G0DS_DEMON wrote: »“The Alchemist’s Crate” contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.
“The Crafter’s Materials Crate” contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.
“The Crafter’s Limitless Library” contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you’d like to learn, or you can just read all the books and learn everything.
“The Traveled Crafter’s Crate” contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.
Just a couple observations: ]I see these making the guild store prices go way down with all these (Crafter's Materials Crate, Traveled Crafter's Crate, and the Alchemist's Crate)in everyone's hands.
Crafters Limitless Library: Says, contains full style books for the styles you don't know. If you know just a few chapters or almost all of a style, does it consider you knowing that style and will not give you the book to get the rest of that style ??
This is just on the PTS - the crates/books etc are there for testing purposes on the test server so that people can try out the new goodies and report back any bugs. These crates of items won't be available on live servers.
magnusthorek wrote: »Congratulations to all *** who cried about sorcerer shields being, in their conception, OP.
You often compared Hardened Ward to Blazing Shield pointing the time difference but you always forgot to mention that Blazing Shield explodes in output damage and is an ability used by a class with several healing possibilities while Sorcerers have Surge (and its morphs) that heal us for a very small portion of damage done IF AND ONLY IF it's a critical damage.
Now we have a very expensive and slow to cast shield ability (well... too if you count Harness Magicka as well), that is not as protective as most of cryers, mostly PvP'ers, think it is that lasts for only 6 F**KING SECONDS.
Just one very basic example: In VMA, only 3 non-mitigated hits of the necrotic orbs (or whatever is the name of the Nerien'eth-a-like flaming skulls) the first boss throws is enough to deplete all the 21k shields of a sorcerer with 100 CPs into Bastion. Considering that our shields takes 1.5 seconds (+/-) to effectively takes place due its animation, this single boss will be much harder for sorcerer without constant blocking/dodge rolling (which is now EVEN MORE expensive).
For the completionist POV, now I'll have to run after all achievements AGAIN, even the most ridiculous and stupid ones, with another character because this single change made to please PvP players (who got a f**king ton of boosts with poison changes) screwed the most developed character I have.
Can you now change the TOS too and allow me to sell the game I paid my license for?
If it's not all that protective, it would never of lasted 6 seconds to begin with and you would have to recast anyway, right? That's how I feel about my igneous shield anyway.
rmatthendrick wrote: »Seriously, ever new patch hurts the Sorcerers. What do you have against them Zenimax?
@ZOS_GinaBruno
As a Sorceress, I feel really bad with the latest change.
You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish.
Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!
I do hope this is only a preview/beta and you'll reconsider this as a mistake.
cosmic_niklas_93b16_ESO wrote: »@ZOS_GinaBruno
As a Sorceress, I feel really bad with the latest change.
You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish.
Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!
I do hope this is only a preview/beta and you'll reconsider this as a mistake.
The shield is already kind of low to begin with, it most certainly doesn't need a nerf there and if it got nerfed it would only force sorcerers even more into shield stacking than they already are as they got nothing else to defend them.
cosmic_niklas_93b16_ESO wrote: »@ZOS_GinaBruno
As a Sorceress, I feel really bad with the latest change.
You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish.
Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!
I do hope this is only a preview/beta and you'll reconsider this as a mistake.
The shield is already kind of low to begin with, it most certainly doesn't need a nerf there and if it got nerfed it would only force sorcerers even more into shield stacking than they already are as they got nothing else to defend them.
Absolutely, but what do we have now? Shields that basically last 5 secs, the first second goes the moment you cast them, you have like 5 secs to actually use them. Ridiculous. It's a shield, not a weapon.
So I'd rather trade shield's strength for a shield's time, if they have the need to reduce everything. My opinion is - too many drastic ability changes here that do not sound very good. In the mean time, there's no word on buffing the enemies - Doshia or Mannimarco, for example, can still be taken rather easily.
It's only 70% if it's not absorbing damage, meaning you're either not in a fight, or stacking another on top.You have reduced 70% (!) of the current shields time, ...
Now that would be a hard nerf for those that don't stack multiple shields. A shield that actually absorbs damage doesn't need to last 20s.Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields?
DUTCH_REAPER wrote: »Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...
Lol
cosmic_niklas_93b16_ESO wrote: »DUTCH_REAPER wrote: »Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...
Lol
So you want all the sorcs that got more unique builds to just do what you hate sorcs doing right now? Idk but I'd say that's pretty stupid to even suggest that.
It's only 70% if it's not absorbing damage, meaning you're either not in a fight, or stacking another on top.You have reduced 70% (!) of the current shields time, ...Now that would be a hard nerf for those that don't stack multiple shields. A shield that actually absorbs damage doesn't need to last 20s.Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields?
MarrazzMist wrote: »Am I reading this right, it is fabulous time to be dual wielding stamina dragonknight? Wow yes, I'm finally fasionable, once in every couple of years. I'm going to enjoy it while it lasts.
Earlier I wasn't too enthusiastic for rumours of fighters skill line, but now in the patch notes it looks great. It only makes sence to me to have one universal skill line all stamina, one all magicka.
Most of all, I can't wait to test new dual wield. The skill line feels synerergize better with itself, and has sustain. I'm even tempted to download PTS, so eager, I don't know if it fits to my computer...
cosmic_niklas_93b16_ESO wrote: »DUTCH_REAPER wrote: »Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...
Lol
So you want all the sorcs that got more unique builds to just do what you hate sorcs doing right now? Idk but I'd say that's pretty stupid to even suggest that.
ZOS_GinaBruno wrote: »Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
Does this mean you CAN'T harvest them anymore? Or just that they are now available for sale?
They cannot be harvested anymore; all Enchanting runestones now give Aspect and Essence. You can still get them by deconstructing glyphs, though, but the main way is to just buy what you need from a vendor.
Sorry, but that's a rubbish change. I like to be able to harvest what I need.
cpuScientist wrote: »MarrazzMist wrote: »Am I reading this right, it is fabulous time to be dual wielding stamina dragonknight? Wow yes, I'm finally fasionable, once in every couple of years. I'm going to enjoy it while it lasts.
Earlier I wasn't too enthusiastic for rumours of fighters skill line, but now in the patch notes it looks great. It only makes sence to me to have one universal skill line all stamina, one all magicka.
Most of all, I can't wait to test new dual wield. The skill line feels synerergize better with itself, and has sustain. I'm even tempted to download PTS, so eager, I don't know if it fits to my computer...
Duelweild stam dk was already viable, in fact it is one of the best DPS in the game. What are you going on about? But it is exciting that it is even better now, dual wield is in a heck of a spot right now I tell you what...
so, quick question, I got 80 champion points, my main character with level v16 from months ago and another character level 39...
Once this comes, my character will become what? level cp120 right? (80+40 maximum points) so you basicly downgrade me like 40 levels? am I wrong? if you are doing this I'm cancelling my subscription right now.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno
This one found something odd in the werewolf notes.
Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.
Currently there is no cost to stay in form as it's done a timer, and that time is increased by various means. So is this note incorrect or has there been a major revision of how the ultimate works?
The timer, in the case of werewolves, is the second Magicka bar that's underneath your main Magicka bar. For this change, the decrease is the decay rate for the Werewolf "resource" bar, if you will.
Reaching level 50 with a second character means you can immediately equip gear up to your account’s Champion Point value since Champion Points are shared across all characters on an account.
As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster.