Ghost-Shot wrote: »Also nobody should care about scrolls by the way, they really are only worth a resource.
"Elder Scrolls" should be more valuable then that. like you hit CN with an Elder scrolls and they're instantly kicked from the game and unable to log back in for a month. something to that effect.
Can we have friendly fire on that effect?
Darnathian wrote: »Darnathian wrote: »I have been reading through this tread and I can't speak to or won't attempt to speak to majority of what I am reading. However in regards to the part that I have been reading about EP being pop-locked (yes I know the picture that was posted was of Azura's, which I consider to be an outlying statistic) and I maybe as mixed up as a football bat but at least when I have been on Haderous and I have seen pop-locked EP most of the time it is because there are a lot of people in the sewers. Majority of the time from my experience only - the groups in the sewers hardly ever come out to play in Cyrodiil itself. If I do see them not in the sewers it is rarely in any kind of organized group. Most of the time it is in zone LFG or I get sent tells asking how they can find a group or if they can join mine. So in my opinion to say that "Oh look this faction is OK because they are pop-locked" without taking into account that a percentage of what you see maybe in IC/Sewer runs and hardly ever in Cyrodiil itself is not reasonable. When these groups do come they are usually over ran by one of the other factions. I have played in some of these groups or picked up people out of zone when I had been running solo prior starting a group. I usually end up face planting my keyboard because it is so painful to watch. Some have said the more experienced PvP'er's should teach them... most of the time - when I have picked up people out of zone (which it has been awhile since I have done this I have to admit) I either get no response from them other than to see them leaving group, running off to some other part of the map, or asking me where I get off telling them how to play. There have been rare incidences of one or two that I felt made any progress at all or I invited to join my social/pve guild (where I do sometimes help with doing pvp)- where they soon just disappear and never join back up to pvp or anything else. I have also recommended a few to guilds where I know they will get to play pvp regularly if they choose to. I have trained people to play games before playing ESO and have tried in my social/pve guild it is not an easy task. I do not have any recommendations I am just pointing out the obvious.
Guild relations in EP must improve if we are to start working together to help each other. I am sad to say that there are a few guilds out there that think that just because I am in Haxus, that means I am not here to help the campaign. They are wrong, I love to help. I like objectives, I like helping learn... but I get shut down because I am Haxus. "Why are you coming to such-and-such keep to help, aren't you Haxus? Why do you care?" was a recent PM I got. This upsets me that we have gained this reputation. Despite that, I am still going to push to teach.
From an outsiders perspective all Haxus/Nexus has shown on numerous occasions that they don't care about the map.
I never really played much with Nexus but the fact that people think this about Haxus is just silly. Ofc we care about earning AP but we also generally place having our home keeps at the top of the priority list. We make efforts to take and defend keeps constantly. Decent AP gain comes from this anyway.
Going to be 100% honest. To me this entire thread looks like this:
We need people to be competent for us so we can get more AP and hold our Emp longer. We are too good to add more people to our group.
I disagree. All I see lately in zone chat is haxus people trying to coordinate pugs and try to teach them. Same with Unruh and Frozn.
And of corse with succeeding in that we can get emp and hold it longer. This is not about AP.
Sorry man. Pay attention to the map. It is about AP farming. I use to play with a lot of those players. I cant tell you how many times i heard I dgaf about the campaign. But thats fine. To each their own. But dont claim otherwise.
Please stop with the EP is getting double teamed. Seriously. Almost everynight i see EP taking Allessia while DC owns Chal. Not until DC pushes Arrius do they pull back. AD gets double teamed too.
IMO the faction that gets it the least is DC. Which doesnt make sense to me. It should be them everyday until they are no longer in 1st. Also they have the most organized raids by far. They could defend against AD and EP better than vice versa.
Salty.
Sure. Keep telling yourself that. Its not even a question of does EP farm. Its a question of:
1. Should we farm Allessia Farm?
2. Should we farm Fargyl Mine?
3. Should we farm Allessia Bridge?
Am i right?
PosternHouse wrote: »EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.
Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.
Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.
You're mixing two different concepts.
1) Guild VS Guild
2) Overall faction coordination and organisation to win a campaign
You're right, during Wabbajack, AD and DC had very competitive guilds. I would not say they were better than Condemned though. Condemned was way up there and there is a reason why Fixate got Praetorian rank in less than 2months.
