Most likely.Ourorboros wrote: »Based on official response and zos history in similar changes (I'm looking at you, Collectibles), one thing seems certain: This change WILL happen, regardless of impassioned or reasoned pleas from us. I also will not be surprised if predictions of a Master Potency in the crown store comes true, a la mimic stones.
Gina, can I ask a favor?ZOS_GinaBruno wrote: »That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.
Based on official response and zos history in similar changes (I'm looking at you, Collectibles), one thing seems certain: This change WILL happen, regardless of impassioned or reasoned pleas from us. I also will not be surprised if predictions of a Master Potency in the crown store comes true, a la mimic stones.
Korah_Eaglecry wrote: »Im about half way through leveling Echanting. Been busting my Altmers butt doing it but I dont see this change as helping. In fact its going to make it harder on me since Ill actually have to commit gold to CRAFT!
I smell Crown Store. I normally dont have an issue with that thing. But Ive played enough F2P/B2P games to know when strange changes like this come along. Theyre almost always heralding something being added to the store. To decide that the tempers for Enchanting have to be bought with gold means only one thing.
Ourorboros wrote: »Based on official response and zos history in similar changes (I'm looking at you, Collectibles), one thing seems certain: This change WILL happen, regardless of impassioned or reasoned pleas from us. I also will not be surprised if predictions of a Master Potency in the crown store comes true, a la mimic stones.
ZOS_GinaBruno wrote: »Thanks to everyone for your feedback on the change to Potency runes. The adjustments to runestone harvestables were made to streamline the process of gathering the necessary materials to craft glyphs. These changes ensure that every single harvest can translate into a completed glyph, with the crafter having control over which level (and polarity) of glyph is created by way of purchasing the desired potency runestone from the vendor. This change, combined with the increased weapon glyph power and the ability to apply lower level glyphs to higher level pieces of equipment is to encourage additional participation with the enchanting system, which has been found to be significantly lower than other tradeskills.
That said, we understand there’s also some frustration over the price of these. We’re keeping an eye on feedback and metrics, and will adjust as needed.
ZOS_GinaBruno wrote: »Hey guys, thanks for your ongoing feedback on the enchanting changes.
We’re definitely listening and appreciate the concern regarding the inability to harvest potency runestones. As a result, we’re planning on trying a modification to the existing runestone harvest loot table so it will always provide an essence and aspect as it does now, but it will also provide a 1/3rd chance at a potency instead of a chance of a bonus aspect runestone . The potency runestones will continue to be offered by vendors to give you the option of buying instead of harvesting as desired.
This change will be implemented in an upcoming PTS update, and we will continue to monitor feedback and metrics.
Now when I go to a node I will find TA because, just like worms, the player before me will leave them.
Dear god, so much this.90% of the time Aspect nodes are Ta, and people leave them on the runestone and walk away. Why? Ta has ZERO value on NPC vendors, DOES NOT sell on guild stores and has almost no value for enchanters. It's like finding a brown banana. You can't give Ta away (I've tried!).
Because of this, players ignore Ta and leave it on the nodes (the same way people leave cloth harvest nodes).
This prevents other nodes from spawning since the Ta-bearing nodes are still considered full. It's rather annoying.