bowmanz607 wrote: »kkravaritieb17_ESO wrote: »Bol nerf is so stupid and unnecessary ...nobody really asked for it but here it is. Why does ZOS never listen to the people actually playing templar i cant understand.
actually plenty of people asked for bol nerf. this was not the one many had in mind though.
No, people (who are not plain stupid) asked for line of sight to be applied. Some asked for range nerf.
Animal_Mother wrote: »bowmanz607 wrote: »Hiero_Glyph wrote: »bowmanz607 wrote: »BOL needed reduced healing not reduced the number of people it hit.
The problem with BoL was smart healing and the ability to heal targets you couldn't see. This change does nothing to fix those issues and just makes it require being spammed even more. If BoL had a line of sight requirement then it would avoid healing players through floors/walls since the radius was rather large. Also, smart healing targets literally anyone that has low health, even if you don't know they need a heal. This is what makes spamming BoL OP; healing up to 3 targets just makes each spam more effective so ZOS is fixing the wrong issue.
although that is one issue, that is not what i am talking about. Also, smart healing will never be removed so have to deal with that aspect. The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
Sounds like the problem is the 8 guys hammering the one guy with a pocket healer. All it takes is for one or two of them to peel off and stun/interrupt/silence the healer. Problem solved.
Tested for dark flare,Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
@Soris
Something strange is going on.
If you split the points 50/50 instead of 100/0, I get stronger Sweeps, which makes sense since splitting them means you get less diminishing returns.
What is strange is that both Dark Flare and Toppling charge also become much stronger when I split the points and they are in no way a channel or DoT.
Can someone else verify?
0 point in elemental and thaumaturge (100 into blessed to get max magicka)
10244
50 into elemental 0 into thaumaturge
11582
50 into elemental 50 into thaumaturge
11582
100 into elemental 0 into thaumaturge
12805
I couldnt reproduce that as you see. There is no differencre between 50/50 and 50/0. Maybe you forgot to spend points elswhere to get max magicka? Because there is roughtly 3k magicka difference there and that probably chabged your dmg numbers.
But 50/50 definetely yields more dmg for sweeps than 100/0.
So 100/0 good for flare 50/50 good for sweeps. Great.
BalticBlues wrote: »What happens in vet dungeons like Darkshade with the bosses toxic air?
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
Did some quick testing about champion passives and jab damage, here is the result.
- Elemental Expert 60 points (17.5%)
Puncturing Sweep dmg is 2181
Burning Light dmg is 2866
- Elemental Expert 60 points (17.5%) + Tharmaturge 30 points (10.8%)
Puncturing Sweep dmg is 2521
Burning Light is 3129
As a result, as you can see we still have to spread cp into two different trees in order to buff our main dmg ability.
I have not yet tested this in pvp vs players but i believe damage of sweeps can also be reduced by both magic damage and dot dmg reduction passives in red trees as it's already in live since 1.6 released. This should be fixed already.
/gonna test with stamina morph as well.
/same with biting jabs.
This is great for PvE, imo.
And terrible for PvP because, as you say, it's probably reduced by several CP passives (Spell Resist, Elemental Defender, Thick Skinned). So you absolutely have to max out Elemental Expert and Thaumaturge for even baseline damage. Ugh.
On a sidenote, I hope the fact the Templar feedback thread has more than twice as many pages as those for other classes tells them something ...
Ok, even though this is completely not the point, I'll respect the question.Explain how the change to BoL *prevents* you from healing.
Ok, even though this is completely not the point, I'll respect the question.Explain how the change to BoL *prevents* you from healing.
It reduces my efficiency.
Especially in PvP I want healing to be out fast and do as much else to keep myself alife as I possibly can.
I will need to fall back to other healing combos which, by now are more efficient but steal a an additional slot.
**That's** what I don't need.
Heck even resto staff skills look more useful to me now, and these are skills everyone may use.
Why have a healing skillset if it's broken and doesn't make you stand out in that area.
Why have a healing skillset if it's broken and doesn't make you stand out in that area.
david.haypreub18_ESO wrote: »A 1% increase?
A 1m increase?
Are you really asking us to comment on these as serious proposals for fixing terrible skills? I guarantee you this will not fix them.
I can only conclude what seems to be the consensus, that the team assigned to fix Templars has no idea what they are doing, and has not for some time.
My feedback and suggestion is to reassign the team tasked with fixing the Templars, and buy a pack of hamsters to type randomly across keyboards. They will undoubtedly do a better job than the current team.
Memo to developers: no class will be effective in PvP as anything other than a pocket healer if it has no AoE CC, no mobility, no source of Major Brutality or Sorcery, a weak shield, and a bunch of slow-casting and channeled abilities. We've known this for close to two years now.
Seriously, this is quite terrible.
Frenkthevile wrote: »Just this, enjoy my reaction:
https://lh3.googleusercontent.com/-rFVvYmV6iFg/VrRtPLec7cI/AAAAAAAAA4A/633ND2KWrS8/w1556-h875-no/16%2B-%2B1
I invite all the Templars that feel ''left behind'' to do the same, let's see if they like a 25% nerf to € incomes...
Kevmeister wrote: »I know this won't matter much to most, and I'm sorry if it's OOT.
I just cancelled my sub. It may sound hasty, but I have a feeling the change will most likely make it through to Live, but probably with minor tweaks that does not help to elevate the gameplay.
I'm not one to play on many characters, despite having 6 out of the 8 filled, they aren't even well into any Vet levels aside from my main, which is a Templar, that I have spent majority if not all of the time invested in that character.
Thanks Zenimax for your time, but I won't miss it after the subs end (which is roughly 3 months from now). I'll enjoy as much as possible, then leave.
Sooo close to a good joke here. "These changes take my breath of life."BalticBlues wrote: »The Puncturing Sweep stealth nerf is taking my breath.