But organisation wise, EP really deserved the victories they earned in Wabbajack.
Regarding IR switching to Chillrend, we didn't switch there to run away, we switched to Chillrend to chase DC groups running away from Thornblade blaming it on the lag. Get your facts straight.
Overall faction coordination + organisation , i would say condemned maybe they are good in Those etc , but if you talk about official Guild vs Guild 8v8 or 12vs12 fights , everything differs . All right , let's get back to topic .
https://www.youtube.com/watch?v=y6chAisOPIs
Honor the dead is OP in groupplay for sure ? lol ?
No matter what abilities they used, if you would have watched the video you would have seen that even though the game was early stage and most people were still learning, Condemned found a way to crush 30-40players in a matter of seconds with 8 to 12 players so who cares if one player was using honor of the dead.
God_flakes wrote: »Can't DC just have their moment in the sun? Geez, EP. <eyeroll>
YurtTheSilentChief wrote: »Just move to other faction..... ***! Wait you can't move but you have to reroll a new character..... So basically Play not the way you want!!!
tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
WarrioroftheWind_ESO wrote: »tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
Well that confirms it. I had a friend wisp me about that and it made sense. Yes, keep lamenting poor EP cooperation and coordination when you jump ship the moment things go south. I think Frozn was the only A-lister who played the long haul tonight, and SOTP and Pact Militia were the only 'large' guilds in action, but that couldn't stop DC's 2-3 coordinated zergballs. didn't help all of 10 ppl would show up against those numbers when defending gate keeps. Was like watching a 5-car pileup on 59 south. All ppl could do was wait for it to end then try to pick up the pieces.
WarrioroftheWind_ESO wrote: »tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
Well that confirms it. I had a friend wisp me about that and it made sense. Yes, keep lamenting poor EP cooperation and coordination when you jump ship the moment things go south. I think Frozn was the only A-lister who played the long haul tonight, and SOTP and Pact Militia were the only 'large' guilds in action, but that couldn't stop DC's 2-3 coordinated zergballs. didn't help all of 10 ppl would show up against those numbers when defending gate keeps. Was like watching a 5-car pileup on 59 south. All ppl could do was wait for it to end then try to pick up the pieces.
all of which could have been avoided if Yellow had their head on straight and attempted to push for dethrone. but nah, it's all about BRK. being pushed by two factions when we don't even have emp is BS, i wouldn't blame anyone for leaving that crap, screw that.
WarrioroftheWind_ESO wrote: »tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
Well that confirms it. I had a friend wisp me about that and it made sense. Yes, keep lamenting poor EP cooperation and coordination when you jump ship the moment things go south. I think Frozn was the only A-lister who played the long haul tonight, and SOTP and Pact Militia were the only 'large' guilds in action, but that couldn't stop DC's 2-3 coordinated zergballs. didn't help all of 10 ppl would show up against those numbers when defending gate keeps. Was like watching a 5-car pileup on 59 south. All ppl could do was wait for it to end then try to pick up the pieces.
all of which could have been avoided if Yellow had their head on straight and attempted to push for dethrone. but nah, it's all about BRK. being pushed by two factions when we don't even have emp is BS, i wouldn't blame anyone for leaving that crap, screw that.
There was a point where yellow had rayles, glade, resources at ash, ales was lit up, warden was red, bleaks was lit up, chal was being hit by red, and they picked up one of our scrolls. As people have pointed out multiple times in this and other threads, playing the victim card and saying you're getting double teamed just makes you look silly at this point, regardless of what faction you belong to. Everyone gets double teamed multiple times throughout the night, it's what happens in a three-way faction war. To be honest, had yellow put all of their guys on roe/ash and fought all of the blues there the entire night, the servers probably would have crashed so hard we'd have a rollback. I certainly agree with you that the dethrone should have been their highest priority, but pugs gonna pug and go for scrolls - it happens to every alliance.
There were TONS of times I'd try to dethrone lolli, and all red had to do was take effing brk back but instead the entire faction would push chal/bleaks/ales. Victim Card. Silly.
