VaxtinTheWolf wrote: »On my VR15 transfer, I noticed I only had 63 attribute points in use. I never got the final one, but after visiting a shrine to refund all attributes, I had 64 to spend.
Not even that, you should be able to unlock it just doing the normal dungeons for the skill points.
Can't speak about current state, but I remember last summer I received "Undaunted increased to level 5" in some Craglorn dungeon (not sure whether it was one for a quest, group or public, though).
Makes me wanna respec to DPS already >.<...I really enjoyed being a pure support tank even though on forum everyone are saying there is no place for real tanks in ESO anymore. Don't get me wrong, I love dungeons...I'm a tank ! I just don't like where this is going. If all of the tanks are using bone shield instead of the other one, that means something is wrong. We need diversity in builds.
magnusthorek wrote: »Congratulations to all *** who cried about sorcerer shields being, in their conception, OP.
You often compared Hardened Ward to Blazing Shield pointing the time difference but you always forgot to mention that Blazing Shield explodes in output damage and is an ability used by a class with several healing possibilities while Sorcerers have Surge (and its morphs) that heal us for a very small portion of damage done IF AND ONLY IF it's a critical damage.
Now we have a very expensive and slow to cast shield ability (well... too if you count Harness Magicka as well), that is not as protective as most of cryers, mostly PvP'ers, think it is that lasts for only 6 F**KING SECONDS.
Just one very basic example: In VMA, only 3 non-mitigated hits of the necrotic orbs (or whatever is the name of the Nerien'eth-a-like flaming skulls) the first boss throws is enough to deplete all the 21k shields of a sorcerer with 100 CPs into Bastion. Considering that our shields takes 1.5 seconds (+/-) to effectively takes place due its animation, this single boss will be much harder for sorcerer without constant blocking/dodge rolling (which is now EVEN MORE expensive).
For the completionist POV, now I'll have to run after all achievements AGAIN, even the most ridiculous and stupid ones, with another character because this single change made to please PvP players (who got a f**king ton of boosts with poison changes) screwed the most developed character I have.
Can you now change the TOS too and allow me to sell the game I paid my license for?
Septimus_Magna wrote: »Septimus_Magna wrote: »Francescolg wrote: »Sorc shield is still on top of all re-castable absorb shields, just because each re-casting can proc Crystal Frag! Every skilled sorc knows how to combine shield-stacking + crystal frag procs in PvP battles, add some ports left and right (not streak^^) and this will work like a charm (still easy mode). You will have a little bit less dps but still mostly instant skills, no casted/channelled spells and very high mobility, while having best-def possible + max dmg output, all out of magicka/spell dmg.
My sorc sees no problems
The problem is that you can be put on the defensive really easy, if someone CCs you just before your shield runs out you'll have no defense unless you instantly break it and reapply the shield. Meanwhile you do 0 dps and the attacker can keep increasing the preassure. We all know some CCs take more time to break (Fear and Fossilze for example) which will make it easy to burst through the 22-25k health pool.
Sorcs will have a very hard time vs skilled stamina DKs and NBs, hard-CC > burst > ult > GG and GN
Welcome to the world of others classes and builds! Somehow we survived all those "horrid" CCs without shields!
So what class skills should sorcs use to mitigate dmg and heal themselves?
Casting hardened ward only gives a temporary health buffer, it does not restore any health.
Surge hardly works in pvp and the Twilight is clunky and unreliable.
The fact that sorcs have to recast their shields more often will require more magicka regen which means less spell dmg. And because sorcs will have to spend more time casting shields their dmg will drop even more. So their dmg output is nerfed in two ways and their defense is nerfed by 70%. Its not like sorcs are so OP at the moment that they need to be nerfed left, right and center.
p.s. I havent been played my sorc for months because its pretty bad in pvp groups but I have played one long enough to understand that this is a terrible dissension.
[quote="Surgee;2914917"
Makes me wanna respec to DPS already >.<...I really enjoyed being a pure support tank even though on forum everyone are saying there is no place for real tanks in ESO anymore. Don't get me wrong, I love dungeons...I'm a tank ! I just don't like where this is going. If all of the tanks are using bone shield instead of the other one, that means something is wrong. We need diversity in builds.
I didn't speak about diversity in build... I just said that the stamina shield (bone shield) is a 5scd one.
So it's a good thing that the Magic one has now the same duration. But, may be, they could have increased the bone shield duration, instead of decreased the duration of the magic one. But that's another pb... Zos must have their reason to decrease the shield duration (It's the same for Mage wrath).
Hmm I did every single dungeon in the game (except the big group ones) and I didn't get undaunted rank increase. I was only getting rank increase from their quests. Still at low level undaunted. I was reading somewhere you need to do daily dungeons.
You don't get Undaunted XP for random normal dungeons because there's no quest associated with them. You did get XP the first time you completed each of them, but after that you need pledges (i.e. quests).I'm doing every day 2 dungeons with my tank (in leveling). The silver one and the random normal one (for the 100 000 XP bonus).
The thing i'm absolutely sure, is that only the silver one gives me undaunted XP.
You don't get Undaunted XP for random normal dungeons because there's no quest associated with them. You did get XP the first time you completed each of them, but after that you need pledges (i.e. quests).I'm doing every day 2 dungeons with my tank (in leveling). The silver one and the random normal one (for the 100 000 XP bonus).
The thing i'm absolutely sure, is that only the silver one gives me undaunted XP.
Focused Healing:
Renamed this passive ability to Sacred Ground.
