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Greed, greeed, greed

LadyNalcarya
LadyNalcarya
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No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casualssome of the casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
Cause seriously, this "communist" approach is so toxic for the game.
Edited by LadyNalcarya on April 22, 2016 7:38PM
Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

PC/EU
  • Destruent
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    :cookie:

    Here's one more cookie for OP. I'd really like to know the answer...i asked it in the german section aswell, but didn't get an answer so far :(
    Noobplar
  • SkoomaAddict420
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    How one programs a game is optional, subjective and requires common sense and a understanding of how to interpret reality
    Into compiled scripts that have functionality . So there should be enough things for every player type to do in a mmorpg. I see no reason why the 10% should get to have their challenges as long as the gear and drops are not only available in thoughs dungeons making it only the 10% who can aquire that level of armor or what ever...

    Options, options, and more options is my motto...
  • MidnightBlue
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    Destruent wrote: »
    I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.

    Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.

    edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real :)

    Maybe it's just me being dumb or stubborn or being trolled on, but most of the people I've seen or talked to have said to not trust those internet guides since they don't disclose the best stuff or strategies in the game. So sometimes I don't bother. :/ But yes I have read guides and they have helped me a bit, but it's still a struggle trying to get it done while teaching other people at the same time. I'm an average player at best, not the worst, but far from elite.
    Edited by MidnightBlue on April 21, 2016 11:34AM
  • Destruent
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    Destruent wrote: »
    I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.

    Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.

    edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real :)

    Maybe it's just me being dumb or stubborn or being trolled on, but most of the people I've seen or talked to have said to not trust those internet guides since they don't disclose the best stuff or strategies in the game. So sometimes I don't bother. :/ But yes I have read guides and they have helped me a bit, but it's still a struggle trying to get it done while teaching other people at the same time. I'm an average player at best, not the best, but far from elite.

    Try tamrielfoundry.com, you'll find the best information about the game there imo. There are also some great guides in this forum. I know for a fact, that guilds like hodor usually publish most of their builds/strategies (especially for dungeons) and they are viable.
    but sure, it's hard in the beginning, try to get a group of people you usually run with. Your runs will get smoother and you'll be able to even teach other new players how to beat specific dungeons or efficiently play a character. Enjoy it, this part of the game is the best imo :)
    Noobplar
  • tinythinker
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    Make-A-Friend! Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ and add someone new to your friend list ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


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  • lathbury
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    ADarklore wrote: »
    Well, as Matt Firor said in an interview a few weeks ago, they HAVE game data that shows everything every player is doing in-game... which means they KNOW how many have completed what content and how many have failed and how many of those players eventually left the game, etc. So it seems to me they would be making these decisions about changes based upon that game data, and if it is clear that an overwhelming MAJORITY of players are unable to finish specific content, then it explains why they would make changes to make the content easier.

    what that data does not show how ever is the reason they left or if they would have left anyway or how many will unsub or leave if nerfs like these are to become par for the course
  • Destruent
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    Svalinn wrote: »
    As far as dungeons, nerfs etc are concerned well.. i absolutly blame the "hardcore" playerbase for the nerfs. I have experienced this myself in the past actually... wanting to do a veteran dungeon for the first time... and finding NO ONE willing to come, even beside my own guildmates, because i wasn't a "pro" at the dungeon already and so the run would have been too slow.

    THe truth is that many "hardcore" players refuse to party up with newer players because they want their run to be perfect and this result, most of the times, to newest player not having a chance of partecipating in group content unless they have a group of RL friends to go with them.

    This is another example of how people deny fun to other people in order to have fun... and it's something wrong.

    I'm quite sure that if people didn't start to ask for "achievements" before creating groups, did not refuse to party up with other players etc wel... the nerfing would not be in the game so if those people now complain i can just say "blame yourself".

    I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers :lol:

    Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...
    Noobplar
  • LadyNalcarya
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    Svalinn wrote: »
    No, this is not a thread about developers. Its about the playerbase, some of its vocal part.
    There's many topics about nerfing vICP and vWGT dungeons and there's plenty of people saying that "if only 10% of the playerbase can finish X, then X shoudl be nerfed so every player can finish it".
    But from this point of view, why those 10% cant have 0,000001% (or so) of the content. I've never seen raiders begging Zos to convert everything in the game to raids and pvpers begging to disable all pve. Why casuals are so entitled? I mean, I dont have anything against people who are not interested in minmaxing etc, to each their own. But why do they deny others the right to play how they want (=at least with minimal challenge)? Can someone explain this? Are they really that greedy and arrogant or they just dont understand how mmos work?
    Cause seriously, this "communist" approach is so toxic for the game.