Blue actually coordinated between the main guilds last night rather than bicker and try to troll each other, so we ended up having a strong showing. We held ales-chal, CN held the scroll keeps to ash, and harlocke went between and supported anything that couldn't be reached in time or needed help (and saved one of the scrolls). I can't remember the last time blue functioned that way. Both red and yellow had significant numbers on last night as well, so it was hardly pvdooring. I went through over 30 siege on our first attempt at chalman - to the point where my jaw dropped and I had to put down fire ballista because I was out of regular trebs and ballista, which has happened maybe all of twice during my cyrodiil life. Had there been yet another guild making pushes on us, who knows. Things came down the wire at one point.
WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
Well that confirms it. I had a friend wisp me about that and it made sense. Yes, keep lamenting poor EP cooperation and coordination when you jump ship the moment things go south. I think Frozn was the only A-lister who played the long haul tonight, and SOTP and Pact Militia were the only 'large' guilds in action, but that couldn't stop DC's 2-3 coordinated zergballs. didn't help all of 10 ppl would show up against those numbers when defending gate keeps. Was like watching a 5-car pileup on 59 south. All ppl could do was wait for it to end then try to pick up the pieces.
all of which could have been avoided if Yellow had their head on straight and attempted to push for dethrone. but nah, it's all about BRK. being pushed by two factions when we don't even have emp is BS, i wouldn't blame anyone for leaving that crap, screw that.
There was a point where yellow had rayles, glade, resources at ash, ales was lit up, warden was red, bleaks was lit up, chal was being hit by red, and they picked up one of our scrolls. As people have pointed out multiple times in this and other threads, playing the victim card and saying you're getting double teamed just makes you look silly at this point, regardless of what faction you belong to. Everyone gets double teamed multiple times throughout the night, it's what happens in a three-way faction war. To be honest, had yellow put all of their guys on roe/ash and fought all of the blues there the entire night, the servers probably would have crashed so hard we'd have a rollback. I certainly agree with you that the dethrone should have been their highest priority, but pugs gonna pug and go for scrolls - it happens to every alliance.
There were TONS of times I'd try to dethrone lolli, and all red had to do was take effing brk back but instead the entire faction would push chal/bleaks/ales. Victim Card. Silly.
Blue actually coordinated between the main guilds last night rather than bicker and try to troll each other, so we ended up having a strong showing. We held ales-chal, CN held the scroll keeps to ash, and harlocke went between and supported anything that couldn't be reached in time or needed help (and saved one of the scrolls). I can't remember the last time blue functioned that way. Both red and yellow had significant numbers on last night as well, so it was hardly pvdooring. I went through over 30 siege on our first attempt at chalman - to the point where my jaw dropped and I had to put down fire ballista because I was out of regular trebs and ballista, which has happened maybe all of twice during my cyrodiil life. Had there been yet another guild making pushes on us, who knows. Things came down the wire at one point.
It showed. I could see the bulk of your faction showing up to defend ales or rayles, but nary a peep if Arrius or BRK got targeted. Just poor performance in general from us last night. It didn't sit well with me either when people who tried forwarding strategies based on common sense got shot down by snotty 'elite' players, or getting yelled at for doing the exact same thing said 'elite' players were telling us to do in the first place (diversionary sieges, multi-pronged fronts, escort etc). For the same reason the entire staff of my old department utterly LOATHES the current department head, no one likes it when you get incessantly yelled at. People were BEGGING for coordination in chat last night and it just wasn't happening for whatever reason, and we deservedly paid the price for it. Take a break, dust yourself off, and come back and try again.
Do you guys on na still care about winning campaigns?
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
This is just silly.
EP does need love, not from the devs, but from their own pvpers that have (since launch, though is is from an outsider's perspective) seemingly ignored them. If the problem is identified as EP having hordes of pugs and no direction, well, not to be mean, but whose fault is that? It certainly isn't blue or yellow's. You can try and cast blame at a single guild reroll, but if the number of untrained red pugs is what the OP indicates, clearly it was just masking an already existing problem that wasn't being addressed by red to begin with.
While they all have core players, I'd say the majority of blue guilds are all open to pugs. So, red isn't the only one with pugs, we just have guilds that rangle them and help bridge the pvp knowledge gap. Even though my left eye starts to twitch when I see 60+ yellows head to ash mine, clearly people like lolli have helped give the yellow pugs direction and purpose.
Can't really blame players for not wanting to spend the time to help bring the pugs up to par - it's a video game after all and your own time, but if those same players then want to complain about the problem, well that, too, (going full circle) is just silly.
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
Clearly not favored by the devs yet their ground oils cost 200 AP less for how many years!?TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
This is just silly.
