I know you don't like getting feedback before things have actually been tested... but I really don't like the fact that you are now forced to spend gold (or waste glyphs on deconstruction) to obtain Potency Runes. It's a real kick in the face for people who enjoy the gathering aspect of crafting; crafting is supposed to be a mechanic you use in-game primarily to gain gold by selling the things you have made from the world's resources. There is no other level-dependent crafting material in the game that you are forced to buy and cannot gather from the world.
@MissBizz @Epona222 I noticed you commenting on this in the Patch Notes thread. Come along over here and help me explain to ZOS why Potency runes should remain collectable in the world.
@Enodoc - thanks for tagging me, I hadn't seen this thread.
My download has only just finished, but I can say categorically that I am opposed to this change, even before having played. People need to be able to gather the mats they need from the wilds of Tamriel. It is fundamental to crafting that I should be able to gather the items I need, NOT have to pay gold for them from an NPC vendor. I do not particularly mind if that is an option, as long as the option to gather what I need from the environment at a time/effort rather than gold cost remains.
I have it in my head that this was implemented because of the removal of vet ranks, but given that all vet level characters can now (since TG) go to any zone to gather mats rather than have to go through Cadwell's Silver to get to the higher ranked zones, it is an unnecessary and unwelcome change.
@Enodoc - thanks for tagging me, I hadn't seen this thread.
My download has only just finished, but I can say categorically that I am opposed to this change, even before having played. People need to be able to gather the mats they need from the wilds of Tamriel. It is fundamental to crafting that I should be able to gather the items I need, NOT have to pay gold for them from an NPC vendor. I do not particularly mind if that is an option, as long as the option to gather what I need from the environment at a time/effort rather than gold cost remains.
I have it in my head that this was implemented because of the removal of vet ranks, but given that all vet level characters can now (since TG) go to any zone to gather mats rather than have to go through Cadwell's Silver to get to the higher ranked zones, it is an unnecessary and unwelcome change.
@Epona222 If it had to do with vet ranks, don't you think they would have done the same thing with alchemy waters?
Also @Joy_Division should know this thread exists.
Aye, I was just looking for more people to tag. I also found @Nestor, @Maotti_Nor and @lordrichter.Also @Joy_Division should know this thread exists.
As for allowing lower lvl runes work on higher lvl gear - I have no issue with that.
ZOS_GinaBruno wrote: »This is the official feedback thread for Enchanting. We’ve removed the Potency Runestones from nodes, and put them on the Enchanting vendors instead. Specific feedback that the team is looking for includes the following:
- Is it easy to tell where to get these now?
- Does it feel easier to start from scratch to make a rune?
- How does it feel to put lower-level enchants on higher-level gear?
- Do you have any other general feedback?
Joy_Division wrote: »It's going to have to take a *very* convincing explanation for me to believe the loss of the ability to harvest potency runes and forcing enchanters to buy them is a positive addition to the game.
Also with scaled areas it's easy to farm potency, you just respec the skill point level and go on a tour, or writ for a week and you have plenty! That's the joy of the scaled zones.