We already WARNED every new Templar approx. 1 year ago NOT TO PLAY this class, in sight of the changes to HP/Blazing shield and the only (real) Group-CC the Templar had (blinding flashes).Just come right out and say I wasted months of my time and I must now re-roll another class and loss my 289 skill points ffs..
Francescolg wrote: »We already WARNED every new Templar approx. 1 year ago NOT TO PLAY this class, in sight of the changes to HP/Blazing shield and the only (real) Group-CC the Templar had (blinding flashes).Just come right out and say I wasted months of my time and I must now re-roll another class and loss my 289 skill points ffs..
So, no excuse sorry. All signs for the Templar's future were already not so positive, so that even a dyslexic ESO player was aware that Templars get beaten (nurfed) patch by patch.
It is too late for excuses now. And everybody who is terrified by this (omg so unexpected) nurf, should keep calm!
CraftMaster wrote: »The breath of life nerf is along the right lines but I just think it should reduce the healing to the 3rd and 4th person as well as or a reduced cost. If a tank is doing his job well he shouldn't need as many heald as the DD and it's encouraging the return of a tank to all delves since most can be done with 3 DPS and no need for a tank.
avelopolcakb14a_ESO wrote: »I'm not sure I understand people's complaints with BoL for PvP. You honestly want to be able to burst a target down while it is being concentrated healed by a dedicated healer? Do you know how ridiculous that sounds? In any game ever created with healers in PvP, you don't just run around willy nilly like idiots targeting whoever the F you want. You have to prioritize healers because they ARE SUPPOSED TO KEEP PEOPLE ALIVE.
THAT is how it SHOULD be.
The other changes to templar are even more laughable.
Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
People said that on the last 2 PTS versions.Magicka Templar is broken, almost all damage seems to be increased 20% on every ability, not sure what is going on exactly but javelin & others are hitting way harder than before.
Magicka Templar is going to be the most Over Powered DPS class & the most Over Powered PVP flavor of the month this coming Thieves guild patch.
I already posted this in Nifty's rune focus thread, but since this is the 'official' templar feedback thread...
Part of the main driving force behind templar issues isn't that the skills are terribad per say, but the mechanics of many skills are clunky and/or require cast times/channels. A few here and there is one thing, but the sheer volume that templar has greatly contributes to the current problems.
Every skill that's clunky because of poor targeting/cast time/mechanics:
- radial sweep - the damage comes in three pulses all in a 6m radius for enemies to take full damage, very difficult to pull off in pvp
- jabs/sweep - easy to strafe/walk through/avoid, has a channel time
- blazing spears - you have to be prophetic to know both where your opponent will be and where the lag will allow you to actually drop the spears
- dark flare - channel, easy to spot, avoid, and reflect
- radiant destruction - channel, not as derpy as the others, but still requires a channel
- remembrance - you're locked in place for 4 seconds and it's another channel
- ritual - cast time, slow mobility while casting, not a reliable group heal - which is the entire purpose of the skill
- focus - now you're locked inside a tiny circle, yay. Guess what, it doesn't work that way in pvp
Out of 18 possible active skills, 8 made that list, that's literally almost HALF of all templar skills. If I had to do the same for all of the other classes, even when the sorc/NB/DK lists are combined, the templar list would STILL be longer. We have mobility and defensive issues, and now pretty much every healing skill in the restoring light line is one-upped by a resto staff skill. Frankly, sun shield should be on this list purely for clunky mechanic (a paltry shield that lasts 6 seconds and has a smaller radius of damage than WB... ffs). The templar feedback would not be twice as long as the other class threads if you had actually revamped radial sweep to be useful, if blazing spears wasn't still derptacular to target in lag, if remembrance didn't lock you in place, if ritual could actually be used as a group heal in combat situations to replace breath of life, and if you didn't intend for every templar to stand inside the tiny ass circle of rune focus. The change I mentioned for remembrance aside, in what way would any of those changes be unbalanced wrobel? We're looking for FIXES to the class, we're not asking for OP buffs.
tinythinker wrote: »Francescolg wrote: »We already WARNED every new Templar approx. 1 year ago NOT TO PLAY this class, in sight of the changes to HP/Blazing shield and the only (real) Group-CC the Templar had (blinding flashes).Just come right out and say I wasted months of my time and I must now re-roll another class and loss my 289 skill points ffs..
So, no excuse sorry. All signs for the Templar's future were already not so positive, so that even a dyslexic ESO player was aware that Templars get beaten (nurfed) patch by patch.
It is too late for excuses now. And everybody who is terrified by this (omg so unexpected) nurf, should keep calm!
So what you are saying is...