EP does need love, not from the devs, but from their own pvpers that have (since launch, though is is from an outsider's perspective) seemingly ignored them. If the problem is identified as EP having hordes of pugs and no direction, well, not to be mean, but whose fault is that? It certainly isn't blue or yellow's. You can try and cast blame at a single guild reroll, but if the number of untrained red pugs is what the OP indicates, clearly it was just masking an already existing problem that wasn't being addressed by red to begin with.
While they all have core players, I'd say the majority of blue guilds are all open to pugs. So, red isn't the only one with pugs, we just have guilds that rangle them and help bridge the pvp knowledge gap. Even though my left eye starts to twitch when I see 60+ yellows head to ash mine, clearly people like lolli have helped give the yellow pugs direction and purpose.
Can't really blame players for not wanting to spend the time to help bring the pugs up to par - it's a video game after all and your own time, but if those same players then want to complain about the problem, well that, too, (going full circle) is just silly.
Personally I think less organization and chaos from all sides improves the game for all players. Most of us who have been playing since Beta got to experience a Cyrodiil that wasn't dominated by organized ball groups and had a good selection of players of varying skill running around in which to improve ourselves.
After dying to a laggy ass spamnado ball for the 10th time, what does a new player have to learn other than Cyrodiil is just not fun?
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
Clearly not favored by the devs yet their ground oils cost 200 AP less for how many years!?TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
This is just silly.
EP does need love, not from the devs, but from their own pvpers that have (since launch, though is is from an outsider's perspective) seemingly ignored them. If the problem is identified as EP having hordes of pugs and no direction, well, not to be mean, but whose fault is that? It certainly isn't blue or yellow's. You can try and cast blame at a single guild reroll, but if the number of untrained red pugs is what the OP indicates, clearly it was just masking an already existing problem that wasn't being addressed by red to begin with.
While they all have core players, I'd say the majority of blue guilds are all open to pugs. So, red isn't the only one with pugs, we just have guilds that rangle them and help bridge the pvp knowledge gap. Even though my left eye starts to twitch when I see 60+ yellows head to ash mine, clearly people like lolli have helped give the yellow pugs direction and purpose.
Can't really blame players for not wanting to spend the time to help bring the pugs up to par - it's a video game after all and your own time, but if those same players then want to complain about the problem, well that, too, (going full circle) is just silly.
Personally I think less organization and chaos from all sides improves the game for all players. Most of us who have been playing since Beta got to experience a Cyrodiil that wasn't dominated by organized ball groups and had a good selection of players of varying skill running around in which to improve ourselves.
After dying to a laggy ass spamnado ball for the 10th time, what does a new player have to learn other than Cyrodiil is just not fun?
I've played since beta, 'ball groups' have been around since then. There were fewer because people were mostly pugs and running around with bows, but it's disingenuous to act like groups are a recent thing.
Regarding tornado, everyone agrees it has problems. I spent a few weeks working on a build that laughs it off and still kills them when I'm solo or in a group, so to the answer of what players still have to learn - experiment. We've recruited quite a few new players recently and get asked 'why am I dying, etc etc'. We review builds, talk to them about positioning, reaction, resource management, all the good stuff. So, what should new players learn? Don't be salty complaining about groups the entire time and make do with the laggy, broken mess that is cyrodiil until something better is available and have as much fun as you can in the mean time.
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
Clearly not favored by the devs yet their ground oils cost 200 AP less for how many years!?TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
This is just silly.
EP does need love, not from the devs, but from their own pvpers that have (since launch, though is is from an outsider's perspective) seemingly ignored them. If the problem is identified as EP having hordes of pugs and no direction, well, not to be mean, but whose fault is that? It certainly isn't blue or yellow's. You can try and cast blame at a single guild reroll, but if the number of untrained red pugs is what the OP indicates, clearly it was just masking an already existing problem that wasn't being addressed by red to begin with.
While they all have core players, I'd say the majority of blue guilds are all open to pugs. So, red isn't the only one with pugs, we just have guilds that rangle them and help bridge the pvp knowledge gap. Even though my left eye starts to twitch when I see 60+ yellows head to ash mine, clearly people like lolli have helped give the yellow pugs direction and purpose.
Can't really blame players for not wanting to spend the time to help bring the pugs up to par - it's a video game after all and your own time, but if those same players then want to complain about the problem, well that, too, (going full circle) is just silly.
