Forestd16b14_ESO wrote: »Please no poison.....
Forestd16b14_ESO wrote: »Please no poison.....
You'd rather your skills not scale on Mighty when a Stamina Knight?
Forestd16b14_ESO wrote: »Please no poison.....
You'd rather your skills not scale on Mighty when a Stamina Knight?
Would be nice if Dunmers could receive a damage bonus to poison as well, at least until barbershop/race change. There used to be some synergy between Dunmers and stam dks; not so anymore.
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TankHealz2015 wrote: »Interesting changes.
Igneous Shield: decrease in duration ... gonna be more now for Magika DK since they can spam it but Stam DK not too much.
Ardent Flame: all abilities are now poison based? should the name change to "Ardent Poison" since is no more flame..?
With regards to DK shifting away from flame based attacks and more to poison attacks, what is the big picture reason? more distinction between classes? something else?
Blocking cost more, but Heavy Armor passives return more magika/stamina to me ...
Fighters Guild skill can now hit 5 targets (from 2)? I like this.
Do all of these "poison" based skills apply healing debuffs? as in do i need to invest in the appropriate champion points?
Love the changes to costumes, hats, personality, crafting bags, etc.!
 and with the change to potent nirncrux you will be forced into a SnB or putting a boat load of CP into spell penetration to do some kind of relevant damage while trying to have some resistance you know bc we have no way to run from a fight and reset it.   if you DW swords (you know bc we don't hit hard as it is and slotting two swords beefs you up some you will have to decide sharpened which is no way comparable to what potent nirn use to give you previously or defending which is just pathetic). My personal opinion so far on the PTS is we (mDKs) just got pushed a little backward from the forward progression we made from the TG patch.
  and with the change to potent nirncrux you will be forced into a SnB or putting a boat load of CP into spell penetration to do some kind of relevant damage while trying to have some resistance you know bc we have no way to run from a fight and reset it.   if you DW swords (you know bc we don't hit hard as it is and slotting two swords beefs you up some you will have to decide sharpened which is no way comparable to what potent nirn use to give you previously or defending which is just pathetic). My personal opinion so far on the PTS is we (mDKs) just got pushed a little backward from the forward progression we made from the TG patch.