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https://forums.elderscrollsonline.com/en/discussion/668861

PTS Patch Notes v2.4.0

  • G0DS_DEMON
    G0DS_DEMON
    ✭✭
    Epona222 wrote: »
    G0DS_DEMON wrote: »
    “The Alchemist’s Crate” contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.

    “The Crafter’s Materials Crate” contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.

    “The Crafter’s Limitless Library” contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you’d like to learn, or you can just read all the books and learn everything.

    “The Traveled Crafter’s Crate” contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.

    Just a couple observations: ]I see these making the guild store prices go way down with all these (Crafter's Materials Crate, Traveled Crafter's Crate, and the Alchemist's Crate)in everyone's hands.


    Crafters Limitless Library: Says, contains full style books for the styles you don't know. If you know just a few chapters or almost all of a style, does it consider you knowing that style and will not give you the book to get the rest of that style ??

    This is just on the PTS - the crates/books etc are there for testing purposes on the test server so that people can try out the new goodies and report back any bugs. These crates of items won't be available on live servers.

    I see thanks... LOL

    Although I wouldn't mind having that Crafter's Limitless Library & Alchemist's Crate when it goes live...
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Chillic wrote: »
    Congratulations to all *** who cried about sorcerer shields being, in their conception, OP.

    You often compared Hardened Ward to Blazing Shield pointing the time difference but you always forgot to mention that Blazing Shield explodes in output damage and is an ability used by a class with several healing possibilities while Sorcerers have Surge (and its morphs) that heal us for a very small portion of damage done IF AND ONLY IF it's a critical damage.

    Now we have a very expensive and slow to cast shield ability (well... too if you count Harness Magicka as well), that is not as protective as most of cryers, mostly PvP'ers, think it is that lasts for only 6 F**KING SECONDS.

    Just one very basic example: In VMA, only 3 non-mitigated hits of the necrotic orbs (or whatever is the name of the Nerien'eth-a-like flaming skulls) the first boss throws is enough to deplete all the 21k shields of a sorcerer with 100 CPs into Bastion. Considering that our shields takes 1.5 seconds (+/-) to effectively takes place due its animation, this single boss will be much harder for sorcerer without constant blocking/dodge rolling (which is now EVEN MORE expensive).

    For the completionist POV, now I'll have to run after all achievements AGAIN, even the most ridiculous and stupid ones, with another character because this single change made to please PvP players (who got a f**king ton of boosts with poison changes) screwed the most developed character I have.

    Can you now change the TOS too and allow me to sell the game I paid my license for?

    If it's not all that protective, it would never of lasted 6 seconds to begin with and you would have to recast anyway, right? That's how I feel about my igneous shield anyway.

    See you don't completely rely on your igneous shield now so you, you have passives to help with mitigation not to mention many ways to burst heal, that are not tied to using a specific weapon.All we have is that and pet heals (pets die alot and cost alot to recast and have a cast time) it is not a reliable heal in the least. Our only defense is the ward. We also don't heal through damage, critsurge was needed to hell, every other magicka class has a way to heal through damage. Now every class has access to a better shield than Sorcs do and that's added to all their normal mitigation.
  • Surgee
    Surgee
    ✭✭✭✭
    Seriously, ever new patch hurts the Sorcerers. What do you have against them Zenimax?

    Not only Sorcerers. I as a DK tank feel violated because of shield duration decrease from 20 seconds to 6 at same magicka cost...sometimes it feels like ZOS aren't playing their own game. No freedom in playing how you want to play and making your own build. Feels like every patch forces us to follow certain play style and build.

    ZOS...look at your own end game...check how many skills are actually used (probably like 30 % out of all available). Ballance it so that EVERY SKILL IS EQUALLY GOOD FOR END GAME. And for Sheogorath sake, if want to be a support tank, let me be a support tank! Hardly any pure tank is left in the game and you keep on making it worse.
    Edited by Surgee on April 26, 2016 5:25PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    "Emperor
    • Tactician: Fixed an issue where this passive ability was increasing the damage of Siege Weapons against players and monsters.

