let's face it, class uniqueness is a bit wobbly at the moment, we need some novelty.

    Just some late-night after horrid well-fitted RNG rambling.
    Edited by Praeficere on February 15, 2016 3:25AM
    Though the shadow has moved not,
    A thousand miles I’ve passed –
    Ageless as the mountains but forgetting not the past.

    Are you Resolute?
    PC EU Progression Guild
  • Garwulf
    Garwulf
    ✭✭✭
    Unlike this game, a true armoured knight in plate Armour was an effective and highly mobile killing machine. Carrying less weight than a modern foot soldier, able to dodge and even tumble roll Carrying weopons of significant destruction , they were feared and terorised the battle field.
    The Dragon Knight in this game is more a Knight resting on his or her Laurels. Dragging rather than Dragon.
  • AddictionX
    AddictionX
    ✭✭✭✭
    @AddictionX
    I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.

    The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.

    Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.

    Right.... except.... Skip to 27:50-ish and you will see how my post has relevance...

    https://youtu.be/bKu7GnANIO8?t=27m51s
    Edited by AddictionX on February 15, 2016 7:36AM
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
    ✭✭✭✭
    Repeating just to keep it on the radar.

    Igneous Weapons: Charge you and your allies' weapons with volcanic power to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds and reduces the time it takes to charge heavy attacks for you by 20%.

    Cast Time: Instant
    Target: Area
    Radius: 28 meters
    Duration 33 seconds
    Cost: 3094 2094 magicka


    Scaled Armor: Increases Spell Resistance by 3300. Effect is increased to 5300 Spell Resistance and Physical Resistance when wearing 5 or more heavy armour pieces.
    (Tank buff yay.)

    Elder Dragon: Increases health regeneration by 30%
    (No need to have an ability on your bar. Nightblades get 15% regeneration to ALL attributes.)

    Iron Skin: Block an additional 10% damage and reduces cost of blocking by 10%



    Still need tank love.
    Edited by slumber_sandb16_ESO on February 15, 2016 6:43PM
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I know Wrobel said that DK shouldn't have an execute so that we would feel "different" from other classes, but the one execute we had in Molten Armaments was categorically different from any other execute to begin with, so I'm not really sure how it fits in to the plan. Specifically, he mentioned that Nightblades were supposed to feel different because you know they can burst you down once you hit 25% health. The DK heavy attack execute already felt different from this. Wrobel also mentioned that we should have to make choices in combat, such as sticking around to fight a low-health target or going off to start damage on someone else. This was already the case. If you know your Nightblade is busy and can't finish off your target, do you want to risk charging a full heavy attack and hope they don't dodge or avoid? Or do you hope someone else comes along and start hitting another combatant? It was an entirely different situation compared to a Nightblade, whose executes are instant. It also gave an option for ranged DK using bow or Destruction staff, which to my knowledge lack an execute which some melee weapons (2-hander) have.

    I'm all for making classes feel differently from each other, but that was already the case before the heavy attack execute nerf. Heck, I'd even be OK going back to the old 9 second duration if it meant getting the 40% plus heavy attack execute back.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Bowser
    Bowser
    ✭✭✭✭✭
    Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.

    This isn't rocket surgery.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bowser wrote: »
    Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.

    This isn't rocket surgery.

    The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Jayne_Doe
    Jayne_Doe
    ✭✭✭✭✭
    ✭✭
    Bowser wrote: »
    Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.

    This isn't rocket surgery.

    The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.

    While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.

    EDIT: But, it sounds like Wrobel is wanting the identity of DKs to be DoT, rather than flame damage. Also, if they want stam DKs to not have to split their CP passives, then why don't they just offer stamina morphs within Earthen Heart, which already has physical damage in it? But, I guess, Stone Fist isn't really all that great as it is, but could be reworked to provide a skill for stam DKs. And make Choking Talons stam based - it makes sense since it does physical damage and they changed Burning Talons to flame damage.
    Edited by Jayne_Doe on February 15, 2016 9:04PM
  • Voryn_Dagoth
    Voryn_Dagoth
    ✭✭
    AddictionX wrote: »
    @AddictionX
    I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.

    The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.

    Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.

    Right.... except.... Skip to 27:50-ish and you will see how my post has relevance...

    https://youtu.be/bKu7GnANIO8?t=27m51s
    Well, I don't think that I stated anywhere that your post has "no relevance". On the contrary, I actually did engage in your arguments. Anyway, I watched the part and don't see a clear-cut statement that we will see poison morphs for the fire DoTs. He was just using that example to reiterate his point that they want to provide players with morphs of damage types from the two different damage type categories (based on the CP system changes).