Personally I think less organization and chaos from all sides improves the game for all players. Most of us who have been playing since Beta got to experience a Cyrodiil that wasn't dominated by organized ball groups and had a good selection of players of varying skill running around in which to improve ourselves.
After dying to a laggy ass spamnado ball for the 10th time, what does a new player have to learn other than Cyrodiil is just not fun?
I've played since beta, 'ball groups' have been around since then. There were fewer because people were mostly pugs and running around with bows, but it's disingenuous to act like groups are a recent thing.
Regarding tornado, everyone agrees it has problems. I spent a few weeks working on a build that laughs it off and still kills them when I'm solo or in a group, so to the answer of what players still have to learn - experiment. We've recruited quite a few new players recently and get asked 'why am I dying, etc etc'. We review builds, talk to them about positioning, reaction, resource management, all the good stuff. So, what should new players learn? Don't be salty complaining about groups the entire time and make do with the laggy, broken mess that is cyrodiil until something better is available and have as much fun as you can in the mean time.
While both playstyles shouldn't be targeted heavily, hard to dispute that even Rich from ZOS asked players to spread out in an effort to reduce server lag.
Which means, while the ball-groups format is one aspect of play that nobody can say is wrong to enjoy, its current effects serverwise are significant versus when the game started.
tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
WarrioroftheWind_ESO wrote: »tx haxus, you guys hopping to haderus tonight really made a difference, instead of dethroning K-hole and having a red emp, your scroll farming cost us most of the map and a yellow emp, GG! go DIAF at brindle in AS and let us pvp on other server without your toxic presence
Well that confirms it. I had a friend wisp me about that and it made sense. Yes, keep lamenting poor EP cooperation and coordination when you jump ship the moment things go south. I think Frozn was the only A-lister who played the long haul tonight, and SOTP and Pact Militia were the only 'large' guilds in action, but that couldn't stop DC's 2-3 coordinated zergballs. didn't help all of 10 ppl would show up against those numbers when defending gate keeps. Was like watching a 5-car pileup on 59 south. All ppl could do was wait for it to end then try to pick up the pieces.
Darnathian wrote: »I have been reading through this tread and I can't speak to or won't attempt to speak to majority of what I am reading. However in regards to the part that I have been reading about EP being pop-locked (yes I know the picture that was posted was of Azura's, which I consider to be an outlying statistic) and I maybe as mixed up as a football bat but at least when I have been on Haderous and I have seen pop-locked EP most of the time it is because there are a lot of people in the sewers. Majority of the time from my experience only - the groups in the sewers hardly ever come out to play in Cyrodiil itself. If I do see them not in the sewers it is rarely in any kind of organized group. Most of the time it is in zone LFG or I get sent tells asking how they can find a group or if they can join mine. So in my opinion to say that "Oh look this faction is OK because they are pop-locked" without taking into account that a percentage of what you see maybe in IC/Sewer runs and hardly ever in Cyrodiil itself is not reasonable. When these groups do come they are usually over ran by one of the other factions. I have played in some of these groups or picked up people out of zone when I had been running solo prior starting a group. I usually end up face planting my keyboard because it is so painful to watch. Some have said the more experienced PvP'er's should teach them... most of the time - when I have picked up people out of zone (which it has been awhile since I have done this I have to admit) I either get no response from them other than to see them leaving group, running off to some other part of the map, or asking me where I get off telling them how to play. There have been rare incidences of one or two that I felt made any progress at all or I invited to join my social/pve guild (where I do sometimes help with doing pvp)- where they soon just disappear and never join back up to pvp or anything else. I have also recommended a few to guilds where I know they will get to play pvp regularly if they choose to. I have trained people to play games before playing ESO and have tried in my social/pve guild it is not an easy task. I do not have any recommendations I am just pointing out the obvious.
Guild relations in EP must improve if we are to start working together to help each other. I am sad to say that there are a few guilds out there that think that just because I am in Haxus, that means I am not here to help the campaign. They are wrong, I love to help. I like objectives, I like helping learn... but I get shut down because I am Haxus. "Why are you coming to such-and-such keep to help, aren't you Haxus? Why do you care?" was a recent PM I got. This upsets me that we have gained this reputation. Despite that, I am still going to push to teach.
From an outsiders perspective all Haxus/Nexus has shown on numerous occasions that they don't care about the map.