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
@Soris that's actually a buff. It allows us to essentially double the increase in damage from CP than last patch (there are 2 trees that affect jabs now)
Obviously, we only have 501 CP. However, once the CP cap is raised to 600 something, we'll be able to increase our jab damage by 25% and 25%
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
@Soris that's actually a buff. It allows us to essentially double the increase in damage from CP than last patch (there are 2 trees that affect jabs now)
Obviously, we only have 501 CP. However, once the CP cap is raised to 600 something, we'll be able to increase our jab damage by 25% and 25%
Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
bowmanz607 wrote: »Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
It is not nonsense it happens on a daily basis. Look at some of Feng rush or sypher videos. Even with healing debuffs etc they can be damn near impossible to bring down. Healers such as kissandra literally just standing there being hammered by half a raid all at once and bol spam out paces all of that dps. Even without healing debuts and what not bol should not out pace the dps of half a raid. Or a player laying on the ground getting burst by 3 or 4 people should not be able to be healed quicker than the dps combos being put out by others because a healer is spamming one ability. Sure maybe it should outpace a single dps maybe. But even when you drop major defile on a player they will get healed quicker with bol then how quick they can be burst down.
You can talk about l2p all you want. Bottom line is the heal from bol was and is op. Reducing the amount of targets does not address this issue. They should keep the target number and tweak the healing. There are plenty of instances and videos out there of the issues I mention. No not every nub templar can do it. But the majority of temp heals can and it is not difficult to achieve nor more then a one button spam to accomplish. Also, you call a LA user a "defensive build"? Interesting.
And why do other skills being needed have anything to do with an argument about bol and why do those nerds make my comment nonsense? We are talking about a specific skill right now. I have zero issue with buffing other skills. Go ahead and do that no problem. In fact I encourage it. That still is no reason to keep bol as is. In fact I would mind increasing the targets hit so long as the healing was reduced.
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
@Soris that's actually a buff. It allows us to essentially double the increase in damage from CP than last patch (there are 2 trees that affect jabs now)
Obviously, we only have 501 CP. However, once the CP cap is raised to 600 something, we'll be able to increase our jab damage by 25% and 25%
Yes and no blab. With cp caps, it's not always that cut and dry. Whatever points go into a second tree to increase base damage are ones you can't put into increasing crit dmg and heals which benefits other skills (or to increase flat healing). Either way, this point is moot, it sounds like thaumaturge isn't actually increasing the damage, just tooltip dmg as a bug from what that start used to do.
bowmanz607 wrote: »Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
It is not nonsense it happens on a daily basis. Look at some of Feng rush or sypher videos. Even with healing debuffs etc they can be damn near impossible to bring down. Healers such as kissandra literally just standing there being hammered by half a raid all at once and bol spam out paces all of that dps. Even without healing debuts and what not bol should not out pace the dps of half a raid. Or a player laying on the ground getting burst by 3 or 4 people should not be able to be healed quicker than the dps combos being put out by others because a healer is spamming one ability. Sure maybe it should outpace a single dps maybe. But even when you drop major defile on a player they will get healed quicker with bol then how quick they can be burst down.
You can talk about l2p all you want. Bottom line is the heal from bol was and is op. Reducing the amount of targets does not address this issue. They should keep the target number and tweak the healing. There are plenty of instances and videos out there of the issues I mention. No not every nub templar can do it. But the majority of temp heals can and it is not difficult to achieve nor more then a one button spam to accomplish. Also, you call a LA user a "defensive build"? Interesting.
And why do other skills being needed have anything to do with an argument about bol and why do those nerds make my comment nonsense? We are talking about a specific skill right now. I have zero issue with buffing other skills. Go ahead and do that no problem. In fact I encourage it. That still is no reason to keep bol as is. In fact I would mind increasing the targets hit so long as the healing was reduced.
bowmanz607 wrote: »Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
It is not nonsense it happens on a daily basis. Look at some of Feng rush or sypher videos. Even with healing debuffs etc they can be damn near impossible to bring down. Healers such as kissandra literally just standing there being hammered by half a raid all at once and bol spam out paces all of that dps. Even without healing debuts and what not bol should not out pace the dps of half a raid. Or a player laying on the ground getting burst by 3 or 4 people should not be able to be healed quicker than the dps combos being put out by others because a healer is spamming one ability. Sure maybe it should outpace a single dps maybe. But even when you drop major defile on a player they will get healed quicker with bol then how quick they can be burst down.
You can talk about l2p all you want. Bottom line is the heal from bol was and is op. Reducing the amount of targets does not address this issue. They should keep the target number and tweak the healing. There are plenty of instances and videos out there of the issues I mention. No not every nub templar can do it. But the majority of temp heals can and it is not difficult to achieve nor more then a one button spam to accomplish. Also, you call a LA user a "defensive build"? Interesting.
And why do other skills being needed have anything to do with an argument about bol and why do those nerds make my comment nonsense? We are talking about a specific skill right now. I have zero issue with buffing other skills. Go ahead and do that no problem. In fact I encourage it. That still is no reason to keep bol as is. In fact I would mind increasing the targets hit so long as the healing was reduced.