    And I also just give my two cents in trying to be more specific about the concepts and their implications, for what its worth. Adding poison morphs to the mentioned skills would break the theme of the skill line. They would have to redesign not just one or to skills but actually the whole skill line and find another name than "Ardent Flame", otherwise it will contradict.

    I don't mean that they can't or shouldn't do that, but it could be a big change that will need much more time and attention. Maybe I see the "themes" to strict, but IMHO there should be a balance between pure mechanics and number crunching on one hand and authencity, immersion, setting, lore etc. on the other.

    That said, I actually don't see any of this problems with Draconic Power. On the contrary, elemental dragon themes are common and you could probably design a poison (and/or physical damage) morph for almost all skills:

    Ferocious Leap: Instead of a Damage Shield after the leap, a Poison Damage AoE (DoT)
    Volatile Armor: While active, melee attackers will get Poison Damage (DoT) on their hit (maybe with a Minor debuff).
    Choking Talons: Poison Damage on hit with Physical Damage as synergy effect, or vice-versa. Maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
    Dragon Fire Scale: Increased damage of the reflected projectiles as Poison Damage.
    Deep Breath: Damage on the "Exhale" could be Poison Damage.

    I just threw out some quick thoughts on this and there are probably some errors, which I overlooked, but it underlines my standpoint.

    Best regards.
    Edited by Voryn_Dagoth on February 15, 2016 9:22PM
  • AddictionX
    AddictionX
    ✭✭✭✭
    AddictionX wrote: »
    @AddictionX
    I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.

    The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.

    Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.

    Right.... except.... Skip to 27:50-ish and you will see how my post has relevance...

    https://youtu.be/bKu7GnANIO8?t=27m51s
    Well, I don't think that I stated anywhere that your post has "no relevance". On the contrary, I actually did engage in your arguments. Anyway, I watched the part and don't see a clear-cut statement that we will see poison morphs for the fire DoTs. He was just using that example to reiterate his point that they want to provide players with morphs of damage types from the two different damage type categories (based on the CP system changes).

    And I also just give my two cents in trying to be more specific about the concepts and their implications, for what its worth. Adding poison morphs to the mentioned skills would break the theme of the skill line. They would have to redesign not just one or to skills but actually the whole skill line and find another name than "Ardent Flame", otherwise it will contradict.

    I don't mean that they can't or shouldn't do that, but it could be a big change that will need much more time and attention. Maybe I see the "themes" to strict, but IMHO there should be a balance between pure mechanics and number crunching on one hand and authencity, immersion, setting, lore etc. on the other.

    That said, I actually don't see any of this problems with Draconic Power. On the contrary, elemental dragon themes are common and you could probably design a poison (and/or physical damage) morph for almost all skills:

    Ferocious Leap: Instead of a Damage Shield after the leap, a Poison Damage AoE (DoT)
    Volatile Armor: While active, melee attackers will get Poison Damage (DoT) on their hit (maybe with a Minor debuff).
    Choking Talons: Poison Damage on hit with Physical Damage as synergy effect, or vice-versa. Maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
    Dragon Fire Scale: Increased damage of the reflected projectiles as Poison Damage.
    Deep Breath: Damage on the "Exhale" could be Poison Damage.

    I just threw out some quick thoughts on this and there are probably some errors, which I overlooked, but it underlines my standpoint.

    Best regards.

    I get the whole theme thing but quite honestly at the end of the day its all about if its balanced or not, i dont think many people care so much about the theme in pvp if its not doing anything for them... and it is the pvp players imho that argue class imbalances the most... Also all i was doing was suggesting and encouraging others to pick up on that and put it out there with their own ideas.

    An attack from the flame tree that does poison damage! - i mean i guess people might go to bed shaking in anger over it.

    More power to them if they decide to make the 2 stamina morphs of the flame tree do poison as long as it doesn't divide the cp like it used to for the magicka classes. Green fire, its magic sure it can do poison(Luigi did it, well maybe not posion fire... but it would go well with the leap lol) ... why not right? Magic makes it where it never actually had to make logical sense... bouncing green balls of fire would be nice tho, on the other hand.
    Edited by AddictionX on February 15, 2016 9:45PM
  • alec.littlejohn_ESO
    Thank you for the patch notes ZOS. I see a lot of changes ( buffs) for magicka and i was wondering what you have planned to make Stamina be able to compete with Magicka, I just want to focus on DK's though.

    I see tons of changes to make the Magicka DK so much stronger with changes to abilities and changes to the CP system (elemental Expert) but I did not see changes to make the Stamina DK stronger which i think was even weaker than magicka DK to begin with.

    Molten weapons would be way cool if the morph that gives weapon damage cost stamina instead of magicka. I think molten weapons and its morphs need to be looked at closer to give DK's the execute they need.