I never really played much with Nexus but the fact that people think this about Haxus is just silly. Ofc we care about earning AP but we also generally place having our home keeps at the top of the priority list. We make efforts to take and defend keeps constantly. Decent AP gain comes from this anyway.
Going to be 100% honest. To me this entire thread looks like this:
We need people to be competent for us so we can get more AP and hold our Emp longer. We are too good to add more people to our group.
I disagree. All I see lately in zone chat is haxus people trying to coordinate pugs and try to teach them. Same with Unruh and Frozn.
And of corse with succeeding in that we can get emp and hold it longer. This is not about AP.
Sorry man. Pay attention to the map. It is about AP farming. I use to play with a lot of those players. I cant tell you how many times i heard I dgaf about the campaign. But thats fine. To each their own. But dont claim otherwise.
Please stop with the EP is getting double teamed. Seriously. Almost everynight i see EP taking Allessia while DC owns Chal. Not until DC pushes Arrius do they pull back. AD gets double teamed too.
IMO the faction that gets it the least is DC. Which doesnt make sense to me. It should be them everyday until they are no longer in 1st. Also they have the most organized raids by far. They could defend against AD and EP better than vice versa.
I don't see Haxus not caring about the map.They can't be everywhere at once. When I try to hit BRK or Arrius behind the front lines they almost always show up to defend. My only contention is bridge farming. How many times AD has lost Roe because the entire EP faction is at the bridge while Chalman is blue... I could not go help clear that out, but then you get bored and start sieging the keep. Both factions feel double teamed, but it's our own fault because we spend half the day between alessia/sej and forget the rest.
Bolded for truth.
& thanks Mano. As someone who competes against us daily it's nice to see that you can recognize that we care about objectives like keeps and scrolls. Pretty much falling on deaf ears here.I have been reading through this tread and I can't speak to or won't attempt to speak to majority of what I am reading. However in regards to the part that I have been reading about EP being pop-locked (yes I know the picture that was posted was of Azura's, which I consider to be an outlying statistic) and I maybe as mixed up as a football bat but at least when I have been on Haderous and I have seen pop-locked EP most of the time it is because there are a lot of people in the sewers. Majority of the time from my experience only - the groups in the sewers hardly ever come out to play in Cyrodiil itself. If I do see them not in the sewers it is rarely in any kind of organized group. Most of the time it is in zone LFG or I get sent tells asking how they can find a group or if they can join mine. So in my opinion to say that "Oh look this faction is OK because they are pop-locked" without taking into account that a percentage of what you see maybe in IC/Sewer runs and hardly ever in Cyrodiil itself is not reasonable. When these groups do come they are usually over ran by one of the other factions. I have played in some of these groups or picked up people out of zone when I had been running solo prior starting a group. I usually end up face planting my keyboard because it is so painful to watch. Some have said the more experienced PvP'er's should teach them... most of the time - when I have picked up people out of zone (which it has been awhile since I have done this I have to admit) I either get no response from them other than to see them leaving group, running off to some other part of the map, or asking me where I get off telling them how to play. There have been rare incidences of one or two that I felt made any progress at all or I invited to join my social/pve guild (where I do sometimes help with doing pvp)- where they soon just disappear and never join back up to pvp or anything else. I have also recommended a few to guilds where I know they will get to play pvp regularly if they choose to. I have trained people to play games before playing ESO and have tried in my social/pve guild it is not an easy task. I do not have any recommendations I am just pointing out the obvious.
Guild relations in EP must improve if we are to start working together to help each other. I am sad to say that there are a few guilds out there that think that just because I am in Haxus, that means I am not here to help the campaign. They are wrong, I love to help. I like objectives, I like helping learn... but I get shut down because I am Haxus. "Why are you coming to such-and-such keep to help, aren't you Haxus? Why do you care?" was a recent PM I got. This upsets me that we have gained this reputation. Despite that, I am still going to push to teach.
From an outsiders perspective all Haxus/Nexus has shown on numerous occasions that they don't care about the map.
I never really played much with Nexus but the fact that people think this about Haxus is just silly. Ofc we care about earning AP but we also generally place having our home keeps at the top of the priority list. We make efforts to take and defend keeps constantly. Decent AP gain comes from this anyway.
