AddictionX wrote: »Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...
AddictionX wrote: »Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...
Poisen dont debuff healing. Disease does.
Rework so much stuff for just two dots is kinda waste of time.
Hope eric tell us soon where he wants to have the stamdk. @Wrobel
AddictionX wrote: »AddictionX wrote: »Well Stamina will get their share of the pie come dark brotherhood .... a poison stamina morph if it applies a nice big heal debuff so that they cant just cast one button and remove not only all of the dots, but also out heal all of my dots... oh well time to wait...
Poisen dont debuff healing. Disease does.
Rework so much stuff for just two dots is kinda waste of time.
Hope eric tell us soon where he wants to have the stamdk. @Wrobel
I know -it was a suggestion for it to have a similar effect like lethal arrow.
I guess it could be a waste of time, but then again he stated he will not add a burst dps skill to the dk, he will not add an execute to the dk.... so those two morphs is all stam dk got to work with
Voryn_Dagoth wrote: »@AddictionX
I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.
The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.
Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.
This isn't rocket surgery.
leepalmer95 wrote: »Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.
This isn't rocket surgery.
The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.
Well, I don't think that I stated anywhere that your post has "no relevance". On the contrary, I actually did engage in your arguments. Anyway, I watched the part and don't see a clear-cut statement that we will see poison morphs for the fire DoTs. He was just using that example to reiterate his point that they want to provide players with morphs of damage types from the two different damage type categories (based on the CP system changes).AddictionX wrote: »Voryn_Dagoth wrote: »@AddictionX
I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.
The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.
Right.... except.... Skip to 27:50-ish and you will see how my post has relevance...https://youtu.be/bKu7GnANIO8?t=27m51s
Voryn_Dagoth wrote: »Well, I don't think that I stated anywhere that your post has "no relevance". On the contrary, I actually did engage in your arguments. Anyway, I watched the part and don't see a clear-cut statement that we will see poison morphs for the fire DoTs. He was just using that example to reiterate his point that they want to provide players with morphs of damage types from the two different damage type categories (based on the CP system changes).AddictionX wrote: »Voryn_Dagoth wrote: »@AddictionX
I think your brainstorming is straying too far away. The skill lines are designed around the themes Fire, Dragon and Earth, don't see much room there for poison abilities. Considering that the two major DoTs are in Ardent Flame, any poison morph is a no-go with them, in my opinion.
The idea with the talons could be feasible, though. As the Burning Talons will now correctly deal Flame Damage, with Magic Damage as synergy effect, the Choking Talons could deal Poison Damage with Physical Damage as synergy effect. And just maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
Such a concept would make this morph probably more interesting for those who don't play with an Altmer or Dunmer and it would go well with the CP changes.
Right.... except.... Skip to 27:50-ish and you will see how my post has relevance...https://youtu.be/bKu7GnANIO8?t=27m51s
And I also just give my two cents in trying to be more specific about the concepts and their implications, for what its worth. Adding poison morphs to the mentioned skills would break the theme of the skill line. They would have to redesign not just one or to skills but actually the whole skill line and find another name than "Ardent Flame", otherwise it will contradict.
I don't mean that they can't or shouldn't do that, but it could be a big change that will need much more time and attention. Maybe I see the "themes" to strict, but IMHO there should be a balance between pure mechanics and number crunching on one hand and authencity, immersion, setting, lore etc. on the other.
That said, I actually don't see any of this problems with Draconic Power. On the contrary, elemental dragon themes are common and you could probably design a poison (and/or physical damage) morph for almost all skills:
Ferocious Leap: Instead of a Damage Shield after the leap, a Poison Damage AoE (DoT)
Volatile Armor: While active, melee attackers will get Poison Damage (DoT) on their hit (maybe with a Minor debuff).
Choking Talons: Poison Damage on hit with Physical Damage as synergy effect, or vice-versa. Maybe, instead of Minor Maim it could afflict the targets with Minor Defile or Minor Mangle.
Dragon Fire Scale: Increased damage of the reflected projectiles as Poison Damage.
Deep Breath: Damage on the "Exhale" could be Poison Damage.
I just threw out some quick thoughts on this and there are probably some errors, which I overlooked, but it underlines my standpoint.
Best regards.
leepalmer95 wrote: »Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.
This isn't rocket surgery.
