Septimus_Magna wrote: »Septimus_Magna wrote: »Francescolg wrote: »Sorc shield is still on top of all re-castable absorb shields, just because each re-casting can proc Crystal Frag! Every skilled sorc knows how to combine shield-stacking + crystal frag procs in PvP battles, add some ports left and right (not streak^^) and this will work like a charm (still easy mode). You will have a little bit less dps but still mostly instant skills, no casted/channelled spells and very high mobility, while having best-def possible + max dmg output, all out of magicka/spell dmg.
My sorc sees no problems
The problem is that you can be put on the defensive really easy, if someone CCs you just before your shield runs out you'll have no defense unless you instantly break it and reapply the shield. Meanwhile you do 0 dps and the attacker can keep increasing the preassure. We all know some CCs take more time to break (Fear and Fossilze for example) which will make it easy to burst through the 22-25k health pool.
Sorcs will have a very hard time vs skilled stamina DKs and NBs, hard-CC > burst > ult > GG and GN
Welcome to the world of others classes and builds! Somehow we survived all those "horrid" CCs without shields!
So what class skills should sorcs use to mitigate dmg and heal themselves?
Casting hardened ward only gives a temporary health buffer, it does not restore any health.
Surge hardly works in pvp and the Twilight is clunky and unreliable.
The fact that sorcs have to recast their shields more often will require more magicka regen which means less spell dmg. And because sorcs will have to spend more time casting shields their dmg will drop even more. So their dmg output is nerfed in two ways and their defense is nerfed by 70%. Its not like sorcs are so OP at the moment that they need to be nerfed left, right and center.
p.s. I havent been played my sorc for months because its pretty bad in pvp groups but I have played one long enough to understand that this is a terrible dissension.
Break free and heal up! You have healing ward and rest of the Resto staff tree + potion to get your health up. Place 2 heavy armor in your build for survability. Sorcs aren't only class without class heal, heck even stambuilds depend from non-class heal abilities.
You don't get Undaunted XP for random normal dungeons because there's no quest associated with them. You did get XP the first time you completed each of them, but after that you need pledges (i.e. quests).I'm doing every day 2 dungeons with my tank (in leveling). The silver one and the random normal one (for the 100 000 XP bonus).
The thing i'm absolutely sure, is that only the silver one gives me undaunted XP.
You get undaunted xp for completing the dungeon damage dealer/blocker/healer achievements (each tier of those achievements grants undaunted xp), and those achievements can be fulfilled in delves and/or in some quest areas. Some of my (less sociable!) characters have never ventured into a group dungeon ever, but have got to level 3 in the Undaunted skill line just from xp gained when getting those achievements.
You don't get Undaunted XP for random normal dungeons because there's no quest associated with them. You did get XP the first time you completed each of them, but after that you need pledges (i.e. quests).I'm doing every day 2 dungeons with my tank (in leveling). The silver one and the random normal one (for the 100 000 XP bonus).
The thing i'm absolutely sure, is that only the silver one gives me undaunted XP.
You get undaunted xp for completing the dungeon damage dealer/blocker/healer achievements (each tier of those achievements grants undaunted xp), and those achievements can be fulfilled in delves and/or in some quest areas. Some of my (less sociable!) characters have never ventured into a group dungeon ever, but have got to level 3 in the Undaunted skill line just from xp gained when getting those achievements.
My wife got 5 characters. All of them are level 3 undaunted. You get to that level from quest line and then I think it's all pledges. Might be wrong though.
You don't get Undaunted XP for random normal dungeons because there's no quest associated with them. You did get XP the first time you completed each of them, but after that you need pledges (i.e. quests).I'm doing every day 2 dungeons with my tank (in leveling). The silver one and the random normal one (for the 100 000 XP bonus).
The thing i'm absolutely sure, is that only the silver one gives me undaunted XP.
You get undaunted xp for completing the dungeon damage dealer/blocker/healer achievements (each tier of those achievements grants undaunted xp), and those achievements can be fulfilled in delves and/or in some quest areas. Some of my (less sociable!) characters have never ventured into a group dungeon ever, but have got to level 3 in the Undaunted skill line just from xp gained when getting those achievements.
My wife got 5 characters. All of them are level 3 undaunted. You get to that level from quest line and then I think it's all pledges. Might be wrong though.
What quest line? The only quest you ever need to do is the first one, and the only thing you need to do to complete that is enter the dungeon solo and then come back out the way you came in and go back to the tavern and speak to the head of the undaunted in the starting town. You don't even need to do the dungeon. There isn't really an undaunted quest line as such.
ZOS_GinaBruno wrote: »Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
Does this mean you CAN'T harvest them anymore? Or just that they are now available for sale?
They cannot be harvested anymore; all Enchanting runestones now give Aspect and Essence. You can still get them by deconstructing glyphs, though, but the main way is to just buy what you need from a vendor.