Going to be 100% honest. To me this entire thread looks like this:
We need people to be competent for us so we can get more AP and hold our Emp longer. We are too good to add more people to our group.
I disagree. All I see lately in zone chat is haxus people trying to coordinate pugs and try to teach them. Same with Unruh and Frozn.
And of corse with succeeding in that we can get emp and hold it longer. This is not about AP.
And thank you too Humpie. It's nice to have you and others recognize the efforts. Its been very useful to have you scouting and working with us as much as possible.
I mean, everybody farms, everybody. You say you care about scrolls, but, if we put together a ratio of the times you farm a scroll vs running it back, t'would not look good. I've told dc repeatedly in zone to ignore you guys when you take a scroll to the church or wherever and keep focusing on objectives.
When you guys spend hours in the nikel/roebeck/ash/brindle area without ever putting up siege, all alliances know what's up.
Again, everybody farms, everybody. I know you're taking heat, some warranted and some unfair, but that post is trying to whitewash a bit too much. It's neither fair nor accurate to say you guys never focus objectives, but, let's also not try and portray you guys as having been super objective focused, because that's when drinks go up noses.
To end on a less attacky note, I can certainly confirm that haxus has been including new recruits lately as Ive seen them multiple times when fighting you guys. It's good to see new blood.
Intentions are to take keeps, but sometimes when you're pushed 3 or 4 to 1, it's impossible, and it withdraws to a farm because we simply cannot take a keep against those numbers. At the same time, we're keeping DC/AD busy so EP can take other keeps. To say farming is a priority is simply false and inaccurate.
I thought the thread was about how EP doesn't have enough guilds and leadership, so you're keeping dc/ad pugs busy so the leaderless EP can take other keeps? Against the organized yellow and blue guilds? Wut? If you're truly outnumbered 3 or 4 to 1, how are your guildless pugs taking keeps? Do you really not even see how contradictory your post is?
I'm making a new faction
Personally speaking, I like the unorganized/small scale play style better because it feels a lot more realistic and organic than fighting in a large ball group does.
As for the OP, if solo players want to reroll more power to ya, but I'd hesitate to reroll. Every time a reroll has happened, the balance of power has been thrown far more in favor of the faction that people swapped to than was intended. Individual rerolls might not feel like you have much of an impact, but when you add it all up it can become a significant change. I'd rather see EP grow within itself.
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
Clearly not favored by the devs yet their ground oils cost 200 AP less for how many years!?TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
This is just silly.
EP does need love, not from the devs, but from their own pvpers that have (since launch, though is is from an outsider's perspective) seemingly ignored them. If the problem is identified as EP having hordes of pugs and no direction, well, not to be mean, but whose fault is that? It certainly isn't blue or yellow's. You can try and cast blame at a single guild reroll, but if the number of untrained red pugs is what the OP indicates, clearly it was just masking an already existing problem that wasn't being addressed by red to begin with.
While they all have core players, I'd say the majority of blue guilds are all open to pugs. So, red isn't the only one with pugs, we just have guilds that rangle them and help bridge the pvp knowledge gap. Even though my left eye starts to twitch when I see 60+ yellows head to ash mine, clearly people like lolli have helped give the yellow pugs direction and purpose.
Can't really blame players for not wanting to spend the time to help bring the pugs up to par - it's a video game after all and your own time, but if those same players then want to complain about the problem, well that, too, (going full circle) is just silly.
Personally I think less organization and chaos from all sides improves the game for all players. Most of us who have been playing since Beta got to experience a Cyrodiil that wasn't dominated by organized ball groups and had a good selection of players of varying skill running around in which to improve ourselves.
After dying to a laggy ass spamnado ball for the 10th time, what does a new player have to learn other than Cyrodiil is just not fun?
Force-Siphon wrote: »EP doesn't need more people it needs good players to train up weaker ones. Guilds rerolliing at this point is only going to tip the scales another way and we all know it. Wake me up when EP is getting gate camped which is never the case.
PosternHouse wrote: »EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.
Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.
Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.
You're mixing two different concepts.
1) Guild VS Guild
2) Overall faction coordination and organisation to win a campaign
You're right, during Wabbajack, AD and DC had very competitive guilds. I would not say they were better than Condemned though. Condemned was way up there and there is a reason why Fixate got Praetorian rank in less than 2months.
But organisation wise, EP really deserved the victories they earned in Wabbajack.