    I'll tell you my thoughts on this matter.

    I think that something is wrong when, in order to have fun, someone has to deny fun to other people.

    I think that everything is fine when everyone can have fun without denying such fun to other people.

    Now thinking like this.. Cyrodill and IC are great failures in the game because they are exploited by PvPers most of the time to "deny" the fun of PvErs by ganking etc... how would i solve htis? i'd simply take away all the skyshards, books and PvE reletaed content from cyrodil and IC leaving the area as a PvP ONLY.. but as it is now it gives anjoyment to a portion of the playerbase by ruining the game experience to the other ones.

    I myself have not uch a big problem with those areas but i can see where the problem lie.

    As far as dungeons, nerfs etc are concerned well.. i absolutly blame the "hardcore" playerbase for the nerfs. I have experienced this myself in the past actually... wanting to do a veteran dungeon for the first time... and finding NO ONE willing to come, even beside my own guildmates, because i wasn't a "pro" at the dungeon already and so the run would have been too slow.

    THe truth is that many "hardcore" players refuse to party up with newer players because they want their run to be perfect and this result, most of the times, to newest player not having a chance of partecipating in group content unless they have a group of RL friends to go with them.

    This is another example of how people deny fun to other people in order to have fun... and it's something wrong.

    I'm quite sure that if people didn't start to ask for "achievements" before creating groups, did not refuse to party up with other players etc wel... the nerfing would not be in the game so if those people now complain i can just say "blame yourself".

    But when casuals deny other's rights to have fun its also very wrong.
    And while I agree about IC, its a different matter than nerfing dungeons. There's already a normal mode for those who dont like challenges. Its perfectly fine.
    There are things in this game Ill never achieve. Like fishing, ist too time cinsuming for me. But I'm not begging for alternate way to earn those colors and title, and those who have it, deserved it.
    Why people just dont wanna respect others and live with a fact that they dont have 100% completion? Or, if they actually want it, just put some effort?
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • MaxwellC
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    They better not nerf those dungeons again; seriously if you can't do it by now it's your problem not the rest of the player base. You either have bad team-mates or bad team work pick and choose.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • tinythinker
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    Svalinn wrote: »
    Destruent wrote: »
    I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers :lol:

    Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...

    Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.

    Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.

    So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?

    That's one reason I would like to see a commendation/mentoring system.
    Make-A-Friend! Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ and add someone new to your friend list ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • LadyNalcarya
    LadyNalcarya
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    Destruent wrote: »
    I'm not for nerfing content, because I can complete the dungeons fine. Maybe if elitists would stop being *** and help new players with content and accept players that have a DPS time of a few seconds above a minute in trials then maybe people wouldn't call for nerfs.

    Lots of "elitist" publish guides, walkthrough and so on in forums/youtube and also answer questions ingame. Biggest problem i see with "pugs" is the lack of communication. If the guys don't even talk in groupchat they cannot expect to get helped.

    edit: there are also lots of guilds who teach new people and help them ingame...just find them, they are real :)

    Maybe it's just me being dumb or stubborn or being trolled on, but most of the people I've seen or talked to have said to not trust those internet guides since they don't disclose the best stuff or strategies in the game. So sometimes I don't bother. :/ But yes I have read guides and they have helped me a bit, but it's still a struggle trying to get it done while teaching other people at the same time. I'm an average player at best, not the worst, but far from elite.

    Well, I second the advice about tamrielfoundry.
    Members of the top guilds post their bulds here. :) And I can confirm that those builds are 100% working. Efficiency depends on you player's skill (rotation etc) and gear of course, but theres a lot of good builds.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Svalinn
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    But when casuals deny other's rights to have fun its also very wrong.
    And while I agree about IC, its a different matter than nerfing dungeons. There's already a normal mode for those who dont like challenges. Its perfectly fine.
    There are things in this game Ill never achieve. Like fishing, ist too time cinsuming for me. But I'm not begging for alternate way to earn those colors and title, and those who have it, deserved it.
    Why people just dont wanna respect others and live with a fact that they dont have 100% completion? Or, if they actually want it, just put some effort?