    Missed this first time I read the notes. Thank you for fixing this.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Sorcs have no in class reliable way of healing except pets that take up 2 slots 3 with overload and no in class waynof reliable sustained DPS except overload... So here it is folks the only way to sorc now is.... Destro cause it's nownthe only choice for Sorcs to have a spammable, and resto cause it's the only say to heal. We are now entirely forced to be cookie cutter OL spammers. My oet build is dead for a cariety of reasons such as proxy det doing 130% damage on me now thanks to my oets so they will get oneshotted, to muchagicka drain to keep reapplying shields. Diversity completely destroyed.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    So proposed fixes. Give us a whip or a swallow soul or jabs type ability bound sword perhaps who cares, give make our execute work from 50% not 20%. Give us a stronger ward but make it not able to be stacked, shoot just give us our Ward back with 20 seconds I don't stack anyway and most Sorcs when they reach a certain level don't either and make it crittable who gives a rats ass about that go on make it crittable increaae the strength a bit though... (Mind you not a high skill level not saying I'm great) and some form of a reliable heal maybe in Nerf critsurge? As it is right niwndaedruc summoning is dead our burst well 2 of our key burst tools are dead and gone det and dawn. But our burst worked becuase we could combo it with shielding until everything exploded. The only viable Sorc now is cookie cutter OL...
  • Qeram
    Qeram
    Please, text chat will be added to the console ?
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    "You must unlearn what you have learned." - Yoda

    The following should be available for free in the crown store for the first week after this goes live:

    Respec of Skill Points
    Respec of Champion Points
    Respec of Attributes.

    This way it's optional and the whiners won't be affected.

    Also, I think gold and purple crafted items should be able to be deconstructed for a FULL REFUND of the materials used for the first week as well. None of our very expensive custom gear is going to work the same.

    Giraffon - Beta Lizard - For the Pact!
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    What I also like about this patch, is that in your character overview, your character is shown with the costume and NOT with the underlying Armor.
    Also your Mount is added to the picture.

    <3

    TxJbrTc.jpg
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • maboleth
    maboleth
    ✭✭✭✭✭
    @ZOS_GinaBruno

    As a Sorceress, I feel really bad with the latest change.

    You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
    Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish. :(

    Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!

    I do hope this is only a preview/beta and you'll reconsider this as a mistake.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    maboleth wrote: »
    @ZOS_GinaBruno

    As a Sorceress, I feel really bad with the latest change.

    You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
    Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish. :(

    Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!

    I do hope this is only a preview/beta and you'll reconsider this as a mistake.

    The shield is already kind of low to begin with, it most certainly doesn't need a nerf there and if it got nerfed it would only force sorcerers even more into shield stacking than they already are as they got nothing else to defend them.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • reften
    reften
    ✭✭✭✭✭
    No fix to cyrodiil lag = pointless patch for me.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Soris
    Soris
    ✭✭✭✭✭
    Once again welcome to the era of stamina dks. They have now ability to shield stack with bone shield in addition to all those poison buffs
    Welkynd [Templar/AD/EU]
  • maboleth
    maboleth
    ✭✭✭✭✭
    maboleth wrote: »
    @ZOS_GinaBruno

    As a Sorceress, I feel really bad with the latest change.

    You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
    Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish. :(

    Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!

    I do hope this is only a preview/beta and you'll reconsider this as a mistake.

    The shield is already kind of low to begin with, it most certainly doesn't need a nerf there and if it got nerfed it would only force sorcerers even more into shield stacking than they already are as they got nothing else to defend them.

    Absolutely, but what do we have now? Shields that basically last 5 secs, the first second goes the moment you cast them, you have like 5 secs to actually use them. Ridiculous. It's a shield, not a weapon.

    So I'd rather trade shield's strength for a shield's time, if they have the need to reduce everything. My opinion is - too many drastic ability changes here that do not sound very good. In the mean time, there's no word on buffing the enemies - Doshia or Mannimarco, for example, can still be taken rather easily.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    maboleth wrote: »
    maboleth wrote: »
    @ZOS_GinaBruno

    As a Sorceress, I feel really bad with the latest change.

    You have reduced 70% (!) of the current shields time, both conjured ward and annulment! Isn't that too much? All of a sudden?
    Six seconds is nothing, it only means we'll have to constantly spam these abilities and our OCDs will flourish. :(

    Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields? Of all abilities I really dislike all shields and buffs that last just several secs... I'd be much happier with reduced power but longer lasting shields. As a last resort, make them 50% shorter, not 70%!!

    I do hope this is only a preview/beta and you'll reconsider this as a mistake.

    The shield is already kind of low to begin with, it most certainly doesn't need a nerf there and if it got nerfed it would only force sorcerers even more into shield stacking than they already are as they got nothing else to defend them.