Regarding IR switching to Chillrend, we didn't switch there to run away, we switched to Chillrend to chase DC groups running away from Thornblade blaming it on the lag. Get your facts straight.
Overall faction coordination + organisation , i would say condemned maybe they are good in Those etc , but if you talk about official Guild vs Guild 8v8 or 12vs12 fights , everything differs . All right , let's get back to topic .
https://www.youtube.com/watch?v=y6chAisOPIs
Honor the dead is OP in groupplay for sure ? lol ?
No matter what abilities they used, if you would have watched the video you would have seen that even though the game was early stage and most people were still learning, Condemned found a way to crush 30-40players in a matter of seconds with 8 to 12 players so who cares if one player was using honor of the dead.
Farming pugs and noobs is what i had seen from the video. Those pugs that they killed actually stand in the aoe or stand there for them to kill and didnt move. So i not sure whether you trolling or what. I guess being delusional is a blessing in disguise.
There was a point where yellow had rayles, glade, resources at ash, ales was lit up, warden was red, bleaks was lit up, chal was being hit by red, and they picked up one of our scrolls. As people have pointed out multiple times in this and other threads, playing the victim card and saying you're getting double teamed just makes you look silly at this point, regardless of what faction you belong to.
There were TONS of times I'd try to dethrone lolli, and all red had to do was take effing brk back but instead the entire faction would push chal/bleaks/ales. Victim Card. Silly.
Both red and yellow had significant numbers on last night as well, so it was hardly pvdooring.
Personally speaking, I like the unorganized/small scale play style better because it feels a lot more realistic and organic than fighting in a large ball group does.
As for the OP, if solo players want to reroll more power to ya, but I'd hesitate to reroll. Every time a reroll has happened, the balance of power has been thrown far more in favor of the faction that people swapped to than was intended. Individual rerolls might not feel like you have much of an impact, but when you add it all up it can become a significant change. I'd rather see EP grow within itself.
I agree. I just tried to start a new toon and dreaded it entirely. To help I'll stay off the main competitive server until DC requires more bodies.
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
Clearly not favored by the devs yet their ground oils cost 200 AP less for how many years!?TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
This is just silly.
EP does need love, not from the devs, but from their own pvpers that have (since launch, though is is from an outsider's perspective) seemingly ignored them. If the problem is identified as EP having hordes of pugs and no direction, well, not to be mean, but whose fault is that? It certainly isn't blue or yellow's. You can try and cast blame at a single guild reroll, but if the number of untrained red pugs is what the OP indicates, clearly it was just masking an already existing problem that wasn't being addressed by red to begin with.
While they all have core players, I'd say the majority of blue guilds are all open to pugs. So, red isn't the only one with pugs, we just have guilds that rangle them and help bridge the pvp knowledge gap. Even though my left eye starts to twitch when I see 60+ yellows head to ash mine, clearly people like lolli have helped give the yellow pugs direction and purpose.
Can't really blame players for not wanting to spend the time to help bring the pugs up to par - it's a video game after all and your own time, but if those same players then want to complain about the problem, well that, too, (going full circle) is just silly.
Personally I think less organization and chaos from all sides improves the game for all players. Most of us who have been playing since Beta got to experience a Cyrodiil that wasn't dominated by organized ball groups and had a good selection of players of varying skill running around in which to improve ourselves.
After dying to a laggy ass spamnado ball for the 10th time, what does a new player have to learn other than Cyrodiil is just not fun?
I've played since beta, 'ball groups' have been around since then. There were fewer because people were mostly pugs and running around with bows, but it's disingenuous to act like groups are a recent thing.
Regarding tornado, everyone agrees it has problems. I spent a few weeks working on a build that laughs it off and still kills them when I'm solo or in a group, so to the answer of what players still have to learn - experiment. We've recruited quite a few new players recently and get asked 'why am I dying, etc etc'. We review builds, talk to them about positioning, reaction, resource management, all the good stuff. So, what should new players learn? Don't be salty complaining about groups the entire time and make do with the laggy, broken mess that is cyrodiil until something better is available and have as much fun as you can in the mean time.
While both playstyles shouldn't be targeted heavily, hard to dispute that even Rich from ZOS asked players to spread out in an effort to reduce server lag.
Which means, while the ball-groups format is one aspect of play that nobody can say is wrong to enjoy, its current effects serverwise are significant versus when the game started.