    Also, in PvP you have to be able to burst your opponents down, that's something the stam DK lacks in its class abilities. Please, please, PLEASE reconsider giving whip a stam morph. Flame lash would be perfect for a stamina morph, keep everything the same just make it scale of weapon damage and stamina. Molten Whip already makes since for Magicka users anyways.

    I would just love to see some better class balances to stamina. All my friends tell me ZOS favors Magicka over Stamina but i don't believe it. PLEASE PROVE THEM WRONG!
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jayne_Doe wrote: »
    Bowser wrote: »
    Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.

    This isn't rocket surgery.

    The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.

    While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.

    There are more dragon types in the elder scrolls universe than just fire ones. The class is called a Dragon knight, not a Fire dragon knight. Who says there are no poison-breathing dragons?

    Basically the only thing that makes poison damage in "ardent flame" line awkward is the name of the skill line. Just rename it to "ardent dragon" or something and it will be fine.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Sharee wrote: »
    Jayne_Doe wrote: »
    Bowser wrote: »
    Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.

    This isn't rocket surgery.

    The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.

    While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.

    There are more dragon types in the elder scrolls universe than just fire ones. The class is called a Dragon knight, not a Fire dragon knight. Who says there are no poison-breathing dragons?

    Basically the only thing that makes poison damage in "ardent flame" line awkward is the name of the skill line. Just rename it to "ardent dragon" or something and it will be fine.

    actually there are just 3 knowen typs of Dragons, ice,storm and fire
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    I always though't poison would fit into the undead type of dragon.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    Thank you for the patch notes ZOS. I see a lot of changes ( buffs) for magicka and i was wondering what you have planned to make Stamina be able to compete with Magicka, I just want to focus on DK's though.

    I see tons of changes to make the Magicka DK so much stronger with changes to abilities and changes to the CP system (elemental Expert) but I did not see changes to make the Stamina DK stronger which i think was even weaker than magicka DK to begin with.

    Molten weapons would be way cool if the morph that gives weapon damage cost stamina instead of magicka. I think molten weapons and its morphs need to be looked at closer to give DK's the execute they need.

    Also, in PvP you have to be able to burst your opponents down, that's something the stam DK lacks in its class abilities. Please, please, PLEASE reconsider giving whip a stam morph. Flame lash would be perfect for a stamina morph, keep everything the same just make it scale of weapon damage and stamina. Molten Whip already makes since for Magicka users anyways.

    I would just love to see some better class balances to stamina. All my friends tell me ZOS favors Magicka over Stamina but i don't believe it. PLEASE PROVE THEM WRONG!

    Stam DKs are very strong in pvp they need no buffs at all IMO magic is far less powerful in pvp sorry had to say something
  • Voryn_Dagoth
    Voryn_Dagoth
    ✭✭
    I always though't poison would fit into the undead type of dragon.
    There are actually also Serpentine Dragons, but their breath is still fire or frost, though.
    Edited by Voryn_Dagoth on February 16, 2016 12:39PM
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    *looks at latest patch*

    *see a lot of nothing for dk*

    *facedesk*


    ...
    atleast we aren't templars.
  • actosh
    actosh
    ✭✭✭✭✭
    *looks at latest patch*

    *see a lot of nothing for dk*

    *facedesk*


    ...
    atleast we aren't templars.

    I wonder that they leave burning embers heal as it is. Im happy for mag dks if they dont touch it.
  • Jayne_Doe
    Jayne_Doe
    ✭✭✭✭✭
    ✭✭
    Sharee wrote: »
    Jayne_Doe wrote: »
    Bowser wrote: »
    Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.

    This isn't rocket surgery.

    The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.

    While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.

    There are more dragon types in the elder scrolls universe than just fire ones. The class is called a Dragon knight, not a Fire dragon knight. Who says there are no poison-breathing dragons?

    Basically the only thing that makes poison damage in "ardent flame" line awkward is the name of the skill line. Just rename it to "ardent dragon" or something and it will be fine.

    Well...I don't recall poison dragons in the ES series. Granted, I haven't played Arena or Daggerfall, so maybe there are dragons there, but in Skyrim, I don't think there were any that did poison damage. There was frost and shock, but did any deal poison? I'm genuinely asking, since I don't recall, not accusing you of being wrong.

    And, to your point, if they want to add poison, why not frost and shock as well? It was just my initial reaction to the whole idea of adding poison, but I agree, if they do add poison, and add it to that tree, it will need a new name. But, it would also need some reworking of the passives, as well, to provide bonuses to poison DoT.

    Also, I don't believe that flame is the only defining nature of a DK (or dragons). The other trees capture other facets of a dragon and the DK. Further, perhaps poison would fit better in another tree, for example adding it to choking talons.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
    ✭✭✭✭
    If they do poison they better make it green fire effects and not green bile/liquid BS.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thank you for the patch notes ZOS. I see a lot of changes ( buffs) for magicka and i was wondering what you have planned to make Stamina be able to compete with Magicka, I just want to focus on DK's though.