    Absolutely, but what do we have now? Shields that basically last 5 secs, the first second goes the moment you cast them, you have like 5 secs to actually use them. Ridiculous. It's a shield, not a weapon.

    So I'd rather trade shield's strength for a shield's time, if they have the need to reduce everything. My opinion is - too many drastic ability changes here that do not sound very good. In the mean time, there's no word on buffing the enemies - Doshia or Mannimarco, for example, can still be taken rather easily.

    They should just unnerf the sorc ward and leave the other be as they are now, that's the only good option, imo. It's the sorcs only real defence for anything and it needs to be strong.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...

    Lol
    Edited by DUTCH_REAPER on April 26, 2016 6:42PM
  • Merlight
    Merlight
    ✭✭✭✭✭
    maboleth wrote: »
    You have reduced 70% (!) of the current shields time, ...
    It's only 70% if it's not absorbing damage, meaning you're either not in a fight, or stacking another on top.
    maboleth wrote: »
    Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields?
    Now that would be a hard nerf for those that don't stack multiple shields. A shield that actually absorbs damage doesn't need to last 20s.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...

    Lol

    So you want all the sorcs that got more unique builds to just do what you hate sorcs doing right now? Idk but I'd say that's pretty stupid to even suggest that.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...

    Lol

    So you want all the sorcs that got more unique builds to just do what you hate sorcs doing right now? Idk but I'd say that's pretty stupid to even suggest that.

    Seems a common thing to say, "sorcs don't like x change so why don't they do y instead?" where y is "something people hate sorcs for doing."
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    Prox was the only single target burst I had as mDK :'(
    It had to be timed just right with deep breath, meteor, and fossilize.

    Dang.
    'Chaos
  • maboleth
    maboleth
    ✭✭✭✭✭
    Merlight wrote: »
    maboleth wrote: »
    You have reduced 70% (!) of the current shields time, ...
    It's only 70% if it's not absorbing damage, meaning you're either not in a fight, or stacking another on top.
    maboleth wrote: »
    Why not leaving the time (20sec) intact, but if needed, nerf the power of the shields?
    Now that would be a hard nerf for those that don't stack multiple shields. A shield that actually absorbs damage doesn't need to last 20s.

    Well, wrong. Shields are very useful against all kind of gankers and longer pvp fights. With all other time-limited abilities, like power surge, rune, thundering presence, steadfast ward, etc. thinking about your 6 second shiled(s) will be a total OCD experience.

    Also makes it quite impossible to keep the shields on your restoration bar. The moment you cast the shield on your restoration and return to your destruction bar means you already lost at least 2 secs.

    I just don't find that enjoyable at all. :(
  • MarrazzMist
    MarrazzMist
    ✭✭✭✭
    Am I reading this right, it is fabulous time to be dual wielding stamina dragonknight? Wow yes, I'm finally fasionable, once in every couple of years. I'm going to enjoy it while it lasts.

    Earlier I wasn't too enthusiastic for rumours of fighters skill line, but now in the patch notes it looks great. It only makes sence to me to have one universal skill line all stamina, one all magica.

    Most of all, I can't wait to test new dual wield. The skill line feels synerergize better with itself, and has sustain. I'm even tempted to download PTS, so eager, I don't know if it fits to my computer...
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Am I reading this right, it is fabulous time to be dual wielding stamina dragonknight? Wow yes, I'm finally fasionable, once in every couple of years. I'm going to enjoy it while it lasts.

    Earlier I wasn't too enthusiastic for rumours of fighters skill line, but now in the patch notes it looks great. It only makes sence to me to have one universal skill line all stamina, one all magicka.

    Most of all, I can't wait to test new dual wield. The skill line feels synerergize better with itself, and has sustain. I'm even tempted to download PTS, so eager, I don't know if it fits to my computer...

    Duelweild stam dk was already viable, in fact it is one of the best DPS in the game. What are you going on about? But it is exciting that it is even better now, dual wield is in a heck of a spot right now I tell you what...
  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    Just do what every other sorc does. Throw your mines down, cast a curse, streak through them. Get back to your mines quickly now, pop shot pew pew pew curse (keep your mines up! Quick recast them!!) fury fury FUuUUHRY!!!!!! Frag procd??? Fragem!!! If losing streak away...

    Lol

    So you want all the sorcs that got more unique builds to just do what you hate sorcs doing right now? Idk but I'd say that's pretty stupid to even suggest that.