The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.
While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.
leepalmer95 wrote: »Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.
This isn't rocket surgery.
The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.
While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.
There are more dragon types in the elder scrolls universe than just fire ones. The class is called a Dragon knight, not a Fire dragon knight. Who says there are no poison-breathing dragons?
Basically the only thing that makes poison damage in "ardent flame" line awkward is the name of the skill line. Just rename it to "ardent dragon" or something and it will be fine.
alec.littlejohn_ESO wrote: »Thank you for the patch notes ZOS. I see a lot of changes ( buffs) for magicka and i was wondering what you have planned to make Stamina be able to compete with Magicka, I just want to focus on DK's though.
I see tons of changes to make the Magicka DK so much stronger with changes to abilities and changes to the CP system (elemental Expert) but I did not see changes to make the Stamina DK stronger which i think was even weaker than magicka DK to begin with.
Molten weapons would be way cool if the morph that gives weapon damage cost stamina instead of magicka. I think molten weapons and its morphs need to be looked at closer to give DK's the execute they need.
Also, in PvP you have to be able to burst your opponents down, that's something the stam DK lacks in its class abilities. Please, please, PLEASE reconsider giving whip a stam morph. Flame lash would be perfect for a stamina morph, keep everything the same just make it scale of weapon damage and stamina. Molten Whip already makes since for Magicka users anyways.
I would just love to see some better class balances to stamina. All my friends tell me ZOS favors Magicka over Stamina but i don't believe it. PLEASE PROVE THEM WRONG!
There are actually also Serpentine Dragons, but their breath is still fire or frost, though.leepalmer95 wrote: »I always though't poison would fit into the undead type of dragon.
mzapkeneb18_ESO wrote: »*looks at latest patch*
*see a lot of nothing for dk*
*facedesk*
...
atleast we aren't templars.
leepalmer95 wrote: »Poison does not belong in the Ardent Flame skill line at all. Put points in Elemental Expert if you want extra fire damage.
This isn't rocket surgery.
The idea of them rebalancing the cp tree was because some classes had to split cp for 3 different types of dmg, elemental dmg + magic dmg in one cp has sorted it out for most class/build but some, like stam dk still need to use two.
While I understand the idea behind adding poison damage to the stamina morphs so that stam builds can then focus on one CP star, I do not feel that poison damage fits theme-wise within the Ardent Flame tree, nor does it fit in with the concept of a Dragon Knight overall. Poison does fit in with stamina skills (as opposed to flame) and still falls within DoT, but it just feels wrong to me to have DKs dealing poison damage, which is more suited to NBs, and it seems antithetical to the class as a whole.
There are more dragon types in the elder scrolls universe than just fire ones. The class is called a Dragon knight, not a Fire dragon knight. Who says there are no poison-breathing dragons?
Basically the only thing that makes poison damage in "ardent flame" line awkward is the name of the skill line. Just rename it to "ardent dragon" or something and it will be fine.
FloppyTouch wrote: »alec.littlejohn_ESO wrote: »Thank you for the patch notes ZOS. I see a lot of changes ( buffs) for magicka and i was wondering what you have planned to make Stamina be able to compete with Magicka, I just want to focus on DK's though.
I see tons of changes to make the Magicka DK so much stronger with changes to abilities and changes to the CP system (elemental Expert) but I did not see changes to make the Stamina DK stronger which i think was even weaker than magicka DK to begin with.
Molten weapons would be way cool if the morph that gives weapon damage cost stamina instead of magicka. I think molten weapons and its morphs need to be looked at closer to give DK's the execute they need.
Also, in PvP you have to be able to burst your opponents down, that's something the stam DK lacks in its class abilities. Please, please, PLEASE reconsider giving whip a stam morph. Flame lash would be perfect for a stamina morph, keep everything the same just make it scale of weapon damage and stamina. Molten Whip already makes since for Magicka users anyways.
I would just love to see some better class balances to stamina. All my friends tell me ZOS favors Magicka over Stamina but i don't believe it. PLEASE PROVE THEM WRONG!
Stam DKs are very strong in pvp they need no buffs at all IMO magic is far less powerful in pvp sorry had to say something
I think the current problem is the fact that Stamina DKs are powerful right now..In the new patch the Meta is swinging away from Stamina Builds to Magicka Builds.