This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
So the Major Mending buff is changed into Minor? That's kinda disappointing...
Must be a typeo -- I just logged into the PTS and it still says Major Mending.
Francescolg wrote: »Funny how Sorc's always claim to have no heals and nobody speaks about Blood Magic, 8% passive heal, which they get every time they use Crystal Frags, or for each single Daedric Mine proc.
8% passive heal is huge, if and only if you know how to use it! If you understand that, we don't even need to discuss that!
The "new" Negate Magic should work with the Blood Magic passive, giving you 8% health per target hit, so you can spec in 2 (!) GT AE (Mines+Negate) and the strongest DD in game and each time you hit somebody, you get 8% free health.
But, psssst, nobody talks about that passive ability, as you haven't the last two years..
Sorc self-healing is not all about Power Surge, there are many more ways...
The new duration of the absorb shield doesn't matter for me, as long as every move I do can proc Crystal Frags and give me another free 8% passive heal
cpuScientist wrote: »Francescolg wrote: »Funny how Sorc's always claim to have no heals and nobody speaks about Blood Magic, 8% passive heal, which they get every time they use Crystal Frags, or for each single Daedric Mine proc.
8% passive heal is huge, if and only if you know how to use it! If you understand that, we don't even need to discuss that!
The "new" Negate Magic should work with the Blood Magic passive, giving you 8% health per target hit, so you can spec in 2 (!) GT AE (Mines+Negate) and the strongest DD in game and each time you hit somebody, you get 8% free health.
But, psssst, nobody talks about that passive ability, as you haven't the last two years..
Sorc self-healing is not all about Power Surge, there are many more ways...
The new duration of the absorb shield doesn't matter for me, as long as every move I do can proc Crystal Frags and give me another free 8% passive heal
This is the silliest post I have read yet. This is our solution to getting beat down? Use an ability with a cast time that will do 50% less damage in pvp, hope they don't dodge/block the frag or just sidestep the mines, so we can get 8% of this halved damage back as health. Well hoooray we are healed back to nothing lol. Templar Burst heal and single target/AOE heals, DK burst heal AOE sap heal and single target slash heal that's instant, NB single and AOE heals. Sorc crit heal that doesn't work and Blood magic... lololol come on now troll somewhere else.
Francescolg wrote: »Funny how Sorc's always claim to have no heals and nobody speaks about Blood Magic, 8% passive heal, which they get every time they use Crystal Frags, or for each single Daedric Mine proc and, now, even Negate will proc it..
8% passive heal is huge
Sorcecer's defense is not all about Power Surge and Hardened Ward!
cpuScientist wrote: »Francescolg wrote: »Funny how Sorc's always claim to have no heals and nobody speaks about Blood Magic, 8% passive heal, which they get every time they use Crystal Frags, or for each single Daedric Mine proc.
8% passive heal is huge, if and only if you know how to use it! If you understand that, we don't even need to discuss that!
The "new" Negate Magic should work with the Blood Magic passive, giving you 8% health per target hit, so you can spec in 2 (!) GT AE (Mines+Negate) and the strongest DD in game and each time you hit somebody, you get 8% free health.
But, psssst, nobody talks about that passive ability, as you haven't the last two years..
Sorc self-healing is not all about Power Surge, there are many more ways...
The new duration of the absorb shield doesn't matter for me, as long as every move I do can proc Crystal Frags and give me another free 8% passive heal
This is the silliest post I have read yet. This is our solution to getting beat down? Use an ability with a cast time that will do 50% less damage in pvp, hope they don't dodge/block the frag or just sidestep the mines, so we can get 8% of this halved damage back as health. Well hoooray we are healed back to nothing lol. Templar Burst heal and single target/AOE heals, DK burst heal AOE sap heal and single target slash heal that's instant, NB single and AOE heals. Sorc crit heal that doesn't work and Blood magic... lololol come on now troll somewhere else.
magnusthorek wrote: »Congratulations to all *** who cried about sorcerer shields being, in their conception, OP.
You often compared Hardened Ward to Blazing Shield pointing the time difference but you always forgot to mention that Blazing Shield explodes in output damage and is an ability used by a class with several healing possibilities while Sorcerers have Surge (and its morphs) that heal us for a very small portion of damage done IF AND ONLY IF it's a critical damage.
Now we have a very expensive and slow to cast shield ability (well... too if you count Harness Magicka as well), that is not as protective as most of cryers, mostly PvP'ers, think it is that lasts for only 6 F**KING SECONDS.
Just one very basic example: In VMA, only 3 non-mitigated hits of the necrotic orbs (or whatever is the name of the Nerien'eth-a-like flaming skulls) the first boss throws is enough to deplete all the 21k shields of a sorcerer with 100 CPs into Bastion. Considering that our shields takes 1.5 seconds (+/-) to effectively takes place due its animation, this single boss will be much harder for sorcerer without constant blocking/dodge rolling (which is now EVEN MORE expensive).
For the completionist POV, now I'll have to run after all achievements AGAIN, even the most ridiculous and stupid ones, with another character because this single change made to please PvP players (who got a f**king ton of boosts with poison changes) screwed the most developed character I have.
Can you now change the TOS too and allow me to sell the game I paid my license for?
You don't get Undaunted XP for random normal dungeons because there's no quest associated with them. You did get XP the first time you completed each of them, but after that you need pledges (i.e. quests).I'm doing every day 2 dungeons with my tank (in leveling). The silver one and the random normal one (for the 100 000 XP bonus).
The thing i'm absolutely sure, is that only the silver one gives me undaunted XP.