    Relax Francis.
  • maboleth
    maboleth
    ✭✭✭✭✭
    Epona222 wrote: »
    MissBizz wrote: »
    Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.

    Does this mean you CAN'T harvest them anymore? Or just that they are now available for sale?

    They cannot be harvested anymore; all Enchanting runestones now give Aspect and Essence. You can still get them by deconstructing glyphs, though, but the main way is to just buy what you need from a vendor.

    Sorry, but that's a rubbish change. I like to be able to harvest what I need.

    Further, it does not make sense not to be able to find all components needed for a glyph in the wild! Where do merchants find them to sell? Secret harvest field? Mass deconstruct of glyphs, eh? Does not make ANY sense.

    ZOS please... It's okay to buy them at merchants, but leave them in the wild as well!
    Edited by maboleth on April 26, 2016 7:56PM
  • Nublo
    Nublo
    Soul Shriven
    so, quick question, I got 80 champion points, my main character with level v16 from months ago and another character level 39...

    Once this comes, my character will become what? level cp120 right? (80+40 maximum points) so you basicly downgrade me like 40 levels? am I wrong? if you are doing this I'm cancelling my subscription right now.
    PC EU EP

    PRAISE VIVEC N'WAH!
  • MarrazzMist
    MarrazzMist
    ✭✭✭✭
    Am I reading this right, it is fabulous time to be dual wielding stamina dragonknight? Wow yes, I'm finally fasionable, once in every couple of years. I'm going to enjoy it while it lasts.

    Earlier I wasn't too enthusiastic for rumours of fighters skill line, but now in the patch notes it looks great. It only makes sence to me to have one universal skill line all stamina, one all magicka.

    Most of all, I can't wait to test new dual wield. The skill line feels synerergize better with itself, and has sustain. I'm even tempted to download PTS, so eager, I don't know if it fits to my computer...

    Duelweild stam dk was already viable, in fact it is one of the best DPS in the game. What are you going on about? But it is exciting that it is even better now, dual wield is in a heck of a spot right now I tell you what...

    Well yes, I know excelent builds especially for group dungeons and Maelstrom using DW, accombanied with other weapon. This is just personal enthusiasm, I think my main stam DK will be soon as fun to play as my magica NB at the moment. Great opportunities with DW. And other stamina changes.
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nublo wrote: »
    so, quick question, I got 80 champion points, my main character with level v16 from months ago and another character level 39...

    Once this comes, my character will become what? level cp120 right? (80+40 maximum points) so you basicly downgrade me like 40 levels? am I wrong? if you are doing this I'm cancelling my subscription right now.

    @Nublo They previously stated you WILL be able to wear the gear you currently have (they mentioned that at Pax East most recently) Apparently that is missing from the patch notes though. (Or at least I can't find it at all)

    Previous @ZOS_RichLambert had mentioned you would get those bonus CP and IF you could still not wear the gear you currently already do (VR16 for you) you would get excess CP to ensure you could. So you should actually be given 40 bonus points PLUS another 40 to ensure you can still wear your current gear.

    I think they covered what generally will happen for most people in the patch notes, as with the catchup system I'm not even sure you can get to VR16 without getting 160 CP.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Laggus
    Laggus
    ✭✭✭✭
    Telel wrote: »
    @ZOS_GinaBruno

    This one found something odd in the werewolf notes.

    Call of the Pack: Redesigned this passive ability so it now reduces the cost of staying in Werewolf form by 10/20% for each transformed Werewolf in your group, including yourself, up to a maximum of 40/80% at Ranks I/II.

    Currently there is no cost to stay in form as it's done a timer, and that time is increased by various means. So is this note incorrect or has there been a major revision of how the ultimate works?

    The timer, in the case of werewolves, is the second Magicka bar that's underneath your main Magicka bar. For this change, the decrease is the decay rate for the Werewolf "resource" bar, if you will.

    With all of the poison damage you do realise the few Werewolves in PvP will be extinct..sadly. They need a lot more incentive to go Werewolf than reducing the cost staying in WW form.
  • maboleth
    maboleth
    ✭✭✭✭✭
    Reaching level 50 with a second character means you can immediately equip gear up to your account’s Champion Point value since Champion Points are shared across all characters on an account.
    As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster.

    Does this also mean that reaching 501 cap and max. levels will be easier than ever? No or little effort on the player, just take the max armour & weapons and straight to the heaven. Suitable for casual weekend gamers.
    Edited by maboleth on April 26, 2016 8:29PM
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