In that video with Fengrush, Kissandra is being healed by herself and 5 other Templar in the top level of the tower. This is why people say that LoS was the problem, not the number of players healed.
And BTW Fengrush and his team won that fight, it just took a while, which is really what should be what stands out. He was unhappy it took so long, not that he lost or anything. A whole lot of complaining over nothing.
Im gonna post this in here too then. You can also check the topic if you like https://forums.elderscrollsonline.com/en/discussion/245171/sun-shield-radial-sweep-radiant-aura-channeled-focus-healing-ritual
- Radiant Ward(morph of sun shield) that 1 percent buff on shield strength for each hit is ludicrous. It is not even the actual shield strength but per hit you take. There has to be bigger buff to actual shield strength for both morphs! Or battle spirit should not include health based shields! Currently what you get from 50k health and 100 points in bastion is only 9k shield in Cyrodiil. That's even lower from maxed out sorc shield. It does not synergise with magicka healing/dps builds due to its health based nature and thus It has to be doubled or added a secondary effect like miss/dodge chance or knockback when explode, whatever but something. Currently it does not fill the role of templar "stand and fight".
- Radial Sweep 1 meter increase, total of 6 meter range is still so little for an ultimate. Certain melee skills have 6 to 9 meter range. This skill should have 9 meter range minimum!
- Radiant Aura Again, you did the same mistake, this skill's active effect is rendered by potions. Make it a flat percentage instead of major/minor so it may have an actual use finally. This is no brainer at this point, just make it real.
- Channeled Focus This has to be mobile buff or vastly increase its radius. The radius is so small to stand inside for whole duration. Either make it share the same radius with cleansing ritual or make it a true mobile buff!
- Healing Ritual Even with reduced cast time, a hard casted healing spell in this game means death! This skill should be changed into a hot like mutagen/vigor or maybe a buff that grants dmg reduction or regen or dodge chance, whatever. Until you do that, it will have NO use in any content in this fast paced action game and you know that.
bowmanz607 wrote: »Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
It is not nonsense it happens on a daily basis. Look at some of Feng rush or sypher videos. Even with healing debuffs etc they can be damn near impossible to bring down. Healers such as kissandra literally just standing there being hammered by half a raid all at once and bol spam out paces all of that dps. Even without healing debuts and what not bol should not out pace the dps of half a raid. Or a player laying on the ground getting burst by 3 or 4 people should not be able to be healed quicker than the dps combos being put out by others because a healer is spamming one ability. Sure maybe it should outpace a single dps maybe. But even when you drop major defile on a player they will get healed quicker with bol then how quick they can be burst down.
You can talk about l2p all you want. Bottom line is the heal from bol was and is op. Reducing the amount of targets does not address this issue. They should keep the target number and tweak the healing. There are plenty of instances and videos out there of the issues I mention. No not every nub templar can do it. But the majority of temp heals can and it is not difficult to achieve nor more then a one button spam to accomplish. Also, you call a LA user a "defensive build"? Interesting.
And why do other skills being needed have anything to do with an argument about bol and why do those nerds make my comment nonsense? We are talking about a specific skill right now. I have zero issue with buffing other skills. Go ahead and do that no problem. In fact I encourage it. That still is no reason to keep bol as is. In fact I would mind increasing the targets hit so long as the healing was reduced.
Exaggerate much? Half a raid beating on kissandrea? Decent healer, I've fought her, but in no way does she survive against half a raid of competent players. This is part of the reason why the debate is so absurd, people have unrealistic exaggerations of what can and can't be done with heals, perhaps cherry picked from poor anecdotal evidence.
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
@Soris that's actually a buff. It allows us to essentially double the increase in damage from CP than last patch (there are 2 trees that affect jabs now)
Obviously, we only have 501 CP. However, once the CP cap is raised to 600 something, we'll be able to increase our jab damage by 25% and 25%
Yes and no blab. With cp caps, it's not always that cut and dry. Whatever points go into a second tree to increase base damage are ones you can't put into increasing crit dmg and heals which benefits other skills (or to increase flat healing). Either way, this point is moot, it sounds like thaumaturge isn't actually increasing the damage, just tooltip dmg as a bug from what that start used to do.
It's definitely increasing the damage on Jabs. I did testing and was trying to figure out how to maximize the damage. Both Ele and Thaum affect it's actual damage.
Increasing base damage is more important than increasing crit damage. Crit damage scales off of base damage. With impen and crit resist running around(and shields), buffing your base damage is far more beneficial, as it increases your crit damage as well. Plus, you won't be reliant on crits
myrrrorb14_ESO wrote: »I think we need to admit that you can't balance PvE and PvP.