    My guess is that the problem with the vet dungeons and new players lies in the monster helmets that are heavely wanted pieces of equip.

    Take away those and my guess is.. lot of new players won't be as bad as they do now about having to complete those with no-one willing to help them... that would probably upset the hardcore players tho unless they really only want the challenge... then they would have the challenge even without those helmets i guess...? :pensive:

    Might be wrong on this tho, it's just a thought ^^
  • Destruent
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    Svalinn wrote: »
    Destruent wrote: »
    I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers :lol:

    Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...

    Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.

    Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.

    So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?

    It's sad to hear, that even in your guilds it's hard to find people for this challenges. But even if you can't find experienced people, why don't you just get 3 guys you like to play with and figure the mechanics out on your own (maybe watch some youtube videos/guides)? That's the way the experienced people got better and learned those content. everyone is able to do this. I know it's harder and takes a lot more time, but it's a posiibility and it's a lot more fun than getting "carried" by good players. Just my opinion...
    Edited by Destruent on April 21, 2016 12:29PM
    Noobplar
  • LadyNalcarya
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    @Svalinn wrote: »
    Destruent wrote: »
    I think, most players who want to see an achievement just fear, that they cannot be carried by the other groupmembers :lol:

    Seriously....if i want a speedrun/no-death/hm whatever i ask some guys from my guilds who can do this. I won't ask in zonechat for this...

    Yeah well... the thing is.. it's not "fun" having to spend hours looking for a party because the people refuse you based on an eperience you don't have with the dungeon you want to do thus making it impossible for you to build up such experience and be better with time... and unluckily this happens in ESO. most of the times even if you join a guild as a new player you'll find out that your owh guildmates will refuse to party up with you because you still have to learn and are not perfect yet.

    Point is.. if new players don't have fun then ZOS will lose NEW CUSTOMERS... and new customers ARE the blood of the game as far as money goes.

    So basically ZOS would lose customers and money because OLD players deny NEW players fun... see where it goes?

    Well, why are you so focused on joining a random ICP pug instead of joining a good guild where people will explain you the tactics?
    I have the achievements, but I dont join them.
    And btw, usually most of feared "elitists" are just bad players who want carrying, not some super awesome experienced pros.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Svalinn
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    Destruent wrote: »

    It's sad to hear, that even in your guilds it's hard to find people for this challenges. But even if you can't find experienced people, why don't you just get 3 guys you like to play with and figure the mechanics out on your own (maybe watch some youtube videos/guides)? That's the way the experienced people got better and learned those content. everyone is able to do this. I know it's harder and takes a lot more time, but it's a posiibility and it's a lot more fun than getting "carried" by good players. Just my opinion...

    I personally agree with this.. point is we have to take into consideration the TIME a player has to do such things. ACtually i do not think the majority of the playerbase for ESO are kids that just wants to play full day since the ES brandt is more a mature kind of.

    This means that we're going to have a lot of people with jobs, families etc that do not have the time to spent in "searching for the perfect guild ever" or "staying in a dungeon 5 hours in a row to find out the mechanics" and so on.
  • Destruent
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    Svalinn wrote: »
    Destruent wrote: »

    It's sad to hear, that even in your guilds it's hard to find people for this challenges. But even if you can't find experienced people, why don't you just get 3 guys you like to play with and figure the mechanics out on your own (maybe watch some youtube videos/guides)? That's the way the experienced people got better and learned those content. everyone is able to do this. I know it's harder and takes a lot more time, but it's a posiibility and it's a lot more fun than getting "carried" by good players. Just my opinion...

    I personally agree with this.. point is we have to take into consideration the TIME a player has to do such things. ACtually i do not think the majority of the playerbase for ESO are kids that just wants to play full day since the ES brandt is more a mature kind of.

    This means that we're going to have a lot of people with jobs, families etc that do not have the time to spent in "searching for the perfect guild ever" or "staying in a dungeon 5 hours in a row to find out the mechanics" and so on.

    Sure, but why do those players expect to beat the hardest content without effort? Some of us have fun beating hard content some not, that's ok. But both sides should have their part of the game :)
    Noobplar
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