@ZOS_GinaBruno
this is probably my favorite patch since the launch of the game. Not even for the Dark Brotherhood either. I've played E.S. 1-5 and never really got into D.B. content. It just isn't my play style. The reason why I am so ecstatic however is just because of the direction of the game. Reading these notes just filled me with optimism for the game's future. It proves to me that ZOS is listening. It also shows that ZOS isn't cutting corners and force feeding us basic content just because we asked for it either. They are taking their time, considering our requests and figuring out ways to add it into the game in creative, seamless and thematic ways. There are a considerable amount of new features we are all desiring from this development team and this game in the future. I believe that if we stay vocal, positive, respectful and specific about our requests we will inevitably see them in game, done way better than we could have imagined or done ourselves. We just might hear "no e.t.a" a few more times than we'd like to.. = P The point is here, thank you ZOS. Please take your time delivering to us this premium content and I shall remain patient for it's release.
ShalidorsHeir wrote: »ofc - stam dk -> a balanced class -> gets poison dmg
mana nb -> a balanced class -> gets desease dmg
mana sorc -> a balanced class (that will be less strong if all others classes are buffed) -> GET A 6secs SHIELD?!?!
stam sorc -> IS STILL THE WORST SHIAT INAGME!
ZOS -- fakk yuo! biatches"
Blackfyre20 wrote: »Why did anyone complain about the free respec after IC? If you don't want to change anything, it takes 5 minutes to allocate your skillpoints again. With big changes like this I feel like a lot of people could use the free respec.
Blackfyre20 wrote: »Why did anyone complain about the free respec after IC? If you don't want to change anything, it takes 5 minutes to allocate your skillpoints again. With big changes like this I feel like a lot of people could use the free respec.
ZOS_GinaBruno wrote: »Changes to Imperial City
We’ve introduced a number of changes and improvements to Imperial City in this update:
Districts can now be captured via mechanics similar to Resources in Cyrodiil.
A single flag is located in each District, and is guarded by a few Alliance Guards.
Ownership of a District confers a 33% Tel Var Stone bonus to all Tel Var Stone gains in the Districts.
Ownership of a District also controls whether you can respawn in that District via a PvE or PvP death.
If your Alliance doesn’t control any Districts and you die in the Districts, you will respawn in the Sewers.
You will now lose 50% of your Tel Var Stones for both a PvE or PvP death. Previously, you would lose 10% of your Stones for a PvE death, and 80% for a PvP death.
Rebalanced the monsters in Imperial City to make moving around the city easier for the solo player.
Bosses remain targeted at two player characters.
Patrolling Horrors and Xivkyn elite are best handled by four or more, but their attacks are now less likely to kill you in one hit.
I've seen this asked about in several places but I have yet to see an answer.Experience gain rules will continue to function as they did for Veteran Ranks:
•Mobs 40 Champion Points below your level will grant 75% of their normal XP.
•Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
G0DS_DEMON wrote: »“The Alchemist’s Crate” contains 200x of every kind of Water, every kind of Alchemy Reagent, and every kind of Oil (used in poisoncrafting). This includes the new Reagents introduced with Poisoncrafting, as well.
“The Crafter’s Materials Crate” contains 200x of every kind of Refined Material, of every level, for Clothiers, Blacksmiths, and Woodworkers. It also contains 200x of each kind of improvement material.
“The Crafter’s Limitless Library” contains the full Style Book for every Style that your character does not know. This allows you to pick and choose which styles you’d like to learn, or you can just read all the books and learn everything.
“The Traveled Crafter’s Crate” contains 200x of every Trait item (including both Nirncrux variants), ever refined Style Item currently available, and 200x Crown Mimic Stones.
Just a couple observations: ]I see these making the guild store prices go way down with all these (Crafter's Materials Crate, Traveled Crafter's Crate, and the Alchemist's Crate)in everyone's hands.
Crafters Limitless Library: Says, contains full style books for the styles you don't know. If you know just a few chapters or almost all of a style, does it consider you knowing that style and will not give you the book to get the rest of that style ??
dimensional wrote: »cpuScientist wrote: »Francescolg wrote: »Funny how Sorc's always claim to have no heals and nobody speaks about Blood Magic, 8% passive heal, which they get every time they use Crystal Frags, or for each single Daedric Mine proc.
8% passive heal is huge, if and only if you know how to use it! If you understand that, we don't even need to discuss that!
The "new" Negate Magic should work with the Blood Magic passive, giving you 8% health per target hit, so you can spec in 2 (!) GT AE (Mines+Negate) and the strongest DD in game and each time you hit somebody, you get 8% free health.
But, psssst, nobody talks about that passive ability, as you haven't the last two years..
Sorc self-healing is not all about Power Surge, there are many more ways...
The new duration of the absorb shield doesn't matter for me, as long as every move I do can proc Crystal Frags and give me another free 8% passive heal
This is the silliest post I have read yet. This is our solution to getting beat down? Use an ability with a cast time that will do 50% less damage in pvp, hope they don't dodge/block the frag or just sidestep the mines, so we can get 8% of this halved damage back as health. Well hoooray we are healed back to nothing lol. Templar Burst heal and single target/AOE heals, DK burst heal AOE sap heal and single target slash heal that's instant, NB single and AOE heals. Sorc crit heal that doesn't work and Blood magic... lololol come on now troll somewhere else.
I can't tell you how many countless sorcs I've played that use frags with great success, myself included. It's a great skill and if you can't see that you're doing it wrong.