It's time we just surgically seperate the two. All abilities should be seperate depending on whether you are in a PvP or PvE area. Make them similar to leveling up an offensive ability in PvP levels up a similarly offensive ability in PvE.
Would probably need skill set saves, but add-ons do that so how hard could it be.
When balancing needs to happen you can focus on adjusting only what needs to be fixed, instead of trying to envision unintended consequences on the other side.
bowmanz607 wrote: »Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
It is not nonsense it happens on a daily basis. Look at some of Feng rush or sypher videos. Even with healing debuffs etc they can be damn near impossible to bring down. Healers such as kissandra literally just standing there being hammered by half a raid all at once and bol spam out paces all of that dps. Even without healing debuts and what not bol should not out pace the dps of half a raid. Or a player laying on the ground getting burst by 3 or 4 people should not be able to be healed quicker than the dps combos being put out by others because a healer is spamming one ability. Sure maybe it should outpace a single dps maybe. But even when you drop major defile on a player they will get healed quicker with bol then how quick they can be burst down.
You can talk about l2p all you want. Bottom line is the heal from bol was and is op. Reducing the amount of targets does not address this issue. They should keep the target number and tweak the healing. There are plenty of instances and videos out there of the issues I mention. No not every nub templar can do it. But the majority of temp heals can and it is not difficult to achieve nor more then a one button spam to accomplish. Also, you call a LA user a "defensive build"? Interesting.
And why do other skills being needed have anything to do with an argument about bol and why do those nerds make my comment nonsense? We are talking about a specific skill right now. I have zero issue with buffing other skills. Go ahead and do that no problem. In fact I encourage it. That still is no reason to keep bol as is. In fact I would mind increasing the targets hit so long as the healing was reduced.
In that video with Fengrush, Kissandra is being healed by herself and 5 other Templar in the top level of the tower. This is why people say that LoS was the problem, not the number of players healed.
And BTW Fengrush and his team won that fight, it just took a while, which is really what should be what stands out. He was unhappy it took so long, not that he lost or anything. A whole lot of complaining over nothing.
bowmanz607 wrote: »bowmanz607 wrote: »Francescolg wrote: »Only nuub raids have that problem, as all other (broad majority) use heal-debuffs in PvP and the necessary skills against block+armor spec's (which can't be blocked), before focusing damage.bowmanz607 wrote: »The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
I do not want to read such comments, that a single player is able to outheal 20 attackers related to a specific defensive build. If you do not know how to combat such builds, you should not post about it but learn how to deal with it.. Plus, all very own templar defenses (blazing shield, blinding flashes, etc. etc.) have been taken away. That is why your comment is non sense!
It is not nonsense it happens on a daily basis. Look at some of Feng rush or sypher videos. Even with healing debuffs etc they can be damn near impossible to bring down. Healers such as kissandra literally just standing there being hammered by half a raid all at once and bol spam out paces all of that dps. Even without healing debuts and what not bol should not out pace the dps of half a raid. Or a player laying on the ground getting burst by 3 or 4 people should not be able to be healed quicker than the dps combos being put out by others because a healer is spamming one ability. Sure maybe it should outpace a single dps maybe. But even when you drop major defile on a player they will get healed quicker with bol then how quick they can be burst down.
You can talk about l2p all you want. Bottom line is the heal from bol was and is op. Reducing the amount of targets does not address this issue. They should keep the target number and tweak the healing. There are plenty of instances and videos out there of the issues I mention. No not every nub templar can do it. But the majority of temp heals can and it is not difficult to achieve nor more then a one button spam to accomplish. Also, you call a LA user a "defensive build"? Interesting.
And why do other skills being needed have anything to do with an argument about bol and why do those nerds make my comment nonsense? We are talking about a specific skill right now. I have zero issue with buffing other skills. Go ahead and do that no problem. In fact I encourage it. That still is no reason to keep bol as is. In fact I would mind increasing the targets hit so long as the healing was reduced.
In that video with Fengrush, Kissandra is being healed by herself and 5 other Templar in the top level of the tower. This is why people say that LoS was the problem, not the number of players healed.
And BTW Fengrush and his team won that fight, it just took a while, which is really what should be what stands out. He was unhappy it took so long, not that he lost or anything. A whole lot of complaining over nothing.
I am not talking about a specific fight. One fight doesn't show anything. It is the body of fights that illustrate the pojnt. Yes. I believe Los is an issue. Plenty of times a healer is just hiding and spamming bol. But think about that for a second. Why can a healer just sit behind a wall and spam one ability to heal a few people getting hammered? Beaches bol heals too much. There is no reason to use another heal and be strategic about heals. A healer knows that if they sit behind a wall spamming one ability that that one ability heals will take care of everyone because of how much it heals for. Los is an issue but it is not the only issue. In fact, lowering bol heals would force healers to show themselves for the fight because they will have to combine bol with other heals which it currently does not have to.