    I see tons of changes to make the Magicka DK so much stronger with changes to abilities and changes to the CP system (elemental Expert) but I did not see changes to make the Stamina DK stronger which i think was even weaker than magicka DK to begin with.

    Molten weapons would be way cool if the morph that gives weapon damage cost stamina instead of magicka. I think molten weapons and its morphs need to be looked at closer to give DK's the execute they need.

    Also, in PvP you have to be able to burst your opponents down, that's something the stam DK lacks in its class abilities. Please, please, PLEASE reconsider giving whip a stam morph. Flame lash would be perfect for a stamina morph, keep everything the same just make it scale of weapon damage and stamina. Molten Whip already makes since for Magicka users anyways.

    I would just love to see some better class balances to stamina. All my friends tell me ZOS favors Magicka over Stamina but i don't believe it. PLEASE PROVE THEM WRONG!

    Stam DKs are very strong in pvp they need no buffs at all IMO magic is far less powerful in pvp sorry had to say something

    I think the current problem is the fact that Stamina DKs are powerful right now..In the new patch the Meta is swinging away from Stamina Builds to Magicka Builds.
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    Xsorus wrote: »

    I think the current problem is the fact that Stamina DKs are powerful right now..In the new patch the Meta is swinging away from Stamina Builds to Magicka Builds.

    Sword & shield and 2 hand are strong.
    It's just that dk got a great synergy with them.

    On their own they aren't that great with both damage abilites being dots and dragon blood being a joke.
  • alec.littlejohn_ESO
    Give Stam DK's Flame lash, why?
    Because Mag DK's will lose nothing! They may argue this
    "now we don't get a heal from whip!"
    WHY DO YOU NEED MORE HEALS?!?!
    with the buff to Inhale and Embers how much more healing do you need?
    Or maybe this
    "Now we don't get the second free attack!"
    umm, well, I'm pretty sure there is another mag. morph for whip already, why can't you use that?
    And Molten Whip gives you more damage with FIRE attacks, which means bigger heals from embers (I'm sure you Mag DK's will love that) More damage from Draw Essence (which means more Mag return, WHICH MEANS BETTER RESOURCE MANAGEMENT), and the list goes on. Why do you need a second free whip when Molten whip will give you more damage.
    So, from what I can see Mag DK's are better off with Molten whip and Stam DK's will be happy with a Stam. morph of whip.

    Mag DK's have lots of nice heals from Embers to Inhale, which is why i think GDB got over looked but i think it should be re looked at to benefit Stam. DK's. There is lots that can be done here to the ability, maybe instead of giving us major fortitude and major endurance could we get a flat amount of health and stam regen so that it can stack with potions? I see the helping tanks too due to the nerf of no stam regen while blocking. And maybe instead of 33% of missing health ( thats about a 10k heal if you have a hp pool of 30k and you are at 1hp.......no DK will wait to be at 1hp to us this) it could heal for 25-33% (i dont want to break the game so i'm not sure what % would be best) of max health. So Tanks benefit from this more, Mag DK's can use this back to back(since they have the mag. pool to do so) for a 50-66% heal and Stam DK's will ony be able to use this once....but, I see Stam. DK's running rally and vigor. Now lets say they drop rally because of changes and the decide to use this, they still get a great self burst heal with vigor as a HoT.
    I still think Coagulating Blood should be Mag and GDB should be a stam morph...it makes since to me since it will be giving a boast to Stam. Regen.

    Could the Stonegiant morph of Stone Fist be a Stam. morph? what do you guys think? If not i would like to see this ability be an execute.

    I see why Igneous shield's Major mending got buffed, it's because of all the buffs to healing from Embers and Inhale. And if Dragon blood and its morphs got buffed then losing 5% from major mending will not hurt too much I don't think

    I like the Chains fix, just do not let it give CC immunity.

    Inferno..........umm..Rework that rework please. It is still not that great of an ability.

    I think Ash Cloud could have something things changed to it too and what i have in mind sounds pretty cool, tell me what you all think. So, Ash Cloud could either be a larger AoE (Boring) OR stomp the ground like Igneous Shield and have the cloud surround the player!! I like this because it is good more tanks and it is good for Mag. DK's. If an enemy wants to attack you they will have to put up with the DoT from the cloud and now it can also be used for offence (was useless before for offence because i can just walk around it).


    Not everything I mentioned has to be added but these are just my ideas to help balance the class and get it more on par with other classes with their damage and survivability .(i hate the feeling that a Sorcerer can have more survivability than a DK).

    I would love to see some of these changes added into the game though, let me know what you all think! thank you.
Sign In or Register to comment.